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Category: Action Bars & Main BarBevy o' Bars |
Interface Information |
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Name: |
Bevy o' Bars  |
Author: |
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Date: |
08-07-2014 01:04 PM |
Size: |
478.59 Kb |
Version: |
461 |
Rate File: |
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Patch & Add-on List |
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Version |
Size |
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Date |
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461-3 |
24.09 Kb |
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03-05-2020 05:06 PM |
Patch |
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431 |
11.05 Kb |
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11-02-2012 09:17 AM |
Patch |
Basic Options
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Captain (UI Locked)
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Captain (UI Unlocked)
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Bevy O' Bars
bev·y/'beve/Noun
1. A large group of people or things of a particular kind.
2. A group of birds, particularly when closely gathered on the ground.
What is it?
Allows the user to create quickslot bars of any size they want with options to be faded out of combat etc. Different back colours can be added also to help identify bars quickly. There are a series of videos (with my less than radio quality voice) showing what the plugin can do;
How to use?Unzip to the Plugins folder.
You will also need Turbines standard code and DeusDictums Dragbar If you have the DE or FR client the you will also need this.
Note: Now includes the Turbine and Deusdictum code as part of the zip.
How to startload BevyOBars2 using the inbuilt manager. If you notice missing items in your quickslots then use the auto-loader file instead. Slash Commands/BB Shows a list of slash commands /BB module To select optional modules /BB show To show all bars regardless of opacity or fade setting. To reset type /BB show again. /BB nobar To create a new bar, should you delete them all by accident. /BB bar To show a list of all bars. SnappingWhen the UI is unlocked the dragbar can be used to move bars around, holding down Alt will snap the bars to an invisible 16px grid. Bars will snap to each other upon drop, unless shift is held down when moving. (Note: Bars don't snap to each other if you hold alt!) OptionsMost options can be found by unlocking the Ui and clicking on the "+" button at the top left of every bar. Note that this hides the first quickslot (there were layering problems). This allows you to add new bars, delete bars and open the full option dialog. Here you can change the size of a bar, it's padding, icon size, colour and background opacity. Optional Modules
Key ModifiersNEW!This module adds the ability to add key modifiers to bars; show on shift/alt/control or show only when none of those are pressed Build StoreNEW!This module adds a button to the game that allows you to have several bar builds. See the video on YouTube for details.
I expect this to cause some sort of bug - please back up your bevy save if you have one. If you really want to avoid any clashes at all reload all plugins after switching builds. A quick way to do this is to install Reloader and do a /rl after loading a build. This shouldn't be necessary, but I believe in trying to head off any issues!
MonitorThis was a feature request for DreadApex.
Bars will monitor the current buffs and debuffs on a player and if any of a list of buffs is there (or not there) then the bar will show. Spelling must be perfect! The module contains a feature that collects buffs per class and records them to make this easier. I have used this to create bars to remind me to use certain buffs or foods, to stay in certain stances, to pop up my anti-stun skills when stunned etc etc.
This essentially makes the Stance and Proc modules (for everyone except Runekeepers, Hunters and Champions) unnecessary. CombatWhereas the fader module, below, will fade a bar dependant on combat status and mouse over it will never hide a bar completely - ie it can still be seen by the mouse even if invisible. This module allows complete bar hiding dependant on combat status. Stance Bars that only appear when you are in selected stances. (NOTE: Wardens, according to Turbine, don't have stances) Fader Allows you to change the opacity of a bar in and out of combat and on mouse over. PopUps Changes the bar so that it collapses when a slot is clicked on, replacing the Base slot with the icon that is clicked on. Right clicking just opens/close and left clicking activates the icon. i.e. the same as my popups plugin! LPMHides the bar till you are low on Power or Morale. Yes, I said I would never add this feature... Proc There are proc modules for most classes; for example the Runekeeper module allows you to select bars to only appear when at a certain attunement level, Guardian shows bars on parry/block etc.
Debuff
Shows bars when a certain category of de/buff hits. NOTE: Not well tested yet! Skin
This module allows you to apply a graphical skin to the bars. You will need to adjust gap/pad to make it display correctly. If you wish to add more skins then add a 64x64 tga to the skins directory in BevyOBars and add its name to the SkinList in there too! NOTE: If you edit a skin you will need to reload the game for the graphic to change, just like the main skins. LabelMakes the "name" label show on the bar.
NOTE: Certain Proc modules have not been well tested, for example the minstrel module (I don't have a minstrel). The Burglar module didn't work at all - Turbine has not activated the code yet, despite it being in the LUA documentation. Also, these are based NOT on scanning buffs, but the new functions provided in the LUA code. So, be aware that they cannot detect everything.
NOTES:Many thanks to DeusDictum, D1Hicks, Valdacil, Garan, Ganoderma, Pengoros, Kragen...
Major rep+++ to DreadApex who has been doing stirling work in motivating me to add new modules and playtesting them for me.
This plugin was made by me, for me! I hope you get some good use from it. If not, please be constructive with your comments - I don't get paid for this!
I have NOT tested this with non-English clients. Sorry.
Apart from the core plugin - which I feel is of beta quality, built on the beta turbine code - I consider this to be Alpha work. There WILL be bugs! Known BugsThe Burglar proc module and Hunter Parry response do not work at all and have been disabled.
Sometimes when you delete a bar the plugin throws errors. Reloading the plugin fixes this. Everytime I track one source of this down another appears... Change Log
Code:
17-12-11 Change Log now stored in the comments section below, from now on no more comments here.
14/12/11 Eili took pity on my art skills and provided some better icons!
13/12/11 Due to the Turbine Loader Bug, I have added an alternative load wrapper for those that want to use the Turbine Plugin Manager. This sticks a big ugly (my art skills are poor!) icon in the middle of the screen when the plugin first loads, but stops you losing items. If you are using this then DO NOT select Bevy to autoload as well.
8/12/11 Another attempt at a bug fix! This one with the option sliders - be warned. May be funky.
28/11/11 Attempted bug fix
23/10/11 Skinnable Version Isil: Changed a few lines to allow better skinning. Many thanks to Eili for the work they have done. If you move the file "isil.lua" from the Isil folder to the Bevy2 folder then the hiderbar will be recoloured to better fit the isil scheme. Eili also re-coloured all the skins, so I have uploaded all their work here too...
2/10/11 Minor bugfix in monitor module. What confuses me is it shouldn't have worked *at all* and yet I have had months of happy playtime. Confused? Yes.
3/9/11 Added the spikadelia Label Module (version 1!) Very much untested, but thought I would get it here quick as I am not sure I will use it myself!
8/8/11 Just a change to the text above - but thanks to Egowelt for reminding me about Bootstrap!
3/7/11 Now multi-lingual - I hope! - if you install this. Unlike other patches this does not invalidate the English language saves. Or it shouldn't. This feature is pretty much untested as I only have the English language client!
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File Statistics |
User Rating: |
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Downloads: |
89554 |
Views: |
444027 |
Favorites: |
86 |
Uploaded By: |
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Last Modified: |
08-07-2014 01:08 PM by MrJackdaw |
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08-07-2018, 11:19 AM
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The Undying
Forum posts: 202
File comments: 456
Uploads: 20
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Re: Bevy Quickslots
I don't use this plugin, but a stopgap measure would be to backup your .plugindata file, and restore it in the future if you need to.
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08-06-2018, 07:57 AM
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The Wary
Forum posts: 2
File comments: 1
Uploads: 0
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Bevy Quickslots
Hi
I spent ages setting up my Warden and Loremaster with the Bevy addon and then found out the the skills were moving and disappearing from the slots. I thought it was me, so I checked my LoTRO setting of Ctrl-Z and it was locked. I then checked the addon setting for locking the bars and that was activated.
I can't for the life of me think what has happened and I have spent ages looking at the addon page and googling for any possible solution. At the moment I have a great setup on my two characters that I can't use for fear of messing it all.
Can anyone help.....please?
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01-23-2018, 09:12 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Deleting the saved data in pluginsdata folder fixed it with the caveat that I lost all my settings for BevyOBars
[EDIT] Nope...on login the behaviour is same as before  Broken :/
[EDIT2] OK..its the Bevy Autoloader plugin that is causing the problem. Manually loading and it works fine so far
Last edited by kraszus : 01-23-2018 at 04:36 PM.
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01-21-2018, 06:07 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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In / out of combat
The InCombat module does not appear to be working. Bars that are configured to hide during combat still show, and bars that are configured to show during combat simply don't. 
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01-06-2018, 06:05 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Working now
Originally had problems - did not notice an error message (although there was so much chat I could have missed it). I could access the modules, but nothing did anything to change the box I had highlighted. I took the file out and then logged in. Options did not show, but the modules I had previously selected were now active.
Even stranger, but utterly delightful, I put the file back in and have had no problems at all - everything is working back the way it is supposed to.
Excellent! Thank you for this.
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01-06-2018, 05:55 AM
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The Undying
Forum posts: 202
File comments: 456
Uploads: 20
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Re: no longer can edit size of bar
Quote:
I put _init_.lua file in the "UI" folder inside the "Turbine" folder. I did not replace the init.lua file already in the "Turbine" folder. I can no longer edit the size of my bars - I want a bar 16 x by 1 y, but nothing i change on the options slider changes it anymore.
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Did you have one or more bars selected in the checkboxes at the top of the window before you tried moving the slider?
Is there an error message that appears in the General tab of the chat window?
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01-06-2018, 01:38 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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no longer can edit size of bar
I put _init_.lua file in the "UI" folder inside the "Turbine" folder. I did not replace the init.lua file already in the "Turbine" folder. I can no longer edit the size of my bars - I want a bar 16 x by 1 y, but nothing i change on the options slider changes it anymore.
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12-31-2017, 08:04 PM
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The Wary
Forum posts: 2
File comments: 6
Uploads: 0
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Module loader has a fix
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12-20-2017, 06:37 PM
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The Wary
Forum posts: 0
File comments: 1
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I also have the problem with the module loader not showing any modules. Any toons that I had previous enabled modules on are fine because the modules still work even though they don't show up in the loader. For new toons, I cannot add modules, however, and copying settings from another toon doesn't help either. It was something recent that busted this. Not sure we'll get a response as it looks to be an out of date addon  Still super useful on my toons that already had modules installed.
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12-09-2017, 08:42 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Hi there.
Regardless of loading the plugin directly or using the loader it won't show me the optional modules and I have no idea how to fix that. Help would be very much appreciated.
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10-14-2017, 10:25 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Re: Re: Can you assign hotkeys to the slots?
Sorry for the late reply, but no, that won't do what I want. I wanted to make it where he could simply drag skills and powers to an on-screen grid that matches the physical controller.
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12-27-2016, 06:12 PM
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The Undying
Forum posts: 34
File comments: 30
Uploads: 1
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Re: Re: Re: Can you assign hotkeys to the slots?
Can't you assign the skills to the built-in quickslots so that the keyboard shortcuts work, then hide the built-in toolbars, and also assign the skills to these custom quickslots for visibility and organization?
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10-02-2016, 05:15 PM
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The Wary
Forum posts: 0
File comments: 3
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Re: Re: Can you assign hotkeys to the slots?
Oh well - not what I wanted to hear, but I appreciate the info and response. Thanks for your help!
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10-01-2016, 10:10 PM
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The Undying
Forum posts: 334
File comments: 946
Uploads: 20
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Re: Can you assign hotkeys to the slots?
Quote:
Originally Posted by wtom1001
Is it possible to assign hotkeys to the slots? Here is the reason I need this:
My 83 year old father is a huge LOTR fan from way back. He loves this game, but just cannot get the wasd + mouse control scheme. He has been using a game controller, using the Joy2Key program to map the buttons to key combinations. As he has leveled up, he has run out of buttons on the game controller, and can't work the mouse quickly enough to effectively use all his skills.
I got him the big joystick controller from xkeys.com. It is a joystick, surrounded by 68 programmable keys, with customizable backlighting. I would like to be able to set up action bars that physically correspond to the button layouts I have programmed on the xkeys controller, so he can populate them as he wishes for each character.
If this mod does not support it, does anyone know of a mod that does something similar? I need something that will let me make 3x3 or 3x4 action bars that can be triggered by key combinations, like the current default action bars do.
If you can help me find something like this, you would make an elderly gamer very happy. Thanks in advance!
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Unfortunately, you will not find any Plugins that activate skills or items in response to key presses since the Lua interface as implemented by Turbine does not allow it. Unlike the build-in quickslots, Lua Quickslot controls can only be activated by mouse clicks.
Last edited by Garan : 10-01-2016 at 10:11 PM.
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10-01-2016, 07:55 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Can you assign hotkeys to the slots?
Is it possible to assign hotkeys to the slots? Here is the reason I need this:
My 83 year old father is a huge LOTR fan from way back. He loves this game, but just cannot get the wasd + mouse control scheme. He has been using a game controller, using the Joy2Key program to map the buttons to key combinations. As he has leveled up, he has run out of buttons on the game controller, and can't work the mouse quickly enough to effectively use all his skills.
I got him the big joystick controller from xkeys.com. It is a joystick, surrounded by 68 programmable keys, with customizable backlighting. I would like to be able to set up action bars that physically correspond to the button layouts I have programmed on the xkeys controller, so he can populate them as he wishes for each character.
If this mod does not support it, does anyone know of a mod that does something similar? I need something that will let me make 3x3 or 3x4 action bars that can be triggered by key combinations, like the current default action bars do.
If you can help me find something like this, you would make an elderly gamer very happy. Thanks in advance!
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