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-   -   Removing Auto Attack-Indicator (https://www.lotrointerface.com/forums/showthread.php?t=180)

Grimholm 05-08-2007 09:57 AM

Removing Auto Attack-Indicator
 
Hi,

I'm currently tweaking Ashgaards WoW-Style for my needs. Amongst others I've removed every unnecessary button from the letterbox including the big auto attack-icon. Unfortunately during combat there still appears an "indicator" for the attack mode - a semi-transparent, pulsing circle. How can I make this circle disappear?

Thank you, kind regards

Kuvasie 05-08-2007 12:12 PM

Quote:

Originally Posted by Grimholm (Post 864)
Hi,

I'm currently tweaking Ashgaards WoW-Style for my needs. Amongst others I've removed every unnecessary button from the letterbox including the big auto attack-icon. Unfortunately during combat there still appears an "indicator" for the attack mode - a semi-transparent, pulsing circle. How can I make this circle disappear?

Thank you, kind regards

At this time, we cannot access the in combat attack indicator.

Kuv

Kirsche 05-08-2007 12:24 PM

As Kuv stated, we can't hide or disable that yet. I'm hoping we will be able to in the future though (along with other things, like the fervour/focus indicator band). I've suggested it in the thread Frosty started about art asset IDs that people don't have and would like, though. :)

Grimholm 05-08-2007 12:34 PM

Too bad, I only need the quickslots. Any further buttons in the letterbox are completely useless for me.

Thank you for the information. I hope, Turbine will release this and further assets soon.

Oh, another question: The radar changes the appereance with the current hope-status. Is it possible to change the different appearances of the radar?

Weezl 07-06-2007 01:16 PM

Quote:

Originally Posted by Grimholm (Post 871)
Too bad, I only need the quickslots. Any further buttons in the letterbox are completely useless for me.

I have almost the same thougts that you do. Check out my EvolutionBar and see how I did - made it smaller, but maybe not the nicest solution outhere :). Suit my needs. You may "steal" how much of my work as you like if you find any of it useful.

I also based that toolbar on the one found in the WoW Style.

Aalwein 07-06-2007 01:35 PM

As of now, we only have access to the "no_hope_no_dread" artwork for the map compass.

Grimholm 07-06-2007 06:13 PM

<Element ID="ViolentModeIndicator" X="0" Y="0" Width="1" Height="1"></Element>

This makes the indicator dissappear. Is there a problem with this method? Haven't found one yet.

Aalwein 07-06-2007 06:29 PM

Quote:

Originally Posted by Grimholm (Post 1487)
<Element ID="ViolentModeIndicator" X="0" Y="0" Width="1" Height="1"></Element>

This makes the indicator dissappear. Is there a problem with this method? Haven't found one yet.


It makes the ring of fire invisible?

Grimholm 07-06-2007 06:37 PM

1 Attachment(s)
Yapp, the ring disappears.

Aalwein 07-06-2007 07:32 PM

awesome discovery!

Trottimus 07-06-2007 07:34 PM

That is a good find!

Have you noticed any drop in framerate though?

I've read a few times that altering X and Y to 0 causes erratic behaviour,

Thanks,

Trottimus

D.H1cks 07-06-2007 08:21 PM

The key is setting the width and height to 1. Doing so to any element should make it invisible. After that, the location does not matter.

Khanon 07-06-2007 08:35 PM

That's interesting...the last time I tried it, when I went into combat, my fire ring and in-combat image expanded to full size...

This helps a lot for me doing some other advanced changes to my bars.

Grimholm 07-07-2007 03:58 AM

Maybe it doesn't work with every "toolbar-setup". Here's the (tentative) code for my toolbar:

Code:

<PanelFile ID="toolbar">
        <Element ID="ToolbarField" X="430" Y="939" Width="421" Height="85" Detach="1">
                <Element ID="ToolbarFieldMain" X="0" Y="0" Width="421" Height="85"></Element>
                <Element ID="LevelMeter" X="6" Y="76" Width="409" Height="8">
                        <Element ID="LevelMeterFill" X="0" Y="1" Width="409" Height="5">
                                <Element ID="LevelMeter_BonusMeter" X="0" Y="1" Width="409" Height="4"></Element>
                        </Element>
                        <Element ID="LevelMeterText" X="0" Y="0" Width="409" Height="8"></Element>
                </Element>
                <Element ID="ViolentModeIndicator" X="0" Y="0" Width="1" Height="1"></Element>
                <Element ID="Toolbar_Quickslot" X="-1" Y="37" Width="420" Height="35"></Element>
        </Element>
</PanelFile>

Haven't noticed a downside yet (like performance- or graphical-problems).

Aalwein 07-07-2007 04:20 AM

looks to me like that should work just fine. I'll test it on my ui for experimental purposes- personally I think it's a handy indicator to know when my group is in combat but I'm not engaged.

Grimholm 07-07-2007 05:33 AM

Thats why I'll try to find a new place for the indicator. My intention was to remove the indicator from the basepanel, not from the interface.


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