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Ok just so we do not fight about semantics - to me, if the request is:
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There is NO way of using Buffbars to display target buffs/debuffs, or any way to handle target buffs/debuffs by plugin. So sure the request could be fulfilled but leave Ordegar with a solution that would actually make playing harder/impossible (would not be able to see corruptions on tghe target). So nobody did it because a fully functional solution for both player and target cannot be made so far. I happily stand corrected on being able to create a solution for the player frame, though, and I could use this too. |
Vitals question
Ok I am not a plugin maker but her goes
I have a plugin called vitals made by rod I cant find it here anymore. It only does the player and I was able to remove the image, lvl, player name and buffs and debuffs. I also just found a plugin called vitalbars http://www.lotrointerface.com/downloads/info440 there is also Vbar http://www.lotrointerface.com/downlo...o522-VBar.html There are a few otehrs for vitals but I did not look into them. As to how to hide the default user vitals in the main.lua for the plugin I have Rod used -- Disable the ingame vitals. --Turbine.UI.Lotro.LotroUI.SetEnabled( Turbine.UI.Lotro.LotroUIElement.Vitals, false ); |
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Custom graphics presets. what i mean is a way to save graphics settings and quickly switch between them, similar to how we can quickly switch between trait specs. So, for example, I'd have 3 sets: landscape on foot, high detail with lower draw distance; war-steed mounted, less detail but maximum draw distance; raid, minimum graphics all around.
Is this possible to do? I don't know anything about the LUA API, so I don't know if plugins have any access to the graphics settings. But if they do, something like this would be very welcome. |
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Multi-character synchronized emoting (ie Dance)
I know absolutely nothing about creation of plugins. I don't know if this would be possible, but it almost seems a slight change to the Songbook plugin.
Sounds kinda weird maybe, but multi-boxing characters to perform synchronous dance steps - especially during the ''concerts'' would look pretty cool. |
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However, I suspect that this would be fairly easy to set up using the same mechanisms used to program multiple clients to execute movement and combat skills simultaneously. |
You could do it, but not in an automated fashion.
Essentially, you make it the plugin's job to have everyone on a more-or-less synchronized timer and to present individual players with an action button to hit and an indication of how much time before they need to perform the next action, and the individual players' job to hit the action button at the required time. |
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