Thanks, DU. I have been digging through your code all day. Your classes are quite elegant and I have been learning a lot. I have my entire settings window built now and I am still figuring out what everything does and how to tie it all up.
Here is the code if you are interested.
Code:
import "Turbine";
import "Turbine.Gameplay";
import "Turbine.UI";
import "Turbine.UI.Extensions";
import "Turbine.UI.Lotro";
import "Turbine.Utils";
import "Olenn.Satchel"
import "Olenn.DUInterface";
import "Olenn.Utilsx";
---Big thanks to Digital_Utopia for use of his code!
SetupWindow = class(Olenn.DUInterface.Window );
function SetupWindow:Constructor()
Olenn.DUInterface.Window.Constructor( self,380,225 );
if ( self.window ~= nil ) then
return;
end
self:SetPosition((Turbine.UI.Display.GetWidth() / 2) - (self:GetWidth() / 2), (Turbine.UI.Display.GetHeight() / 2 ) - (self:GetHeight()));
self.tbHolder:SetWidth(255);
self.tbRight:SetPosition(self.tbHolder:GetWidth()-35,0)
self.tbHolder:SetLeft((self:GetWidth() - self.tbHolder:GetWidth())/2);
self.tbCenter:SetSize(self.tbHolder:GetWidth()-70,42);
self.tbCenter:SetPosition(self.tbLeft:GetLeft()+35,0)
self.bg:SetSize(325, 180);
self.text:SetText("Satchel Options");
self.text:SetWidth(self.tbHolder:GetWidth());
self.text:SetHeight(20);
self.text:SetLeft(-35);
self.text:SetTextAlignment(Turbine.UI.ContentAlignment.MiddleCenter);
self.clButton:SetPosition(self:GetWidth()-23,24)
self.tw=Turbine.UI.Window();
self.tw:SetParent(self);
self.tw:SetSize(400,534);
self.tw:SetPosition(0,0);
self.tw:SetMouseVisible(false);
self.sp=Turbine.UI.ListBox();
self.sp:SetParent(self.tw);
self.sp:SetPosition(12,65);
self.sp:SetSize(356,448);
self.sp:SetOrientation( Turbine.UI.Orientation.Horizontal );
self.sp:SetMaxItemsPerLine(1);
self.sp:SetBackColorBlendMode(0);
self.sp:SetBlendMode(4);
----BOTTOM BUTTONS----
self.defSettings=Turbine.UI.Lotro.Button();
self.defSettings:SetParent(self.tw);
self.defSettings:SetSize(128,20);
self.defSettings:SetText("Default Settings");
self.defSettings:SetPosition(41, 190);
self.accSettings=Turbine.UI.Lotro.Button();
self.accSettings:SetParent(self.tw);
self.accSettings:SetSize(128,20);
self.accSettings:SetText("Accept");
self.accSettings:SetPosition(215,190);
----SATCHEL LOCKED CHECK BOX----
self.sp:AddItem(self.hdr);
self.sicHolder=Turbine.UI.Control();
self.sicHolder:SetSize(280,30);
self.locked = Olenn.DUInterface.CheckBox();
self.locked:SetChecked(true);
self.locked:SetText("Satchel locked");
self.locked:SetParent(self.sicHolder);
self.locked:SetPosition(-112,0);
self.sp:AddItem(self.sicHolder);
----SETTINGS SCOPE----
self.acHolder=Turbine.UI.Control();
self.acHolder:SetSize(400,30);
self.ac = Olenn.DUInterface.DropDownBox({"Account","Character","Server"});
self.ac:SetParent(self.acHolder);
self.ac:SetPosition(160,0);
self.acPanel = Turbine.UI.Window();
self.acPanel:SetParent(self.sp);
self.acPanel:SetPosition(0,0);
self.acPanel:SetSize(480,448);
self.acPanel:SetZOrder(99);
self.acPanel:SetVisible(false);
self.acLb = self.ac.listBox;
self.acLb:SetParent(self.acPanel);
self.acLb:SetZOrder(99);
self.acLb:SetBlendMode(0);
self.acLb:SetBackColorBlendMode(0);
self.acLb:SetPosition(200,200);
self.acLabel=Turbine.UI.Label();
self.acLabel:SetParent(self.acHolder);
self.acLabel:SetPosition(-34,0);
self.acLabel:SetSize(200,20);
self.acLabel:SetTextAlignment(Turbine.UI.ContentAlignment.MiddleCenter);
self.acLabel:SetFont(Turbine.UI.Lotro.Font.TrajanPro14);
self.acLabel:SetForeColor(Turbine.UI.Color(1,0.96,0.874,0.576));
self.acLabel:SetText("Settings Scope");
self.sp:AddItem(self.acHolder);
----OPACITY SLIDER----
self.voHolder = Turbine.UI.Control();
self.voHolder:SetSize(335,45);
self.voSld = Olenn.DUInterface.Slider();
self.voSld:SetParent(self.voHolder);
self.voSld:SetLeft(20);
self.voSld:SetText("Opacity");
self.sp:AddItem(self.voHolder);
self.bpHolder = Turbine.UI.Control();
self.bpHolder:SetSize(335,45);
self.txHolder = Turbine.UI.Control();
self.txHolder:SetSize(400,45);
self.acPanel.MouseClick=function(sender,args)
self.ac.Close();
self.acPanel:SetVisible(false);
end
self.ac.Opening =function()
self.acPanel:SetVisible(true);
tl,tt=self.acHolder:PointToScreen(self.acHolder:GetPosition());
self.acLb:SetPosition(246,self.acHolder:GetTop()+21);
end
self.showSetup = function()
end
self.closeSetup = function()
end
end
One question, is there a reason you create your own window as opposed to using Turb's? It seams that if I use Turb's window that it accepts skins from users. Just a question, thanks for everything.