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-   -   New MoM Toolbar Element ID's (https://www.lotrointerface.com/forums/showthread.php?t=696)

Supermax 12-13-2008 02:44 AM

New MoM Toolbar Element ID's
 
Anyone know the element ID's for the new Legendary Item and Trait Panel buttons?

I'm working on repositioning them so that I can release an MoM compatible Men of the West skin.

Any help would be appreciated.

Thanks!

charonthehand 12-13-2008 11:57 AM

These are the three (not 2) items that must be moved. The buttons are obvious, but the buttonframe is a silver ring around the IA button that needs to be moved too. In my customization of dark, I made it invisible.

<Element ID="ToolbarButton_Traits" X="2" Y="823" Width="30" Height="30">/Element>
<Element ID="ToolbarButton_ItemAdvancement" X="2" Y="856" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_ItemAdvancement_buttonFrame" X="2" Y="856" Width="30" Height="30"></Element>

They are skinned like so:

<Mapping ArtAssetID="trait_panel_normal" FileName="minibuttons\gs_mini_button_traits_normal .tga"></Mapping>
<Mapping ArtAssetID="trait_panel_pressed" FileName="minibuttons\gs_mini_button_traits_presse d.tga"></Mapping>
<Mapping ArtAssetID="trait_panel_rollover" FileName="minibuttons\gs_mini_button_traits_rollov er.tga"></Mapping>
<Mapping ArtAssetID="itemAdvancement_panel_normal" FileName="minibuttons\gs_mini_button_item_advancem ent_normal.tga"></Mapping>
<Mapping ArtAssetID="itemAdvancement_panel_pressed" FileName="minibuttons\gs_mini_button_item_advancem ent_pressed.tga"></Mapping>
<Mapping ArtAssetID="itemAdvancement_panel_rollover" FileName="minibuttons\gs_mini_button_item_advancem ent_rollover.tga"></Mapping>
<Mapping ArtAssetID="quickslot_buttonSlot" FileName="minibuttons\gs_mini_button_quickslot_but tonSlot.tga"></Mapping>

One thing to note: if the character can't have a legendary item yet, there is a placeholder for the IA button that, as far as I can tell, is not skinnable. It looks awful because it tiles if you make the buttons larger than the default size.

I just wanted to add that I really like the art in Men of the West and am looking forward to it. Let me know if you need any help.

Supermax 12-13-2008 03:45 PM

Awesome man thanks a lot!

Ya I've put a lot of work into MotW. Hopefully end users will find it useful. I'm trying to find the perfect balance of art and efficiency. It's a tough compromise.

Maybe Frosty can release the xml? Like now lol.

Supermax 12-13-2008 09:11 PM

So I've plugged in the data... They don't show up in game and now my bag buttons and quickslot have disappeared.. Not sure whats up lol.

Code looks like this:

Quote:

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="560" Y="965" Width="561" Height="85">

<Element ID="ToolbarFieldMain" X="0" Y="0" Width="561" Height="85"></Element>

<Element ID="LevelMeter" X="28" Y="79" Width="507" Height="30">
<Element ID="LevelMeterFill" X="0" Y="0" Width="507" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="507" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="12" Width="507" Height="6"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="12" Width="507" Height="6"></Element>
<Element ID="LevelMeterText" X="0" Y="10" Width="515" Height="10"></Element>
</Element>

<Element ID="AutoAttackIndicatorButton" X="38" Y="20" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="38" Y="20" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="38" Y="20" Width="63" Height="63"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="26" Y="0" Width="77" Height="70"></Element>
<Element ID="GamePlay_AimPipDisplay" X="236" Y="0" Width="90" Height="42"></Element>

<Element ID="ToolBarButton_MainMenu" X="112" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_Crafting" X="140" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_Social" X="167" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_Accomplishment" X="195" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolBarButton_Quest" X="224" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_Journal" X="252" Y="11" Width="24" Height="22"></Element>

<Element ID="ToolbarButton_Inventory" X="478" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolBarButton_Inventory2" X="449" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolBarButton_Inventory3" X="421" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolBarButton_Inventory4" X="393" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolBarButton_Inventory5" X="365" Y="11" Width="24" Height="22"></Element>

<Element ID="Toolbar_Quickslot" X="105" Y="39" Width="420" Height="35"></Element>

<!-- MoM Additions -->
<Element ID="ToolbarButton_Traits" X="280" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_ItemAdvancement" X="308" Y="11" Width="24" Height="22"></Element>
<Element ID="ToolbarButton_ItemAdvancement_buttonFrame" X="1" Y="1" Width="1" Height="1"></Element>
</Element>
</PanelFile>
Any suggestions?


EDIT
---------------------
I figured it out. Yah!

Thanatos 03-19-2009 01:53 PM

Quote:

Originally Posted by charonthehand (Post 3120)
One thing to note: if the character can't have a legendary item yet, there is a placeholder for the IA button that, as far as I can tell, is not skinnable. It looks awful because it tiles if you make the buttons larger than the default size.

Ah, thank you. It's been bugging me, checking spellings and all. I wonder what the deal is with putting a placeholder there, or the circle frame, for that matter.

Cleitanious 03-19-2009 02:55 PM

I've been waiting forever for this skin. :D


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