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Unread 12-04-2019, 05:46 PM  
Garan
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Quote:
Originally Posted by vecny.samotar
Maybe a smaller reminder about sending location information to the chat.
it would be good if you can disable or enable chatting. I now have a chat with various messages that send plugins such as. waypoint
The reason that most plugins send information to chat on the "Standard" channel is because there is information that can be parsed from some of the chat responses that is not otherwise exposed to Lua, especially location information. This is the reason Waypoint sends information to chat in order to update the pointer arrow - the chat command "/loc" is generated when the user clicks the arrow and the response is parsed to determine the player's current location allowing the plugin to update the pointer arrow to the destination. MoorMap use the same mechanism to position the player's marker on the map - this is the only mechanism available for such information and only gets updated in response to a user click.

While you might not like the clutter of messages that look like spam, it is the price of having additional functionality such as player positioning (even if it requires a user to click a button to update). Any chat messages from my plugins are either required for functionality (such as /listchannels or /loc commands), are controllable by the user (the user must actively choose to click a button to send the info to chat, such as for sharing information with other players), or are generated to indicate a significant state change (such as the plugin loaded and unloaded messages). There are a few plugins that output extraneous information but they are the exception, not the norm.

Last edited by Garan : 12-04-2019 at 05:48 PM.
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Unread 12-05-2019, 08:38 PM  
vecny.samotar
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Quote:
Quote:
Originally Posted by vecny.samotar
Maybe a smaller reminder about sending location information to the chat.
it would be good if you can disable or enable chatting. I now have a chat with various messages that send plugins such as. waypoint
The reason that most plugins send information to chat on the "Standard" channel is because there is information that can be parsed from some of the chat responses that is not otherwise exposed to Lua, especially location information. This is the reason Waypoint sends information to chat in order to update the pointer arrow - the chat command "/loc" is generated when the user clicks the arrow and the response is parsed to determine the player's current location allowing the plugin to update the pointer arrow to the destination. MoorMap use the same mechanism to position the player's marker on the map - this is the only mechanism available for such information and only gets updated in response to a user click.

While you might not like the clutter of messages that look like spam, it is the price of having additional functionality such as player positioning (even if it requires a user to click a button to update). Any chat messages from my plugins are either required for functionality (such as /listchannels or /loc commands), are controllable by the user (the user must actively choose to click a button to send the info to chat, such as for sharing information with other players), or are generated to indicate a significant state change (such as the plugin loaded and unloaded messages). There are a few plugins that output extraneous information but they are the exception, not the norm.
I'm going to need it but it would be nice to be temporarily disabled when there is no need for the user to view it
as an example I would lead the waypoint: I use h often when looking for something, so every few meters I give updates what we then list my / loc but I do not find out how far I am from the target because it lists in nine x: y: z: o: what is good for authors and dev developers but not for users.
I have some experience with plugins (mainly from World of Warcraft) but not so much to prove them, max. I can already edit an existing plugin

Last edited by vecny.samotar : 12-05-2019 at 08:40 PM.
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Unread 12-09-2019, 10:02 AM  
Garan
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A minor correction to my previous post:
Quote:
Unfortunately, due to significant differences in the way Annotations are handled, the custom annotations from TerrainMap will not be shared with MoorMap. I'm still working on finding a way to over come this but at this time it is not really feasible.
This is no longer true. Due to a brilliant insight (or just a solid hit on the head) MoorMap WILL share custom annotations with TerrainMap when this feature is released (assuming you update to the latest MoorMap as well). This will slightly delay the release of both MoorMap 1.39 and TerrainMap 1.24 but I feel it will be well worth it. MoorMap 1.39 will still not share custom annotations between users (until a future update) but in the mean time, any custom annotations shared by TerrainMap will also automatically update MoorMap. I just need to make a few more tweaks to the way that MoorMap stores and maintains its custom annotations and do a LOT of additional testing.
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Unread 12-15-2019, 12:14 PM  
Garan
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Ver 1.24

This is a pretty significant update since it finally enables Custom Annotations.

Not only will TerrainMap support custom annotations now, but they are integrated with MoorMap so that any annotation additions, changes or deletions by TerrainMap will automatically be reflected in MoorMap.

TerrainMap also has the ability to share custom annotations via chat! Just click on any custom annotation (this only applies to custom annotations, not the built-in ones) and select Share from the annotation window. On the sharing window, select a channel - if you aren't sure which custom channels you currently have, click the Refresh button to get the channel names of connected user channels. If you select the "Tell" channel then you also have to enter a player name. Click Send and the annotation is shared. Recipients must have TerrainMap 1.24 or higher installed and running.

If you receive a shared annotation, a new exclamation mark alert icon will display at the top of TerrainMap indicating that there are pending shared annotations - by default, shared annotations go to a pending list and the user can choose to accept or reject them. You can also choose to White List or Black List a sender. White Listing a sender will cause all pending annotations from that sender to be automatically added to the map and any new shares received will also be automatically added, bypassing the pending list. Similarly, Black Listing a sender will cause all pending annotations from that sender to be automatically removed from the pending list and all new shares from that user will be ignored - note, this does NOT ignore the player chat (Lua plugins don't have access to the client Ignore list) but the shares will not be added to the map nor will they be put on the pending list.

In addition to adding a player to the White/Black Lists via the pending window, you can maintain the lists from the Options window, allowing you to add/remove or even move players between the lists. Note, adding a player to the White/Black list in the list maintenance window will also immediately apply that status to the list of pending shared annotations.

Last edited by Garan : 12-15-2019 at 12:16 PM.
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Unread 12-15-2019, 08:14 PM  
Garan
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Known Issue

Due to an error in the strings.lua file, several labels are showing Russian text when the selected language is English. Notably, this affects the labels in the Whitelist/Blacklist maintenance window and some of the annotation sharing labels. This will be fixed in ver 1.25 which will be published as soon as I finish flogging the quality control goblins and verify that there are no other obvious glitches...

Note, this only affects users that have "English" set as the language in TerrainMap, users that have selected French, German or Russian will not be affected by this.

Last edited by Garan : 12-16-2019 at 10:16 AM.
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Unread 12-17-2019, 10:06 AM  
Garan
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Ver 1.25

This version corrects the strings.lua file so that the correct English text is displayed on the new annotation dialogs including the black/white list maintenance and sharing (when English is the selected language). Previously, Russian was displayed making it unusable for English users (French and German were not affected by this).
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Unread 05-23-2020, 05:33 AM  
Danielcz
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Meeowww, now im happy kitten

Last edited by Danielcz : 05-23-2020 at 05:42 AM.
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Unread 06-17-2020, 08:41 PM  
Garan
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Ver 1.27

Ver 1.27 is a fix for the /loc format change in the EN client in U26.2.2
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Unread 08-05-2020, 01:31 AM  
DLevel
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Update U27.2

Terrian Map not working after update 27.2
the Alias/loc will not show where you.re at.
seems new info needed in /loc cmd.
you are on <ServerName or World> server <serverNumber> at

as a workaround I added (ServerName or World) .for me Crickhollow
for a temp fix and Alias/Loc does work again.
I did not need to add ServerNumber.

Thanks for a fantastic Plugin, love it. Look forward to update.
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Unread 08-06-2020, 06:15 PM  
Randalljafo
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Re: Update U27.2

Terrian Map not working after update 27.2
the Alias/loc will not show where you.re at.
seems new info needed in /loc cmd.
you are on <ServerName or World> server <serverNumber> at

as a workaround I added (ServerName or World) .for me Crickhollow
for a temp fix and Alias/Loc does work again.
I did not need to add ServerNumber.

Thanks for a fantastic Plugin, love it. Look forward to update.



Ok, I'm not a plug-in wizard. Could you tell me which file to add this to and exactly what to add? Thank You
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Unread 08-06-2020, 08:09 PM  
DLevel
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Randalljafo

Quote:
Ok, I'm not a plug-in wizard. Could you tell me which file to add this to and exactly what to add? Thank You
Randalljafo, hi... I was adding info fyi TerrainMap (showing where you were at)
was not working as there was a change in /loc cmd. The map worked fine except that Alias/loc wouldn't pinpoint your location.

I found a way for me on my server to "add a band aid/temporary fix".
and was able to add 'myServerName' in front of "server" so the changes made to /loc would now work. Only on my server. This fix only worked on my World or Server. which is Crickhollow.

Since then I found that by adding (&a+) (space in front and space after) before 'server' also worked for other Worlds servers , but not the fr servers. The file edited has nearly 2500 lines of code. Garan is always updating, so there will be and update soon.
Under comments above - select the drop down button and select add to email feed, you will get a email when comments or update are entered.

if you.ld like contact me. File Name in plugins folder is Garan\TerrainMap\Main.lua, within search for server should be 6 entries en , lines 1784 thru 1790.
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Unread 08-07-2020, 05:08 PM  
Garan
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Re: Randalljafo

Quote:
Randalljafo, hi... I was adding info fyi TerrainMap (showing where you were at)
was not working as there was a change in /loc cmd. The map worked fine except that Alias/loc wouldn't pinpoint your location.

I found a way for me on my server to "add a band aid/temporary fix".
and was able to add 'myServerName' in front of "server" so the changes made to /loc would now work. Only on my server. This fix only worked on my World or Server. which is Crickhollow.

Since then I found that by adding (&a+) (space in front and space after) before 'server' also worked for other Worlds servers , but not the fr servers. The file edited has nearly 2500 lines of code. Garan is always updating, so there will be and update soon.
Under comments above - select the drop down button and select add to email feed, you will get a email when comments or update are entered.

if you.ld like contact me. File Name in plugins folder is Garan\TerrainMap\Main.lua, within search for server should be 6 entries en , lines 1784 thru 1790.
TerrainMap and MoorMap will both be updated for this soon. Unfortunately, due to weather I have no power or internet at home so this will take a few days depending on when service is restored.
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Unread 08-07-2020, 09:00 PM  
DLevel
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Quote:
TerrainMap and MoorMap will both be updated for this soon. Unfortunately, due to weather I have no power or internet at home so this will take a few days depending on when service is restored.
Thanks for reply.
Did find a workaround and have refined since. Thurallor sent me some code for Waypoint(posted on pm waypoint). I used part of that and applied to TerrainMap and MoorsMap simply by inserting (.+) before server. Works and tested [FR] Sirannon server , Crickhollow and Arkenstone.

Hope power restored for you soon and things return to normal. Had lots of power surges here but only had to shut down till the lightning passed. Thankful nothing fried.
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Unread 08-08-2020, 05:40 PM  
Randalljafo
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Re: Re: Randalljafo

Quote:
TerrainMap and MoorMap will both be updated for this soon. Unfortunately, due to weather I have no power or internet at home so this will take a few days depending on when service is restored.

Thanks for the help. It took awhile but I did finally find the lines of code I needed to fix.

I really love this plug-in and when it gets Broken it is sorely missed.

Again Thank You.
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Unread 08-20-2020, 12:21 AM  
StackOfCups
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Any updates on an update?

I've tried following in the footsteps of some of the people who have fixed the /loc issue. Any changes I made to the code didn't seem to have any impact. I've done plenty of coding in the past so to an extent I feel confident that what I did should have worked assuming I followed the instructions correctly. Needless to say I'm bummed it didn't work and hoping there's an update soon. Love the addon and the continued support on it!
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