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Category: Action Bars & Main BarSequenceBars
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Name: SequenceBars   Updated this week!   Popular!
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Date: 05-24-2020 06:13 PM
Size: 951.69 Kb
Version: 3.46
Rate File: 5 out of 5 with 9 votes  
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The sequence editor window.
 
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Showing a list of bars.
 
Description

Introduction
This plugin lets you make a sequence of skills, and moves them under your cursor one by one, so you can click them in order, without moving the mouse. In action, it looks like this:



This might come in handy if you want to do a long sequence of skills or emotes, without having to remember it all. You can also export a sequence and e-mail it to your friends, to share your favorite skill rotations.

Another way this plugin can be useful is as a gear-swapper. So, for example, you can have one sequence for equipping your DPS items, and another sequence for equipping your tanking items. This is demonstrated in the following brief video:


As shown in the video, you can configure the bars to interact with each other: When one sequence finishes, you can make that bar close and another bar open. You can also make them open or close when combat begins or ends.

Bars can be grouped together hierarchically. You can use the options panel in the plugin manager to see a list of your SequenceBars (and groups of bars). You can right-click on any item for options.

The visual appearance of the bars is highly configurable, using right-click menus.

This plugin is still under active development, so comments and suggestions are appreciated.

Have fun,
Thurallor

User Manual
The User Manual is a work in progress. The following sections are available so far:
Special Slots

Installation and Startup
To install:
  • First, unzip the archive. You will get a folder called "Thurallor". Move this folder into your Documents/The Lord of the Rings Online/Plugins folder. (If you have not previously installed any plugins, you will have to first create the Plugins folder.)
  • Or if you prefer, you may use Plugin Compendium to do the installation.
To load the plugin, use the game's built-in Plugin Manager. This can be found in the "^" menu, at the bottom of the screen. Click the icon, then choose "System" and then "Plugin Manager".

When the Plugin Manager opens, find SequenceBars in the list on the left side, then click "Load" to load the plugin. If you would like the plugin to load automatically each time you login, choose your character's name in the "Automatically Load For" pulldown menu.

Revision History
  • (24-May-2020) Version 3.46: Release notes are coming soon.
  • (18-Feb-2020) Version 3.45: Release notes are here.
  • (29-Oct-2019) Version 3.44: Performance improvement. No save operations should occur during combat.
  • (28-Oct-2019) Version 3.43: Release notes are here.
  • (24-Oct-2019) Version 3.42: Attempting to fix a crash that can occur immediately after a secure trade involving multiple items.
  • (17-Oct-2019) Version 3.41: Release notes are here.
  • (4-Oct-2019) Version 3.39: Fixed a bug that caused a delay slot to be broken if the bar was reset while it was counting down.
  • (3-Oct-2019) Version 3.38: Release notes are here.
  • (1-Oct-2019) Version 3.37: Release notes are here.
  • (21-Sep-2019) Version 3.36: Bug fix: The "Advance when skill is executed" feature should now work for the "Improved Penetrating Shot" and "Improved Quick Shot" skills when fire/light oil is in use.
  • (28-Jan-2019) Version 3.35: Release notes are here.
  • (26-Jan-2019) Version 3.34: Release notes are here.
  • (29-Sep-2018) Version 3.33: Release notes are here.
  • (11-Sep-2018) Version 3.32: Release notes are here.
  • (22-Aug-2018) Version 3.31: Release notes are here.
  • (19-Apr-2018) Version 3.30: Fixes a bug reported by tazwhirlwind: In the previous version, sometimes the right-click menu for bars didn't work.
  • (28-Mar-2018) Version 3.29: Fixes a bug reported by Galphoglas. You can now use special characters (such as , , ) in chat commands.
  • (17-Feb-2018) Version 3.28: Fixed bugs introduced in 3.27.
  • (17-Feb-2018) Version 3.27: Release notes are here.
  • (14-Feb-2018) Version 3.26: Release notes are here.
  • (3-Feb-2018) Version 3.25: Fixed a bug in the color picker.
  • (13-Nov-2017) Version 3.24: Release notes are here.
  • (10-Oct-2017) Version 3.23: Release notes are here.
  • (8-Oct-2017) Version 3.22: Release notes are here.
  • (4-Oct-2017) Version 3.21: Release notes are here.
  • (1-Aug-2017) Version 3.20: Release notes are here.
  • (31-May-2017) Version 3.19: Added Runekeeper conditionals "Runekeeper attunement > x", "Runekeeper attunement < x", "Runekeeper is charged", "Runekeeper is not charged".
  • (19-May-2017) Version 3.18: Forgot to add the "/sb sort" command.
  • (19-May-2017) Version 3.17: Release notes are here.
  • (2-Apr-2017) Version 3.16: Release notes are here.
  • (26-Mar-2017) Version 3.15: Second attempt to fix stance-tracking conditionals for Wardens.
  • (25-Mar-2017) Version 3.14: Release notes are here.
  • (5-Feb-2017) Version 3.13: Release notes are here.
  • (31-Dec-2016) Version 3.12: Release notes are here.
  • (14-Nov-2016) Version 3.11: Release notes are here.
  • (4-Oct-2016) Version 3.10: Release notes are here.
  • (25-Aug-2016) Version 3.09: Release notes are here.
  • (9-Jun-2016) Version 3.08: Release notes are here.
  • (25-Mar-2016) Version 3.07: Bug fix.
  • (23-Mar-2016) Version 3.06: Quick fix for this bug.
  • (22-Mar-2016) Version 3.05: Added "Skill is/not usable" condition.
  • (22-Mar-2016) Version 3.04: Release notes are here.
  • (12-Mar-2016) Version 3.03: Bug fixes.
  • (24-Feb-2016) Version 3.02: Fixed file permissions that caused an error when updating with Plugin Compendium.
  • (23-Feb-2016) Version 3.01: Fixed a problem with upgrading old settings files.
  • (22-Feb-2016) Version 3.00: Release notes are here.
  • (14-Feb-2016) Version 2.26: Release notes are here.
  • (11-Feb-2016) Version 2.25: Release notes are here.
  • (22-Jan-2016) Version 2.24: Release notes are here.
  • (10-Jan-2016) Version 2.23: Release notes are here.
  • (11-Dec-2015) Version 2.22: Release notes are here.
  • (10-Dec-2015) Version 2.21: Release notes are here.
  • (4-Dec-2015) Version 2.20: Release notes are here.
  • (30-Nov-2015) Version 2.19: Release notes are here.
  • (20-Oct-2015) Version 2.18: Release notes are here.
  • (30-Sep-2015) Version 2.17: Release notes are here.
  • (26-Sep-2015) Version 2.16: German translations completed (thanks, Daefareth!)
  • (28-Aug-2015) Version 2.15: Release notes are here.
  • (22-Aug-2015) Version 2.14: Release notes are here.
  • (17-Aug-2015) Version 2.13: Bug fix: SequenceBars will no longer steal focus from the chat window when show/expand event behaviors are executed.
  • (15-Aug-2015) Version 2.12: Screen resize warning now has a "Don't show this message again" checkbox.
  • (11-Aug-2015) Versions 2.10 and 2.11: Release notes are here.
  • (16-Jul-2015) Version 2.09: Release notes are here.
  • (8-Jul-2015) Version 2.07: Release notes are here.
  • (11-Jun-2015) Version 2.06: Release notes are here.
  • (9-Jun-2015) Version 2.05: Release notes are here.
  • (4-Jun-2015) Version 2.04: Release notes are here.
  • (11-May-2015) Version 2.03: Added a mechanism for discovering bag slot numbers: If you move an item from one slot to another within your bag, you will see a message such as "Item moved from bag slot 103 to bag slot 45" in the chat window. This should help in assigning the bag slot in the "Set unequip destination" command.
  • (7-May-2015) Version 2.02: Fixed a bug that caused incorrect scrolling when you "skip ahead" in a sequence. Also added Cyrillic support for the Turbine client.
  • (26-Apr-2015) Version 2.01: Release notes are here.
  • (23-Apr-2015) Version 2.00: Release notes are here.
  • (10-Apr-2015) Version 1.12: Fixed a bug in the sequence editor that caused icons to disappear when you tried to drag them.
  • (3-Apr-2015) Version 1.11: Release notes are here.
  • (12-Jan-2015) Version 1.10: Reorganized the options panel.
  • (7-Jan-2015) Version 1.09:
    • Updated Russian translations.
    • Bug fix: The "Cursor Style" submenu was not displaying properly in the Bar menu.
    • Bug fix: The cursor was not being moved correctly if a bar automatically moved due to a user event during animation.
  • (6-Jan-2015) Version 1.08: Quick fix for a bug I introduced in Version 1.06 which generated an error when you tried to edit the caption of a bar or group.
  • (2-Jan-2015) Version 1.06: Release notes are here.
  • (1-Jan-2015) Version 1.05: Release notes are here.
  • (2-Nov-2014) Version 1.04: Release notes are here.
  • (30-Oct-2014) Version 1.03: Completed Russian translations. Addressed some minor GUI flakiness issues. Added "Directory" option to the Bar menu.
  • (27-Oct-2014) Version 1.02: Oops, I inadvertently messed up the .plugin file in the 1.01 version.
  • (27-Oct-2014) Version 1.01: Updated Russian translations (Thanks, DToX!) and added support for Plugin Compendium.
  • (27-Oct-2014) Version 1.00: Initial release.
  • Beta discussions were here.

Thanks
Assistance from the following contributors is gratefully acknowledged:
  • fade2gray, for extensive testing and debugging help
  • DToX for Russian translations, testing, and ContextMenu
  • Galphoglas and Bigdid for French translations
  • Daefareth for German translations (assisted by Elrigh and Riggie1000)
  • Darkytcho for Portuguese translations
  • Elrigh and Riggie1000 for beta testing
  • Galuhad for Drop Down Menu
  • moebius92 for SkillData
  • Many plugin authors whose work I have learned from and emulated
Archive List (Old Versions)
File Name
Version
Size
Author
Date
3.45
946.73 Kb
Thurallor
02-19-2020 12:03 AM
3.44
941.59 Kb
Thurallor
10-29-2019 07:47 PM
2.26
772.96 Kb
Thurallor
02-14-2016 09:15 AM
File Statistics
User Rating:
5 out of 5 with 9 votes
Downloads: 91682
Views: 238724
Favorites: 48
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Last Modified: 05-24-2020 06:16 PM by Thurallor    

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Unread Yesterday, 05:43 PM  
Thurallor
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Re: Codas

Quote:
Originally Posted by akourbat
re Codas - no, I don't think the conditional works, as a workaround I had to put condition to check if any anthem is castable (codas and anthems share the requirement of 3 ballad buffs present to become invokable). I am not 100% sure though, but my rotation broke a few times on target dummy when I used different stance than Melody while relying on Coda of Melody's avalability conditional. I'll re-check tomorrow to make sure.
Remember, there are three conditions related to skill availability. Two of them apply to this skill:
  • "Skill is usable" will be FALSE when combat begins, and true after you've done a few ballads.
  • "Skill is ready" will be TRUE except when the skill is on cooldown.
(The other is "Skill is trained", which should always be true for this skill.)

If you can't get it to work, please PM me an export of your sequence ("Export" in the right-click menu) and describe the exact scenario in which the behavior does not match your expectations.
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Unread Yesterday, 04:23 PM  
akourbat
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Codas

re Codas - no, I don't think the conditional works, as a workaround I had to put condition to check if any anthem is castable (codas and anthems share the requirement of 3 ballad buffs present to become invokable). I am not 100% sure though, but my rotation broke a few times on target dummy when I used different stance than Melody while relying on Coda of Melody's avalability conditional. I'll re-check tomorrow to make sure.

Last edited by akourbat : 05-28-2020 at 04:25 PM.
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Unread Yesterday, 03:55 PM  
Thurallor
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Re: Minstrel's Codas

Quote:
Originally Posted by akourbat
If you'll have some time, could you please look into Minstrel's Codas (there are 3, one for each stance - https://lotro-wiki.com/index.php/Coda), whereas the plugin only recognizes Coda of Melody (and one other, which appears to be either obsolete or has to do with mounted combat). I have used the plugin in all stances, hoping it would "pick-up" missing codas, but no joy... That's what I see in the edit window https://1drv.ms/u/s!AkUfQANqQ5Oyt2gO...EXkXK?e=bI2kw3
Hi akourbat,

Just to be clear -- The only problem is that the name of the skill is wrong in the dropdown list. The conditional still works, regardless of stance. Right?

This appears to be another case of a single skill (under the hood) having different names in different circumstances. The alternate names aren't included in moebius92's SkillData database, so I have to add them when I come across them.

Last edited by Thurallor : 05-28-2020 at 03:56 PM.
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Unread Yesterday, 11:11 AM  
akourbat
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Minstrel's Codas

Hi, first of all - brilliant plugin, thanks so much for keeping it developed and updated! If you'll have some time, could you please look into Minstrel's Codas (there are 3, one for each stance - https://lotro-wiki.com/index.php/Coda), whereas the plugin only recognizes Coda of Melody (and one other, which appears to be either obsolete or has to do with mounted combat). I have used the plugin in all stances, hoping it would "pick-up" missing codas, but no joy... That's what I see in the edit window https://1drv.ms/u/s!AkUfQANqQ5Oyt2gO...EXkXK?e=bI2kw3

Thanks in advance

Last edited by akourbat : 05-28-2020 at 11:16 AM.
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Unread 04-22-2020, 08:54 PM  
Thurallor
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Re: Re: Re: RAID MEMBER (BY NAME) ISSUE

Do you have the "require target" box ticked?

Does the sequence progress to the next slot when you click the "select target" slot?
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Unread 04-18-2020, 06:57 PM  
danglor
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Re: Re: RAID MEMBER (BY NAME) ISSUE

1. I am in raid.

2. Target cannot be selected by clicking slot.

- Creating the slot was successful.

- No special characters.
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Unread 04-17-2020, 08:34 PM  
Thurallor
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Re: RAID MEMBER (BY NAME) ISSUE

Quote:
INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
1. Are you in a raid or a fellowship?

2. What do you mean by "not successful"?

- Creating the slot was unsuccessful. Was there an error message in the chat window?

- Clicking the slot was unsuccessful. What is the name of the character you were targeting? Did it have special German characters (, , , )?

Last edited by Thurallor : 04-17-2020 at 08:39 PM.
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Unread 04-17-2020, 07:47 PM  
danglor
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RAID MEMBER (BY NAME) ISSUE

INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
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Unread 04-08-2020, 04:02 PM  
Thurallor
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Re: Re: Re: &#65288;BATTLE MEMORY I &#65289;Skills of wardens

Quote:
Get skill icons,

Is it feasible?
I don't understand the question.

Do you mean, to read the skill icon from the Battle Memory quickslot? No, not possible.
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Unread 04-08-2020, 12:10 AM  
danglor
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Re: Re: &#65288;BATTLE MEMORY I &#65289;Skills of wardens

Get skill icons,

Is it feasible?
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Unread 04-07-2020, 04:55 PM  
Thurallor
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Re: &#65288;BATTLE MEMORY I &#65289;Skills of wardens

Quote:
How to use(BATTLE MEMORY I ) skills in SequenceBars

SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
"READY" and "TRAINED" seem to work OK, but "USABLE" seems to be broken. (There is nothing I can do to fix this.)

There is no way to detect whether a gambit has been "memorized".
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Unread 04-07-2020, 03:10 AM  
danglor
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&#65288;BATTLE MEMORY I &#65289;Skills of wardens

How to use(BATTLE MEMORY I ) skills in SequenceBars

SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
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Unread 03-28-2020, 05:14 PM  
Thurallor
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Re: Set unequip destination

Quote:
Originally Posted by Olos
i have no plan how i can use it.

Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.

if some have some tipps would be great
I have updated the help page for this feature. Please let me know if you still have questions.
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Unread 03-28-2020, 02:53 AM  
Olos
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Set unequip destination

i have no plan how i can use it.

Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.

if some have some tipps would be great
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Unread 03-03-2020, 09:26 AM  
Thurallor
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Quote:
if I understand correctly, that you need to click each slot manually. There is no automatic change of equip after a single click on the first cell?
Correct.
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