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Category: Outdated LotRO InterfacesSmall Mainbar Suite
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Name: Small Mainbar Suite   Popular!
Author:
Date: 07-19-2007 09:42 AM
Size: 151.88 Kb
Version: 0.1
Rate File: 5 out of 5 with 3 votes  
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Dimensions: 1024 x 350
 
Description
Since we are not allowed to change every UI-Element I've started to work on a redesign of the standard-interface. In a first step I've redsigned the mainbar. The changes are:

- removed menubuttons
- resized the levelmeter
- changed the position of the attack-indicator
- created a widescreen-version with two quickslot-bars and the attack-inidcator in the middle

I. INSTALLATION:

1. Unzip the package and move the folders "small_normal" and "small_wide" to "...\My Documents\The Lord of the Rings Online\ui\skins"
2. You have to change two settings in the SkinDefintion.xml if you don't use a resolution of 1280x1024 (you can jump to step 3, if you use his resolution)
2. Start LOTRO and choose a skin in the interface-options
3. Restart LOTRO (won't work without restart)


II. CHANGES IN SKINDEFINITION.XML

1. Open the SkinDefiontion.xml in "..\My Documents\The Lord of the Rings Online\ui\skins\Skin you want to use"
2. Look for the followning line:
Code:
Normal:
<Element ID="ToolbarField" X="410" Y="944" Width="580" Height="80" Detach="0">

Wide:
<Element ID="ToolbarField" X="128" Y="944" Width="1024" Height="80" Detach="1">
3. The bold values are important for you. There two simple calculations for the X- and Y-Values:

Code:
For X:
Your resolutionwidth / 2 - Letterboxwidth / 2

For Y: 
Your resolutionheight - Letterboxheight
The widths are 580 for small_normal and 1024 for small_wide. The height of both versions is 80.


III. EXAMPLE

If you want to use "small_normal" with a resolution 1024x758, this will be your calculations:

Code:
For X:
1024 / 2 - 580 / 2 >> 512 - 290 = 222

For Y:
768 - 80 = 688
Your line in the SkinDefinition.xml should now look like this

Code:
<Element ID="ToolbarField" X="222" Y="688" Width="580" Height="80" Detach="0">
For "small_normal" I recommend to use a slightly higher value X than the value for the absolut middle. This will move the mainbar a litte bit to the right which simply looks better.
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Last Modified: 07-19-2007 09:49 AM by Grimholm    

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Unread 12-23-2009, 09:17 PM  
basketcase87
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Figured I'd post this in case anyone else was interested and was having any trouble adapting the mainbar to SoM. Its the wide bar with focus/fervor.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<opt>
<SkinName Name="Small Wide Focused"></SkinName>

<Mapping ArtAssetID="letterbox_bottom"                 FileName="letterbox_bottom.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight"         FileName="button_autoattack_highlight.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight_mouseover"     FileName="button_autoattack_highlight_mouseover.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight_pressed"     FileName="button_autoattack_highlight_pressed.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_mouseover"         FileName="button_autoattack_mouseover.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_normal"             FileName="button_autoattack_normal.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_normal_pressed"         FileName="button_autoattack_normal_pressed.tga"></Mapping>
<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="450" Y="1000" Width="1024" Height="80" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="0" Width="1024" Height="85"></Element>
<Element ID="LevelMeter" X="6" Y="72" Width="1012" Height="8">
<Element ID="LevelMeterFill" X="0" Y="1" Width="1012" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1012" Height="6"></Element>
</Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="1012" Height="8"></Element>
</Element>

<Element ID="ToolBarButton_MainMenu" X="6" Y="143" Width="1" Height="1"> </Element>
<Element ID="AutoAttackIndicatorButton" X="480" Y="14" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="480" Y="14" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="467" Y="-2" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="467" Y="-2" Width="90" Height="42"></Element>

<Element ID="ToolBarButton_Slot_1" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_2" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_3" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_4" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Slot_5" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Slot_6" X="0" Y="0" Width="1" Height="1"></Element>

<Element ID="ToolbarButton_RightSlot_1" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_2" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_3" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_4" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_RightSlot_5" X="0" Y="0" Width="1" Height="1"></Element>

<Element ID="Toolbar_Quickslot" X="46" Y="32" Width="420" Height="36"></Element>
</Element>
</PanelFile>
</opt>
This is for 1920x1080, so adjust as needed the same as is described for the original skin.
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Unread 03-31-2008, 02:48 PM  
kazaakas
The Wary

Forum posts: 4
File comments: 2
Uploads: 0
I made a focus/fervor bar with this mod, this is my code (warning that this is for 1680x1050 screens, but with the formula of the topicstarter its fixed in no-time)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<opt>
<SkinName Name="Small Wide Focussed"></SkinName>

<Mapping ArtAssetID="LetterBoxBottom" 				FileName="letterbox_bottom.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight" 		FileName="button_autoattack_highlight.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight_mouseover" 	FileName="button_autoattack_highlight_mouseover.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_highlight_pressed" 	FileName="button_autoattack_highlight_pressed.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_mouseover" 		FileName="button_autoattack_mouseover.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_normal" 			FileName="button_autoattack_normal.tga"></Mapping>
<Mapping ArtAssetID="button_autoattack_normal_pressed" 		FileName="button_autoattack_normal_pressed.tga"></Mapping>
<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="328" Y="970" Width="1024" Height="80" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="0" Width="1024" Height="85"></Element>
<Element ID="LevelMeter" X="6" Y="72" Width="1012" Height="8">
<Element ID="LevelMeterFill" X="0" Y="1" Width="1012" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1012" Height="6"></Element>
</Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="1012" Height="8"></Element>
</Element>

<Element ID="AutoAttackIndicatorButton" X="480" Y="14" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="480" Y="14" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="467" Y="-2" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="467" Y="-2" Width="90" Height="42"></Element>

<Element ID="ToolBarButton_MainMenu" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Crafting" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Social" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Accomplishment" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Quest" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Journal" X="0" Y="0" Width="1" Height="1"></Element>

<Element ID="ToolbarButton_Inventory" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Inventory2" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Inventory3" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Inventory4" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolBarButton_Inventory5" X="0" Y="0" Width="1" Height="1"></Element>

<Element ID="Toolbar_Quickslot" X="46" Y="32" Width="420" Height="36"></Element>
</Element>
</PanelFile>
</opt>
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Unread 08-18-2007, 12:05 PM  
Saradir
The Wary

Forum posts: 0
File comments: 2
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changed Y

I had to change it to:
<Element ID="ToolbarField" X="328" Y="900" Width="1024" Height="80" Detach="1">
now I got:
http://img57.imageshack.us/img57/476...ot00011wl5.jpg

which works real good..nice

ps. just miss that there is no focus bar for us hunters in the skin..
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Unread 08-18-2007, 10:57 AM  
Grimholm
The Undying
Interface Author - Click to view interfaces

Forum posts: 29
File comments: 11
Uploads: 1
Mmmh, I've checked the mainbar-image and it has a height of 80 pixels.
With a vertical resolution of 1050 you have to add 970 for Y!

If you have already filled in 970 for Y and it still doens't work, increase the value for Y until the mainbar fits with the edge of your screen.

Please post

<Element ID="ToolbarField" X="your value" Y="your value" Width="1024" Height="80" Detach="1">

from your SkinDefintion.xml.

P.S.: I hope you have changed the valus in small_wide and not small_normal

Last edited by Grimholm : 08-18-2007 at 10:59 AM.
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Unread 08-17-2007, 07:37 AM  
Saradir
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I followed the guide and put in the numbers for 1680x1050 on the Wide..but this is what I get:
http://img366.imageshack.us/img366/5976/helpqv0.jpg

The bar ends up in the cente rof the screen!
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Unread 07-20-2007, 09:39 PM  
Grimholm
The Undying
Interface Author - Click to view interfaces

Forum posts: 29
File comments: 11
Uploads: 1
Well, this mainbar is for those who don't need these buttons and a complete mainbar or who prefer more free space on the screen instead of buttons, which are useless, when they prefer shortcuts. But thanks for the comment. Maybe I'll "reintegrate" the buttons in a third version.

P.S.: I use right click outside the chat window to switch betwenn the chat and the interface.

Last edited by Grimholm : 07-20-2007 at 09:41 PM.
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Unread 07-20-2007, 05:05 PM  
Waiden
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File comments: 1
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Bags

This is very nice action bar but i missing bags... becose when i wanna tipe something to chat like /trade+item from bag u just have to esc and firtst open bags ''I'' and then tipe it again ..... but Thanks anyway

Last edited by Waiden : 07-20-2007 at 05:06 PM.
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