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Category: LotRO PatchesBevy o bars Patch
This file is a Patch for Bevy o' Bars by MrJackdaw. You must have that installed before this Patch will work.
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Name: Bevy o bars Patch   Popular!
Author:
Date: 03-05-2020 05:06 PM
Size: 24.09 Kb
Version: 461-3
Rate File:  out of 5 with 0 votes  
Description
/!\ Install this patch before and delete your PluginData if needed
https://www.lotrointerface.com/downloads/info575-Multi-languagesavepatchforJackdawPlugins.html

This is a new patch to Bevy o' Bar, bringing it back.

I added some parameters to control the size of the 4 border (left, right, top and bottom) of a bar.
I also fixed a glitch with the module window à the beginning.

I may also add a patch to fix the tooltip problem after.

If you want more functionnalities on this plugin feel free to ask here as the main plugins doesn't seem to be updated anymore.

Changelog :
Version 2 : Added support for Beorning Wrath (use buff monitor for stance, I couldn't get FormChanged working)
Added the tooltip trick to get it updated (I don't know why but the resonnance posture of the minstrel doesn't update it...)
Archive List (Old Versions)
File Name
Version
Size
Author
Date
461-2
24.11 Kb
Nindyr
03-03-2020 05:24 PM
461-1
21.79 Kb
Nindyr
03-01-2020 04:03 PM
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Downloads: 11180
Views: 26584
Favorites: 8
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Last Modified: N/A

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Unread 07-16-2023, 08:22 PM  
Joobakin
The Wary
 
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Forum posts: 1
File comments: 2
Uploads: 0
I've just gotten back

I do not necessarily know how these things work. But what I recall is the module window being blank and it made me apprehensive of using Bevy again even though, it's terrific.

I've downloaded a Patch from 2020, and I *think it's going to fix my problem only guess what's missing? I don't know HOW to install a patch! Man, oh man.
I don't get it. As mundane as this seems to all the sharp minds out there - it escapes me how folks can and do go to this trouble to fix etc..., Thank you for that btw - but for us unlearned out here you don't both to offer a little input on How to use the thing. Please. I use the compendium to Install plug-ins. It doesn't come with a wealth of knowledge outside the box, I'm sorry to say.
But that's not the Plugin Compendium's job either.
Please - someone?
Where am I suppose to Put these files, that come with the patch?
Thank you very much also.

EDIT: ...soon after 0.o
I took a chance and started comparing files - I think I got it.
There's just so much, with everything gone digits man... thanks again.
No I gotta boot into the game and see if I'm correct ROFL

Last edited by Joobakin : 07-16-2023 at 08:39 PM.
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Unread 05-14-2023, 09:17 PM  
WildCard
The Wary
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 4
Uploads: 1
Extra command arguments

I've modified Bevy2/function.lua to have 2 extra slash commands, if anyone is interested.

I use it to create a keybound shortcut in a Lotro quickslot - e.g. /shortcut 1 /BB togglebar 1 to create a Lotro button and bind a key to it, so I can press a key to toggle the visibility of a bar.

Note that for my purposes, this logic below hides any other visible bars with the Hider option enabled and shows the one requested - so make sure this supports your use case! I've added some comments in the code to remove if you don't want this functionality (--REMOVE TO NOT HIDE OTHER BARS)

/BB bars lists bars by number and name
/BB togglebar N shows/hides bar by number (N), use /BB bars to get bar number

Code:
--Register a command line...
shellCommand = Turbine.ShellCommand()
function shellCommand:Execute(command, args)

  if args=="show" then 
    ShowBars=not(ShowBars)
    if ShowBars then Turbine.Shell.WriteLine("Bars will not hide till /BB Show again") else Turbine.Shell.WriteLine("Bars operating normally") end
    for i=1,#Bar do 
      if Bar[i].delete==false then
        Bar[i]:Show()
      end  
    end
  elseif args=="module" then import "JackdawPlugins.Bevy2.ModuleOption" ShowModuleOption() return 
  elseif args=="nobar" then
    i=#Bar+1
    Bar[i]=NewBar()
    Bar[i]:SetSize(3,3)
    Bar[i]:SetPosition(0,20)
    Bar[i]:SetColor({1,0,0,0})
    Bar[i]:ShowButton(true)
    renamebars()
    --Call the snapper setting
    Bar[i]:Snapper()
    return
  elseif args=="bars" then
    for bi=1,#Bar do
      Turbine.Shell.WriteLine("Bar "..bi..": "..Bar[bi].Data.name)
    end    
  elseif string.sub(args,1,string.len("togglebar ")) == "togglebar " then	
    local barnum = tonumber("0"..args:gsub("togglebar ", ""),10)
    if type(barnum) == "number" then
      if barnum > 0 and barnum <= #Bar then
        if Bar[barnum].Data.hider~=nil then
          if Bar[barnum].Data.hider.vis then 
            Bar[barnum].Data.hider.vis=false
            Hider.Button[barnum] :SetForeColor( Turbine.UI.Color( 1, 1, 1, 1 ) )
          else
            --BEGIN: vv REMOVE TO NOT HIDE OTHER HIDER BARS vv
            for bi=1,#Bar do   
              if Bar[bi].Data.hider~=nil then
                if Bar[bi].Data.hider.vis then
                  Bar[bi].Data.hider.vis=false
                  Bar[bi]:Hide()
                  Hider.Button[bi] :SetForeColor( Turbine.UI.Color( 1, 1, 1, 1 ) )
                end 
              end
            end
            --END: ^^ REMOVE TO NOT HIDE OTHER HIDER BARS	^^ 			
            Bar[barnum].Data.hider.vis=true
            Hider.Button[barnum] :SetForeColor( Turbine.UI.Color( 1, 0.92, 0.87, 0.21 ) )
          end	
        end

        if Bar[barnum]:IsVisible() then
          Bar[barnum].Window:SetVisible(false)
          Bar[barnum].Data.visible=false
        else 
          Bar[barnum]:Show()
        end
      else
        Turbine.Shell.WriteLine("Invalid bar number")
      end
    else
      Turbine.Shell.WriteLine("No bar number provided")
    end
  else
    ColorWrite(1,0,0,"Bevy-o-Bars Commands;")
    ColorWrite(0.5,0.5,0.5,"/BB module to select modules")
    ColorWrite(0.5,0.5,0.5,"/BB show to show all bars regardless of opacity or fade setting. To reset unlock, then lock the UI.")
    ColorWrite(0.5,0.5,0.5,"/BB nobar to create a bar, should you delete them all by accident.")
    ColorWrite(0.5,0.5,0.5,"/BB bars to list all bars by number and name.")
    ColorWrite(0.5,0.5,0.5,"/BB togglebar N to toggle bar visibility by number, use /BB bars to find bar number.")
  end
  
end
Edit:
Updated the togglebar functionality to only close other Hider bars to suit my use case. It can still be used to toggle any bar's visibility, but it will only close other hider bars

I have updated Hider.lua code here which changes the hider window to show bar names and act like a tab control, where all hiders are listed and clicking one shows it and hides other Hider bars. You just put all the bars at the same location and check the Hider? box for the bars you want to be part of this.

https://gist.github.com/roblarky/5c1...02525b41932247

Screenshot of hider bar mod

Last edited by WildCard : 05-29-2023 at 09:16 AM.
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Unread 08-25-2022, 04:02 PM  
womy
The Wary

Forum posts: 2
File comments: 7
Uploads: 0
add key buttons please?
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Unread 01-08-2021, 11:51 AM  
CareyO
The Wary

Forum posts: 0
File comments: 9
Uploads: 0
Thank you

Thank you for fixing Bevy Bars I use it all the time and have been using it about 10 years. Question some terminology used I can't find a meaning for. Under Debuff options what is considered when "Physical or Elemental" is used?
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Unread 06-24-2020, 08:16 PM  
Narth
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Not Fully Working?

I installed the patch one my laptop and bevy is working fine, but then I tried it on my desktop and a few toons bevy works fine and on another when I select show all options I only get size, color and add bar. Any ideas?
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Unread 06-15-2020, 05:49 PM  
auggiesauce
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Great Plugin!

Thank you for keeping this plugin alive
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Unread 04-12-2020, 01:15 PM  
grezgorz
The Indomitable

Forum posts: 13
File comments: 13
Uploads: 0
Popup module problem

Hello, I'm having an issue with the popup module. When using larger popup bars I've found that the size is randomly resetting to 1 x 1 and occasionally all of the skills even disappear from the bar. I can't figure out what is causing it to happen but it seems to only happen with bars that are larger than 2 horizontally. Does anyone else experience this? I've tried deleting plugin data but it keeps happening.

Edit: it seems to only happen when the popup slot is not the first slot

Last edited by grezgorz : 04-12-2020 at 03:30 PM.
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