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Category: Action Bars & Main BarSequenceBars
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Name: SequenceBars   Popular!
Author:
Date: 07-21-2020 01:04 AM
Size: 954.09 Kb
Version: 3.49
Rate File: 5 out of 5 with 11 votes  
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The sequence editor window.
 
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Showing a list of bars.
 
Description

Introduction
This plugin lets you make a sequence of skills, and moves them under your cursor one by one, so you can click them in order, without moving the mouse. In action, it looks like this:



This might come in handy if you want to do a long sequence of skills or emotes, without having to remember it all. You can also export a sequence and e-mail it to your friends, to share your favorite skill rotations.

Another way this plugin can be useful is as a gear-swapper. So, for example, you can have one sequence for equipping your DPS items, and another sequence for equipping your tanking items. This is demonstrated in the following brief video:


As shown in the video, you can configure the bars to interact with each other: When one sequence finishes, you can make that bar close and another bar open. You can also make them open or close when combat begins or ends.

Bars can be grouped together hierarchically. You can use the options panel in the plugin manager to see a list of your SequenceBars (and groups of bars). You can right-click on any item for options.

The visual appearance of the bars is highly configurable, using right-click menus.

This plugin is still under active development, so comments and suggestions are appreciated.

Have fun,
Thurallor

User Manual
The User Manual is a work in progress. The following sections are available so far:
Special Slots

Installation and Startup
To install:
  • First, unzip the archive. You will get a folder called "Thurallor". Move this folder into your Documents/The Lord of the Rings Online/Plugins folder. (If you have not previously installed any plugins, you will have to first create the Plugins folder.)
  • Or if you prefer, you may use Plugin Compendium to do the installation.
To load the plugin, use the game's built-in Plugin Manager. This can be found in the "^" menu, at the bottom of the screen. Click the icon, then choose "System" and then "Plugin Manager".

When the Plugin Manager opens, find SequenceBars in the list on the left side, then click "Load" to load the plugin. If you would like the plugin to load automatically each time you login, choose your character's name in the "Automatically Load For" pulldown menu.

Revision History
  • (21-Jul-2020) Version 3.49: Release notes are here.
  • (7-Jun-2020) Version 3.48: Release notes are here.
  • (4-Jun-2020) Version 3.47: Release notes are here.
  • (24-May-2020) Version 3.46: Release notes are here.
  • (18-Feb-2020) Version 3.45: Release notes are here.
  • (29-Oct-2019) Version 3.44: Performance improvement. No save operations should occur during combat.
  • (28-Oct-2019) Version 3.43: Release notes are here.
  • (24-Oct-2019) Version 3.42: Attempting to fix a crash that can occur immediately after a secure trade involving multiple items.
  • (17-Oct-2019) Version 3.41: Release notes are here.
  • (4-Oct-2019) Version 3.39: Fixed a bug that caused a delay slot to be broken if the bar was reset while it was counting down.
  • (3-Oct-2019) Version 3.38: Release notes are here.
  • (1-Oct-2019) Version 3.37: Release notes are here.
  • (21-Sep-2019) Version 3.36: Bug fix: The "Advance when skill is executed" feature should now work for the "Improved Penetrating Shot" and "Improved Quick Shot" skills when fire/light oil is in use.
  • (28-Jan-2019) Version 3.35: Release notes are here.
  • (26-Jan-2019) Version 3.34: Release notes are here.
  • (29-Sep-2018) Version 3.33: Release notes are here.
  • (11-Sep-2018) Version 3.32: Release notes are here.
  • (22-Aug-2018) Version 3.31: Release notes are here.
  • (19-Apr-2018) Version 3.30: Fixes a bug reported by tazwhirlwind: In the previous version, sometimes the right-click menu for bars didn't work.
  • (28-Mar-2018) Version 3.29: Fixes a bug reported by Galphoglas. You can now use special characters (such as , , ) in chat commands.
  • (17-Feb-2018) Version 3.28: Fixed bugs introduced in 3.27.
  • (17-Feb-2018) Version 3.27: Release notes are here.
  • (14-Feb-2018) Version 3.26: Release notes are here.
  • (3-Feb-2018) Version 3.25: Fixed a bug in the color picker.
  • (13-Nov-2017) Version 3.24: Release notes are here.
  • (10-Oct-2017) Version 3.23: Release notes are here.
  • (8-Oct-2017) Version 3.22: Release notes are here.
  • (4-Oct-2017) Version 3.21: Release notes are here.
  • (1-Aug-2017) Version 3.20: Release notes are here.
  • (31-May-2017) Version 3.19: Added Runekeeper conditionals "Runekeeper attunement > x", "Runekeeper attunement < x", "Runekeeper is charged", "Runekeeper is not charged".
  • (19-May-2017) Version 3.18: Forgot to add the "/sb sort" command.
  • (19-May-2017) Version 3.17: Release notes are here.
  • (2-Apr-2017) Version 3.16: Release notes are here.
  • (26-Mar-2017) Version 3.15: Second attempt to fix stance-tracking conditionals for Wardens.
  • (25-Mar-2017) Version 3.14: Release notes are here.
  • (5-Feb-2017) Version 3.13: Release notes are here.
  • (31-Dec-2016) Version 3.12: Release notes are here.
  • (14-Nov-2016) Version 3.11: Release notes are here.
  • (4-Oct-2016) Version 3.10: Release notes are here.
  • (25-Aug-2016) Version 3.09: Release notes are here.
  • (9-Jun-2016) Version 3.08: Release notes are here.
  • (25-Mar-2016) Version 3.07: Bug fix.
  • (23-Mar-2016) Version 3.06: Quick fix for this bug.
  • (22-Mar-2016) Version 3.05: Added "Skill is/not usable" condition.
  • (22-Mar-2016) Version 3.04: Release notes are here.
  • (12-Mar-2016) Version 3.03: Bug fixes.
  • (24-Feb-2016) Version 3.02: Fixed file permissions that caused an error when updating with Plugin Compendium.
  • (23-Feb-2016) Version 3.01: Fixed a problem with upgrading old settings files.
  • (22-Feb-2016) Version 3.00: Release notes are here.
  • (14-Feb-2016) Version 2.26: Release notes are here.
  • (11-Feb-2016) Version 2.25: Release notes are here.
  • (22-Jan-2016) Version 2.24: Release notes are here.
  • (10-Jan-2016) Version 2.23: Release notes are here.
  • (11-Dec-2015) Version 2.22: Release notes are here.
  • (10-Dec-2015) Version 2.21: Release notes are here.
  • (4-Dec-2015) Version 2.20: Release notes are here.
  • (30-Nov-2015) Version 2.19: Release notes are here.
  • (20-Oct-2015) Version 2.18: Release notes are here.
  • (30-Sep-2015) Version 2.17: Release notes are here.
  • (26-Sep-2015) Version 2.16: German translations completed (thanks, Daefareth!)
  • (28-Aug-2015) Version 2.15: Release notes are here.
  • (22-Aug-2015) Version 2.14: Release notes are here.
  • (17-Aug-2015) Version 2.13: Bug fix: SequenceBars will no longer steal focus from the chat window when show/expand event behaviors are executed.
  • (15-Aug-2015) Version 2.12: Screen resize warning now has a "Don't show this message again" checkbox.
  • (11-Aug-2015) Versions 2.10 and 2.11: Release notes are here.
  • (16-Jul-2015) Version 2.09: Release notes are here.
  • (8-Jul-2015) Version 2.07: Release notes are here.
  • (11-Jun-2015) Version 2.06: Release notes are here.
  • (9-Jun-2015) Version 2.05: Release notes are here.
  • (4-Jun-2015) Version 2.04: Release notes are here.
  • (11-May-2015) Version 2.03: Added a mechanism for discovering bag slot numbers: If you move an item from one slot to another within your bag, you will see a message such as "Item moved from bag slot 103 to bag slot 45" in the chat window. This should help in assigning the bag slot in the "Set unequip destination" command.
  • (7-May-2015) Version 2.02: Fixed a bug that caused incorrect scrolling when you "skip ahead" in a sequence. Also added Cyrillic support for the Turbine client.
  • (26-Apr-2015) Version 2.01: Release notes are here.
  • (23-Apr-2015) Version 2.00: Release notes are here.
  • (10-Apr-2015) Version 1.12: Fixed a bug in the sequence editor that caused icons to disappear when you tried to drag them.
  • (3-Apr-2015) Version 1.11: Release notes are here.
  • (12-Jan-2015) Version 1.10: Reorganized the options panel.
  • (7-Jan-2015) Version 1.09:
    • Updated Russian translations.
    • Bug fix: The "Cursor Style" submenu was not displaying properly in the Bar menu.
    • Bug fix: The cursor was not being moved correctly if a bar automatically moved due to a user event during animation.
  • (6-Jan-2015) Version 1.08: Quick fix for a bug I introduced in Version 1.06 which generated an error when you tried to edit the caption of a bar or group.
  • (2-Jan-2015) Version 1.06: Release notes are here.
  • (1-Jan-2015) Version 1.05: Release notes are here.
  • (2-Nov-2014) Version 1.04: Release notes are here.
  • (30-Oct-2014) Version 1.03: Completed Russian translations. Addressed some minor GUI flakiness issues. Added "Directory" option to the Bar menu.
  • (27-Oct-2014) Version 1.02: Oops, I inadvertently messed up the .plugin file in the 1.01 version.
  • (27-Oct-2014) Version 1.01: Updated Russian translations (Thanks, DToX!) and added support for Plugin Compendium.
  • (27-Oct-2014) Version 1.00: Initial release.
  • Beta discussions were here.

Thanks
Assistance from the following contributors is gratefully acknowledged:
  • fade2gray, for extensive testing and debugging help
  • DToX for Russian translations, testing, and ContextMenu
  • Galphoglas and Bigdid for French translations
  • Rimeya for German translations (assisted by Elrigh and Riggie1000)
  • Darkytcho for Portuguese translations
  • Elrigh and Riggie1000 for beta testing
  • Galuhad for Drop Down Menu
  • moebius92 for SkillData
  • Many plugin authors whose work I have learned from and emulated
Archive List (Old Versions)
File Name
Version
Size
Author
Date
3.48
953.72 Kb
Thurallor
06-07-2020 06:46 AM
2.26
772.96 Kb
Thurallor
02-14-2016 09:15 AM
File Statistics
User Rating:
5 out of 5 with 11 votes
Downloads: 189748
Views: 382773
Favorites: 58
Uploaded By:
 
Last Modified: 07-21-2020 01:20 AM by Thurallor    

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Unread 05-18-2021, 11:14 PM  
Red Wolf
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Re: Re: Select Target - Raid member by name

> Did you try moving the mouse out of the window and back in?

I don't recall if I have done that or not. I'll try next time I'm in raid as LM.
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Unread 05-13-2021, 08:03 PM  
Thurallor
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Re: Select Target - Raid member by name

Quote:
Is there a special action (other than pressing return) you need to do for it to recognize the member name you just typed in? 99% of the time, I still get "None" (in red) displayed.
Not sure, and I don't have time to test it now. If the person is currently in your raid, their name should appear in green.
Did you try moving the mouse out of the window and back in?
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Unread 05-13-2021, 06:55 PM  
Red Wolf
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Select Target - Raid member by name

Is there a special action (other than pressing return) you need to do for it to recognize the member name you just typed in? 99% of the time, I still get "None" (in red) displayed.
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Unread 05-04-2021, 06:06 PM  
Thurallor
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Re: Echoes of Battle

Quote:
Originally Posted by Candy
Hi! Great plugin. I rely on it more than I probably should and have built some reasonably complex sequences.

I have one thing I can't figure out yet: Some skills (like Echoes of Battle or Track Mines) become active when used.

Echoes places an effect on the target which I don't think I can use in a sequence. Is there a way to detect if the skill is running (i.e. has a crawling border)?
Unfortunately, no. The Lua API doesn't support it. The only way to possibly support it in a plugin would be by watching the chat log and remembering the last "activated" message (if any). Such a feature is on my to-do list, but I don't have much time these days for working on my plugins. Maybe that will change in a few months.
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Unread 05-04-2021, 01:24 PM  
Candy
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Echoes of Battle

Hi! Great plugin. I rely on it more than I probably should and have built some reasonably complex sequences.

I have one thing I can't figure out yet: Some skills (like Echoes of Battle or Track Mines) become active when used.

Echoes places an effect on the target which I don't think I can use in a sequence. Is there a way to detect if the skill is running (i.e. has a crawling border)?
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Unread 04-09-2021, 01:27 PM  
Thurallor
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Re: Hide descriptions on mouseover

Tappo: Sorry for the delay in replying to you. I hope to have some time this weekend to look into your issue.

Quote:
Originally Posted by lord_magister
First of all: amazing job. I'm a new player to LotRO, so I'm still learning the gameplay, but this addon worth everything. I simply set up my rotation, and only have to execute it, without searching the skills on the action bars. Really amazing!
Thanks!

Quote:
I want to ask about one thing only. Is it possible to hide the description of the spells in the addon's bars? I've positioned my two sequences to the center above the quickslot bars, and the descriptions displayed on mouseover during execution are covering quite a big surface from the screen. I was trying to find an option for that, but I didn't manage to do so.
There is no SeqenceBars option, because tooltips are not handled by the plugin. The options relating to "tooltips" are in the main Options window of the game.

You can adjust the "Tooltip Delay" (amount of time you have to hover your mouse over something before the tooltip appears) in the "UI Settings" panel of the Options window.

In that same panel, there is an option to "Enable static placed tooltips", which will cause the tooltips to display somewhere else on the screen (configurable with Ctrl+\) instead of near the mouse cursor.
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Unread 04-08-2021, 07:46 PM  
lord_magister
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Hide descriptions on mouseover

Hi Thurallor!

First of all: amazing job. I'm a new player to LotRO, so I'm still learning the gameplay, but this addon worth everything. I simply set up my rotation, and only have to execute it, without searching the skills on the action bars. Really amazing!

I want to ask about one thing only. Is it possible to hide the description of the spells in the addon's bars? I've positioned my two sequences to the center above the quickslot bars, and the descriptions displayed on mouseover during execution are covering quite a big surface from the screen. I was trying to find an option for that, but I didn't manage to do so.

Thank you very much in advance!

Last edited by lord_magister : 04-08-2021 at 07:47 PM.
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Unread 03-25-2021, 08:52 AM  
Tappo
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Re: Re: The mistery of the disappearing items

Quote:
That's bizarre. Are you sure the runes weren't stacked together into a single slot?
yes, they were runes from h&r and stairs run. fellowship tradable and on a cd timer, so they cannot stack. but the issue with me is not limited to that particular occurency, sometimes task items seems to disappear as well. i am never sure since i use sort when i have a lot of cruft in the bags.

does PerformItemDrop() funciton cause stacking ?

in this case there is something i do not fully understand in your code
you create a sorted table of the items in the backpack slot range
Code:
        for bpSlot in series:numbers(safety) do
            local item = backpack:GetItem(bpSlot);
            if (item) then
                item.slot = bpSlot;
                table.insert(items, item);
            end
            table.sort(items, comp);
        end
then you perform moving by dropping items in the destination slot based on ordering, and you remove the item from the table
Code:
        for bpSlot in series:numbers(safety) do
            local item = table.remove(items, 1);
            if (item and (item.slot ~= bpSlot)) then
                backpack:PerformItemDrop(item, bpSlot, false);
            end
        end
lets say slot 1 contains A(15)
slot 2 contains B(x) <- don't care about quantity
slot 3 contains A(20)

the number in parenthesis represent quantity
we sort slots 1-3
table will be
  1. A(20) from slot 3
  2. A(15) from slot 1
  3. B(x) from slot 2
we move A(20) to slot 1 causing a merge
at this point the Item A(15) at position 2 in the list does not exist anymore (or is it replaced by same item with different quantity)
we move the outdated item to slot 2: what happens here?

does it sound strange, or am i worrying too much because item is really a reference?

Update:
when sorting fails i have the following message in chat:
Code:
[03/28 00:46:53 AM] ...gs Online\Plugins\Thurallor\SequenceBars\Manager.lua:287: Drag and Drop failed! Source item not found!
and one slot in the middle of the range is empty.

repeating the sort yelds the same message again, and again.
only reloading the plugin makes it disappear.

Last edited by Tappo : 03-27-2021 at 06:54 PM.
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Unread 03-24-2021, 11:56 AM  
Thurallor
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Re: The mistery of the disappearing items

Quote:
Originally Posted by Tappo
Hello,
i am an avid user of the
Code:
/sb sort
command.
i have noticed that sometimes, sorting a portion of the bags causes items to disappear from inventory completely.

This seems to affect duplicates in different slots,
for instance yesterday I used
Code:
/sb sort 1-54
to sort the beginning of the bag which was filled by landscape and instance drops, and 4 heritage runes completely vanished.

I don't know how to reproduce, it seems completely random.
I believe it is an api bug, not a bug in the code, but i am not sure

did you ever experience something like this?
maybe a delay in the function could help?
That's bizarre. Are you sure the runes weren't stacked together into a single slot?
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Unread 03-24-2021, 04:13 AM  
Tappo
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The mistery of the disappearing items

Hello,
i am an avid user of the
Code:
/sb sort
command.
i have noticed that sometimes, sorting a portion of the bags causes items to disappear from inventory completely.

This seems to affect duplicates in different slots,
for instance yesterday I used
Code:
/sb sort 1-54
to sort the beginning of the bag which was filled by landscape and instance drops, and 4 heritage runes completely vanished.

I don't know how to reproduce, it seems completely random.
I believe it is an api bug, not a bug in the code, but i am not sure

did you ever experience something like this?
maybe a delay in the function could help?

Thanks in advance and regards.
Tappo
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Unread 03-23-2021, 07:29 PM  
Thurallor
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Re: Re: Re: Awesome

Thanks, I'll look into it. But as a temporary workaround, you can change the "Advance to next slot" option to "Left-click" instead of "When item is equipped".
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Unread 03-23-2021, 05:05 AM  
Arzakon
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Re: Re: Awesome

  • Which client language (English, French, German) are you using?
    -- English
  • Are you using 32-bit or 64-bit?
    -- 64 bit, I guess... I'm running the game under Steam, with Proton, but I haven't had any issues until now with plugins.
  • Do you see any error messages in the chat window when the problem occurs?
    -- No errors. Button works fine, but after it equips the item, it doesn't run the following step if I don't open the editor. Before the update it worked fine.
  • Please export your bar and send the data to me via PM. (Right-click the bar, choose "Export", copy and paste the data.)
    -- OK, here it goes:
    Code:
    {
       ["Arisartre.9"] = {
          ["anchor"] = "TopLeft";
          ["animation"] = {
             ["duration"] = -1;
          };
          ["caption"] = {
             ["font"] = 1107296263;
             ["height"] = 35;
             ["position"] = "beginning";
             ["text"] = "Fishing Gear";
             ["visible"] = "WhenMouseIsPresent";
             ["width"] = 80;
          };
          ["collapsed"] = 2;
          ["color"] = "5C00FF";
          ["cursorHomePosition"] = 2;
          ["cursorStyle"] = "GoldFrame";
          ["eventHandlers"] = {};
          ["eventsEnabled"] = false;
          ["hidden"] = false;
          ["hideAutomatics"] = true;
          ["hideInactiveBranches"] = true;
          ["locked"] = false;
          ["orientation"] = "Right";
          ["position"] = {
             ["left"] = 1265;
             ["top"] = 631;
          };
          ["sequenceEditor"] = {
             ["defaultIcon"] = 1091573182;
             ["position"] = {
                791;
                189;
             };
             ["sashPosition"] = 1;
             ["size"] = {
                470;
                484;
             };
          };
          ["sequenceItemInfo"] = {
             {
                ["automatic"] = true;
                ["background"] = "Thurallor/SequenceBars/Images/if.tga";
                ["class"] = "Turbine.UI.Control";
                ["condArgs"] = {
                   ["eqItemName"] = "\"Well-crafted Lebethron Fishing Rod\"";
                   ["eqSlot"] = "16";
                };
                ["condExpr"] = "return (not IsEquipped(<eqItemName>, <eqSlot>));";
                ["condName"] = "ItemNotEquipped";
                ["toolTip"] = "IF";
                ["type"] = "If";
             };
             {
                ["advanceEvent"] = "ItemEquipped";
                ["class"] = "Turbine.UI.Lotro.Quickslot";
                ["Data"] = "0x03190009C4887C3A,0x00000000";
                ["type"] = 2;
             };
             {
                ["automatic"] = true;
                ["background"] = "Thurallor/SequenceBars/Images/end-if.tga";
                ["class"] = "Turbine.UI.Control";
                ["toolTip"] = "END-IF";
                ["type"] = "EndIf";
             };
             {
                ["automatic"] = true;
                ["background"] = "Thurallor/SequenceBars/Images/if.tga";
                ["class"] = "Turbine.UI.Control";
                ["condArgs"] = {
                   ["eqItemName"] = "\"Erebrandir's Horseshoe\"";
                   ["eqSlot"] = "15";
                };
                ["condExpr"] = "return (not IsEquipped(<eqItemName>, <eqSlot>));";
                ["condName"] = "ItemNotEquipped";
                ["toolTip"] = "IF";
                ["type"] = "If";
             };
             {
                ["class"] = "Turbine.UI.Lotro.Quickslot";
                ["Data"] = "0x03190009C08D7918,0x00000000";
                ["type"] = 2;
             };
             {
                ["altIcon"] = 1091573182;
                ["class"] = "Turbine.UI.Lotro.Quickslot";
                ["Data"] = "/tell Arisartre Use Ctrl+Shift+1";
                ["type"] = 4;
             };
             {
                ["automatic"] = true;
                ["background"] = "Thurallor/SequenceBars/Images/end-if.tga";
                ["class"] = "Turbine.UI.Control";
                ["toolTip"] = "END-IF";
                ["type"] = "EndIf";
             };
             {
                ["class"] = "Turbine.UI.Lotro.Quickslot";
                ["Data"] = "0x7000EE1E";
                ["type"] = 9;
             };
          };
          ["slotSize"] = 35;
          ["slotSpacing"] = 0;
          ["type"] = "bar";
          ["visibleSlots"] = 5;
          ["wheelSpeed"] = 0;
       };
    }
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Unread 03-22-2021, 09:46 PM  
Thurallor
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Re: Awesome

Quote:
Originally Posted by Arzakon
This plugin is awesome. I even registered here just for posting that.
Thanks

Quote:
But... It is just me or Update 29 broke something? A very simple sequence work flawlessly before the update and now it only works, step by step, if I open the editor on the sequence and I close it without changes. The sequence is as easy as possible, it equips a couple of objects if they are not already equipped.
It is very possible that U29 broke something. In fact there is a discussion of an undocumented change that will break existing plugins: https://www.lotrointerface.com/forum...ead.php?t=3836

However, I have so far been unable to reproduce any such problem with SequenceBars.
  • Which client language (English, French, German) are you using?
  • Are you using 32-bit or 64-bit?
  • Do you see any error messages in the chat window when the problem occurs?
  • Please export your bar and send the data to me via PM. (Right-click the bar, choose "Export", copy and paste the data.)
Quote:
And if you accept suggestions, I don't know if it is even possible, but I'll enjoy a way to swap easily Cosmetic equipment and noun titles.
Sorry, neither of those is possible, due to limitations of the Lua API.

Last edited by Thurallor : 03-22-2021 at 09:49 PM.
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Unread 03-22-2021, 08:59 AM  
Arzakon
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Awesome

This plugin is awesome. I even registered here just for posting that.

But... It is just me or Update 29 broke something? A very simple sequence work flawlessly before the update and now it only works, step by step, if I open the editor on the sequence and I close it without changes. The sequence is as easy as possible, it equips a couple of objects if they are not already equipped.

And if you accept suggestions, I don't know if it is even possible, but I'll enjoy a way to swap easily Cosmetic equipment and noun titles.

Despite that, amazing job.
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Unread 03-14-2021, 07:48 PM  
Jok
The Wary
Interface Author - Click to view interfaces

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File comments: 10
Uploads: 1
Re: Re: Advanced Lua question

Quote:
Good luck!
Lost a HD. Sucks but it happens. Now, I get to rebuild bigger and better!

Love the plugin man. it's great for the the classes I loathe to play (SpSp?)

Code:
local slot, player = ...;
slotNum = slot.s;
skillName = slot.bar.slots[slotNum + 1]:GetSkillName();
return ((Thurallor.Utils.Watcher.SkillReady(skillName)) and (Thurallor.Utils.Watcher.SkillUsable(skillName)));

Last edited by Jok : 03-14-2021 at 08:17 PM.
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