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Zedicius 03-08-2007 07:37 PM

Dev Tools
 
I was thinking that it would be useful if someone could put together a package for new "skin devs" that had a blank XML SkinDefinition, a set of translucent .TGA's or .PSD's for the major skinning parts (like the frame borders and stuff), and possibly a little "How to" tutorial. Has anyone stripped the UI down to this level yet? I don't mind making a "How to" if someone can help with making the blanks. Any takers?

Taffu 03-09-2007 01:34 PM

The hardest part is obtaining the Base UI Skin data from the compressed game files. However, most of the Base parts general sizes are all that's really needed.

.TGA files have to be masked, which is part of the saving process...so the tutorial would be the most important part. ;)

Edit: I think the best time to do something like this will at launch time, when Turbine nails down the full, complete list of ArtAssetID's that we can Skin, as well as possibly unleashing something like a "UI Pack" or something for Skinners to use as base images. Not that they will do the 2nd of the two thoughts mentioned, but they did say something about letting us have a complete "dictionary" of ID's we can skin. The pack can be created at a later time.

Zedicius 03-09-2007 06:50 PM

Good call. I'm a patient person :)


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