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-   -   Bigger buffs & debuffs (https://www.lotrointerface.com/forums/showthread.php?t=898)

Deewe 03-20-2010 12:33 PM

Bigger buffs & debuffs
 
Hey folks,

thought there might be a way to make the buffs and debuff icons bigger.


How about seriously decreasing the size of the vitals bars and keeping the size of the buffs the same?

This way, playing with the in game resize vital function, we could achieve much bigger icons still not so big vitals. We might be obliged to remove the 3d portrait though.

Thoughts?

daimon 03-20-2010 01:31 PM

could be worth a shot. that would make the vital panel skin a bit blurry still but at least the buff icons would be bigger.

you can reduce the 3d portrait size from the code, at least the player one works - not sure about the opponent.

Deewe 03-20-2010 06:45 PM

I know but I was wondering how would fit the elite animations that goes around them.

I played a bit with it, parsing the code if you want to have a look at it.

I tested many things but finally focused on the health bar size before going further.

Set the player vitals size to to 1.6 and use the code below, I didn't move the bars so you can test with any default UI without re-doing vitals backgrounds.
If you keep the opponent vital size to 1.0 you can check them against the player ones to see how they fit.

Code:

ile ID="ID_UISkin_AvatarPanel">
  <Element ID="AvatarPanel" X="0" Y="1" Width="280" Height="300">
    <Element ID="VitalsParent" X="0" Y="20" Width="300" Height="300">
      <Element ID="PlayerName" X="87" Y="3" Width="191" Height="36"> </Element>
      <Element ID="PlayerEffectDisplay" X="92" Y="74" Width="169" Height="200"> </Element>
      <Element ID="VitalsBg" X="88" Y="42" Width="175" Height="27"> </Element>
      <Element ID="VitalsField" X="96" Y="34" Width="168" Height="42">
        <Element ID="PowerField" X="0" Y="17" Width="101" Height="19">
          <Element ID="CurrentPowerMeter" X="0" Y="6" Width="101" Height="6">
            <Element ID="meter_fill" X="0" Y="0" Width="101" Height="6">
              <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
            </Element>
          </Element>
          <Element ID="CurrentPowerText" X="3" Y="3" Width="101" Height="12"> </Element>
        </Element>
        <Element ID="HealthVitalField" X="0" Y="0" Width="101" Height="19">
          <Element ID="DreadField" X="164" Y="0" Width="0" Height="19">
            <Element ID="DreadMeter" X="0" Y="12" Width="0" Height="6">
              <Element ID="meter_fill" X="-164" Y="0" Width="101" Height="6">
                <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
              </Element>
            </Element>
          </Element>
          <Element ID="CurrentHealthText" X="0" Y="8" Width="101" Height="12"> </Element>
          <Element ID="HealthField" X="0" Y="0" Width="101" Height="19">
            <Element ID="CurrentHealthMeter" X="0" Y="12" Width="101" Height="6">
              <Element ID="meter_fill" X="0" Y="0" Width="101" Height="6">
                <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
              </Element>
            </Element>
          </Element>
        </Element>
      </Element>
      <Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="105"> </Element>
      <Element ID="PlayerPortrait" X="21" Y="21" Width="64" Height="64"> </Element>
      <Element ID="PlayerVitals_Animations" X="2" Y="0" Width="277" Height="104"> </Element>
      <Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="21" Width="64" Height="62"> </Element>
      <Element ID="PlayerLevel_BG" X="21" Y="78" Width="65" Height="32"> </Element>
      <Element ID="PlayerLeaderIcon" X="74" Y="68" Width="16" Height="16"> </Element>
      <Element ID="PlayerAssistantIcon" X="74" Y="68" Width="16" Height="16"> </Element>
      <Element ID="PlayerVoiceChat" X="71" Y="11" Width="20" Height="20"> </Element>
      <Element ID="PlayerSendingData" X="71" Y="11" Width="20" Height="20"> </Element>
      <Element ID="PlayerPVP_Info" X="-4" Y="-3" Width="34" Height="98">
        <Element ID="PlayerPVP_RankDisplay" X="2" Y="0" Width="32" Height="32"> </Element>
      </Element>
      <Element ID="PlayerVoiceChatSquelched" X="71" Y="11" Width="20" Height="20"> </Element>
      <Element ID="PlayerLevel" X="35" Y="84" Width="32" Height="17"> </Element>
    </Element>
    <Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="280" Height="280">
      <Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="278" Height="278">
        <Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
        <Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="260"> </Element>
        <Element ID="InnerShadow_BottomLeft" X="0" Y="269" Width="9" Height="9"> </Element>
        <Element ID="InnerShadow_BottomMid" X="9" Y="269" Width="260" Height="9"> </Element>
        <Element ID="InnerShadow_BottomRight" X="269" Y="269" Width="9" Height="9"> </Element>
        <Element ID="InnerShadow_MidRight" X="269" Y="9" Width="9" Height="260"> </Element>
        <Element ID="InnerShadow_TopRight" X="269" Y="0" Width="9" Height="9"> </Element>
        <Element ID="InnerShadow_TopMid" X="9" Y="0" Width="260" Height="9"> </Element>
      </Element>
      <Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="280"> </Element>
      <Element ID="Box_01_Empty_BottomBorder" X="1" Y="279" Width="278" Height="1"> </Element>
      <Element ID="Box_01_Empty_RightBorder" X="279" Y="0" Width="1" Height="280"> </Element>
      <Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="278" Height="1"> </Element>
    </Element>
    <Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="280" Height="20"> </Element>
    <Element ID="HiddenDragBox_TitleText" X="13" Y="0" Width="254" Height="20"> </Element>
  </Element>
</PanelFile>

As a note I only edited the part below:
Code:

        <Element ID="PowerField" X="0" Y="17" Width="101" Height="19">
          <Element ID="CurrentPowerMeter" X="0" Y="6" Width="101" Height="6">
            <Element ID="meter_fill" X="0" Y="0" Width="101" Height="6">
              <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
            </Element>
          </Element>
          <Element ID="CurrentPowerText" X="3" Y="3" Width="101" Height="12"> </Element>
        </Element>
        <Element ID="HealthVitalField" X="0" Y="0" Width="101" Height="19">
          <Element ID="DreadField" X="164" Y="0" Width="0" Height="19">
            <Element ID="DreadMeter" X="0" Y="12" Width="0" Height="6">
              <Element ID="meter_fill" X="-164" Y="0" Width="101" Height="6">
                <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
              </Element>
            </Element>
          </Element>
          <Element ID="CurrentHealthText" X="0" Y="8" Width="101" Height="12"> </Element>
          <Element ID="HealthField" X="0" Y="0" Width="101" Height="19">
            <Element ID="CurrentHealthMeter" X="0" Y="12" Width="101" Height="6">
              <Element ID="meter_fill" X="0" Y="0" Width="101" Height="6">
                <Element ID="meter_fill_image" X="0" Y="0" Width="101" Height="6"> </Element>
              </Element>
            </Element>
          </Element>
        </Element>

I think the buff icon size is nice at 1.6, what do you think?

Deewe 03-22-2010 04:41 PM

1.6 seems too big when debuffs are added top of the buffs, maybe 1.4-1.5 or lower.

What you think?

MrJackdaw 03-27-2010 05:20 AM

The buffs look good to me at 1.6, but the unitframe is going to take a bit of coding to look right. Love the idea though and will be watching with anticipation.

Deewe 03-27-2010 12:55 PM

I put that on hold for now but will have a look at it soon.

Just wondering what are your screen resolution settings MrJackdaw?

MrJackdaw 03-27-2010 02:25 PM

1440x900 - me want bigger monitor please...

Deewe 03-27-2010 06:54 PM

Ok thx!

Svenn 04-08-2010 08:41 AM

Hmm, is there no way to just resize the buff/debuff location and have it stretch them out? I really hate the blurry look on the vitals bar. :-/

daimon 04-08-2010 02:34 PM

No. There's no other way. If enough people whine about it enough maybe the devs will hear though


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