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Unread 05-16-2011, 11:06 AM  
scrappy
The Undefeated
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Forum posts: 6
File comments: 15
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Thanks for reminding me. RL has gotten in the way, and I kinda lost track of pigt for a bit. As I said in my post from January, I've made some headway on v2.1 but it'll take me a bit of time to finalize some things and make sure it all works before releasing. To help expedite the process, I am going to include the customizable time zone option for v2.1 but I am going to delay the release of customizable minidisplay for a future release.

Modnar - An Auction Alarm *shouldn't* take too much time to implement, and I'll include it in v2.1 if I have time. (NOTE: plugins can't access the auction house information, so you'd have to manually enter when you want the alarm to go off) For a future release, I'll see if I can implement an account-wide auction alarm. I'd have to figure out exactly how to pull it off, but I think it'd be cool to track time remaining on my Main character's auction while I'm actually playing on my alt character. I'm not sure if another plugin exists with that feature?

Jonatan - The 24hr display option *shouldn't* be very difficult for me to put in. I'll see if I can squeeze it in for v2.1. Did Modnar answer your question abt "how many minutes until the next in-game time"? I could try to list them ALL out, except there are 10 different in-game times, and each of those occur 8 times per 24 hrs.... not sure how I'd fit all 80 times into the plugin /shrug

Thanks for the feedback, guys, keep it coming! In the meantime, I'll start working on v2.1 again. It should be done Soon(tm)

-West

Last edited by scrappy : 05-16-2011 at 10:35 PM.
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Unread 07-09-2011, 10:39 PM  
JonatanRaven
The Undefeated

Forum posts: 6
File comments: 18
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Ok, RL did get in the way for me as well but lets see if I can remember what I was doing and what it was I was thinking of...


Ah yes, no, Modnar didn't answer my question/request. I'll try to explain in more detail what I was thinking of.

If I recall correctly, at the time I wrote that I was doing the chicken-quests a lot and I wanted to time my departure from the shire so that I would reach Trollshaws just after dawn or early enough to not have to run through the Trollshaws after dusk. This was due to the fact that the road there seems to not have any trolls on it during daytime. Before any of you say that that's rubbish, I did do that particular quest at least 6 times just to check it out. While 6 times might not be sufficient to make it an empirical fact, the trolls seemed to have different wandering-areas for night/day.

So, back to my original request..

Right now (haven't installed the latest version yet) you can chose for example the next occurence of dawn and it will then list the times when dawn will occur.

I would like there to be an option to, instead of showing when dawn occurs the next four times, show when the next occurence of dawn is and then morning - noon - afternoon.

Not sure if I'm making any sense, too early in the morning to think clear. :P

EDIT: Installing latest version now.

EDIT 2: The 24hr-function works well enough, was a bit confused at first though because the initial 0 was missing (it's 05:50 here atm). Nothing I can't live with.

I just thought of one more function that I'd love to see. It's got to do with the alarm function. It would be really nice if there was a restart button on the alarm popup so that instead of having to open up the main window to reset/restart the alarm you'd just do that with one click. I am currently playing a loot of PvMP and using the 30-min DP-perks and it's easy to forget them in the heat of combat (especially the Infamy-boost) so having a popup remind you every now and then would be great.

Love this one though, it's one of the plugins I load up on all my alts all the time. Keep up the good work!

EDIT 3: Making the countdown visible in the minimized window would also be a nice feature.


Last edited by JonatanRaven : 07-10-2011 at 12:49 AM.
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Unread 10-18-2011, 10:32 PM  
starstrike
The Wary

Forum posts: 0
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Unable to load predictingametime

I followed these instructions however have been unable to get the plugin to load using the /plugins load predictingametime command. I ensured that I created a plugins folder in program files (x86) / lotro folder (I'm using windows 7) I even created it in the lotro folder in my documents because theres a folder there that lotro uses so I created a plugins folder in that one as well (My .abc music files us that one and they work) Any ideas?
THanks!
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Unread 10-19-2011, 07:36 PM  
scrappy
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 15
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Re: Unable to load predictingametime

I'm sorry you can't get PigT to load. Here are a couple ideas..

Idea #1
Make sure you extract the zip file to the following location (use the <name> of your computer)...
C:\Users\<name>\Documents\The Lord of the Rings Online\Plugins
That's the location on my Vista computer. The Windows7 location should be pretty much the same.


Idea #2
I suggest using a Plugin Manager, like Bootstrap
http://www.lotrointerface.com/downlo...inManager.html

If the plugin manager can "see" the plugin, then you've installed it to the right location. Does the program load when you use a plugin manager?


If the above two ideas don't work, please tell me what the chat window says after you type /plugins load predictingametime
That chat window message will help me understand your exact issue.

Thanks for using(trying to use) PredictInGameTime!!!

-Scrappy
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Unread 12-19-2011, 01:26 PM  
LastSong
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Displayed time becomes the negative number

Displayed time becomes the negative number(Screenshot)

Indication may become the negative number at time when I set a local time zone with the difference in time
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Unread 01-16-2012, 04:17 PM  
blackrat
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Can you help me by figuring out the problem:
pigt_opt.plugindata:3: expecting ']' near ','
PredictInGameTime.lua:61: Unable to parse file!


German client
triple monitor resolution
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Unread 01-16-2012, 06:46 PM  
scrappy
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 15
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Blackrat:
Your saved PigT options file got corrupted somehow. Perform the following steps to reset your options file:
(1) Go to your The Lord of the Rings Online/PluginData folder and find the folder associated with your affected characters.
(2) Delete the file named 'pigt_opts.plugindata'
(3) Open up Lotro and enjoy!


LastSong:
Sorry about the negative number. The different timezone thing is tough for me to test... i have to 'simulate' that i'm in a different timezone which opens up a can of worms sometimes.

I will get a fix in for this, but I don't know when.

Thanks,
Scrappy
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Unread 06-14-2014, 06:37 PM  
Daffodilia
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I never thought to see if you ever did an updated version. I feel rather silly.

I have loved this plugin since you first responded to me, that roleplayer asking for such a thing. *smiles*

Now I have to let everyone know that there's an update. I bet most of them will say, "You didn't know? You're the one who told me about that plugin."

*chuckles*

Last edited by Daffodilia : 06-14-2014 at 06:38 PM.
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Unread 02-21-2015, 01:01 AM  
crispy
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table of IG to RL times off by an hour

This is a great add-on, but the table of in-game to RL times is off by an hour for me (it is 1 hour behind the correct times).

The Current RL time is correct and the prediction (e.g. Dawn will occur in approx...) is correct, and so is the prediction for what the IG time will be in d/h/m. Just the table is off by an hour.

My time zone is PST (Pacific) and it is correctly displayed as -8GMT (from your code it looks like it might want to be "Pacific U.S." though).
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