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-   -   uncomplete brawler mettle bar skinning code (https://www.lotrointerface.com/forums/showthread.php?t=3883)

Adra 02-14-2022 07:37 AM

uncomplete brawler mettle bar skinning code
 
Hello.

As no skinning pack update has been released since update 25, it is a bit complicated to publish an update of the skins to fit with the new codes without owning a palantiri...

Concerning the brawler mettle bar elements, here is the state of what I know and what I don't :


Toolbar code ok :

Code:


<Element ID="GamePlay_MettlePipDisplay"        X="xxx" Y="yyy" Width="www" Height="hhh"></Element>


Mettle pictures : Ok from 1 to 8 but not for full mettle. The default picture is animated !

Code:

<Mapping ArtAssetID="mettle_9_Pips_empty"        FileName="fervor_9_Pips_empty.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_1pips"        FileName="fervor_9_Pips_1pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_2pips"        FileName="fervor_9_Pips_2pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_3pips"        FileName="fervor_9_Pips_3pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_4pips"        FileName="fervor_9_Pips_4pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_5pips"        FileName="fervor_9_Pips_5pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_6pips"        FileName="fervor_9_Pips_6pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_7pips"        FileName="fervor_9_Pips_7pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_8pips"        FileName="fervor_9_Pips_8pips.tga"></Mapping>
<Mapping ArtAssetID="???????????????????"        FileName="fervor_9_Pips_8pips.tga"></Mapping>

I failed to guess this last picture assertID codename.
Maybe is not not even designed to be skinnable :o

Giseldah 02-21-2022 12:00 PM

Quote:

Originally Posted by Adra (Post 12765)
Hello.

As no skinning pack update has been released since update 25, it is a bit complicated to publish an update of the skins to fit with the new codes without owning a palantiri...

Concerning the brawler mettle bar elements, here is the state of what I know and what I don't :


Toolbar code ok :

Code:


<Element ID="GamePlay_MettlePipDisplay"        X="xxx" Y="yyy" Width="www" Height="hhh"></Element>


Mettle pictures : Ok from 1 to 8 but not for full mettle. The default picture is animated !

Code:

<Mapping ArtAssetID="mettle_9_Pips_empty"        FileName="fervor_9_Pips_empty.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_1pips"        FileName="fervor_9_Pips_1pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_2pips"        FileName="fervor_9_Pips_2pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_3pips"        FileName="fervor_9_Pips_3pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_4pips"        FileName="fervor_9_Pips_4pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_5pips"        FileName="fervor_9_Pips_5pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_6pips"        FileName="fervor_9_Pips_6pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_7pips"        FileName="fervor_9_Pips_7pips.tga"></Mapping>
<Mapping ArtAssetID="mettle_9_Pips_8pips"        FileName="fervor_9_Pips_8pips.tga"></Mapping>
<Mapping ArtAssetID="???????????????????"        FileName="fervor_9_Pips_8pips.tga"></Mapping>

I failed to guess this last picture assertID codename.
Maybe is not not even designed to be skinnable :o

I see only a mettle_9_Pips_9pips in the raw data.

Adra 02-23-2022 03:47 PM

Ok, you're the second person telling me this, so something is definitely broken in the support of this picture.

Giseldah 02-24-2022 08:31 AM

Just an idea: as it is animated, perhaps you need to give multiple filenames somehow?

Found this in the client, but don't know if it is in any way related: 'animationFilenames'

or perhaps

FileName="1.tga 2.tga 3.tga etc.tga"

Adra 03-07-2022 11:14 AM

Maybe, I dunno :o

lunarwtr 03-21-2022 02:52 PM

Code:

fervor_12_Pips_10pips
fervor_12_Pips_11pips
fervor_12_Pips_12pips
fervor_12_Pips_1pips
fervor_12_Pips_2pips
fervor_12_Pips_3pips
fervor_12_Pips_4pips
fervor_12_Pips_5pips
fervor_12_Pips_6pips
fervor_12_Pips_7pips
fervor_12_Pips_8pips
fervor_12_Pips_9pips
fervor_12_Pips_empty
fervor_5_Pips_1pips
fervor_5_Pips_2pips
fervor_5_Pips_3pips
fervor_5_Pips_4pips
fervor_5_Pips_5pips
fervor_5_Pips_empty
fervor_9_Pips_1pips
fervor_9_Pips_2pips
fervor_9_Pips_3pips
fervor_9_Pips_4pips
fervor_9_Pips_5pips
fervor_9_Pips_6pips
fervor_9_Pips_7pips
fervor_9_Pips_8pips
fervor_9_Pips_9pips
fervor_9_Pips_empty
mettle_9_Pips_1pips
mettle_9_Pips_2pips
mettle_9_Pips_3pips
mettle_9_Pips_4pips
mettle_9_Pips_5pips
mettle_9_Pips_6pips
mettle_9_Pips_7pips
mettle_9_Pips_8pips
mettle_9_Pips_9pips
mettle_9_Pips_empty


lunarwtr 03-21-2022 11:12 PM

2 Attachment(s)
Tried to find the different art asset ids

Attachment 350

Attachment 351

Adra 03-22-2022 10:47 AM

I guess your assetDiff compares present ingame content compared to U25 skinning pack content. That's very nice :)

lunarwtr 03-22-2022 10:58 AM

Quote:

Originally Posted by Adra (Post 12787)
I guess your assetDiff compares present ingame content compared to U25 skinning pack content. That's very nice :)

I took what was in U25 + JRR skin pack.. build a unique list of those asset ids.. then diffed that to what I saw dumped from dat file.

Adra 03-22-2022 11:50 AM

Lol, I just saw "fuck" in AsserId additions list :D

cellrock913 03-23-2022 10:44 AM

Just an idea: as it is animated, perhaps you need to give multiple filenames somehow?

mobdro

lunarwtr 03-23-2022 10:57 AM

Work in progress (haven't figured out Dictionary yet).. Here is the Mapping of asset id & their images.

https://app.box.com/s/vbxe54j2sopojrkgme965jionqhladc2

will upload to lotrointerface when it complete.

lunarwtr 03-25-2022 12:04 AM

1 Attachment(s)
Here is first stab at new skin dictionary. Any skinning savy people mind looking it over?

Adra 03-25-2022 12:19 PM

Nice.

In case anyone would be looking for the main toolbar full code reorganized :

Code:

        <Element ID="ToolbarField" X="21" Y="568" Width="1024" Height="200">
       
                <!-- ArtAssetID="ToolbarFieldMain" -->
                <Element ID="ToolbarFieldMain" X="0" Y="110" Width="1024" Height="90"> </Element>

                <Element ID="ToolBarButton_MainMenu" X="6" Y="138" Width="30" Height="45"> </Element>
                <Element ID="ToolbarButton_MainMenu_TutorialHighlight" X="3" Y="131" Width="38" Height="53">
                        <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                        <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                        <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                        <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                        <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                        <Element ID="TutorialArrowPointer" X="19" Y="0" Width="1" Height="1"> </Element>
                </Element>
                <Element ID="ToolbarButton_MainMenu_TutorialHighlight_LoginRewardsWindowClosed" X="3" Y="131" Width="38" Height="53">
                        <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                        <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                        <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                        <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                        <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                        <Element ID="TutorialArrowPointer" X="19" Y="0" Width="1" Height="1"> </Element>
                </Element>
               
                <Element ID="GamePlay_VenomPipDisplay" X="228" Y="103" Width="100" Height="50"> </Element>
                <Element ID="GamePlay_RampagePipDisplay" X="233" Y="85" Width="105" Height="67"> </Element>
                <Element ID="GamePlay_MettlePipDisplay" X="233" Y="110" Width="90" Height="42"> </Element>
                <Element ID="GamePlay_AimPipDisplay" X="233" Y="110" Width="90" Height="42"> </Element>
                <Element ID="GamePlay_FervorPipDisplay" X="233" Y="110" Width="90" Height="42"> </Element>
                <Element ID="Gameplay_AtunementUI" X="234" Y="111" Width="88" Height="60">
                        <Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="88" Height="60"> </Element>
                </Element>
               
                <Element ID="ToolbarButton_CustomizeSlots" X="231" Y="169" Width="26" Height="19"> </Element>                       

                <Element ID="ViolentModeIndicator" X="246" Y="128" Width="63" Height="63"> </Element>
                <Element ID="AutoAttackIndicatorButton" X="246" Y="128" Width="63" Height="63"> </Element>
                <Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="241" Y="110" Width="80" Height="78">
                        <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                        <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                        <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                        <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                        <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        <Element ID="TutorialArrowPointer" X="40" Y="0" Width="0" Height="0"> </Element>
                </Element>
               
                <Element ID="Toolbar_Quickslot_Page" X="736" Y="136" Width="25" Height="64">
                        <Element ID="Toolbar_Quickslot_Page" X="-5" Y="0" Width="31" Height="64">
                                <Element ID="Quickslot_Page_Icon" X="3" Y="16" Width="26" Height="26"> </Element>
                                <Element ID="Quickslot_Page_Up" X="8" Y="8" Width="20" Height="17"> </Element>
                                <Element ID="Quickslot_Page_Down" X="8" Y="37" Width="20" Height="16"> </Element>
                                <Element ID="Quickslot_Page_Indicator" X="7" Y="16" Width="20" Height="25"> </Element>
                        </Element>
                </Element>
                <Element ID="Toolbar_Quickslot" X="320" Y="147" Width="420" Height="35">
                        <Element ID="QuickslotListBox" X="0" Y="0" Width="420" Height="35"> </Element>
                </Element>
                <Element ID="ToolbarButton_QuickslotPage_TutorialHighlight" X="733" Y="138" Width="31" Height="56">
                        <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                        <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                        <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                        <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                        <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        <Element ID="TutorialArrowPointer" X="40" Y="0" Width="1" Height="1"> </Element>
                </Element>

                <Element ID="Toolbar_WebstoreButton" X="962" Y="122" Width="66" Height="69">
                        <Element ID="Toolbar_WebstoreButton_ButtonLabel" X="13" Y="31" Width="42" Height="20"> </Element>
                        <Element ID="Toolbar_WebstoreButton_ButtonLable_Store" X="10" Y="42" Width="48" Height="20"> </Element>
                </Element>
                <Element ID="WebstoreButton_TutorialHighlight" X="963" Y="120" Width="61" Height="69">
                        <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                        <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                        <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                        <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                        <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                        <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        <Element ID="TutorialArrowPointer" X="31" Y="0" Width="1" Height="1"> </Element>
                </Element>               
               
                <!-- ArtAssetID="ToolbarFieldMain_LevelMeter_Left_Cap" -->
                <Element ID="ToolbarFieldMain_LevelMeter_Left_Cap" X="0" Y="187" Width="17" Height="13"> </Element>
                <!-- ArtAssetID="ToolbarFieldMain_LevelMeter_Right_Cap" -->
                <Element ID="ToolbarFieldMain_LevelMeter_Right_Cap" X="1009" Y="187" Width="17" Height="13"> </Element>
                <!-- ArtAssetID="ToolbarFieldMain_LevelMeter_Mid_Left_Cap" -->
                <Element ID="ToolbarFieldMain_LevelMeter_Mid_Left_Cap" X="397" Y="187" Width="16" Height="13"> </Element>
                        <!-- ArtAssetID="ToolbarFieldMain_LevelMeter_Mid_Right_Cap" -->
                <Element ID="ToolbarFieldMain_LevelMeter_Mid_Right_Cap" X="608" Y="187" Width="16" Height="13"> </Element>
               
                <Element ID="LevelMeter" X="1" Y="181" Width="1024" Height="30">
                        <Element ID="LevelMeterFill" X="5" Y="7" Width="1015" Height="11">
                                <Element ID="LevelMeter_VIPRestMeter" X="0" Y="0" Width="1015" Height="11"> </Element>
                                <Element ID="LevelMeter_PurchasedRestMeter" X="0" Y="0" Width="1015" Height="11"> </Element>
                        </Element>
                        <Element ID="ToolbarButton_RestXP_TutorialHighlight" X="2" Y="3" Width="1019" Height="17">
                                <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                                <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                                <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                                <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                                <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                                <Element ID="TutorialArrowPointer" X="137" Y="0" Width="1" Height="1"> </Element>
                        </Element>
                        <Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="2" Y="3" Width="1019" Height="17">
                                <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                                <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                                <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                                <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                                <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                        </Element>
                        <Element ID="ToolbarButton_Experience_TutorialHighlight" X="2" Y="3" Width="1019" Height="17">
                                <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                                <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                                <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                                <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                                <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                                <Element ID="TutorialArrowPointer" X="137" Y="0" Width="1" Height="1"> </Element>
                        </Element>
                        <Element ID="LevelMeterText" X="0" Y="5" Width="1020" Height="15"> </Element>
                        <!-- ArtAssetID="ToolbarFieldMain_LevelMeter_Glass_Overlay" -->
                        <Element ID="ToolbarFieldMain_LevelMeter_Glass_Overlay" X="5" Y="7" Width="1015" Height="11"> </Element>
                </Element>       
               
                <Element ID="ToolbarButton_Slot_1" X="42" Y="158" Width="25" Height="25">
                        <Element ID="CustomizableSlotButton_DarkenOverlay" X="3" Y="3" Width="19" Height="19"> </Element>
                        <Element ID="CustomizableSlotButton_TutorialHighlight" X="0" Y="0" Width="25" Height="25">
                                <!-- ArtAssetID="TutorialHighlighter_LeftBorder" -->
                                <Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_BottomBorder" -->
                                <Element ID="TutorialHighlighter_BottomBorder" X="3" Y="61" Width="58" Height="3"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_RightBorder" -->
                                <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                                <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                                <Element ID="TopCenter_PointerLoc" X="12" Y="0" Width="0" Height="0"> </Element>
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                                <Element ID="TutorialHighlighter_RightBorder" X="61" Y="0" Width="3" Height="64"> </Element>
                                <!-- ArtAssetID="TutorialHighlighter_TopBorder" -->
                                <Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="58" Height="3"> </Element>
                                <Element ID="TopCenter_PointerLoc" X="12" Y="0" Width="0" Height="0"> </Element>
                        </Element>
                        <Element ID="CustomizableSlotButton_NewInfoHighlight" X="0" Y="0" Width="25" Height="25"> </Element>
                </Element>               
        </Element>
</PanelFile>


Adra 03-25-2022 02:13 PM

Quote:

Originally Posted by lunarwtr (Post 12793)
Here is first stab at new skin dictionary. Any skinning savy people mind looking it over?

Even using your skindictionnary, I still failed to tweak the ChestLock panel in order to display the full chest name to see their tier on french lotro client.

I changed columns sizes but chest name length remained the same :(

(and as usual with resizeable panels, it breaks its resizing capability)

Code:

<PanelFile ID="ID_UISkin_Social_Field">
        <Element ID="Social_Field" X="262" Y="118" Width="587" Height="577">
                <Element ID="Social_Panel" X="2" Y="35" Width="580" Height="525">
                        <Element ID="RaidLock_Page" X="7" Y="27" Width="565" Height="500">
                                <Element ID="RaidLocksPanel" X="0" Y="0" Width="565" Height="500">
                                        <Element ID="ChestLockPage" X="0" Y="0" Width="565" Height="470">
                                                <Element ID="ChestLock_DisplayField" X="0" Y="0" Width="565" Height="470">
                                                        <Element ID="ChestLock_FieldHeader" X="15" Y="40" Width="531" Height="17">
                                                       
                                                                <!-- Chest name -->       
                                                                <Element ID="ChestLock_FieldHeader_ChestNameButton" X="0" Y="0" Width="287" Height="21">
                                                                </Element>
                                                               
                                                                <!-- Favourite remaining count -->                                                               
                                                                <Element ID="ChestLock_FieldHeader_FavouredPullsButton" X="288" Y="0" Width="55" Height="21">
                                                                </Element>
                                                               
                                                                <!-- Common remaining count -->
                                                                <Element ID="ChestLock_FieldHeader_CommonPullsButton" X="344" Y="0" Width="55" Height="21">
                                                                </Element>       
                                                               
                                                                <!-- Time remaining untill reset -->                                                       
                                                                <Element ID="ChestLock_FieldHeader_ResetDurationButton" X="400" Y="0" Width="130" Height="21">                                                               
                                                                </Element>       
                                                               
                                                        </Element>
                                                </Element>
                                        </Element>
                                </Element>
                        </Element>
                </Element>
        </Element>
</PanelFile>


lunarwtr 03-25-2022 03:31 PM

Quote:

Originally Posted by Adra (Post 12795)
Even using your skindictionnary, I still failed to tweak the ChestLock panel in order to display the full chest name to see their tier on french lotro client.

I changed columns sizes but chest name length remained the same :(

(and as usual with resizeable panels, it breaks its resizing capability)


Is it something that I did wrong you think, or something that has been happening in general?

Adra 03-26-2022 03:53 PM

Quote:

Originally Posted by lunarwtr (Post 12796)
Is it something that I did wrong you think, or something that has been happening in general?

I don't think you did something wrong. Official code was already lacking some lines to tweak it.

lunarwtr 03-27-2022 02:55 PM

I'll take one last pass on that panel specifically. Perhaps there are extra tags or attributes that are being missed. The ui data has data that I skip about opacity / stretching / etc.. Not sure if they plumb that up to the xml or if its just there for the game client.

lunarwtr 03-27-2022 03:41 PM

Have no clue if it would work, but see if the xml can take a min width / min heigh attribute. I think that might come into play for the stretching. I also see text justification for the buttons.

5 <-- left, 3 <-- Center
  • vertical_justification: 3
  • horizontal_justification: 3
  • min_height: 577
  • min_width: 587

Adra 03-28-2022 06:53 PM

Indeed I just payed attention that it only appears the header of the chest lock, which is 17 px height. The columns under it are not described in the code.

liftedplane 05-27-2022 02:44 AM

I know this is a bit of an older post but I've just started adding the mettle bar into my skin and I'm wondering if you've figured out the mettle full display?

Is it possible they are using a sprite sheet that's animated by the engine since you can't have an animated TGA. What's more likely is it's some compilation of TGA files making the animation.

What I can't figure out how to do is either view the dat files, or which one to look into for this info.

Has anyone ever been able to unpack the various pak files? I can view a bit of info in a hex editor but I can't seem to figure out how to uncompress them.

Adra 05-28-2022 07:09 AM

My feeling about this point is they started to do it as usual with regular TGA picture files and finally changed the last picture without documenting it.

I have no new information about how to replace it with a custom picture.

lunarwtr 05-28-2022 12:09 PM

is the pip an animation (if so can someone post a pic)? Do we know what the asset name is for it? I can try looking for it.

nvm.. I see the 9th one is an animation. Does mapping tag support gif or apng?

dt192 05-28-2022 05:59 PM

It does seem to be as luna said, that the final 9th state is actually its own set of images which animate the pip pulsing, rather than being a single image.


lunarwtr 05-29-2022 10:35 AM

Quote:

Originally Posted by liftedplane (Post 12900)
I know this is a bit of an older post but I've just started adding the mettle bar into my skin and I'm wondering if you've figured out the mettle full display?

Is it possible they are using a sprite sheet that's animated by the engine since you can't have an animated TGA. What's more likely is it's some compilation of TGA files making the animation.

What I can't figure out how to do is either view the dat files, or which one to look into for this info.

Has anyone ever been able to unpack the various pak files? I can view a bit of info in a hex editor but I can't seem to figure out how to uncompress them.

It is an array of TGAs along with a duration and whether it loops or not. I'm leaning on the side that skins just aren't capable of handling the animation elements. Has someone tried mapping just a single TGA to the 9th pip?

It is named "mettle_9_Pips_9pips"


Another thought is perhaps we're suppose to leave the sequenced TGAs in skinning folder like... mettle_9_Pips_9pips0001.tga mettle_9_Pips_9pips0002.tga etc.. and then specify the non-indexed version in map.

liftedplane 05-30-2022 12:07 AM

Quote:

Originally Posted by lunarwtr (Post 12910)
It is an array of TGAs along with a duration and whether it loops or not. I'm leaning on the side that skins just aren't capable of handling the animation elements. Has someone tried mapping just a single TGA to the 9th pip?

It is named "mettle_9_Pips_9pips"


Another thought is perhaps we're suppose to leave the sequenced TGAs in skinning folder like... mettle_9_Pips_9pips0001.tga mettle_9_Pips_9pips0002.tga etc.. and then specify the non-indexed version in map.

How do I view the info in the .dat files or unpack the pak files? Has anyone been able to figure this out yet?

I'm guessing there's nobody in SSG who cares enough to update the info for us, nobody we can reach out to?

dt192 05-30-2022 02:17 AM

Quote:

Originally Posted by liftedplane (Post 12911)
How do I view the info in the .dat files or unpack the pak files? Has anyone been able to figure this out yet?

I'm guessing there's nobody in SSG who cares enough to update the info for us, nobody we can reach out to?

Yes, it does seems that way.

Luna did recently release an unofficial U32_UISkinArtPack, along with new skin dictionary, asset ids etc. although I'm failing to find the link for the artpack right now, however they should be releasing an updated version with extra definitions and assets in the very near future, so keep checking back here.

lunarwtr 05-30-2022 09:35 AM

Quote:

Originally Posted by liftedplane (Post 12911)
How do I view the info in the .dat files or unpack the pak files? Has anyone been able to figure this out yet?

I'm guessing there's nobody in SSG who cares enough to update the info for us, nobody we can reach out to?

There are several projects working with pulling data from .dat

liftedplane 05-31-2022 08:36 PM

thanks

aawetu 02-11-2023 12:59 AM

I guess your assetDiff compares present ingame content compared to U25 skinning pack content.

panoramacharter.ltd

192.168.1.1


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