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Mods could be handled quite differently, allowing a lot of different ways to show the same information available to everyone, but without offering mods the ability to create their own information. As for trying to associate game-play "fairness" with the same UI for everyone, that's a big failure. Everyone likes their UI a little different, just like everyone wants their UI elements moved around and placed differently. Is it unfair that I run LOTRO with 3 monitors via a Matrox Triple-head device? I get far more real-estate for moving UI elements out of my middle monitor. Some might consider that unfair, but that's life. I put more money into my gaming rig than you. Alternatively, do I complain that teenagers play LOTRO who have better reflexes than I and are generally better at PvP? No, that's their advantage. Don't argue "fairness" because there is no level playing field for it in an MMO. |
I'm talking about opening information and ways that isn't available without it. I don't mean rearranging existing UI elements. That you can do already.
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Can you display percentage instead of numbers? No. Can you get an average outlook of the entire raid's moral in one simplified bar without a mod? No. Can you have a dynamic, updated display of clickable names for those who are low on power or morale without a mod? No. These would be mods to use the data you're already given and display it in different ways. That's the definition of a mod. As for WoW mods, Blizzard opened it up to grab data the regular UI doesn't use. It doesn't have to be that way with Turbine's LOTRO, but it can be much more dynamic than the current UI. |
Hope this comes in.
I'd love to see this sort of scripting. There's really only two mods I ever cared about from WoW that I'd love to see here.
One was the inspiration for this whole thread, Auctioneer. When I pick up something in the field I generally have no idea what to sell it for at auction, and other sites find it impossible to collect that sort of information. This makes figuring out a good price almost impossible for a lot of items. More than that, for most people this is a game, not a way of life. It'd be nice to have a more reasonable idea of the realistic value of an item, what people are actually buying it for, than just guess-work or a lot of experience. The second one has to do with bags. There was one called Bagnon that allowed you to rearrange you bag display a lot and, more importantly, allowed you to treat all your bags as one huge thing so that when you were looking for something it wasn't a pain in the neck trying to remember which bag it's in, you just opened them all at once and saw everything. It also made it easier to rearrange items in packs. One could choose the number of items in a row, the size of the display (I routinely made it smaller), the background. Another thing it did was allow one to see what they had in the bank from a distance, which is mostly a time saver since that way you didn't have to go back to town to find out if you had X or not there, you could just look. I guess I used couple more a lot as well, Reagent info and Mob info. Reagent Info tells me what something is used for, but LotRO does that already. MobInfo, though, gives a good guess at HP, resistances, and whether or not they run, as well as things they commonly drop. I could live without those, though, since LotRO gives the HP which is mostly what I cared about. Anyway, if here's hoping that scripting shows up in the next expansion! I'd like to see these sorts of things there. |
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rushl |
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I'm heartened to hear that this is being planned. I'm in the middle of writing a fairly lengthy review of LOTRO for my blog, and while almost all of it is positive, this is one big area that I find unsatisfying. I'll definitely make note of the future possibilities, now. |
I most wholeheartedly agree with Miskation in this thread and what's mentioned in this thread.
I really hope they bring scripting into the game in the next expansion. In my experience it creates a community and Turbine can actually "outsource" part of the UI work to that community. What I don't want is boss-mods a la BigWigs. Having boss-mods is actually both good and bad, it enables the developers to make harder or more advanced fights, because players can rely on the mod to catch it all and warn you, while it would be almost impossible to keep abreast of all the factors without a mod. The bad thing is obviously that people don't have to learn the fight the hard way and so on, and it dumb things down. And I must say that I like that the fights are a bit less hectic in LotRO than some of fights in WoW. One of the things I liked the most about WoW's modding was the ability to track buffs/debuffs in an easy way, so I knew when to refresh them without pearing at a 4x4 bitmap. And of course the ability to completely modify my UI. |
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Last thing I would like is a shopping list type of concept (could be part of the quest/accomplishment tracker). Basically, you could select an item to track in your craft panel and it would calculate the materials needed to make it, and then keep a list of what you need up. Example of how this would work is as follows. Lets say I want to make "Heavy Cloth Armour." I tell the game to track that recipe. It then quickly calculates that it takes the following.
It then checks to see what I have of the listed items. Let us say that I have 1x leather pad. It would then display that I need the following
As the items on the raw list are attained they would be checked off as it does with accomplishments/quests. If I were to buy one of the crafted items needed it were to reduce the "Raw" needed by the necessary amount and check off the item. Let us say that I get another leather pad from an alt. It would then remove the item from the list (like a quest does), and change the raw materials to "4/6 - light hide." Now these do not need to be made by the community. I would be perfectly happy with them being made officially and released in a volume (3 would be good) or expansion. Just my 2-cents. @Frosty, If you can only get one done, please consider the idea for the craft tracking. It will make crafting less tedious (which is the reason I have given up on it for now). |
Personally I'd be happy just if I just could buy stuff from the crafting window - or filter the vendor on the current recipe - instead of browsing through the vendor shop eternally.
Not that I would mind a really, really useful crafting solution... |
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