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Category: LotRO Stand-Alone PluginsTravel Window II |
Interface Information |
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Name: |
Travel Window II  |
Author: |
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Date: |
12-05-2022 03:58 AM |
Size: |
96.75 Kb |
Version: |
v1.0.23beta |
Rate File: |
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Icon Grid
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Carousel Mode
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Text List
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Pulldown List
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This plugin creates a single window that contains available travel skills, including race, class, housing and reputation skills. It is a further development of the "Travel Window" plugin, that has been worked on by multiple authors before.
Since this plugin is a 100% replacement for "Travel Window" you should not have both enabled at the same time. You can keep them both installed though.
The plugin has four modes of operation - icon grid, text list, pulldown list and carousel. These can be switched from the menu that opens when you right-click the plugin. This menu also gives you access to the options window.
Installation:
This is a full plugin and can be installed standalone. Follow the general plugin installation instructions to install Travel Window II or update the install (depends on your OS).
I recommend you install and manage your plugins with the LOTRO Plugin Compendium found at this URL, since it will install plugins cleanly and take care of installing the Turbine utilities for you: LOTRO Plugin Compendium App
If you do not use Plugin Compendium, you need to manually install Turbine utilities that are available at:
https://www.lotrointerface.com/downl...dExamples.html
This has to be extracted to your "Documents\The Lord of the Rings Online\Plugins" folder (if you are on Windows) so two folders called Turbine and TurbinePlugins show up there.
FAQ:
How can I make a newly learned skill show up in Travel Window II?
These three options work: - right-click anywhere on TW II, select "Check untrained skills" from the menu, the skill will show up
- open options window, go to Enable tab, click "Check untrained skills" button, the skill will show up
- relog the character
Why does my racial skill show up even though I do not have the racial trait equipped? - Because once the trait is acquired, it is classified as a "learned" skill by LOTRO itself, even though it is greyed out. Travel Window II, unfortunately, has no way of knowing if you have the racial trait equipped and the skill is usable. If you are not using the skill permanently, you can use the Enable/Disable options to hide it like any other skill.
Why does a reputation or store version of my racial skill show up even though I have not obtained or bought it? - This is because the racial and those store-bought skills have identical names ingame (i.e. "Return to Bree") and the plugin obtains a list of learned skills for your character that includes that particular name at least once. Based on that name alone the plugin cannot know which of the two skills you have obtained, while you can get both through the Racial+Store combo. You can use the Enable/Disable options to hide the skill you do not have that is greyed out.
How to handle the settings reset introduced by v1.0.7beta? - if you had v1.0.6beta or earlier and update to v1.0.8beta or newer, you will keep your settings, but enable/disable and sorting will have to be reset - this is the best case where most settings can be kept
- if you updated to v.1.0.7beta but never logged that character in, an update to v1.0.8beta or newer will work as the above best case
- if you updated to v.1.0.7beta and logged that character in, you lost all settings, you now have two choices
- 1. keep the settings you made manually after logging in with v1.0.7beta installed
- 2. delete the TravelWindowII.plugindata file, and your settings from before will be imported by v1.0.8beta or newer, the same as the best-case scenario
- The file can be found at C:\Users\%USERNAME%\Documents\The Lord of the Rings Online\PluginData\%ACCOUNTNAME%\%SERVERNAME%\%CHAR ACTERNAME%
Version history:
v1.0.23beta
- saving options is now reliably done on every logout
Rest of changelog found here.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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v1.0.22beta |
96.78 Kb |
Hyoss |
12-04-2022 06:44 PM |
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v1.0.21beta |
96.98 Kb |
Hyoss |
11-16-2022 06:05 PM |
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v1.0.20beta |
102.19 Kb |
Hyoss |
05-29-2022 05:23 AM |
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v1.0.19beta |
102.05 Kb |
Hyoss |
04-19-2022 05:46 PM |
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v1.0.18beta |
101.29 Kb |
Hyoss |
12-04-2021 06:39 PM |
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v1.0.17beta |
101.26 Kb |
Hyoss |
11-30-2021 03:05 AM |
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v1.0.16beta |
101.25 Kb |
Hyoss |
11-12-2021 06:18 PM |
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v1.0.15beta |
100.95 Kb |
Hyoss |
10-18-2021 04:46 PM |
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v1.0.14beta |
95.28 Kb |
Hyoss |
06-16-2021 12:00 AM |
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v1.0.13beta |
94.43 Kb |
Hyoss |
04-07-2021 03:31 AM |
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v1.0.12beta |
94.39 Kb |
Hyoss |
03-20-2021 02:58 PM |
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v1.0.11hotfix2 |
93.10 Kb |
Hyoss |
03-10-2021 04:39 AM |
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v1.0.11hotfix1 |
92.98 Kb |
Hyoss |
03-10-2021 04:16 AM |
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v1.0.10beta |
92.94 Kb |
Hyoss |
03-06-2021 06:25 PM |
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v1.0.9beta2 |
90.39 Kb |
Hyoss |
02-25-2021 07:11 PM |
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v1.0.8beta |
88.58 Kb |
Hyoss |
01-08-2021 01:02 PM |
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v1.0.7beta |
88.49 Kb |
Hyoss |
01-07-2021 04:49 PM |
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1.0.5beta |
87.12 Kb |
Hyoss |
01-02-2021 05:23 PM |
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1.0.3beta |
92.00 Kb |
Hyoss |
12-16-2020 12:41 PM |
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1.0.2beta |
91.97 Kb |
Hyoss |
12-16-2020 11:37 AM |
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1.0.1beta |
91.99 Kb |
Hyoss |
12-15-2020 07:23 PM |
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1.0beta |
91.97 Kb |
Hyoss |
12-15-2020 06:45 PM |
File Statistics |
User Rating: |
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Downloads: |
107614 |
Views: |
89186 |
Favorites: |
57 |
Uploaded By: |
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Last Modified: |
01-24-2023 04:26 PM by Hyoss |
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03-22-2023, 07:00 PM
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The Wary
Forum posts: 1
File comments: 95
Uploads: 0
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Update 35 add the following
Return to Clegur
Guide to Clegur
Muster to Clegur
Return to Carn Dûm
Guide to Carn Dûm
Muster to Carn Dûm
Last edited by sucamarto : 03-25-2023 at 08:19 PM.
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03-12-2023, 10:03 AM
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The Wary
Forum posts: 0
File comments: 24
Uploads: 0
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I regularly use Travel Window II and love it. I also sync my plugins and settings between my desktop and laptop so that I don't have to play without them when I travel. Unfortunately, I play in different screen resolutions on the two computers, and since I keep my TW2 icon in the bottom right-hand corner of my screen, it doesn't show up on my laptop, unless I go and manually edit the settings file.
I'd like to request one of two features. The presumably easy one would be to check at startup if any of the X/Y coordinates are off the edge of the screen, and if so, to fix them in some way (either bring them into the edge of the screen or just reset them to a default value). The awesome (but possibly unrealistic) one would be to save different sets of coordinates for screens of different sizes. Thanks!
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01-02-2023, 11:18 AM
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The Wary
Forum posts: 0
File comments: 26
Uploads: 0
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Re: Re: Re: Re: Re: Re: Return to Tornhad (The Angle)
Quote:
Since you are missing all of the skills below, this tells me you have not updated TW II since v1.0.18beta. Tornhad was supported only in v1.0.19beta; the newest is 1.0.23beta with even more skills and bug fixes.
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That would explain it! Thank you so much for your help!
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01-02-2023, 11:14 AM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Re: Re: Re: Re: Return to Tornhad (The Angle)
Since you are missing all of the skills below, this tells me you have not updated TW II since v1.0.18beta. Tornhad was supported only in v1.0.19beta; the newest is 1.0.23beta with even more skills and bug fixes.
Code:
repLocations:AddSkill("Return to Tornhad", "0x70060EA8", "Tornhad (Rep)");
repLocations:AddSkill("Return to Nobottle", "0x70061340", "Nobottle (Rep)");
repLocations:AddSkill("Return to Andrath", "0x7006323D", "Andrath (Rep)");
repLocations:AddSkill("Return to Swanfleet", "0x700634A4", "Swanfleet (Rep)");
repLocations:AddSkill("Return to Cardolan", "0x700634AE", "Cardolan (Rep)");
repLocations:AddSkill("Return to the Tracery Archives in Rivendell", "0x700634A5", "Tracery Archive (Delving)");
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01-02-2023, 10:55 AM
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The Wary
Forum posts: 0
File comments: 26
Uploads: 0
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Re: Re: Re: Re: Return to Tornhad (The Angle)
Quote:
You would have to upload them to a place like imgur.com and then add the link to the image.
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Try this link and see if it works: https://imgur.com/a/H7ThiXz
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01-02-2023, 10:36 AM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Re: Re: Return to Tornhad (The Angle)
Quote:
Thanks for the reply. I have done as you said, and I still don't see it. Again, I could just be seriously overlooking it. I'd like to show you the screenshots I took, but I can't figure out how to insert an image into the reply.
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You would have to upload them to a place like imgur.com and then add the link to the image.
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01-02-2023, 10:15 AM
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The Wary
Forum posts: 0
File comments: 26
Uploads: 0
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Re: Re: Return to Tornhad (The Angle)
Quote:
I was curious and logged in to check. I can use the Tornhad skill, move it around in the sort list, and enable/disable it. English client on a regular class (Warden/Hunter are special because of Guide/Muster skills).
Two things come to mind:
- right-click the window, select check untrained skills
- make sure you have scrolled down in the list of enabled skills
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Thanks for the reply. I have done as you said, and I still don't see it. Again, I could just be seriously overlooking it. I'd like to show you the screenshots I took, but I can't figure out how to insert an image into the reply.
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01-01-2023, 01:40 PM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Return to Tornhad (The Angle)
Quote:
Forgive me if I'm just blind, but I don't see an option for the Return to Tornhad skill (in the Angle portion of the Trollshaws). Am I just missing it, or do you not have it?
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I was curious and logged in to check. I can use the Tornhad skill, move it around in the sort list, and enable/disable it. English client on a regular class (Warden/Hunter are special because of Guide/Muster skills).
Two things come to mind:
- right-click the window, select check untrained skills
- make sure you have scrolled down in the list of enabled skills
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01-01-2023, 10:26 AM
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The Wary
Forum posts: 0
File comments: 26
Uploads: 0
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Return to Tornhad (The Angle)
Forgive me if I'm just blind, but I don't see an option for the Return to Tornhad skill (in the Angle portion of the Trollshaws). Am I just missing it, or do you not have it?
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12-19-2022, 04:21 AM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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It would be great if we could have a way of sorting the travel skills alphabetically.
Last edited by finners : 12-19-2022 at 04:21 AM.
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12-10-2022, 12:55 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Saving Sorting
There was a bug, it should be fixed with v1.0.22beta. Please give that a try.
Yup it's working now thanks!
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12-05-2022, 04:03 AM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Saving Sorting
Quote:
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
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The saving was a separate bug that is fixed in v1.0.23beta.
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12-04-2022, 06:47 PM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Saving Sorting
Quote:
I am having trouble with sorting Musters.
I would like to move Andrath (Muster) and Cardolan (Muster) skills to be near the Ost Guruth (Muster) skill but every time I unload and load the plugin the skills are at the bottom of the list again.
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
After more attempts, resetting, and leaving the travel window list open, I found that when I try to move Andrath (Muster) it actually moves Swanfleet (Muster) in the travel window list. Seems there is a bug with these.
Thanks
Hameed
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There was a bug, it should be fixed with v1.0.22beta. Please give that a try.
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11-22-2022, 05:38 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Saving Sorting
I am having trouble with sorting Musters.
I would like to move Andrath (Muster) and Cardolan (Muster) skills to be near the Ost Guruth (Muster) skill but every time I unload and load the plugin the skills are at the bottom of the list again.
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
After more attempts, resetting, and leaving the travel window list open, I found that when I try to move Andrath (Muster) it actually moves Swanfleet (Muster) in the travel window list. Seems there is a bug with these.
Thanks
Hameed
Last edited by Hameed : 11-22-2022 at 06:12 PM.
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11-15-2022, 02:35 AM
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The Undying
Forum posts: 143
File comments: 279
Uploads: 3
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Re: Re: Re: Before The Shadow
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All times are GMT -5. The time now is 03:56 AM.
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