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Valdacil
05-01-2009, 09:01 PM
Has anyone had any positioning problems? I was going to modify Brygard2007's BGM Blue V2 Mini toolbar to work at 1440x900, but I can't seem to get started since my coordinates are off. The position of 0,0 should be the top lefthand corner of the screen (if I understand the coordinates correctly), however, as you can see from the screenshot I have a goodly amount of pixels wasted both X and Y.

Just to test I moved the entire default toolbar to the top of the screen (0,0), then moved the XP bar to the 0,0 position within the toolbar panel. As you can see it is clearly not in the 0,0 position.

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="0" Y="0" Width="1440" Height="110">
<Element ID="ToolbarFieldMain" X="0" Y="25" Width="1024" Height="90"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="236" Y="0" Width="105" Height="67"></Element>
<Element ID="LevelMeter" X="0" Y="0" Width="1024" Height="30">
<Element ID="LevelMeterFill" X="5" Y="12" Width="1015" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1015" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
<Element ID="LevelMeterText" X="3" Y="10" Width="1020" Height="10"></Element>
</Element>
<Element ID="AutoAttackIndicatorButton" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="244" Y="25" Width="80" Height="78"></Element>
<Element ID="ToolbarButton_Crafting" X="54" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal" X="202" Y="66" Width="30" Height="30">
<Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Social" X="92" Y="66" Width="30" Height="30">
<Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolBarButton_MainMenu" X="18" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Accomplishment" X="128" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Quest" X="165" Y="66" Width="30" Height="30">
<Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Inventory" X="940" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory2" X="901" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory3" X="862" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory4" X="823" Y="66" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory5" X="785" Y="66" Width="30" Height="30"></Element>
<Element ID="Toolbar_Quickslot" X="323" Y="62" Width="420" Height="35"></Element>
</Element>
</PanelFile>

Brygard2007
05-02-2009, 04:11 AM
Hi and thanks for using my UI.
Messing around with the xml is a headache at times and time consuming
but good news is I did the leg work for you and others that might be interested to use.

I got as accurate as possible based on what you say you wanted I asume that your trying to use my Mini toolbar 1680x1050 file zip from.
http://www.lotrointerface.com/downloads/info247.html

Took me awhile to get the screen size in windows mode for resolution 1440x900.

Hope this works for you and others,you might need to tweak a bit or not.
Enjoy :)

Pic:
http://www.postimage.org/aVDorg0.jpg (http://www.postimage.org/image.php?v=aVDorg0)

Code:

<!--Main Toolbar Config 1440x900-->

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="0" Y="90" Width="1440" Height="900" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="0" Width="428" Height="49"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="660" Y="23" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="660" Y="23" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="660" Y="23" Width="105" Height="67"></Element>
<Element ID="LevelMeter" X="4" Y="40" Width="420" Height="10">
<Element ID="LevelMeterFill" X="1" Y="1" Width="420" Height="6">
<Element ID="LevelMeter_BonusMeter" X="1" Y="0" Width="420" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="400" Height="10"></Element>
</Element>
<Element ID="AutoAttackIndicatorButton" X="673" Y="43" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="673" Y="43" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="673" Y="43" Width="80" Height="78"></Element>
<Element ID="Gameplay_AtunementUI" X="210" Y="1" Width="88" Height="60"></Element>
<Element ID="ToolbarButton_Crafting" X="27" Y="49" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_Journal" X="123" Y="49" Width="25" Height="25">
<Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
</Element>
<Element ID="ToolbarButton_Social" X="51" Y="49" Width="25" Height="25">
<Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
</Element>
<Element ID="ToolBarButton_MainMenu" X="3" Y="49" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_Accomplishment" X="75" Y="49" Width="25" Height="25"></Element>
<Element ID="ToolBarButton_Quest" X="99" Y="49" Width="25" Height="25">
<Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Inventory" X="312" Y="49" Width="29" Height="29"></Element>
<Element ID="ToolBarButton_Inventory2" X="283" Y="49" Width="29" Height="29"></Element>
<Element ID="ToolBarButton_Inventory3" X="254" Y="49" Width="29" Height="29"></Element>
<Element ID="ToolBarButton_Inventory4" X="225" Y="49" Width="29" Height="29"></Element>
<Element ID="ToolBarButton_Inventory5" X="196" Y="49" Width="29" Height="29"></Element>
<Element ID="Toolbar_Quickslot" X="2" Y="1" Width="420" Height="35"></Element>
<Element ID="ToolbarButton_Traits" X="147" Y="50" Width="25" Height="25"></Element>
<Element ID="ToolbarButton_ItemAdvancement_buttonFrame" X="173" Y="50" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_ItemAdvancement" X="173" Y="50" Width="25" Height="25"></Element>
</Element>
</PanelFile>

Valdacil
05-02-2009, 01:53 PM
I figured out why I lost the left 50 pixels and top 40 pixels. Under my previous configuration I had scaled the "Toolbar" element in LotRO's UI Settings to 90%. When making the Toolbar take up the entire screen via the .xml that caused it to really take up 90% of the screen. Changing the scale correct placed the objects where they were supposed to be.

Thank you for making a 1440x900 version. I used your centered as a template then adjusted the objects to where I actually wanted them. I'll post my current config as a mod to yours in case anyone wants to use it.

Also, I noticed that on your BGM Blue/Purple V2 for the optional invisible buttons you were missing artwork and definition to make the Item Advancement button invisible if the character has not started Volume 2 (thus can't use Legendary Items). I simply copied the Itemadvancement_panel_normal.tga to Itemadvancement_panel_ghosted.tga and added a definition for it in the skindefinition.xml.

Thanks for the beautiful interface. It's even better now that I know how to move things around.

Brygard2007
05-02-2009, 03:23 PM
:cool::cool:A big thanks for finding the missing icon and the code for it.:D
I thought this was still missing from the UI pack zip Moria.

Thanks again and I will post this for a patch for the other UI,thanks again.:)