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Category: Maps, coordinates & compassesStableGuy
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Name: StableGuy   Popular!
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Date: 06-06-2019 09:46 AM
Size: 52.60 Kb
Version: v10
Rate File: 5 out of 5 with 7 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
v7.1
48.85 Kb
08-17-2017 10:15 AM
Patch
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Size: 34.02 Kb
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New Interface!
 
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Choose Your Destination ie. The Home of Radicus!
 
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The Shortest Route Is Shown!
 
Description
Limitations
Ever needed to get from one location around Middle Earth and you're not a hunter or can't bribe one to port you around? StableGuy gives you a quick and easy method of using the available Stable Masters to show you shortest path from A to B.

Simply select the starting location and where you want to go and StableGuy will show you the shortest route by calculating the minimum number of hops to travel from A to B thus minimising cost and travel time.

Features
Simple drop-down menu to select From and To locations.

Incorparates waypoints to run to manually to get to the nearest Stable Master where no direct link exists. eg. You can be in Inner Caras Galadhon, but there's no direct Stable Master route to Caras Galadhon (no idea why!). StableGuy will direct you to run to co-ordinates at the south gate, then on to the Stable Master to continue the journey.

StableGuy also works across all regions throughout Middle Earth. eg. You want to travel from Echad Dunnan in Eregion to The Vineyards of Lorien in Lothlorien. StableGuy will show all the Stable Masters and Waypoints into Moria and out the other side all the way to the Vineyards.

StableGuy covers all the regions around Middle Earth including Moria, Lothlorien, Eregion, Bree-land, Misty Mountains, Trollshaws, Ered Luin, Evendim, Forochel, Shire, Angmar, Enedwaith, North Downs, Dunland, Gap of Rohan, Mirkwood, Nan Curunir, The Great River, Wildermore, East & West Rohan, Dale, Mordor, Ered Lasgalen, and the Vale of Anduin.

Not only does StableGuy show locations for all the StableMasters, but also includes all entrances to raids, campfires and mustering horns, milestones, and spawn locations for Warbands throughout Wildermore, East & West Rohan, some places of interest and the Home of Radicus Hood for good measure!

Limitations
StableGuy will suggest the shortest route based on all known connections between Stable Masters, even though you may not have previously unlocked the suggested Stable Master. You will need to discover the Stable Master in that location in order to use it in the future by either speaking with the Stable Master or completing the corresponding deed.

StableGuy does not calculate actual time taken to travel from A to B because paths and tracks do not interconnect in a straight line. Roads can wind and twist and horses/goats vary in speed, therefore affecting the actual time taken to travel.

StableGuy always uses Swift Travel as a priority over normal travel to shorten the number of hops, even though this may not be available until Swift Travel has been unlocked by either discovery or completing deeds. Misleading results may occur if you do not have Swift Travel unlocked for the suggested locations, but will all fall into place once you have them unlocked.

If you can't see the suggested Stable Master on your list, it means you haven't discovered it yet. This should not pose too much of a problem because most quests are fairly localised at the lower levels. StableGuy comes in particularly handy for doing quests that require running around all over the place such as the tavern challenge quests.

Version Information
v10 - Added the Vale of the Anduin Update Stable Masters and Milestones - I have noticed that there's a problem with at least one of the Stable Masters so far and that is, you can get Swift Stable from Beorninghus to Bree, but there is no Swift option from Bree to Beorninghus, only to Hultvis! I haven't crosschecked all the other Stable Masters they tapped into from The Vale towns, so there might be more. This will play havoc with my algorithm as there is no way to account for a one-way Stable! All previous Stables have been two-way and I'm not prepared to rewrite 3000 lines of code to fix this! Hound SS to correct this!
v9.02 - Added Waypoint Hide and Waypoint About (?) buttons.
v9.01 - Added Waypoint button - Now works with Lunarwater's Waypoint plugin to guide you to your selected waypoint. Waypoint displays a compass to point you in the right direction. The last selected item from any list is parsed to Waypoint.
v9.00 - Added StableMasters & Milestones for u23.
v8.02 - Fixed installation folder problem.
v8.01 - Minor path corrections.
v8.00 - Added Mordor and Eryn Lasgalen (Strongholds) update (Finally!). Some cosmetic changes and path corrections.
v7.04 - Minor update to path... should be "RadicusPlugins\StableGuy" - copy all the contents to your plugins folder.
v7.03 - Added The Wastes Milestones.
v7.02 - Added missing Hourn links in Nan Curunir to Entwood. Added About button.
v7.01 - Added Cape of Belfalas travel from Dol Amroth.
v7.00 - Added U19 Stablemasters - Anorien After Battle & North Ithilien.
v6.02 - Renamed Minas Tirith to Minas Tirith Main Gate. Added StableMasters throughout Minas Tirith. Now all linked to Main Gate.
v6.01 - Added missing Dunharrow camp and milestone.
v6.00 - Added new U18 Far Anorien update Stable Masters, Campsites and Milestones. Fixed some spelling mistakes.
v5.03 - Fixed subfolder typo - no changes to main program.
v5.02 - Added missing StableMaster at Iorelen's Camp in Aughaire.
v5.01 - Added new U17 Old Anorien update Stable Masters and Milestones.
v5.00 - Major Update! You can now select a region from the dropdown list, and only those locations within that region will be displayed, so that you don't have to scroll through over 150 locations to find the one you're looking for! I've also consolidated the Stable Masters, Milestones, Camp Sites and Mustering Horns within that region into one list. Fixed some minor spelling mistakes. Added Osgiliath raid locations.
v4.01 - Fixed bug on not finding settings file on startup for new installs (as described in user comments below), added missing Milestones & Campsites in West Rohan & Western Gondor, renamed Pelargir to West Pelargir, added Central Gondor & Eastern Gondor U16 Stable Masters, Milestones & Campsites
v4.00 - Added new U14 & U15 updates - New Stablemaster locations in Western and Central Gondor.
v3.00 - Added new U13 updates - New Stablemaster at Isengard & Hourn Waypoint, Updated routes and Milestones in Trollshaws and Misty Mountains.
v2.13 - Added Helm's Deep (West Rohan) updates! Includes new Stable Masters, Campsites, Milestones and Warband locations.
v2.12 - Added Warbands approximate spawn locations in Wildermore and East Rohan.
v2.11 - Added Wildermore Stable Masters & Milestones.
v2.10 - Fixed wrong upload file.
v2.09 - Fixed f12 Hide Icon Button and Panel.
v2.08 - Added Frostbluff Stable Master for Winter Festival Special Event. Changed functionality - right-click StableGuy icon to open panel rather than double-click.
v2.06 - Added East-Rohan Stable Masters, campsites, & milestones.
v2.05 - Added Festival Stable Masters and milestone (Treasure Hunt) in Bree-land, Ered Luin and Lone Lands.
v2.04 - Added milestones with co-ordinates, renamed campsites with horns, fixed a couple of typo's, added a splash of colour, and location to the Home of Radicus!
v2.03 - Sorted Stable Masters into region order, added co-ordinates to Stable Master locations, added Homesteads to Places of Interest, added missing Stable Masters (Searadan's Cabin & Candelleth's Camp).
v2.02 - Fixed that path problem (again!). Hopefully added the correct compendium configuration data. Added 'Camp' next to campsite co-ordinates for easier identification.
v2.01 - Fixed a problem for 1st time users that would fail to load the plugin.
v2.00 - Added locations of all known campfire sites, mustering horns and raid entrances as well as an all new compact look.
v1.00 - Initial release!


Future Plans
Find a way of eliminating Stable Masters not unlocked yet from the route, and/or an option for non-subscribers that don't have swift travel available. This will require abit more time to go back over all the routes and add non-swift travel routes as well, but need to work out how I'm going to link towns up as alot of them only have swift travel routes and no slow travel... kind of defeats the purpose as you wont be able to use the Stable Master to get around! You'll have to run manually. Any suggestions?

Add new zones as they become available.

Add more places of interest (send me your suggestions to be included!)

Automatically detect closest Stable Master to your current location and suggest as starting point... hmmm Pythagoras Theorum and some Triangulation will come in handy here. Lucky I paid some attention in math class.

Installation
Ensure the file path is: "\The Lord of the Rings Online\Plugins\RadicusPlugins\StableGuy" if installing manually or use Plugin Compendium to install to the correct folder.

Find me on http://www.facebook.com/radicus.hood or find me on the Landroval server.

If you totally love this plugin, PLEASE make a $1 donation by Paypal to [email protected] or send me some BitCoin to 12PoPSt2VSabwD5VLwRrxzGfwVVkAr3m2b ? It's appreciated!

For more information, bug reports, suggestions and more don't hesitate to contact me.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
v9.02
51.76 Kb
Radicus
05-21-2019 09:29 AM
v9.00
51.24 Kb
Radicus
11-03-2018 06:38 AM
File Statistics
User Rating:
5 out of 5 with 7 votes
Downloads: 67471
Views: 188325
Favorites: 52
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Unread 06-09-2019, 04:06 PM  
shadowsrealm71
The Wary

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Missing Moria

I am unable to find Moria in either the from or to listings. Something I am missing?
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Unread 06-07-2019, 08:36 AM  
Radicus
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Quote:
Not true.

Examples:
Ost Guruth -> Candaith's Encampment -> The Forsaken Inn/Esteldin
tho you could argue Candaith is not labeled as Stable master.

However there is travel from Skarhald/Jarnafast to Minas Tirith - Main Gate and not back.
OMG! You're right! I never noticed this before. Damn! Was there a good reason why they did not do make it two-way? It makes no sense that travel is only in one direction after you have already discovered the stable.
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Unread 06-06-2019, 10:10 AM  
4andreas
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Quote:
All previous Stables have been two-way...
Not true.

Examples:
Ost Guruth -> Candaith's Encampment -> The Forsaken Inn/Esteldin
tho you could argue Candaith is not labeled as Stable master.

However there is travel from Skarhald/Jarnafast to Minas Tirith - Main Gate and not back.
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Unread 05-19-2019, 10:05 AM  
Radicus
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Quote:
That way you can do the stable calculations that way. These are just some suggestions.
Definitely a lot more calculations.. and I'd have to find out which quests or chapters unlock certain areas. Mammoth task!
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Unread 01-13-2019, 08:59 AM  
xruptor
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In order to do calculations based on premium and non-premium accounts. The simplest solution would be to add a checkmark called "Premium Account?" or some such. That user would check this in the options portion of the addon to let the addon know to take premium or non-premium members into consideration when calculating roots.

Some routes require a level requirement. This should also be taken into consideration before doing a calculation as they only unlock based on a required level. In terms of paths that unlock due to a pre-requite quest or something. I think that will be much harder to do.

I don't think addons have the ability to check for quest completion and such or anything related to the Deed Log access. But I suppose you could put a new options window with a scrollable frame filled with nothing but checkmarks. The user checkmarks the quests or requirements that have been completed as they go. Like "Completed Book 1: Chapter 10" checkbox. or "Quest: Something Something Something (Completed)" checkbox.

That way you can do the stable calculations that way. These are just some suggestions.
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Unread 11-27-2018, 05:50 PM  
cipher_nemo
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Thumbs up Thank you!

Thanks for creating this! Sounds quite useful in late game. I'll be checking it out later.
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Unread 05-09-2018, 12:29 AM  
DD1369
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Re: Can't load the plugin

Hi! I installed this plugin with the plugin compendium, but for some reason it isn't loading when I log in the game...

====================================

I had the same problem. If you look in your "...\The Lord of the Rings Online\Plugins" folder, you will see a sub-folder called "StableGuy". I renamed it to "RadicusPlugins", and it's working for me.

Last edited by DD1369 : 05-09-2018 at 12:31 AM.
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Unread 05-05-2018, 04:01 PM  
Punkbitca
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Can't load the plugin

Hi! I installed this plugin with the plugin compendium, but for some reason it isn't loading when I log in the game (I set it to automatically load for all characters in the ingame plugin manager).

This is the error I get:

Quote:
Unable to resolve package "RadicusPlugins.StableGuy.Main".
Any way on how I can solve this? Thanks in advance!
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Unread 05-21-2017, 12:11 PM  
Peter1632
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Stableguy v7.04

Hey thanks for the update! Figured the bad path but now DL'd the latest! Great catch Radicus.
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Unread 09-14-2016, 03:30 PM  
Garan
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Quote:
Originally Posted by _r2h
Is there a way to send the plugin output to a specific chat tab, rather than just general?
There may be some minor confusion between chat tabs and channels. "General" is a tab. "Standard" is a chat channel. Each chat tab can have one or more channels displayed on it. Radicus is correct about how Lua is implemented and that it can only programmatically output text to the Standard or Error channels without additional user interaction. However, if you want the output from the plugin (and all other information in the Standard channel in a separate tab, just create a new tab, right click the tab and select "Standard" in the chat filters. You can then also remove Standard from the General tab and the text will no longer appear in General but will still appear in the new tab. You should be aware though that plugins are not the only thing that display in the Standard channel so you might still want Standard selected in the General tab, it all depends on your reasons for wanting the plugin output separate.

Note, plugins can also write to the "Error" channel so you might want to enable that channel in the chat filters for your new tab as well.
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Unread 09-14-2016, 10:22 AM  
Radicus
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Post to another channel

As far as I understand, I don't think it's possible to that because the Turbine.Shell.WriteLine() command will only post text to your own window, and the only way to insert a /wd or /glff that is not treated as "text" is to bind it to a button, which means that you need to press a button multiple times to send each location one line at a time.

I could write a loop that binds each location to a button and when it is pressed it changes it to the next location and so on until the chain is displayed.

eg...

bind 1: /wd location a
bind 2: /wd location b
bind 3: /wd location c

etc until all the locations have been displayed

I did try adding the channel in a dropdown list, but it would only display the list to my own console... it actually shows "/wd location info" to my own console rather than to world chat.

I guess they built that into the writeln command so that people cant spam the chat the channels
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Unread 07-02-2016, 11:54 PM  
_r2h
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Is there a way to send the plugin output to a specific chat tab, rather than just general?
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Unread 06-29-2016, 09:46 AM  
Inkling
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Great addon, thank you!
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Unread 05-26-2016, 08:28 AM  
Radicus
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Hey thanks for the bug report... I missed Dunharrow completely it seems!
Unless they added the stable and campsite in another update which wouldn't surprise me.

I've made the additions on my end for the next build.
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Unread 05-17-2016, 09:16 AM  
Grunior
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Dunharrow locations missing/defect

Hello,

first of all a very big Thank You for this marvellous plugin!

After installing the new version I bounced into a minor bug: When searching the route from Dunharrow, the plugin crashes.

Dijkstra.lua is missing the entries for both the Dunharrow camp site and milestone

NewNode("West Rohan: Dunharrow (70.3S, 71.4W) Camp");
NewEdge("West Rohan: Dunharrow (70.3S, 71.4W) Camp", "West Rohan: Underharrow (67.3S, 73.7W) Stable", 2);

NewNode("West Rohan: Dunharrow (70.3S, 71.5W) Milestone");
NewEdge("West Rohan: Dunharrow (70.3S, 71.5W) Milestone", "West Rohan: Underharrow (67.3S, 73.7W) Stable", 2);

TableData.lua is missing the entry for the Dunharrow camp site

"West Rohan: Dunharrow (70.3S, 71.4W) Camp",

After adding these lines to the respective files, it worked fine.
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