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Unread 07-29-2022, 04:12 PM  
Garan
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Re: Re: Re: Annotations in Azanulbizar

Quote:
Originally Posted by Jethpriel
Hey again.
I think you are right about Azanulbizar beeing special, because I just checked out the map for Iron Hills in Dale Lands where I created lot of missing annotations. They are still there
Yeah, it looks like the bug is due to the code that handles saving/updating custom annotations and automatically synching them with TerrainMap. Since TerrainMap doesn't support region 14, there is no grid reference for them which causes an error and the routine fails before it gets to the part that actually saves/updates the annotations for MoorMap. It isn't that hard of a thing to fix, but will take some time since there are RL considerations that have priority.

UPDATE: The bug with the custom annotations in Azanulbizar has been resolved but required an update to TerrainMap to support Tales of Yore (region 14). Now that that is out of the way, the next step is to recapture the default annotations for Azanulbizar - yeah, they got wiped out at some point and none of my backups go back far enough so I'll be spending a day or so running around the zone when I find time to recapture the data.

Last edited by Garan : 08-03-2022 at 11:34 PM.
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Unread 08-07-2022, 02:20 PM  
Garan
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Ver 1.51

Mostly this version fixes the issues with annotations/Treasure Caches in Azanulbizar reported by Jethpriel. More generally, this adds support for annotations in region 14, Tales of Yore. Note that MoorMap still lists Azanulbizar T.A. 2799 and the Nud-melek T.A. 1981 instance under the Rhovanion region and this will probably continue since "Tales of Yore" is not a geographical region but rather Rhovanion content from a different time.

In order to view custom annotations in TerrainMap that were saved for the Azanulbizar or Nud-melek maps, you will need TerrainMap version 1.34 (coming soon) or higher. Until then, the annotations will only be visible and editable in MoorMap.
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Unread 08-24-2022, 01:19 PM  
Torgulfson
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Wrong Ore Annotations for German Client

Hi, thank you for making and maintaing these absolutely great map mods!
Especially using the annotation capture tool for crafting nodes.
Got MoorMap and TerrainMap working in sync.

Using the german client, I realized that ore nodes always get saved as "Ader" without further specification and with the default blue flag icon instead of the specific icon for ore nodes. Wood branches are handled correctly though.

Maybe got an idea why this is happening?
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Unread 08-24-2022, 02:58 PM  
Garan
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Re: Wrong Ore Annotations for German Client

Quote:
Hi, thank you for making and maintaing these absolutely great map mods!
Especially using the annotation capture tool for crafting nodes.
Got MoorMap and TerrainMap working in sync.

Using the german client, I realized that ore nodes always get saved as "Ader" without further specification and with the default blue flag icon instead of the specific icon for ore nodes. Wood branches are handled correctly though.

Maybe got an idea why this is happening?
I believe I know what may have gone wrong. The string encoding used to communicate with the helper plugin that allows saving/loading data in real time may not handle one of the special characters properly. From your description it sounds like the ":" character. I will look into it and hopefully have a fix for the next version.

EDIT: Confirmed. The ":" in "Ader:" ore node names is not handled properly when saving/loading custom annotations. This probably also impacts sharing annotations, but I haven't looked into that yet.

Last edited by Garan : 08-24-2022 at 05:40 PM.
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Unread 08-25-2022, 09:31 AM  
Torgulfson
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Re: Re: Wrong Ore Annotations for German Client

Quote:
I believe I know what may have gone wrong. The string encoding used to communicate with the helper plugin that allows saving/loading data in real time may not handle one of the special characters properly. From your description it sounds like the ":" character. I will look into it and hopefully have a fix for the next version.

EDIT: Confirmed. The ":" in "Ader:" ore node names is not handled properly when saving/loading custom annotations. This probably also impacts sharing annotations, but I haven't looked into that yet.
Thanks for the quick reply. Glad to hear you found the problem. Looking forward to the next version
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Unread 09-18-2022, 04:17 PM  
Erowynn
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Red face Wood nodes?

I love your map! It's so helpful when trying to track specific things. I was able to show the treasure caches on my map, but wood is not showing. Is there something I need to do on my end other than clicking the wood box and having an updated plug in?
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Unread 09-18-2022, 07:47 PM  
Garan
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Re: Wood nodes?

Quote:
Originally Posted by Erowynn
I love your map! It's so helpful when trying to track specific things. I was able to show the treasure caches on my map, but wood is not showing. Is there something I need to do on my end other than clicking the wood box and having an updated plug in?
Hi,
Unfortunately, location information is not exposed to Lua so things that have random spawns like crafting nodes are not included in the default data (default data has to be collected manually and published with the plugin). For those that want to track the nodes that they have found (the location tracked is only one of many potential spawns for a specific node and may spawn other types of nodes) they can use the "Quick Annotation Tool" - the button that looks like a Point of Interest flag icon.

When you click the tool, it will try to add an annotation at your current location (the node's location is not available so stand as close to it as you reasonably can) based on your current target. If your target is one of the recognized node types, a custom icon for that type will be added, otherwise a Custom Point of Interest (CPOI) blue flag icon will be added. Note, there is a known problem when using the German (DE) client, some custom ore nodes will not be added due to a special character in their name - this will be corrected in the next release.

Last edited by Garan : 09-18-2022 at 07:48 PM.
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Unread 09-28-2022, 09:17 AM  
Jankomatic
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Map doesn't open to where I am?

Maybe I don't quite understand how the map works or should work, but I would expect when I open moormap it would open to my current area. That does not seem to be the case. Is there a setting for this I do not see?
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Unread 09-28-2022, 02:01 PM  
Garan
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Re: Map doesn't open to where I am?

Quote:
Originally Posted by Jankomatic
Maybe I don't quite understand how the map works or should work, but I would expect when I open moormap it would open to my current area. That does not seem to be the case. Is there a setting for this I do not see?
Hi,

This is due to a limitation of the LotRO Lua API. Player location isn't directly exposed to Lua so the plugin needs the user to click the position button on the top of the plugin or use the chat "/loc" command in order to determine/update your location.
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Unread 09-28-2022, 05:45 PM  
Chanila
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Moormap Icon issue

Hello all - first of thank you for putting this together - the issue I am having is that the icon for the moormap is nowhere to be found in the lower left corner of my screen - I have the little annotation flag but not the icon to toggle the map on and off. I assume there is an icon so you don't have to type in the /moormap show command everytime you want to use the map?

I have turned off the mini icon and the opaque option - I have moved my chat window - and nothing it is not there.

Thanks in advance for any help.
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Unread 09-28-2022, 07:21 PM  
Garan
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Re: Moormap Icon issue

Quote:
Originally Posted by Chanila
Hello all - first of thank you for putting this together - the issue I am having is that the icon for the moormap is nowhere to be found in the lower left corner of my screen - I have the little annotation flag but not the icon to toggle the map on and off. I assume there is an icon so you don't have to type in the /moormap show command everytime you want to use the map?

I have turned off the mini icon and the opaque option - I have moved my chat window - and nothing it is not there.

Thanks in advance for any help.
Hi,

If the icon does not appear where you expect it, you can always set its position in the Options dialog. Load MoorMap and open the map. Click the gear icon on the top left of the map. On the Options dialog, scroll down to the Icon section. There are text fields for the Left and Top settings. Set them to a known location, I recommend 0, 0 since that will put the icon in the top left corner of your screen. Make sure the "Show Icon when Minimized" box is checked. Click Save and close the map. The icon should now show at the location you entered. Once you find it, you can move it where you want by pressing and holding the Alt key while dragging the icon.
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Unread 09-29-2022, 03:11 PM  
Chanila
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WOW - I'm dumb - it was there the whole time - I was looking for it in the bottom left because that's where the little flag icon is. Thank you so much for helping me with this!!
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Unread 09-29-2022, 03:18 PM  
Garan
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Quote:
Originally Posted by Chanila
WOW - I'm dumb - it was there the whole time - I was looking for it in the bottom left because that's where the little flag icon is. Thank you so much for helping me with this!!
Don't feel bad, it actually sounds like I may have broken something in the initial settings - it should have been in the bottom left by default but I may have accidentally changed that to 0, 0 at some point. Anyway, glad you found it.
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Unread 10-06-2022, 07:13 PM  
BentoIce
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Thank you!

Hi Garan,

Just a quick note to say how much I appreciate your hard work!

I've never used a plugin in Lotro during my ten years playing, I never though myself technically saavy enough to do so. I finally got fed up with manually managing Treasure Caches and rare chests for multiple characters and decided to bite the bullet.

WOW! Your plugin was so easy to install and works beautifully. So easy to mark chests and easily see which ones each character has yet to discover. Not to mention the locations are visible right there on the map! And there's so much more functionality than just chests! I can't thank you enough for providing this tool.

I did have an issue with the minimized map icon not showing up. Thankfully you provided this information for another user:

>> If the icon does not appear where you expect it, you can always set its position in the Options dialog. Load MoorMap and open the map. Click the gear icon on the top left of the map. On the Options dialog, scroll down to the Icon section. There are text fields for the Left and Top settings. Set them to a known location, I recommend 0, 0 since that will put the icon in the top left corner of your screen. Make sure the "Show Icon when Minimized" box is checked. Click Save and close the map. The icon should now show at the location you entered. Once you find it, you can move it where you want by pressing and holding the Alt key while dragging the icon. <<

Thank you so much, with that help it was an easy solve. I could see the flag icon at the bottom of the screen but couldn't find the map one, even with your hint about where it should be. I went into the gear icon options, changed the opacity to NONE and finally did see it. Moved it to a different location, upped the opacity to 50%, and it works great!

Thank you again for making this tool available, keep up the great work!

~BI
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Unread 11-05-2022, 03:53 PM  
skyraker
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Different annotation icons

Typically I'm very adept at figuring out where things like this are handled. Figured they could be changed in Defaults.lua, but after modifying what was there with a different icon I still get the same icons as before including after making new annotations.

So if I were to wish to change the annotation icons (both for new and for previously saved annotations), where would I need to make changes?
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