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Category: CraftingRecipe Tracker v2
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Name: Recipe Tracker v2   Popular!
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Date: 02-03-2021 09:40 AM
Size: 39.56 Kb
Version: 2.0.4
Rate File: 5 out of 5 with 4 votes  
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RecipeTracker V2 Interface
 
Description
Scarlim is the original author of this plugin. Unfortunately, he has not updated since 2013, nor has he made it possible for others to submit updates on the original ([url="https://www.lotrointerface.com/downloads/info780-RecipeTracker.html"]RecipeTracker/URL]) page.

Due to the API, tier names after Eastemnet were not being displayed. This has now been fixed.

If you still have the original Recipe Tracker installed, please uninstall it prior to installing this update. Conflicts will arise if both are running.

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RecipeTracker will automatically track all of your known recipes on each of your characters on a server. It allows any characters crafting list to be viewed instantly, without needing to log out and in again. It also includes a quick recipe search which will tell instantly which characters can use that recipe that just dropped, and which characters already know it.

Features:
Tracks/views all known recipes on all alts
Tracks crafting proficiency/mastery status and experience for all alts
Minimized plugin icon (disable from options if you don't want it)
Recipe quick search - just drag a recipe to the quickslot and instantly see which character already know it, and which characters need it. Or search by simply typing part of the recipe name.
Shows ingredients required for a recipe, even for recipes known only by alts.

Commands:
/recipetracker options
/recipetracker show
/recipetracker hide
/recipetracker toggle

Limitations:
There's a bug in the LUA API which means that when you learn a new recipe it won't show up in the list. You'll have to log out and then log in again in order for the new recipe to appear in the characters list.
Only the known recipes can be tracked, there is no way to see a list of the unknown recipes, as the LUA API doesn't show this information yet.
The quickslot search is a bit primitive since it is based only on the recipe name. Let me know if it fails on any recipes and I'll patch it. Also there's no way in the API to tell for what profession a recipe is intended, so the list of characters just says 'All characters' when an unknown recipe is found.

Changelist:

2.0 - 20/11/20
  • Corrected a limitation of the API to correctly display crafting tier 9-13 names (Westemnet - Minas Ithil)
2.0.1 - 21/11/20
  • Added RecipeTrackerv2.plugincompendium
2.0.2 - 03/02/21
  • Applied corrections to the German translation w/ thanks to Dyri
2.0.3 - 03/02/21
  • Applied corrections to the French translation w/ thanks to homeopatix
2.0.4 - 03/02/21
  • Corrected a Tier typo from "Minas Ithal' to the correct 'Minas Ithil'. Thank you to Dandee for spotting that.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.0.1
37.26 Kb
Bowcosid
11-21-2020 09:55 AM
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User Rating:
5 out of 5 with 4 votes
Downloads: 28507
Views: 33942
Favorites: 23
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Unread 01-29-2021, 04:55 AM  
homeopatix
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translated in french

Traduit en français

remplacer juste le fichier globals et voila

https://github.com/homeopatix/RecipeTrackerV2

Last edited by homeopatix : 01-29-2021 at 04:59 AM.
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Unread 02-02-2021, 04:49 AM  
Dandee
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Hey there! First off, thank you so much for updating this addon, I love using it as a reference and it made me sad to see it was abandoned. So thumbs up!

There's a few things I'd like to mention/ask:

- the last tier should read minas ithil, not minas ithal

- often when I've used the search function, the recipes refuse to show the full list after I've cleared out the search box - the tiers will all be listed, but cannot be interacted with anymore. I need to close and reopen the addon window to get it working again. Is this something that can be fixed?

- is it possible to add a (mouseover) tooltip of the items to the right part of the window, so that it shows the items' stats? Right now it's not possible to login one char to choose the right gear and buy the mats, because I'll need to either log to the crafter toon or check the wiki to see the stats that I need to choose what I want to craft. That kind of defeats the purpose of this addon, no? Being able to see the stats would save me a lot of relogging/alt-tabbing

- it doesn't always retrieve known recipes: I was sure I had learnt all LI recipes on my scholar, but none showed - so I logged to said alt and saw I did have them all listed. Then I crafted the item I wanted (LM lorebook lvl 100 FA), and when I checked back on the first character I saw only the crafted item became listed as known recipe - the rest is still not showing (not the SA/TA, nor the ones of level 95, nor all the minstrel ones)
=I tried removing the addon+data and do a clean install, this did not help=

- is there a way to remove specific characters from the list, other than deleting (specific lines in) the plugin data folder? It gets a bit tedious to take this detour every time, since I'm never sure if I deleted all of the correct lines from the file. A little rubbish bin icon when you have a name selected would be lovely!
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Unread 02-03-2021, 10:19 AM  
Bowcosid
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Quote:
Hey there! First off, thank you so much for updating this addon, I love using it as a reference and it made me sad to see it was abandoned. So thumbs up!
Thank you.

Quote:
- the last tier should read minas ithil, not minas ithal
This has been corrected and and an update's been submitted to lotrointerface. Thank you for spotting that.

Quote:
- often when I've used the search function, the recipes refuse to show the full list after I've cleared out the search box - the tiers will all be listed, but cannot be interacted with anymore. I need to close and reopen the addon window to get it working again. Is this something that can be fixed?
Could you send me screenshots of this please.

Quote:
- is it possible to add a (mouseover) tooltip of the items to the right part of the window, so that it shows the items' stats? Right now it's not possible to login one char to choose the right gear and buy the mats, because I'll need to either log to the crafter toon or check the wiki to see the stats that I need to choose what I want to craft. That kind of defeats the purpose of this addon, no? Being able to see the stats would save me a lot of relogging/alt-tabbing
I've encountered this on several plugins, including this one of course. I have noticed listing information pertaining directly to the current character, the mouseover tooltip functions correctly. When viewing your alts, it does not work at all. For the moment, I am assuming this is yet another issue with the API and have not as yet found a workable solution.

Quote:
- it doesn't always retrieve known recipes: I was sure I had learnt all LI recipes on my scholar, but none showed - so I logged to said alt and saw I did have them all listed. Then I crafted the item I wanted (LM lorebook lvl 100 FA), and when I checked back on the first character I saw only the crafted item became listed as known recipe - the rest is still not showing (not the SA/TA, nor the ones of level 95, nor all the minstrel ones)
=I tried removing the addon+data and do a clean install, this did not help=
Again, please send me screenshots of the issue.

Quote:
- is there a way to remove specific characters from the list, other than deleting (specific lines in) the plugin data folder? It gets a bit tedious to take this detour every time, since I'm never sure if I deleted all of the correct lines from the file. A little rubbish bin icon when you have a name selected would be lovely!
Please do not delete lines from the code as it tends to break things. I will experiment and see if a character listing removal option can be implemented. In the meantime if you want to remove a character from the list, start by going into the plugin manager at the character load screen, selecting the Recipe Tracker V2 plugin, deselecting load for the character whose information you want to delete.

Last edited by Bowcosid : 02-03-2021 at 10:20 AM.
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Unread 02-04-2021, 08:58 AM  
homeopatix
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Asking for a new feature

Hello bowcosid,

hope you are well

I wanted to ask you about a little new feature, if that can be possible

When you do the command /recipetracker show

it show the window

would it possible to upgrade that command to be able to show directly the window of a special character define in the command...

some thing like this

/recipetracker show billyBob

that will show the window displaying directly the billyBob interface


thank you for your help

have a nice day

Homeopatix
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Unread 02-04-2021, 09:35 AM  
Bowcosid
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Re: Asking for a new feature

At first blush, I would assume this would be 'possible' yes, however it would not be a practical option in the general sense.
When the plugin initially loads, it loads all the current player's data. For such an option to be viable, it would require finding, & loading data from all of the player's alts simultaneously, meaning separate variables for each one, which in turn would necessitate considerably more code, turning the plugin into bloatware, and possibly exceeding file size limitations.
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Unread 02-04-2021, 02:03 PM  
homeopatix
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Re: Re: Asking for a new feature

Quote:
At first blush, I would assume this would be 'possible' yes, however it would not be a practical option in the general sense.
When the plugin initially loads, it loads all the current player's data. For such an option to be viable, it would require finding, & loading data from all of the player's alts simultaneously, meaning separate variables for each one, which in turn would necessitate considerably more code, turning the plugin into bloatware, and possibly exceeding file size limitations.
oki no probleme, thanks for the quick answer
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Unread 02-11-2021, 11:07 PM  
jbusnengo
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Re: Re: Asking for a new feature

Quote:
At first blush, I would assume this would be 'possible' yes, however it would not be a practical option in the general sense.
When the plugin initially loads, it loads all the current player's data. For such an option to be viable, it would require finding, & loading data from all of the player's alts simultaneously, meaning separate variables for each one, which in turn would necessitate considerably more code, turning the plugin into bloatware, and possibly exceeding file size limitations.
I don't have much experience with Lua, but I actually think I figured out how to do this without having to load all alts' data.

I edited the RegisterCommands function like this:
Code:
function RegisterCommands()
	MainCommand = Turbine.ShellCommand();

	function MainCommand:Execute(command, arguments)
		if arguments == "show" then
			ShowMainWindow();
		elseif arguments == "hide" then
			HideMainWindow();
		elseif arguments == "toggle" then
			if MainWindow:IsVisible() then
				HideMainWindow();
			else
				ShowMainWindow();
			end
		elseif arguments == "options" then
			Turbine.PluginManager.ShowOptions(Plugins.RecipeTracker);
		else
			local showHelp = true;
			for i = 1, #CharacterList do
				if arguments == "show " .. CharacterList[i].name then
					ShowMainWindow();
					CurrentCharacter = i;
					characterDropDown:SetLabel(CharacterList[i].name);
					UpdateCharacter();
					showHelp = false;
				end
			end

			if showHelp then 
				Turbine.Shell.WriteLine(Strings.Usage);
			end
		end
	end

	function MainCommand:GetHelp()
		return Strings.Usage;
	end

	function MainCommand:GetShortHelp()
		return Strings.Usage;
	end

	Turbine.Shell.AddCommand("recipetracker", MainCommand);
end
And on line 88 of MainWindow.lua, I removed the keyword local from the definition of characterDropDown.

I haven't done much testing yet, and I don't know if there will be any problem due to changing the dropdown from a local variable to a global one, but it seems to work so far for me...

-Joe
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Unread 02-23-2021, 06:19 PM  
StuFL
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Scholar recipe name mismatch

I've noticed that several Scholar recipes are not correctly tracked, I suspect because the name of the recipe scroll does not match the name of the recipe proper.

e.g.: "Westfold Sheet Music Recipe", when learned, is titled "Sheet of Westfold Music". As a result, it is never matched when checking to see if alts know the recipe.

I first noticed this with the Champion runes, which all seem to have similar patterns. "Rune of Major Striking Recipe" is learned as "Major Striking Rune" (or possibly vice-versa).
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Unread 02-23-2021, 10:16 PM  
kaplangrad2010
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Can't get it to work/load in game

Fortunately I do know how to install plug-ins, unfortunately they do not like to load for me. Is there something I am doing wrong? It's installed in the plugins folder, which I use Daily Task with its plugin helper. I have installed a couple and they too have not shown up nor do they work in the game either.
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Unread 02-23-2021, 10:36 PM  
Bowcosid
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Re: Can't get it to work/load in game

Quote:
Originally Posted by kaplangrad2010
Fortunately I do know how to install plug-ins, unfortunately they do not like to load for me. Is there something I am doing wrong? It's installed in the plugins folder, which I use Daily Task with its plugin helper. I have installed a couple and they too have not shown up nor do they work in the game either.
Have you installed to the correct directory?
Preserving directory structure of the plugin?
Have you enabled the plugin in the plugin manager?
Does the plugin have dependencies that are absent?

Quote:
Originally Posted by StuFL
I've noticed that several Scholar recipes are not correctly tracked, I suspect because the name of the recipe scroll does not match the name of the recipe proper.
This is yet another failure of the API, something I can not affect.

Quote:
Originally Posted by Joe
I haven't done much testing yet, and I don't know if there will be any problem due to changing the dropdown from a local variable to a global one, but it seems to work so far for me...
Does this affect the automatic load of the plugin, do Users need to load the plugin manually each time for this ability to work correctly?
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Unread 02-24-2021, 12:33 AM  
jbusnengo
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Re: Re: Can't get it to work/load in game

Quote:
Originally Posted by Bowcosid
Quote:
Originally Posted by Joe
I haven't done much testing yet, and I don't know if there will be any problem due to changing the dropdown from a local variable to a global one, but it seems to work so far for me...
Does this affect the automatic load of the plugin, do Users need to load the plugin manually each time for this ability to work correctly?
I haven't noticed any issues so far. The plugin still loads automatically for all of my characters.
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Unread 03-09-2021, 08:11 AM  
vecny.samotar
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please update the plugin.
-in the supreme level I didn't find any recipes (tailor, woodworker)
- when trying to chat show / recipetracker options it dropped the game so I had to start the game again
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Unread 01-10-2022, 12:09 PM  
xaoc
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using "/receipetracker options" causes crash to desktop

I have tried this on multiple characters with different profession make ups. every time i use this command the client crashes to desktop.
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Unread 03-15-2022, 06:03 PM  
StuFL
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Character data goes AWOL

Got a weird problem.

I have 13 characters on one server. The plugin has been acting a bit flaky, so I decided to reinitialize all the plugin data. I wiped the three RecipeTracker plugindata files from the AllCharacters folder, started the game, and started logging on characters.

All went well, until I logged in my twelfth character. At that point, the RecipeTracker window lost all data on my first character; doesn't know his vocation, professions, or skills.

His Vocation is Historian. The entry for him in the CharacterList file looks like this:
Code:
	["1"] = 
	{
		["professions"] = 
		{

		},
		["vocation"] = "0",
		["name"] = "Beonard"
	},
I checked after logging in each of the characters two through eleven; Beonard's data was still in the window. It's only after logging in the twelfth character that it disappears.

To compound the oddity, loging in the thirteenth character does not impact any of the other character's data.
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Unread 03-26-2022, 04:59 PM  
plenamir
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Deleted toons are still in the list when opening the app

First off, I love this plugin!!!! It makes knowing what recipes to drop without sending them to another of my characters!

The only thing that needs to be looked at is when opening the plugin, all character names are listed, even characters I've deleted. Is there a way to edit the character list when not in the game to bring it up to date?
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