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Category: Outdated LotRO Interfaces*Obsolete* KragenBars Leveled |
Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2.14 |
120.62 Kb |
Valdacil |
11-29-2010 11:07 PM |
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2.13 |
120.59 Kb |
Valdacil |
11-29-2010 06:37 PM |
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2.12 |
118.10 Kb |
Valdacil |
11-27-2010 07:41 PM |
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2.11 |
118.06 Kb |
Valdacil |
11-27-2010 06:50 PM |
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2.10 |
118.05 Kb |
Valdacil |
11-27-2010 01:31 PM |
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2.0.0 |
88.58 Kb |
Valdacil |
11-24-2010 12:20 AM |
File Statistics |
User Rating: |
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Downloads: |
12349 |
Views: |
50316 |
Favorites: |
9 |
Uploaded By: |
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Last Modified: |
01-13-2011 12:56 PM by Valdacil |
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01-11-2011, 07:53 AM
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The Undying
Forum posts: 26
File comments: 122
Uploads: 2
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12-21-2010, 03:57 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Missing RK Skills?
Hello.
Appreciate all the work you've done on KragenBarsLeveled. I've several characters that it has proved extremely useful on, one being my RK, and wanted to ask about that since I haven't seen any other posted comments about it.
It seems that 2 skills aren't showing up for me on the mods quickbars/slots. Chill of Winter > Essence of Winter skill and The Middle Path > Distracting Winds skill. I forget the exact level I acquired these, though it would be mid-20's since my RK is only 27. Not a big issue, but thought you might like to be aware of it if nobody else had mentioned. Not sure if this is something glitchy in my set up of the mod, or something else. As a work around, I just placed a default quickslot bar with the skills on it above the KragenBars set up I have. If you're already aware of this and it's being addressed in the v3.00 release just ignore me.
Thanks again for this excellent quickbar mod.
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12-18-2010, 03:00 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hi there,
I got an error massage on my Captain: \Plugins\KragenPlugs\KragenBars\CaptBars.lua:348: attempt to index local 'effect' (a nil value)
Probably the problem why I cant get any defeats working.
Also my herald isn't showing up (I am only lvl 13).
Also after buffing my only buff, the icon wont disappear. (Though the buff showing up on the kragenbar is the only thing working for me now)
Also the slider for opacity has no impact at all.
Playing with a german version on a german server, maybe this is the problem alltogether.
I made sure everything is installed fine.
Greetings, derphil
Another funny thing, I discovered I had two kragenbars overlapping each other, disabling the buffs in the setup window made one go away, the other one stayed.
Now it wont load anymore: \Plugins\KragenPlugs\KragenBars\Main.lua:8: Unable to parse file
Last edited by derphilip : 12-18-2010 at 03:58 AM.
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12-16-2010, 10:37 PM
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The Wary
Forum posts: 0
File comments: 15
Uploads: 0
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Ahh i see.
Well for other ideas for Hunters:
Book slots: A separate slot for wind-rider or wisper-draw books
Oil indicator: Shows an oil slot when there is no oil effect on you. Manual setting of default and secondary types. Dims to the alternate type.
Bow Chant indicator: Same as oil above but with the three types of chants.
Stance indicator: Same as above but for the 4 stances hunters have.
Traps: Out of combat only (unless traits allow you to use them) either a set of them or a mouse wheel selection.
Tracking: OOC and mouse wheel selectable.
(almost forgot) Swift Stroke: If in combat and swift stroke buff is not present display the quick slot for it.
If you can get focus status maybe an expanding combat set of bars that opens up as focus increases...
Last edited by brokenmachine65 : 12-17-2010 at 03:28 PM.
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12-14-2010, 06:21 PM
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The Undying
Forum posts: 26
File comments: 122
Uploads: 2
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Not at the moment, we currently do not have access to any information regarding the mob. Hopefully this functionality gets added to the lua API soon.
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12-14-2010, 03:22 PM
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The Wary
Forum posts: 0
File comments: 15
Uploads: 0
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Is there anyway for the LUA scripting to track mob hp as a %? Hunters "Merciful Shot" would be a nice addition to KragenBars as you need both 4? focus and the targets health to be below 50% to us it but it lights up in the standard interface if only the focus requirement is met.
Is this possible to have KragenBars wait for both conditions to be true and then show a quick slot with that skill?
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12-12-2010, 07:28 PM
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The Undying
Forum posts: 26
File comments: 122
Uploads: 2
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The version of Turbine utilities you are downloading is a newer version than valdacil used. If you open every .lua file in the plugin and change any line (it will be right at the top) that says:
import "Turbine.Utils";
to
import "Turbine";
That should fix your issues
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12-09-2010, 08:04 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Error repeated
Hi,
I get error ...Rings Online\Plugins\KragenPlugs\KragenBars\Main.lua:3: Unable to resolve package "Turbine.Utils".
I downloaded Beta_LuaPlugins from your link, but there isnt any Utils.
Im getting the same error, tried same link.
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12-08-2010, 05:01 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Hi,
I get error ...Rings Online\Plugins\KragenPlugs\KragenBars\Main.lua:3: Unable to resolve package "Turbine.Utils".
I downloaded Beta_LuaPlugins from your link, but there isnt any Utils.
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12-02-2010, 01:51 PM
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The Unscathed
Forum posts: 15
File comments: 66
Uploads: 0
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I have noticed the same. I suspect there is some duplication in namespace between what Kragenwar wrote and Buffbars. I'm working on a complete rebuild that will hopeful resolve any conflicts.
Hello...any update on kragenbars leveled? My minstrel is so sad because she can't use both kragenbars leveled AND buffbars. It is like cornflakes without the milk.
great job, btw. can't wait for hunter!
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12-02-2010, 06:02 AM
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The Wary
Forum posts: 0
File comments: 39
Uploads: 0
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Hello!
Congratulations on the wonderful job!
I wanted to ask if there will be an option to show Guardian's Ward window only in combat?
Now it stays on the screen all the time and its not necessary to see it while out of combat.
Thx a lot!
Last edited by rafalek : 12-02-2010 at 06:03 AM.
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12-01-2010, 07:37 PM
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The Undying
Forum posts: 26
File comments: 122
Uploads: 2
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The actual issue appears to be related to the change to LocalPlayer. Previously each plugin made their own instance of the LocalPlayer class. Now that it is a singleton we all reference the same instance. So when both plugins write an effectsAdded and effectsRemoved event handler to LocalPlayer whomever wrote it last overrides and breaks the other plugin.
As far as I know the Lotro implementation still runs every plugin in its own Namespace to prevent conflicts.
Last edited by Kragenwar : 12-01-2010 at 07:37 PM.
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12-01-2010, 05:29 PM
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The Undying
Forum posts: 26
File comments: 138
Uploads: 2
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Quote:
there seems to be a compatability issue between this plugin, and the BuffBars plugin. If you load them both, the buffbars will not update the buffs/debuffs/ etc.. Turning this plugin off, allows buffbars to do it's job. .anyone else experiance this issue?
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I have noticed the same. I suspect there is some duplication in namespace between what Kragenwar wrote and Buffbars. I'm working on a complete rebuild that will hopeful resolve any conflicts.
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12-01-2010, 04:06 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
apparently not nasty or important enough that you feel the rest of us should be given a heads up on it... thanks!
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Just it can be exploited in a way, can't have everyone going around with what I found out 
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12-01-2010, 04:04 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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Quote:
sorry to be an annoyance, but check pms here and on the official forums.
very important.
very nasty bug
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apparently not nasty or important enough that you feel the rest of us should be given a heads up on it... thanks!
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