LoTROInterface

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-   -   Travel Window II (https://www.lotrointerface.com/forums/showthread.php?t=3820)

Hyoss 12-15-2020 06:32 PM

Travel Window II
 
Since Thaliruth wanted to stop supporting the plugin, and I have returned to playing LOTRO I will be reaching out to him for taking back further development, as I have done that before him. I actually am planning more of a rewrite that will be uploaded as Travel Window II. Please let me know what bugs are currently in need of a fix and what features could be added.

For now, my beta version fixes the High Elf racial that is broken in U28.2, cleans up some English and German text, and has re-enabled the Gondor/Rhovannion/Eriador maps with overlayed skills. This will be uploaded in a few min for testing.

Other than fixing bugs, some features I would like to implement:
- permanent fix for options window at low resolutions
- smarter sorting or ability to mark skills as favourite for easier finding in list
- re-enable adding the glan vraig map
- potentially adding inventory scanning so festival maps can become part of list
- ability to customize travel window icon

Keep bug reports and feature ideas coming.

The plugin page is here: https://www.lotrointerface.com/downl...fo.php?id=1113

Adra 12-16-2020 06:50 AM

Welcome back and thank you :)

I fixed some errors on the french translation file here, should be bug free as far as I know for 28.2 :

https://uptobox.com/ehfmyfmtljoe

There is a special space character for Thorin's gate map beside the " : ".

Hyoss 12-16-2020 08:48 AM

Quote:

Originally Posted by Adra (Post 12560)
Welcome back and thank you :)

I fixed some errors on the french translation file here, should be bug-free as far as I know for 28.2 :

https://uptobox.com/ehfmyfmtljoe

There is a special space character for Thorin's gate map beside the " : ".

Thank you - incorporated the changes, hope to test and release them right after today's downtime. Keep the bugs and feature ideas coming!

Patches can be submitted straight to https://github.com/wduda/TravelWindowII as well.

Adra 12-16-2020 07:32 PM

AS feature, closing the window when escape key is pressed would be great ;)

Hyoss 12-17-2020 10:01 AM

Quote:

Originally Posted by Adra (Post 12562)
AS feature, closing the window when escape key is pressed would be great ;)

Added as a feature request to project board at https://github.com/wduda/TravelWindowII/projects/1

Adra 12-19-2020 01:21 PM

Nevermind, it seems it closes now with escape, dunno why it was broken for me before :confused:

Nadia 12-20-2020 02:56 AM

New version of Travel Window sound awesome! Been using it for years and can't live without it. Thanks so much for retaking the coding! Wish you a merry Christmas and a happy and healthy new year! :)

Fisbo Baggins 01-02-2021 12:48 PM

Hooray!
 
I'm glad it's not just me. I've also been having sorting issues on my main toons, but now that I just started playing a hunter for the first time, I'm noticing a lot more problems with guides and returns, etc. I'm so happy and grateful for you for taking over this project and am really looking forward to TWII. Thank you and Happy New Year! :D

Hyoss 01-03-2021 08:28 AM

New version v1.0.5beta is out.

Sammo 01-03-2021 08:38 AM

Thank you for your efforts to maintain and update this plugin. I am relatively new to plugins other than some skins. I downloaded the latest 1.05 beta Travel Window II and placed it in the plugins folder. When I try to load the plugin in game I get the following message and the plugin does not load. What does this mean and what am I doing wrong?

... Online\Plugins\DhorPlugins\Travel\TravelWindow.lua :1029: table index is nil

Thanks for your help.


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