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-   -   Debuff Vitals in alpha (https://www.lotrointerface.com/forums/showthread.php?t=3707)

Grimmerthan 08-21-2018 11:52 PM

Debuff Vitals in alpha
 
Hi folks,

I'm working on a plugin for tracking mobs and debuff states. It's in early alpha.

It duplicates m_vitals morale/power/targeting functionality, with the addition of tracking timers for fire-lore, frost-lore, telling mark, and revealing mark.

Please try it out, and give me any feedback?

https://github.com/grimmerthan/DebuffVitals/wiki

I just edited the wiki page to handle the google drive link ending in _. Jeez, trying to release something uncovers lots of weird stuff :D

Grimmerthan

(bah, maybe not the right place, if you can move it, please move it :D)

Thurallor 08-22-2018 10:35 AM

I hate to say it, but I don't believe there's any way for a plugin to reliably know which debuffs are on a mob, because of the flakiness and bugginess of the player's target's effects list. (Off the top of my head, I recall that the EffectAdded and EffectRemoved events are all wrong, and even ignoring the events and polling the list itself doesn't give you accurate information. I'm referring to the target's effect list; the player's effect list works fine.)

I submitted a bug report years ago, but it seems like one of those things that will never be fixed. (Plugins were never "officially supported", and the current skeleton dev crew doesn't have any time to work on Lua bugs.) Good luck. I'd be very interested if you are able to find a workaround.

Grimmerthan 08-22-2018 12:25 PM

Yep, what you've described seems accurate to me.

The plugin checks the effects list for something interesting, whenever an effect event occurs. If an interesting event appears, it updates the event and timer. After that, the timer ticks down, and is removed on end.

For untimed effects like marks, it will remove the tracked effect after 5 seconds on "not seen". This is triggered on an effect event.

For single player, this means an effect may not appear for several seconds, even though it's clearly on the target. I suspect the appearance of interesting effects will be better with larger groups, simple for more events occurring thus generating more updates to the event list.

Thurallor 08-22-2018 12:51 PM

Yeah, that's probably about the best approximation of correctness that you can achieve, with what we have to work with. Not great.

Parsing chat logs might let you glean some more information that may improve the approximation. But it would be really tedious research, which may be invalidated at the whim of the devs, any time they decide to change something.

Grimmerthan 08-26-2018 10:05 PM

Another update, including lots more debuffs and stored config.

Please take a look again at https://github.com/grimmerthan/DebuffVitals/wiki

Thurallor 02-01-2019 08:31 PM

Good news, Silorien says this might be fixed in Update 24!


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