Yeah I was only testing with 2 players since it's the easiest way to do it.
And option one is what I was going for. I knew I was overlooking something like that, which is why I posted the question. I miss having a roommate that knows coding because this stuff is solved a lot faster!
Thanks Garan!
Edit: The sender in that event call is the EffectList that calls the event, not the player. How would I go about getting the player that the EffectList is for? Can I add a third parameter to the self.effectAddedHandler to be the player that has the EffectList, or would I have to go with option 2 and use the table?
Last edited by Stever1388 : 04-21-2013 at 10:24 PM.
Reason: Additional question.
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