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Unread 12-03-2010, 07:38 AM  
Greytail
The Indomitable

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bug

I'm getting an error when I try to right click on the clock to access the settings. This is the error that I am receiving:

Online\Plugins\ChronPlugins\CTime\Window.lua:1129: attempt to call field 'LocalPlayer' (a table value)

I manually deleted the settings for the plugin to make sure there wasn't some extraneous data causing the issue.
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Unread 12-03-2010, 08:25 AM  
Chronicleward
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Talking Re: bug

Hy Greytail,

just at the moment you posted the issue, i endet up fixing those problems caused by the API changes within the november update

so stay tuned to see the new version (CTime_v1.4.3) here within the next few minutes / hours (im not sure how long it would take to verify the archive).

Chronicleward

Last edited by Chronicleward : 12-03-2010 at 08:31 AM.
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Unread 12-03-2010, 08:48 PM  
Artamishawk
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bugs

hey i love the addon but it seems i get issues ever time the stopwatch ends or when the alarm is to go off i get this

this one is for the alarm
Online\Plugins\ChronPlugins\CTime\Clock1.lua:282: attempt to call field 'LocalPlayer' (a table value)

this one is for the stopwatch
Online\Plugins\ChronPlugins\CTime\Clock1.lua:200: attempt to call field 'LocalPlayer' (a table value)

repeats over and over like every second when the alarm is to go off
and also repeats when the stopwatch countdown comes to and end

other wise it works fine i use the 12 h format English and the US client with the 1.4.4 version not sure if you can fix this i just downloaded it for the first time today cause i want to have the time show up so i don't have to hover over something to see it and for that fact it works fine the stopwatch and alarm where just extra things that would be cool but it seems they not working thanks for the addon on though

Last edited by Artamishawk : 12-03-2010 at 08:54 PM.
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Unread 12-04-2010, 08:19 AM  
Chronicleward
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Re: bugs

hy Artamishawk

i'm happy that you like CTime

It's done, i've tested the new Version (1.4.5) on us/eu servers, and now everything should work fine.

just want to say thanks for your comment (and the bug report)

================================================== =====

old reply


i gonna search where the bug lies, guess i've made another mistake with the yesterday updated version.

EDIT :

AHHHH i shouldn't post comments when i'm not 100% sure what i'm doing ... ok now the last edit *crossedfingers*

(for all who wants to laugh, i editet a backup file, not the running one *facepalm*)

I found the bug, just have to test it on us/eu servers to find out if it works on both. if it works the i gonna upload within the next minutes.

EDIT 2:

fixed the issue with the error-message, but it seems that some changes have caused another bug, the alarm-messages didn't show when a countdown reaches 0. To fix this bug will take longer, hope to fix it within the next 2-3 hours.

Last edited by Chronicleward : 12-04-2010 at 12:18 PM.
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Unread 12-04-2010, 12:40 PM  
Chronicleward
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Exclamation sry for the patch chaos

hy @ all CTime users,

English
==========
i'm really sorry for the patch-chaos during the last 2 days.
CTime version 1.4.5 should now work correct on :
  • US-Servers with the new Turbine-API-Example files
  • US-Servers with the old Turbine-API-Example files
  • EU-Servers with the old Turbine-API-Example files
For the EU-Servers we still have to wait to see if it will work with the new Turbine-API-Examples.

Hope you still enjoy using CTime please feel free to post comments and report bugs.

Deutsch
==========
Das Patch-Chaos innerhalb der letzten 2 Tage tut mir wirklich leid.
CTime version 1.4.5 sollte nun in folgenden Setups korrekt funktionieren :
  • US-Server mit den neuen Turbine-API-Example Dateien
  • US-Server mit den alten Turbine-API-Example Dateien
  • EU-Server mit den alten Turbine-API-Example Dateien
Für die EU-Server müssen wir auf den Patch warten um zu sehen ob es dann mit den neuen Turbine-API-Example Dateien funktioniert.

Ich hoffe ihr genießt CTime noch immer und möchte euch bitten Kommentare zu posten und Bugs zu melden.

Last edited by Chronicleward : 12-04-2010 at 02:12 PM.
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Unread 12-04-2010, 11:22 PM  
Hazado
The Indomitable
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The new version 1.4.5 is killing my FPS.

from 250fps to 45fps, I turned it off and went back up to 250fps.
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Unread 12-05-2010, 02:02 AM  
Artamishawk
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hey just downloaded new version and works great ty and yw anytime i can help i will trust me i put every addon i use through the test to see if it works and if anything can trigger a error
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Unread 12-05-2010, 06:07 AM  
Chronicleward
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FPS-Loss II

hy Hazado

after reading again that you got an unacceptable FPS-loss i'm a little bit confused, i gonna try out some things, but i would recommend to check your system, because the last FPS-Loss wasn't caused by CTime, maybe this time its the same.

anayway, it would be great if you can ask the author of the plugin which causes the last problems what he fixed, then it would be much easier for me to check if the problem is CTime.

EDIT :

After testing it again, i only can give you the same answer as the last time. there may be an FPS-Loss of about 10 - 15 % which would be in your case about 35 Frames. guess you should get sure that CTime causes this problem and check your system, if everything is fine there.

sry that i can't give you another answer

@ all
if anyone else has the same problems it would be great if you can tell me about it.

Last edited by Chronicleward : 12-05-2010 at 06:20 AM.
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Unread 12-06-2010, 08:37 AM  
GrimCon
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Hi,

I'm loosing quite some fps too when turning this plugin on. Though not as much but still about 17% which is quite a lot considering that all my other plugins together could not produce any noticeable loss.
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Unread 12-07-2010, 04:14 AM  
Chronicleward
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hy GrimCon,

first of all thanks for your reply.

it's good to know that hazado isn't the only one with a higher fps-loss than 15%.

i know that the fps loss is a problem and i'm planning to complete rebuild CTime, but i can't tell you when i gonna find the time to do it and i also want to wait if there are any massive LUA-changes within the next time (because the last LUA-changes killed almost every existing plugin).

i know that this isn't the answer you wish to read and i'm sry for that, but thats the actual status.

Last edited by Chronicleward : 12-07-2010 at 04:15 AM.
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Unread 12-09-2010, 01:04 PM  
GrimCon
The Wary

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No hard feelings, just wanted to mention it so it may help to improve your plugin.
The functionality is great so far, I tried to use it during the watcher fight to time my conjunctions but the fps drop makes it almost impossible to play there considering the already very high fps loss caused by that instance.

Cheers,
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Unread 12-19-2010, 04:22 PM  
Rekrapg
The Wary

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Hi Chronicleward,

I have a feature request if that's possible - can the clocks either be set on timezones (ie for me + 10 GMT home, -5 GMT so I have server time), or, the ability to go more than just -12 hours. For me being in Aus, the server time is -5 GMT and I am +10, with the 15 hours difference. I'd love to be able to use this extension to show both zones so I dont have to use my brain when the server going down message pops up
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Unread 12-21-2010, 05:01 AM  
Chronicleward
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Hy Rekrapg

the main Clock is always set to your system-time.

I'm not sure if i understand your intention correct, but if it is 08:00 AM (08:00) in Aus(tralia ? or Austria ?), than the server time is 05:00 PM (17:00) the day before (right ?) if yes than you can just set the second timezone on +9 (24 - 15) because CTime doesn't work with a calendar. I'm not sure if you means that, if not pls give me more hints you means

i thought about building in a time-zone chooser (like i live in +1 CET and the server has +3 Whatever) but there are too many timezones (including + .5 h (CTime doesn't support half our differences)) so i decided to not build this function in (sry )
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Unread 01-03-2011, 06:11 AM  
Garlond
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Question Alarm clock

Hi!

I wonder if this is working to monitor cool downs, like weekly crafting items.
Can I set up a time and the Alarm clock reminds me that cool down is finished?
Or is this just working as long as I'm logged in?
Like I have to set up alarm times everytime I log in?
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Unread 01-07-2011, 11:33 PM  
muxi
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lotrotime

hello, thanks for the plugin.

how about adding a mode that displays the lotro ingame time? there is already a plugin that calculates the lotro time (1 lotrotime minute equals x-real time minutes etc), you would "just" have to implement that functionality.
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