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Category: Action Bars & Main BarSequenceBars
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Name: SequenceBars   Popular!
Author:
Date: 12-02-2022 03:40 PM
Size: 1.37 MB
Version: 4.10
Rate File: 5 out of 5 with 13 votes  
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The sequence editor window.
 
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Showing a list of bars.
 
Description

Introduction
This plugin lets you make a sequence of skills, and moves them under your cursor one by one, so you can click them in order, without moving the mouse. In action, it looks like this:



This might come in handy if you want to do a long sequence of skills or emotes, without having to remember it all. You can also export a sequence and e-mail it to your friends, to share your favorite skill rotations.

Another way this plugin can be useful is as a gear-swapper. So, for example, you can have one sequence for equipping your DPS items, and another sequence for equipping your tanking items. This is demonstrated in the following brief video:


As shown in the video, you can configure the bars to interact with each other: When one sequence finishes, you can make that bar close and another bar open. You can also make them open or close when combat begins or ends.

Bars can be grouped together hierarchically. You can use the options panel in the plugin manager to see a list of your SequenceBars (and groups of bars). You can right-click on any item for options.

The visual appearance of the bars is highly configurable, using right-click menus.

This plugin is still under active development, so comments and suggestions are appreciated.

Have fun,
Thurallor

User Manual
The User Manual is a work in progress. The following sections are available so far:
Installation and Startup
To install:
  • First, unzip the archive. You will get a folder called "Thurallor". Move this folder into your Documents/The Lord of the Rings Online/Plugins folder. (If you have not previously installed any plugins, you will have to first create the Plugins folder.)
  • Or if you prefer, you may use Plugin Compendium to do the installation.
To load the plugin, use the game's built-in Plugin Manager. This can be found in the "^" menu, at the bottom of the screen. Click the icon, then choose "System" and then "Plugin Manager".

When the Plugin Manager opens, find SequenceBars in the list on the left side, then click "Load" to load the plugin. If you would like the plugin to load automatically each time you login, choose your character's name in the "Automatically Load For" pulldown menu.

Revision History
  • (2-Dec-2022) Version 4.10: Release notes are here.
  • (20-Nov-2022) Version 4.09: Updated the skill database with complete data extracted from the U34 client.
  • (27-Nov-2022) Version 4.08: Added Minstrel skill "Anthem of the Free Peoples" to the skills database. Removed caching of GetCategory() and IsCurable() for effects.
  • (22-Nov-2022) Version 4.07: Updated the skills database for Update 34.
  • (15-Nov-2022) Version 4.06: Plugin broken by Update 34. This version implements a workaround.
  • (7-Nov-2022) Version 4.05: Updated Warden skills in the skills database: Added "javelin" versions of "spear" skills for assailment stance.
  • (4-Nov-2022) Version 4.04: Release notes are here.
    (3-Nov-2022) Version 4.03: Added experimental new feature: "Reevaluate conditionals until next click" is now a bar-specific option.
  • (1-Nov-2022) Version 4.01: Release notes are here.
  • (29-Oct-2022) Version 4.00: Release notes are here.
  • (6-Oct-2022) Version 3.55: Fixed minor font display issues.
  • (31-Aug-2022) Version 3.54: Release notes are here.
  • (24-Mar-2022) Version 3.53: Release notes are here.
  • (20-Jan-2022) Version 3.52: Release notes are here.
  • (7-Jan-2022) Version 3.51: Release notes are here.
  • (6-Oct-2021) Version 3.50: Release notes are here.
  • (21-Jul-2020) Version 3.49: Release notes are here.
  • (7-Jun-2020) Version 3.48: Release notes are here.
  • (4-Jun-2020) Version 3.47: Release notes are here.
  • (24-May-2020) Version 3.46: Release notes are here.
  • (18-Feb-2020) Version 3.45: Release notes are here.
  • (29-Oct-2019) Version 3.44: Performance improvement. No save operations should occur during combat.
  • (28-Oct-2019) Version 3.43: Release notes are here.
  • (24-Oct-2019) Version 3.42: Attempting to fix a crash that can occur immediately after a secure trade involving multiple items.
  • (17-Oct-2019) Version 3.41: Release notes are here.
  • (4-Oct-2019) Version 3.39: Fixed a bug that caused a delay slot to be broken if the bar was reset while it was counting down.
  • (3-Oct-2019) Version 3.38: Release notes are here.
  • (1-Oct-2019) Version 3.37: Release notes are here.
  • (21-Sep-2019) Version 3.36: Bug fix: The "Advance when skill is executed" feature should now work for the "Improved Penetrating Shot" and "Improved Quick Shot" skills when fire/light oil is in use.
  • (28-Jan-2019) Version 3.35: Release notes are here.
  • (26-Jan-2019) Version 3.34: Release notes are here.
  • (29-Sep-2018) Version 3.33: Release notes are here.
  • (11-Sep-2018) Version 3.32: Release notes are here.
  • (22-Aug-2018) Version 3.31: Release notes are here.
  • (19-Apr-2018) Version 3.30: Fixes a bug reported by tazwhirlwind: In the previous version, sometimes the right-click menu for bars didn't work.
  • (28-Mar-2018) Version 3.29: Fixes a bug reported by Galphoglas. You can now use special characters (such as , , ) in chat commands.
  • (17-Feb-2018) Version 3.28: Fixed bugs introduced in 3.27.
  • (17-Feb-2018) Version 3.27: Release notes are here.
  • (14-Feb-2018) Version 3.26: Release notes are here.
  • (3-Feb-2018) Version 3.25: Fixed a bug in the color picker.
  • (13-Nov-2017) Version 3.24: Release notes are here.
  • (10-Oct-2017) Version 3.23: Release notes are here.
  • (8-Oct-2017) Version 3.22: Release notes are here.
  • (4-Oct-2017) Version 3.21: Release notes are here.
  • (1-Aug-2017) Version 3.20: Release notes are here.
  • (31-May-2017) Version 3.19: Added Runekeeper conditionals "Runekeeper attunement > x", "Runekeeper attunement < x", "Runekeeper is charged", "Runekeeper is not charged".
  • (19-May-2017) Version 3.18: Forgot to add the "/sb sort" command.
  • (19-May-2017) Version 3.17: Release notes are here.
  • (2-Apr-2017) Version 3.16: Release notes are here.
  • (26-Mar-2017) Version 3.15: Second attempt to fix stance-tracking conditionals for Wardens.
  • (25-Mar-2017) Version 3.14: Release notes are here.
  • (5-Feb-2017) Version 3.13: Release notes are here.
  • (31-Dec-2016) Version 3.12: Release notes are here.
  • (14-Nov-2016) Version 3.11: Release notes are here.
  • (4-Oct-2016) Version 3.10: Release notes are here.
  • (25-Aug-2016) Version 3.09: Release notes are here.
  • (9-Jun-2016) Version 3.08: Release notes are here.
  • (25-Mar-2016) Version 3.07: Bug fix.
  • (23-Mar-2016) Version 3.06: Quick fix for this bug.
  • (22-Mar-2016) Version 3.05: Added "Skill is/not usable" condition.
  • (22-Mar-2016) Version 3.04: Release notes are here.
  • (12-Mar-2016) Version 3.03: Bug fixes.
  • (24-Feb-2016) Version 3.02: Fixed file permissions that caused an error when updating with Plugin Compendium.
  • (23-Feb-2016) Version 3.01: Fixed a problem with upgrading old settings files.
  • (22-Feb-2016) Version 3.00: Release notes are here.
  • (14-Feb-2016) Version 2.26: Release notes are here.
  • (11-Feb-2016) Version 2.25: Release notes are here.
  • (22-Jan-2016) Version 2.24: Release notes are here.
  • (10-Jan-2016) Version 2.23: Release notes are here.
  • (11-Dec-2015) Version 2.22: Release notes are here.
  • (10-Dec-2015) Version 2.21: Release notes are here.
  • (4-Dec-2015) Version 2.20: Release notes are here.
  • (30-Nov-2015) Version 2.19: Release notes are here.
  • (20-Oct-2015) Version 2.18: Release notes are here.
  • (30-Sep-2015) Version 2.17: Release notes are here.
  • (26-Sep-2015) Version 2.16: German translations completed (thanks, Daefareth!)
  • (28-Aug-2015) Version 2.15: Release notes are here.
  • (22-Aug-2015) Version 2.14: Release notes are here.
  • (17-Aug-2015) Version 2.13: Bug fix: SequenceBars will no longer steal focus from the chat window when show/expand event behaviors are executed.
  • (15-Aug-2015) Version 2.12: Screen resize warning now has a "Don't show this message again" checkbox.
  • (11-Aug-2015) Versions 2.10 and 2.11: Release notes are here.
  • (16-Jul-2015) Version 2.09: Release notes are here.
  • (8-Jul-2015) Version 2.07: Release notes are here.
  • (11-Jun-2015) Version 2.06: Release notes are here.
  • (9-Jun-2015) Version 2.05: Release notes are here.
  • (4-Jun-2015) Version 2.04: Release notes are here.
  • (11-May-2015) Version 2.03: Added a mechanism for discovering bag slot numbers: If you move an item from one slot to another within your bag, you will see a message such as "Item moved from bag slot 103 to bag slot 45" in the chat window. This should help in assigning the bag slot in the "Set unequip destination" command.
  • (7-May-2015) Version 2.02: Fixed a bug that caused incorrect scrolling when you "skip ahead" in a sequence. Also added Cyrillic support for the Turbine client.
  • (26-Apr-2015) Version 2.01: Release notes are here.
  • (23-Apr-2015) Version 2.00: Release notes are here.
  • (10-Apr-2015) Version 1.12: Fixed a bug in the sequence editor that caused icons to disappear when you tried to drag them.
  • (3-Apr-2015) Version 1.11: Release notes are here.
  • (12-Jan-2015) Version 1.10: Reorganized the options panel.
  • (7-Jan-2015) Version 1.09:
    • Updated Russian translations.
    • Bug fix: The "Cursor Style" submenu was not displaying properly in the Bar menu.
    • Bug fix: The cursor was not being moved correctly if a bar automatically moved due to a user event during animation.
  • (6-Jan-2015) Version 1.08: Quick fix for a bug I introduced in Version 1.06 which generated an error when you tried to edit the caption of a bar or group.
  • (2-Jan-2015) Version 1.06: Release notes are here.
  • (1-Jan-2015) Version 1.05: Release notes are here.
  • (2-Nov-2014) Version 1.04: Release notes are here.
  • (30-Oct-2014) Version 1.03: Completed Russian translations. Addressed some minor GUI flakiness issues. Added "Directory" option to the Bar menu.
  • (27-Oct-2014) Version 1.02: Oops, I inadvertently messed up the .plugin file in the 1.01 version.
  • (27-Oct-2014) Version 1.01: Updated Russian translations (Thanks, DToX!) and added support for Plugin Compendium.
  • (27-Oct-2014) Version 1.00: Initial release.
  • Beta discussions were here.
Thanks
Assistance from the following contributors is gratefully acknowledged:
  • fade2gray, for extensive testing and debugging help
  • DToX for Russian translations, testing, and ContextMenu
  • Galphoglas and Bigdid for French translations
  • Rimeya for German translations (assisted by Elrigh and Riggie1000)
  • Darkytcho for Portuguese translations
  • Elrigh and Riggie1000 for beta testing
  • Galuhad for Drop Down Menu
  • Champollion and dmorcellet for research and engineering (skills database)
  • Many plugin authors whose work I have learned from and emulated
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.09
1.26 MB
Thurallor
11-29-2022 06:34 PM
3.55
957.89 Kb
Thurallor
10-06-2022 08:05 PM
2.26
772.96 Kb
Thurallor
02-14-2016 09:15 AM
File Statistics
User Rating:
5 out of 5 with 13 votes
Downloads: 236783
Views: 472363
Favorites: 67
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Last Modified: 12-02-2022 03:53 PM by Thurallor    

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Unread 01-22-2023, 06:54 PM  
Valdacil
The Undying
 
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Quote:
Quote:
Originally Posted by Valdacil
Can you add an option at the group level to lock position so I don't have to lock each bar individually, then unlock all individual bars if I want to move the group.
Do you anticipate moving these bars often in the future? The plugin should cope well with screen resolution changes, once you've defined the appropriate "relative position anchor" for each bar. If not, I would like to know the scenario.

I know what you are describing is an annoyance. I will look into ways to mitigate it in the next version. There are several possibilities.

Have you considered
  • Adding a "reset bar/group when mouse departs" event behavior to these bars or their containing group?
  • Adding a hotkey that resets all bars?
With regard to the moving bars thing... right now I have the Gambit bars stacked in the same area where I would normally have my skillbars on other characters... but I left those skillbars blank. Whenever I level and gain new skills the game puts them in those skillbars. So I have to move the SequenceBars out of the way, get the auto skills moved, then put the bars back. So let's say I have 5 bars, align them, tell them to move by group, move them into position, then have to click each one and lock them individually. When I need to move them I have to unlock all 5 bars, move the group, then move them back and lock all 5 bars again. It works, just an inconvenience and seems like if they a set to move together as a group they should also lock/unlock as a group. Nothing breaking... just nice to have.

Regarding the bar reset, I was going to experiment today with adding a User Event at the end of each bar after the Gambit skill (ie. Reset Gambits), have it auto-advance then set each bar's event triggers to Reset on "Reset Gambits" user event. That should mean whenever I finish a gambit all bars are reset. I think that will work around the issue.
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Unread 01-22-2023, 01:47 PM  
Thurallor
The Undying
 
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Quote:
Originally Posted by Valdacil
Can you add an option at the group level to lock position so I don't have to lock each bar individually, then unlock all individual bars if I want to move the group.
Do you anticipate moving these bars often in the future? The plugin should cope well with screen resolution changes, once you've defined the appropriate "relative position anchor" for each bar. If not, I would like to know the scenario.

I know what you are describing is an annoyance. I will look into ways to mitigate it in the next version. There are several possibilities.

Quote:
The other thing I noticed in the above scenario (Warden), with bars that might be Spear, Spear, Gambit (example). Sometimes if the ability kills the target, it won't add it to the Gambit bar so the sequence is a little off. What this means is sometimes I have to skip parts of the sequence or click the Gambit ability at the end of the SequenceBar. The SequenceBar advances or resets based on where I click on it instead of the left side. So let's say I have position 1 = Spear, position 2 = Spear, position 3 = Gambit. After killing something the Gambit Builder still has a spear held, so next foe I click the Spear skill in Position 1, bar advances left as normal. But now the Gambit skill is available, so I click the Gambit skill now in Position 2. That being the end of the sequence, the bar resets, but now Spear is Position 2, Spear is Position 3, and Gambit is Position 4... position 1 is blank space. I acknowledge that may be desirable under certain circumstances and people are probably used to that behavior... but it would be great to have an option of changing that behavior so it always resets to Position 1 instead of the position clicked.
Have you considered
  • Adding a "reset bar/group when mouse departs" event behavior to these bars or their containing group?
  • Adding a hotkey that resets all bars?
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Unread 01-22-2023, 04:57 AM  
Valdacil
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Couple of things I noticed... I'm using SequenceBars for Warden. So I have multiple bars, one for each gambit. I put those bars in the same Group, then aligned them to stack them on top of each other and set them to move together. I can drag them together where I want them (awesome!). However, if I can only lock position of individual bars, not lock the group. So let's say I have 3 bars, we'll call them Bar1, Bar2, Bar3 stacked on top of each other and set to move together. I lock Bar1 and Bar2 individually. If I try to move them they are locked. But even though Bar3 is supposed to be grouped, it isn't locked and it lets me move it away from the other grouped bars. So the ask: Can you add an option at the group level to lock position so I don't have to lock each bar individually, then unlock all individual bars if I want to move the group.

The other thing I noticed in the above scenario (Warden), with bars that might be Spear, Spear, Gambit (example). Sometimes if the ability kills the target, it won't add it to the Gambit bar so the sequence is a little off. What this means is sometimes I have to skip parts of the sequence or click the Gambit ability at the end of the SequenceBar. The SequenceBar advances or resets based on where I click on it instead of the left side. So let's say I have position 1 = Spear, position 2 = Spear, position 3 = Gambit. After killing something the Gambit Builder still has a spear held, so next foe I click the Spear skill in Position 1, bar advances left as normal. But now the Gambit skill is available, so I click the Gambit skill now in Position 2. That being the end of the sequence, the bar resets, but now Spear is Position 2, Spear is Position 3, and Gambit is Position 4... position 1 is blank space. I acknowledge that may be desirable under certain circumstances and people are probably used to that behavior... but it would be great to have an option of changing that behavior so it always resets to Position 1 instead of the position clicked.
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Unread 01-18-2023, 02:23 PM  
Valdacil
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Quote:
Thanks very much for reporting this. I'll look into it ASAP.

Edit: I found the conflict and have now fixed it in version 2.13 of Reminders. (Since you reinstalled SequenceBars, you don't need to update either plugin.) Thanks again.
Right on. Thanks for your mods (Reminders and SequenceBars). I can't imagine playing without them.
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Unread 01-17-2023, 09:56 PM  
Thurallor
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Quote:
I updated Reminders today and it broke SequenceBars. I could no longer open the Directory. Once I reinstalled SequenceBars it started working again. So I assume you are using a common library between the two that Reminders overwrote.
Thanks very much for reporting this. I'll look into it ASAP.

Edit: I found the conflict and have now fixed it in version 2.13 of Reminders. (Since you reinstalled SequenceBars, you don't need to update either plugin.) Thanks again.

Last edited by Thurallor : 01-17-2023 at 10:23 PM.
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Unread 01-17-2023, 09:38 PM  
Valdacil
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I updated Reminders today and it broke SequenceBars. I could no longer open the Directory. Once I reinstalled SequenceBars it started working again. So I assume you are using a common library between the two that Reminders overwrote.
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Unread 12-20-2022, 10:59 PM  
Thurallor
The Undying
 
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Quote:
Wondering if the API gives you access to 2 specific detections I'd love to be able to use as conditions:

1) Which specific LM pet is present (bear, lynx, raven, etc). Would help in creating a bar that shows the correct food to feed based on which pet you have summoned.
2) Mounted Yes/No. Most skills are not usable mounted, so I often want to just hide a bar while mounted instead of seeing the skills on the bar greyed out.
The answer to both questions appears to be "yes". I will look into adding these in the next version.
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Unread 12-16-2022, 11:38 PM  
Valdacil
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Wondering if the API gives you access to 2 specific detections I'd love to be able to use as conditions:

1) Which specific LM pet is present (bear, lynx, raven, etc). Would help in creating a bar that shows the correct food to feed based on which pet you have summoned.
2) Mounted Yes/No. Most skills are not usable mounted, so I often want to just hide a bar while mounted instead of seeing the skills on the bar greyed out.
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Unread 12-01-2022, 10:27 PM  
WildCard
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Re: Re: Curable Effect Issue

Quote:
Version 4.08 stops using the cached values. The performance hit should be negligible. Please give it a try and let me know if this solves your issue.
Quick test seems to look good so far!

Edit: After multiple delving runs where this would always pop up, I've had no issues.

Thanks!

Last edited by WildCard : 12-03-2022 at 01:11 AM.
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Unread 11-30-2022, 04:18 PM  
akourbat
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Quote:
Originally Posted by Thurallor
Did you create this slot before U34? If so, you may need to recreate it (drag the skill onto the slot again) to make it work.
Damn, my bad. I was on 4.08 version. Once I updated to 4.09 it is fine. Sorry!



Last edited by akourbat : 11-30-2022 at 04:24 PM.
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Unread 11-30-2022, 02:57 PM  
Thurallor
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Quote:
Originally Posted by Thurallor
That actually is in the skills database. Maybe a bug, I'll look into it.
I currently can't reproduce it. Did you create this slot before U34? If so, you may need to recreate it (drag the skill onto the slot again) to make it work.

If that doesn't fix it, please export that bar and send it to me in a PM.

Last edited by Thurallor : 11-30-2022 at 03:03 PM.
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Unread 11-30-2022, 02:29 PM  
Thurallor
The Undying
 
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Quote:
Originally Posted by Akourbat
There is at least another one for Minstrel (changes according to a stance you are in):

(1) https://lotro-wiki.com/index.php/The_Melody_of_Battle
(2) https://lotro-wiki.com/index.php/Tim...hoes_of_Battle
(3) https://lotro-wiki.com/index.php/Echoes_of_Battle

In "Resonance" stance, Major Ballad changes to "Major Ballad - Resonance" and turns into a healing ability. I only have Red spec for Minstrel for now, but will check if anything else is "non-traditional" in Blue, a bit later.
I'll add it.

Quote:
And here's a screenshot of another anthem "Lesser Anthem II - Dissonance" that appears to be missing from the db
Interesting. That actually is in the skills database. Maybe a bug, I'll look into it.
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Unread 11-30-2022, 08:11 AM  
akourbat
The Wary

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Quote:
Originally Posted by Thurallor
For Minstrel, the only such skill I'm aware of is Coda of Melody / Resonance / Fury.
There is at least another one for Minstrel (changes according to a stance you are in):

(1) https://lotro-wiki.com/index.php/The_Melody_of_Battle
(2) https://lotro-wiki.com/index.php/Tim...hoes_of_Battle
(3) https://lotro-wiki.com/index.php/Echoes_of_Battle

In "Resonance" stance, Major Ballad changes to "Major Ballad - Resonance" and turns into a healing ability. I only have Red spec for Minstrel for now, but will check if anything else is "non-traditional" in Blue, a bit later.

And here's a screenshot of another anthem "Lesser Anthem II - Dissonance" that appears to be missing from the db -
Screenshot_3 , on Flickr

Last edited by akourbat : 11-30-2022 at 09:47 AM.
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Unread 11-29-2022, 06:41 PM  
Thurallor
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Version 4.09 should now have a complete, up-to-date skill names database, with data extracted directly from the game client data files.

The only exceptions are skills that can change their names, based on stance or other conditions. Those still have to be added manually, and I still have to wait for players to report their absence to me, since my only high-level character is a Warden. (You can see a list of them in Plugins/Thurallor/Common/SkillData/SkillData.lua.)

For Minstrel, the only such skill I'm aware of is Coda of Melody / Resonance / Fury.
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Unread 11-28-2022, 10:44 PM  
akourbat
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Quote:
Originally Posted by Thurallor
Added "Anthem of the Free Peoples" in version 4.08.

Thanks, I'll check it out. My concern though is that with the rework, they changed ALL of anthems on minstrel. For one, they now share cooldown, some changed names (like Anthem of War is now "Greater Anthem II - War"). What I am saying is likely they would all be "new" spells, maybe even different Ids. I mentioned in previous post that "Greater Anthem II - War" does not react to "spell executed" options.



I realize its a PITA to maintain the skills database, so I guess I will not press for a fix unless you decide it is worth it for the plugin. I can deal with these issues by selecting "left click" and adding some delay to allow for an anthem to execute, as long as "left click" is in the options. I am not currently playing actively on minstrel, only occasionally, anyhow.
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