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EntART3t
04-19-2008, 03:27 PM
Hi all,

I recently started to make my first ui skin for lotro
http://img264.imageshack.us/img264/8369/screenshot00418su8.th.jpg (http://img264.imageshack.us/my.php?image=screenshot00418su8.jpg)http://img89.imageshack.us/img89/4378/screenshot00416rn1.th.jpg (http://img89.imageshack.us/my.php?image=screenshot00416rn1.jpg)
so far the work went pretty well,
but now i have some questions/problems:
----------------------------------------------
1. I have a problem with xp bar dosnt get showed, i want to place it in the right bottom edge, but i cant get it working


<!--Element Properties-->
<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="1800" Y="340" Width="420" Height="1200" Detach="1">
<Element ID="ToolbarFieldMain" X="375" Y="220" Width="45" Height="560"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="336" Y="729" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="336" Y="729" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="336" Y="729" Width="105" Height="67"></Element>
<Element ID="LevelMeter" X="0" Y="200" Width="420" Height="60">
<Element ID="LevelMeterFill" X="0" Y="10" Width="420" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="10" Width="420" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="420" Height="10"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="420" Height="10"></Element>
<Element ID="LevelMeterText" X="0" Y="1100" Width="420" Height="10"></Element>
</Element>
<Element ID="AutoAttackIndicatorButton" X="350" Y="750" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="350" Y="750" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="350" Y="750" Width="80" Height="78"></Element>
<Element ID="Toolbar_Quickslot" X="0" Y="1160" Width="420" Height="35"></Element>


2. does any1 know the ArtAssetID`s of the background images in the outfit tab ?

3. (how) can i change the size of the side elements of the "base box tilebar" ?
i would like to have it 40x28 px, but when i change the size of the image it gets cut

4. (how) can i deactivate the portrait in the player vitals ?


thanks in andvance for youre help :)
and please post youre opinion or sugesstions

MFG

EntART3t

------------------------------------------------
sry for my bad english ;)

Wicked Mouse
04-19-2008, 08:43 PM
Pwitty Elvish skin! :)

- I personally haven't changed anything to the code of the XP bar, so it remains unchanged in my skin and so untouched :)
- Outfit tabs aren't skinned to my knowledge.
- You can try to change the size of the title bar.. I haven't bothered, and just altered my graphics to it.
- In UI settings you can turn of 3D portraits. It ill be covered then with something. You cannot leave it completely out of the UI, to my knowledge.

Could you make a version with a main bar just in the bottom middle? :) I'm used to have it there. I'd find it rather uncomfortable to find it on a different place on screen :)

I very much like the skin. Prolly will be using it instead of Kuvasie's Spirit of Elfwood. Funny to see my deed book has inspired others :)
May I also suggest to do something with the ring of the RADAR/Minimap? :)

Keep up the good work!

Brode
04-20-2008, 08:36 AM
4. (how) can i deactivate the portrait in the player vitals ?

the only way Ive found is to resize to W="1" H+"1"

<Element ID="PlayerPortrait" X="21" Y="21" Width="1" Height="1"></Element>
<Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="1" Width="1" Height="62"></Element>

EntART3t
04-20-2008, 09:34 AM
the only way Ive found is to resize to W="1" H+"1"

<Element ID="PlayerPortrait" X="21" Y="21" Width="1" Height="1"></Element>
<Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="1" Width="1" Height="62"></Element>

ye, did work thank you


New screen, without portrait and name at the player vitals, will prob remove the lvl aswell

http://img266.imageshack.us/img266/8017/screenshot00423gg5.th.jpg (http://img266.imageshack.us/my.php?image=screenshot00423gg5.jpg)

Could you make a version with a main bar just in the bottom middle?
yes, i will include 3 different mainbars (side version, normal one and invisible one)

May I also suggest to do something with the ring of the RADAR/Minimap?
defenitly will do, but dont have any good ideas for it right now




Update:
-----------------------------------------------------

new vitals are now finished and working fine:
http://img72.imageshack.us/img72/3218/28401609kp5.jpg

new minimap finished: (will place the buttons at the right side as soon as we get the right IDīs for them)
http://img516.imageshack.us/img516/6339/87557931re2.jpg


but now i noticed another problem, my bag overlay image dosnt work
<Mapping ArtAssetID="inv_backpack_slots" FileName="mainbar\bag\inv_backpack_slots.tga"></Mapping>
think this is the right ArtAssetID, any1 an idea why it dosnt get displayed ingame ? (alpha layer is correct)

dreamingxashley
04-21-2008, 04:12 PM
That looks really nice! Ill download it when its finished and give it a try.

Are you going to make the bottom bar invisible so we can stack all the hotbars next to each other and on top?

Brode
04-21-2008, 05:23 PM
that does look great. good work!

EntART3t
04-23-2008, 11:42 AM
New opponent vitals finished:

http://img261.imageshack.us/img261/5248/18920962rn3.jpg

Are you going to make the bottom bar invisible so we can stack all the hotbars next to each other and on top?

i will make 3. different mainbar versions

1. original mainbar (only some small graphic changes)
http://img410.imageshack.us/img410/238/letterboxbottomkj5.jpg

2. mainbar at the right sie of the screen, quickslots on right bottom

3. complete invisible mainbar, buttons will get visible when mousover

The Scyphozoa
04-23-2008, 06:45 PM
Well of course you're still not done with the vitals, you still need a good signature, and a Defender and Avenger, and Nemesis and Arch-Nemesis, and a Swarm. The ones you have look great, though.

dreamingxashley
04-23-2008, 11:02 PM
That looks beautiful.

EntART3t
04-24-2008, 09:29 AM
some changes on the minimap:
http://img114.imageshack.us/img114/6017/minimapglassxs8.jpg

and i noticed a problem with my vitals:
http://img261.imageshack.us/img261/4896/vitalsqq9.jpg

does any1 know how i can deactivate the animated "objects" on the vitals ?

Brode
04-24-2008, 11:57 AM
m not sure try ..
<Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>

The Scyphozoa
04-24-2008, 06:34 PM
That was already suggested and done. You can't get rid of the animations... as of book 12. ;) Perhaps you can now with Book 13, but I doubt it. :( Sorry I forgot to mention that earlier.

Brygard2007
04-24-2008, 07:46 PM
You will need to add the follwoing code and edit the animation width to 1.This how I got rid of it from book 12.
<Element ID="OpponentVitals_Animations" X="-4" Y="0" Width="1" Height="1"></Element>

<PanelFile ID="ID_UISkin_OpponentPanel">
<Element ID="OpponentPanel" X="268" Y="2" Width="284" Height="130">
<Element ID="VitalsParent" X="0" Y="20" Width="284" Height="110">
<Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
<Element ID="OpponentsVitals_BG" X="10" Y="44" Width="176" Height="40"></Element>
<Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
<Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="95"></Element>
<Element ID="OpponentClass" X="182" Y="72" Width="20" Height="20"></Element>
<Element ID="OpponentPortrait" X="200" Y="42" Width="28" Height="28">
<Element ID="Target_Image" X="0" Y="0" Width="64" Height="64"></Element>
</Element>
<Element ID="OpponentName" X="5" Y="5" Width="225" Height="36"></Element>
<Element ID="OpponentEffectDisplay" X="9" Y="72" Width="170" Height="44"></Element>
<Element ID="OpponentVitals_Animations" X="-4" Y="0" Width="1" Height="1"></Element>
<Element ID="OpponentPanel_COVER_LOWRES" X="186" Y="22" Width="64" Height="62"></Element>
<Element ID="OpponentLevel_BG" X="185" Y="78" Width="65" Height="32"></Element>
<Element ID="OpponentLevel" X="173" Y="47" Width="32" Height="17"></Element>
<Element ID="OpponentPVP_RankDisplay" X="199" Y="65" Width="32" Height="32"></Element>
<Element ID="OpponentPVP_PrestigeDisplay" X="242" Y="17" Width="34" Height="78"></Element>
</Element>
<Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
<Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
<Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
<Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
</Element>
</Element>
</Element>
</PanelFile>

EntART3t
04-25-2008, 04:32 PM
You will need to add the follwoing code and edit the animation width to 1.This how I got rid of it from book 12.
<Element ID="OpponentVitals_Animations" X="-4" Y="0" Width="1" Height="1"></Element>

ye, does work ;) thank you

EntART3t
04-29-2008, 04:40 AM
just an new screenshot couse i made some smaller changes:


http://img100.imageshack.us/img100/4938/screenshot00471hi6.th.jpg (http://img100.imageshack.us/my.php?image=screenshot00471hi6.jpg)

Brode
04-29-2008, 10:22 AM
looks good!