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-   -   We can expect every single toolbar mod to not work with SoM. (https://www.lotrointerface.com/forums/showthread.php?t=799)

The Scyphozoa 09-19-2009 07:36 PM

We can expect every single toolbar mod to not work with SoM.
 
In the Ten Ton Hammer video, Jeffery Steefel showed some pretty big changes to the toolbar. There are menus that open when you click on the buttons. So I think pretty much every toolbar mod will be broken.

Cleitanious 09-20-2009 11:39 PM

I wouldn't be so sure.

The Scyphozoa 11-13-2009 07:34 PM

Ah -- now we have some information.
http://www.lotro.com/gameinfo/devdia...-new-main-menu
Since the slots are customizable, my guess is that the ElementID's will no longer be labeled things like "ToolbarButton_Journal". Since the rearranging is done in-game, my guess is that the ElementID's in the definition file will be labeled with numbers and only refer to the slots.

daimon 11-15-2009 07:11 AM

There will be some skins that wont work as they should for sure. The changes doesnt appear to be so huge that they will be broken complitely though.

Much depends will they do as Scyphozoa says. Personally I think they will leave the old tags intact as they have done so far (one of the reasons why the code is so damn messy ;p)

-d

Wicked Mouse 11-15-2009 09:24 AM

Quote:

Originally Posted by daimon (Post 3614)
Personally I think they will leave the old tags intact as they have done so far (one of the reasons why the code is so damn messy ;p)

QFT :p

hawkeye666 11-18-2009 07:40 AM

Buttton Tags renamed
 
We, of course will have to wait until the asset lists are released, but the button names have changed.

Since NDA is off now every skin I have tested lost all it's buttons because of the changes to allow you to select which buttons you want. As hypothesized above, the asset names have most likely been changed to facilitate this in-game customization. There will also be a lot of new assets for the various icons for the button choices. But that's not all that drastic. The new primary menu will also contain a chunk of new assets that will require work but there it appears the menu will use defaults if it is ignored by the skin, except for the icons.

The only things I've found consistently broken to unusable are the buttons on the main bar. Oh and that includes the icons for bags.

daimon 11-18-2009 10:53 AM

aww that sucks for the older UI's which aren't updated anymore :/

Brygard2007 11-18-2009 04:06 PM

Hmm lets see,oh yeah Frosty released the new UI pack for S.O.M!

daimon 11-18-2009 06:18 PM

Quote:

Originally Posted by Brygard2007 (Post 3628)
Hmm lets see,oh yeah Frosty released the new UI pack for S.O.M!

Yay!

Quickly looking into it I noticed one very disturbing change

Code:

<Mapping ArtAssetID="LetterBoxBottom" FileName="letterbox_bottom.tga"></Mapping>
is now

Code:

<Mapping ArtAssetID="letterbox_bottom" FileName="letterbox_bottom.tga"></Mapping>
That asset is used for the mainbar picture (the bar that have all the buttons etc on it). This could mean that all custom skins might have their customized base art disabled.

Let's just hope that things are as hawkeye666 said earlier and only the buttons are messed up - in final release as well.

------------------------------------

lorebook_normal -button sounds interesting. could we now have a direct access to lorebook from lotro without alt+tabbing ?

Brygard2007 11-19-2009 08:12 AM

Ok Daimon,last month(now that NDA is lifted) when I played the beta for S.O.M the main bar was working,but the only problem it had is with the new menu button far left.

Also when you switch the order of the buttons in the options,the button didn't fit on the slot locations plus the dimension seem to cut some areas of the buttons.

I haven't check whats the new dimension are for the menu buttons if the still have the same dimension pre SOM or are bigger now to compensate the new area dimensions when you switch order.


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