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Category: LotRO Stand-Alone PluginsTravel Window II
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Name: Travel Window II   Popular!
Author:
Date: 04-07-2021 03:31 AM
Size: 94.43 Kb
Version: v1.0.13beta
Rate File: 5 out of 5 with 5 votes  
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Description
This plugin creates a single window that contains available travel skills, including race, class, housing and reputation skills. It is a further development of the "Travel Window" plugin, that has been worked on by multiple authors before.

Since this plugin is a 100% replacement for "Travel Window" you should not have both enabled at the same time. You can keep them both installed though.

Installation:
This is a full plugin and can be installed standalone. Follow the general plugin installation instructions to install Travel Window II or update the install (depends on your OS).
I recommend you install and manage your plugins with the LOTRO Plugin Compendium found at this URL, since it will install plugins cleanly and take care of installing the Turbine utilities for you: LOTRO Plugin Compendium App

If you do not use Plugin Compendium, you need to manually install Turbine utilities that are available at:
http://content.turbine.com/sites/lot..._LuaPlugins.7z
This has to be extracted to your "Documents\The Lord of the Rings Online\Plugins" folder (if you are on Windows) so two folders called Turbine and TurbinePlugins show up there.

FAQ:
How can I make a newly learned skill show up in Travel Window II?
These three options work:
  • right-click anywhere on TW II, select "Check untrained skills" from the menu, the skill will show up
  • open options window, go to Enable tab, click "Check untrained skills" button, the skill will show up
  • relog the character

Why does my racial skill show up even though I do not have the racial trait equipped?
  • Because once the trait is acquired, it is classified as a "learned" skill by LOTRO itself, even though it is greyed out. Travel Window II, unfortunately, has no way of knowing if you have the racial trait equipped and the skill is usable. If you are not using the skill permanently, you can use the Enable/Disable options to hide it like any other skill.

Why does a reputation or store version of my racial skill show up even though I have not obtained or bought it?
  • This is because the racial and those store-bought skills have identical names ingame (i.e. "Return to Bree") and the plugin obtains a list of learned skills that includes that name at least once. Based on that name alone the plugin cannot know which of the two skills you have obtained, while you can get both through the Racial+Store combo. You can use the Enable/Disable options to hide the skill you do not have that is greyed out.

How to handle the settings reset introduced by v1.0.7beta?
  • if you had v1.0.6beta or earlier and update to v1.0.8beta or newer, you will keep your settings, but enable/disable and sorting will have to be reset - this is the best case where most settings can be kept
  • if you updated to v.1.0.7beta but never logged that character in, an update to v1.0.8beta or newer will work as the above best case
  • if you updated to v.1.0.7beta and logged that character in, you lost all settings, you now have two choices
  • 1. keep the settings you made manually after logging in with v1.0.7beta installed
  • 2. delete the TravelWindowII.plugindata file, and your settings from before will be imported by v1.0.8beta or newer, the same as the best-case scenario
  • The file can be found at C:\Users\%USERNAME%\Documents\The Lord of the Rings Online\PluginData\%ACCOUNTNAME%\%SERVERNAME%\%CHAR ACTERNAME%

Version history:
v1.0.13beta
- fixed plugin crash for Wardens with travel to Trestlebridge learned (bugfix)

v1.0.12beta
- fixed unloadable settings for 64bit DE and FR clients (bugfix)
- fixed label of Hultvis hunter guide in FR client (bugfix)

Rest of changelog found here.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
v1.0.12beta
94.39 Kb
Hyoss
03-20-2021 02:58 PM
v1.0.11hotfix2
93.10 Kb
Hyoss
03-10-2021 04:39 AM
v1.0.11hotfix1
92.98 Kb
Hyoss
03-10-2021 04:16 AM
v1.0.10beta
92.94 Kb
Hyoss
03-06-2021 06:25 PM
v1.0.9beta2
90.39 Kb
Hyoss
02-25-2021 07:11 PM
v1.0.8beta
88.58 Kb
Hyoss
01-08-2021 01:02 PM
v1.0.7beta
88.49 Kb
Hyoss
01-07-2021 04:49 PM
1.0.5beta
87.12 Kb
Hyoss
01-02-2021 05:23 PM
1.0.3beta
92.00 Kb
Hyoss
12-16-2020 12:41 PM
1.0.2beta
91.97 Kb
Hyoss
12-16-2020 11:37 AM
1.0.1beta
91.99 Kb
Hyoss
12-15-2020 07:23 PM
1.0beta
91.97 Kb
Hyoss
12-15-2020 06:45 PM
File Statistics
User Rating:
5 out of 5 with 5 votes
Downloads: 11447
Views: 9385
Favorites: 20
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Last Modified: N/A

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Unread 04-06-2021, 06:22 AM  
Skofield
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
Thanks! A typo in the skill ID for Muster in Trestlebridge is what was causing the bug in EN and DE clients. Fix will be released today. You can change a line in IndexedDictionaryEn.lua from
Code:
    wardenLocations:AddSkill("Muster in Trestlebridge", "0x700559D10", "Trestlebridge (Muster)");
to
Code:
    wardenLocations:AddSkill("Muster in Trestlebridge", "0x70059D10", "Trestlebridge (Muster)");
to fix the issue yourself in the meantime.
Thank you! Will test the new version.

Last edited by Skofield : 04-06-2021 at 06:23 AM.
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Unread 04-05-2021, 03:01 AM  
Hyoss
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Forum posts: 115
File comments: 231
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Quote:
Yes, it's on my Warden. For my Hunter the plugin works fine.

I currently have the following travel skills learned:

Milestone 1
Travel to Premium House
Smell the Roses
Travel to Kinship House
Travel to Kinship Member's House
Muster in Ost Guruth
Muster in Esteldin
Muster in Evendim
Muster in the Misty Mountains
Muster in Rivendell
Muster in Trestlebridge (probably what's causing the issue. This is also the only skill that my hunter does not have, yet, compared to my Warden).

Race is High Elf. Race Return skill (Travel to Caras Galadhon) has neither been earned, nor traited.
Thanks! A typo in the skill ID for Muster in Trestlebridge is what was causing the bug in EN and DE clients. Fix will be released today. You can change a line in IndexedDictionaryEn.lua from
Code:
    wardenLocations:AddSkill("Muster in Trestlebridge", "0x700559D10", "Trestlebridge (Muster)");
to
Code:
    wardenLocations:AddSkill("Muster in Trestlebridge", "0x70059D10", "Trestlebridge (Muster)");
to fix the issue yourself in the meantime.

Last edited by Hyoss : 04-05-2021 at 03:01 AM.
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Unread 04-04-2021, 05:30 AM  
Skofield
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
You are the second user with that error message. Are you playing a Warden by any chance? It would help me to know the race, class, and ideally the known travel skills of the character (screenshots are great).

I spent two hours yesterday trying to reproduce that with my characters and could not, so this info is crucial in helping me figure this out.
Yes, it's on my Warden. For my Hunter the plugin works fine.

I currently have the following travel skills learned:

Milestone 1
Travel to Premium House
Smell the Roses
Travel to Kinship House
Travel to Kinship Member's House
Muster in Ost Guruth
Muster in Esteldin
Muster in Evendim
Muster in the Misty Mountains
Muster in Rivendell
Muster in Trestlebridge (probably what's causing the issue. This is also the only skill that my hunter does not have, yet, compared to my Warden).

Race is High Elf. Race Return skill (Travel to Caras Galadhon) has neither been earned, nor traited.

Last edited by Skofield : 04-04-2021 at 07:03 AM.
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Unread 04-04-2021, 05:20 AM  
Hyoss
The Undying
 
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Quote:
english:

I have now finished the call of the wild forest and got the trips to "schragen" and to the "merchant quay" (unfortunately I don't know the English names ...).

since then, in the carousel fashion of travel II, all other journeys are overwritten with those of the merchant quay with a mouse scroll.

when you close and reopen you can see a few journeys, but are then immediately overwritten ...
I am trying to figure out what the bug is but was not successful with my characters. I did not have time to play through Wildwood so have no characters to test this with, and I would actually need a Warden, Hunter and one other to finish and get the respective quests to actually try out... Not sure when I can do that.

Are you playing a Warden or Hunter?

Spielst du Hueter oder Jaeger vllt?
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Unread 04-04-2021, 05:15 AM  
Hyoss
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Quote:
Hi. Great initiative! Travel Window is one of the most important plugins to me, just like Travel Windows II I hope...

After installing and trying to load the plugin, I get the following error:

... Rings Online\Plugins\Turbine\UI\Lotro\Quickslot.lua:11: Invalid shortcut for quickslot specified.

Plugin was added/installed via LOTRO Plugin Companion 1.0.4.0. I also re-installed the "Turbine" folder just in case...

Thanks for your help.
You are the second user with that error message. Are you playing a Warden by any chance? It would help me to know the race, class, and ideally the known travel skills of the character (screenshots are great).

I spent two hours yesterday trying to reproduce that with my characters and could not, so this info is crucial in helping me figure this out.

Last edited by Hyoss : 04-04-2021 at 05:15 AM.
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Unread 04-04-2021, 04:50 AM  
Skofield
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Hi. Great initiative! Travel Window is one of the most important plugins to me, just like Travel Windows II I hope...

After installing and trying to load the plugin, I get the following error:

... Rings Online\Plugins\Turbine\UI\Lotro\Quickslot.lua:11: Invalid shortcut for quickslot specified.

Plugin was added/installed via LOTRO Plugin Companion 1.0.4.0. I also re-installed the "Turbine" folder just in case...

Thanks for your help.
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Unread 03-31-2021, 08:06 AM  
Gustl_M
The Wary

Forum posts: 0
File comments: 15
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Quote:
Hey everybody - long time no see. I will be back soon with updates and bugfixes to TravelWindow. It just so happened that I became a father again some time ago, and that was eating up my time.
meine herzlichsten glückwunsch für dich und deine frau/ freundin/ lebensgefährtin und alles liebe und gute sowie viel gesundheit für den familienzuwachs <3 <3 <3
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Unread 03-31-2021, 03:02 AM  
Hyoss
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Hey everybody - long time no see. I will be back soon with updates and bugfixes to TravelWindow. It just so happened that I became a father again some time ago, and that was eating up my time.

For the sort order issue, not all is lost, I might be able to restore a sort "profile" with the orders you all had before v1.0.12beta.
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Unread 03-30-2021, 07:34 AM  
Gustl_M
The Wary

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deutsch:

ich habe nun den ruf des wilden waldes fertig bekomme und die reisen nach schragen und zum händlerkai (ich weiß leider die englischen bezeichnungen nicht...) bekommen.

seit dem werden im karuselllmode von travel II mit einem mausscroll ALLE anderen reisen mit dem des händlerkai's überschrieben.

beim schließen und wieder öffnen sind erst einmal ein paar reisen zu sehen, werden dann aber gleich wieder überschrieben...

***************************************

english:

I have now finished the call of the wild forest and got the trips to "schragen" and to the "merchant quay" (unfortunately I don't know the English names ...).

since then, in the carousel fashion of travel II, all other journeys are overwritten with those of the merchant quay with a mouse scroll.

when you close and reopen you can see a few journeys, but are then immediately overwritten ...
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Unread 03-22-2021, 10:36 AM  
vecny.samotar
The Undying
 
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I confirm the report from JohnMHammer, I also wrote a message that there was a problem because when I wanted to sort the travel skills as I had it before nothing happened but it was enough to data the relog and I was able to sort the skills as I had it before, so I deleted the message
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Unread 03-22-2021, 03:24 AM  
Hyoss
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Re: Sort Order changed between 11b and 12b

Quote:
The sort order of the travel skills has changed between 11b and 12b. I haven't looked through the list very carefully yet or reordered things again but when I installed 12b and logged in things were not as I had left them the previous day.

Not a big deal, just reporting in case this is something unexpected that needs your attention.
Thanks for making me aware. I did not change how skills are ordered per default so it has to be how settings are loaded and applied. I will look into fixing that to make it consistent, but I cannot promise sort order will magically go back to what it was before U29 if the update has re-ordered skills and this new order was already saved.

It is extremely annoying on SSG's part because the change that I had to act on was undocumented and now we have no way of comparing with the U28 client and older TWII versions how the sort order was. So super hard to debug, I have yet to recreate it on my machine for example. Luckily I have chars that were still not logged in in U29 so I can backup their settings and try to work it out from there.

Last edited by Hyoss : 03-22-2021 at 03:32 AM.
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Unread 03-21-2021, 08:33 PM  
JohnMHammer
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Sort Order changed between 11b and 12b

The sort order of the travel skills has changed between 11b and 12b. I haven't looked through the list very carefully yet or reordered things again but when I installed 12b and logged in things were not as I had left them the previous day.

Not a big deal, just reporting in case this is something unexpected that needs your attention.
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Unread 03-20-2021, 03:00 PM  
Hyoss
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With v1.0.12beta manually deleting settings files should no longer be necessary and old settings can be read again.

The cause was a change in the 64bit clients for DE and FR introduced by SSG, see here if interested: https://www.lotrointerface.com/forum...ead.php?t=3836
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Unread 03-20-2021, 11:55 AM  
Nadia
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Quote:
Looking into an old and a new .plugindata file it seems that LUA now saves all values by english decimals, as I had an opacity value of 0,5 in an old file which is now 0.5 after U29 made the save.
In this case, 0,5 can't be read and would most likely return nil.
Jep, that was it. Now it works like a charm again. Thanks!
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Unread 03-20-2021, 09:54 AM  
Hyoss
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Quote:
Looking into an old and a new .plugindata file it seems that LUA now saves all values by english decimals, as I had an opacity value of 0,5 in an old file which is now 0.5 after U29 made the save.
In this case, 0,5 can't be read and would most likely neturn nil.
Thanks for confirming, I am working on a patch that should fix the issue for all users, to be released today.
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