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Unread 04-16-2010, 06:32 PM
Deewe Deewe is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2007
Posts: 104
If you don't use the attack indicator the easiest way is tio hide it completely

Edit the skin definition file to replace the both entries with the below code
Code:
  <Element ID="AutoAttackIndicatorButton" X="0" Y="0" Width="1" Height="1" /> 
  <Element ID="ViolentModeIndicator" X="0" Y="0" Width="1" Height="1" />
For the portrait UI, I had the same issue but only when I used the resize vitals options. At default size it works fine.

For the vitals I just overlapped the vitals putting the character one on the right and the opponent on the left. that's my favorite setting and I put the eye in the middle.

As you my have guessed the others vitals (orange and so) are used to differentiate the mobs.

If you have the time please post a pic of your UI, it's always very interesting for an author to see how other's use our work. It might lead to some interesting changes!
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