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Category: LotRO PatchesBuffIcons Patch
This file is a Patch for BuffIcons by Lynx3d. You must have that installed before this Patch will work.
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Name: BuffIcons Patch   Popular!
Date: 03-07-2020 11:01 AM
Size: 28.34 Kb
Version: 0.3-4
Rate File:  out of 5 with 0 votes  
Hi there,

I made a little patch for Lynx3d's BuffIcons. I wanted the debuff being near my potion bar without having this long list of buffs I don't care about (buff place is near my map).

Functionnalities Added
- Saving on unload and per character
- Dragbar support (better to place and more intuive)
- Possibility to get the target's buffs/debuffs
- Possibility to separate buffs/debuffs into 2 windows

If you want others update, you may ask.

Archive List (Old Versions)
File Name
28.31 Kb
03-05-2020 02:52 PM
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User Rating:
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Downloads: 13634
Views: 23178
Favorites: 4
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Last Modified: N/A

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Unread 12-12-2021, 05:44 AM  
The Wary
Largo's Avatar

Forum posts: 0
File comments: 5
Uploads: 0
Thank you so much for this patch.

I have no idea why the ability to scale and move the Buff icons for both target and player aren't built into the base game. This patch/mod is especially helpful for those of us who can't see well enough to identify the icons as they display under the vitals (without scaling up the UI).

I did get error spam when targeting things that can't have buffs or debuffs, like ore nodes and chests. So, I added another 'check' at line 54 of main.lua to be sure the target is something can have effects.

Old line 54:

if (player:GetTarget() and player:GetTarget():GetEffects()) then
With the added check:

if (player:GetTarget() and (player:GetTarget()):IsA(Turbine.Gameplay.Actor)
			and player:GetTarget():GetEffects()) then
Again, thank you for this patch to BuffIcons. Feel free to add my tiny little bit of code if you do an update.

(P.S., it was a post from Garan here that enabled me to identify the proper API call. So thanks Garen as well.)

Last edited by Largo : 12-12-2021 at 05:50 AM.
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