Player vital change see the code below
So after some guess and test on my UI and computer i made this changes to the skindefinition and this is working fine.
PLAYER Code:
<Mapping ArtAssetID="player_vitals_backdrop_1_year" FileName="Frames\player_vitals_backdrop.tga"></Mapping> Code:
<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Frames\opponent_vitals_normal.tga"></Mapping> FELLOWSHIP Code:
<Mapping ArtAssetID="player_vitals_backdrop_mini" FileName="Frames\player_vitals_backdrop_mini.tga"></Mapping> |
That's great ! TYVM Eili ! :cool:
(Ask Narrel to give you his pay this month :D) |
Quote:
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Hi, this works very fine for me, thnk you.
but unfortunately it doesnīt work for the monsterplay. for example I tried this: <Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp" FileName=" <Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp_ 1_year" FileName= <Mapping ArtAssetID="opponent_vitals_backdrop_signature_mp_ 2_years" FileName= and this <Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName= <Mapping ArtAssetID="opponent_vitals_backdrop_signature_1_y ear" FileName= <Mapping ArtAssetID="opponent_vitals_backdrop_signature_2_y ears" FileName= For all types of MPīs but it doesnīt work, any idea ? Grees Thomms |
humm i went to Moors to test my guess. And the good coding is :
player_vitals_backdrop_1_year_mp opponent_vitals_backdrop_5_years_mp player_vitals_backdrop_mini_1_year_mp ------------------------------------------------------------------------------------------- As for Signature in moors i never saw a code with signature MP but more with *opponent_vitals_signature_good.tga* But so far, i did not add on that particular code anything concerning the anniversary as i thought that no creeps or freeps could be signature (i mean players not the npc or monsters creatures) At least my UI works fine so far. |
So what did you have to do to fix the vitals? Did it need moved in the mapping or does the image file itself need to be changed? All my character and target vitals have extra bits underneath them now. Thought I would ask so I know what I need to do to fix the UI's I am maintaining.
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I did not touch anything on my .tga.
I just added into the skindefinition the code lines above thus giving the new images the same look of the normal ones. |
Are the level backdrops renamed now too? or just incorporated into the vitals?
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works like a charm! thanks for posting this!
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Hi, the only thing I'm having a problem with now is my player vital panel while I'm playing creep. Does anyone have the asset ID for that panel? I've tried player_vitals_mp but that doesn't work :(
[EDIT] Update: opponent_vitals_signature_mp controls your vitals when you play creep side. |
What is this frame? I'm using the code above to hide these frames but this doesn't appear to be a year 1-5 frame.
Anyone know the code for this so I can remove it? |
I don't do skins so I don't know the id for sure, but that's one of the winter frames from the winter festival.
per the thread http://www.lotrointerface.com/forums...ead.php?t=1961 that may be: player_vitals_winter_festival opponent_vitals_winter_festival |
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