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Category: LotRO Tools & Utilities for DevelopersUnofficial Update 38 Skinning Pack
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Name: Unofficial Update 38 Skinning Pack   Popular!
Author:
Date: 11-26-2023 02:22 PM
Size: 46.04 MB
Version: U38
Rate File: 5 out of 5 with 3 votes  
Description
Diff files included of changes from previous.
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File Name
Version
Size
Author
Date
U37
45.31 MB
lunarwtr
10-17-2023 06:05 PM
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5 out of 5 with 3 votes
Downloads: 6210
Views: 9683
Favorites: 3
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Last Modified: N/A

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Unread 11-16-2022, 06:45 AM  
Adra
The Undying
 
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Forum posts: 171
File comments: 678
Uploads: 13
Thank you
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Unread 10-18-2023, 01:22 AM  
Drono
The Undying
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Forum posts: 47
File comments: 107
Uploads: 1
Thanks
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Unread 10-19-2023, 05:07 PM  
Eili
The Undying
 
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Forum posts: 159
File comments: 177
Uploads: 13
wow THANK YOU!!!!
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Unread 11-05-2023, 08:30 PM  
Eili
The Undying
 
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Uploads: 13
Unfortunatly, without the Skin definition and SKin dictionary, its quite difficult to guess which one is from only Mariner Balance.

It was my hope to continue to play this class, but the huge balance mariner is to large on my screen and so flashy, that i can not play this class at all.
I tried with 2 characters, went to lv 20, and unfortunatly headache was then on me.

Old eyes and sensibility to flashy and lights

THank you anyway
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Unread 11-06-2023, 05:25 AM  
Adra
The Undying
 
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Forum posts: 171
File comments: 678
Uploads: 13
to Eili

Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :

Code:
	<!-- mariner class miscellaneous elements -->

	<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
	<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
	<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>	
	<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
	
         <!-- Mariner's balance bar pictures -->	

	<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>


<!-- Mariner's balance bar panel code -->	

<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
	<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
		<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
			<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
				<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
				<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
			</Element>
			<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
			<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
		</Element>
		<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
			<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
		</Element>
	</Element>
</PanelFile>

Last edited by Adra : 11-06-2023 at 05:47 AM.
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Unread 11-06-2023, 04:01 PM  
Eili
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
WOW yes!!!! that was it!! thank you so much, now i will be able to work on it


to Eili

Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :

Code:
	<!-- mariner class miscellaneous elements -->

	<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
	<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
	<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>	
	<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
	
         <!-- Mariner's balance bar pictures -->	

	<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>


<!-- Mariner's balance bar panel code -->	

<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
	<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
		<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
			<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
				<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
				<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
			</Element>
			<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
			<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
		</Element>
		<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
			<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
		</Element>
	</Element>
</PanelFile>
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Unread 11-07-2023, 03:33 PM  
Eili
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
FInally done!!


It works, i just have now to apply the same colors as the original but not flashy at all

Thank you for the huge help

And RK, hunter and Mariner have the same style of balance in my UI

i will start again a little one, to see if a gran'ma can manage to play this one




WOW yes!!!! that was it!! thank you so much, now i will be able to work on it


to Eili

Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :

Code:
	<!-- mariner class miscellaneous elements -->

	<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
	<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
	<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>	
	<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
	
         <!-- Mariner's balance bar pictures -->	

	<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
 	<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>


<!-- Mariner's balance bar panel code -->	

<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
	<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
		<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
			<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
				<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
				<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
				<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
				<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
			</Element>
			<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
			<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
			<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
		</Element>
		<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
		<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
			<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
		</Element>
	</Element>
</PanelFile>
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Unread 11-08-2023, 03:32 PM  
Varth_Dader
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Hi there !!

First a big thanks for your work on this artpack.
With that i was able to work on my own reskin of the deed panel.

But the U38 today patch added new tab on the deed panel, and it is messing my personnal editing of it (as you can see in the attached pictures).

Are there any chance that we have the U38 SkinningArtPack soon, or is there anybody that can help me finding the code i'm needing to change this.

A last question : is there a tool/way to extract the Skinningartpack from the files games.? Maybe with a few info i can do this myself when i have time.



Thanks for any help !

Last edited by Varth_Dader : 11-08-2023 at 03:48 PM.
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Unread 11-24-2023, 08:51 AM  
Adra
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@Varth_Dader

Hi, the code you're looking for is maybe partially already available in the current pack :

open SkinDictionary.txt.diff

The lines beginning with a plus are newly added or some values within it are new.
The lines beginning with a minus have been removed or some values in it have replaced by new values.

As we can see, there are 2 new tabs compared the the previous skinning pack (I dunno if these are those you're looking for) :

Code:
+	<Mapping ArtAssetID="angmar_reborn_instance_adorn" FileName="angmar_reborn_instance_adorn.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_highlight" FileName="angmar_reborn_instance_tab_highlight.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_highlight_pressed" FileName="angmar_reborn_instance_tab_highlight_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_normal" FileName="angmar_reborn_instance_tab_normal.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_pressed" FileName="angmar_reborn_instance_tab_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_rollover" FileName="angmar_reborn_instance_tab_rollover.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_rollover_highlight" FileName="angmar_reborn_instance_tab_rollover_highlight.tga"></Mapping>

+	<Mapping ArtAssetID="kings_gondor_adorn" FileName="kings_gondor_adorn.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_highlight" FileName="kings_gondor_tab_highlight.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_highlight_pressed" FileName="kings_gondor_tab_highlight_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_normal" FileName="kings_gondor_tab_normal.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_pressed" FileName="kings_gondor_tab_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_rollover" FileName="kings_gondor_tab_rollover.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_rollover_highlight" FileName="kings_gondor_tab_rollover_highlight.tga"></Mapping>
If you add this code in your skin, don't forget to remove the "+".

Last edited by Adra : 11-25-2023 at 07:53 AM.
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Unread 11-26-2023, 05:36 AM  
Varth_Dader
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Quote:

@Varth_Dader

Hi, the code you're looking for is maybe partially already available in the current pack :

open SkinDictionary.txt.diff

The lines beginning with a plus are newly added or some values within it are new.
The lines beginning with a minus have been removed or some values in it have replaced by new values.

As we can see, there are 2 new tabs compared the the previous skinning pack (I dunno if these are those you're looking for) :

Code:
+	<Mapping ArtAssetID="angmar_reborn_instance_adorn" FileName="angmar_reborn_instance_adorn.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_highlight" FileName="angmar_reborn_instance_tab_highlight.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_highlight_pressed" FileName="angmar_reborn_instance_tab_highlight_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_normal" FileName="angmar_reborn_instance_tab_normal.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_pressed" FileName="angmar_reborn_instance_tab_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_rollover" FileName="angmar_reborn_instance_tab_rollover.tga"></Mapping>
+	<Mapping ArtAssetID="angmar_reborn_instance_tab_rollover_highlight" FileName="angmar_reborn_instance_tab_rollover_highlight.tga"></Mapping>

+	<Mapping ArtAssetID="kings_gondor_adorn" FileName="kings_gondor_adorn.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_highlight" FileName="kings_gondor_tab_highlight.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_highlight_pressed" FileName="kings_gondor_tab_highlight_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_normal" FileName="kings_gondor_tab_normal.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_pressed" FileName="kings_gondor_tab_pressed.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_rollover" FileName="kings_gondor_tab_rollover.tga"></Mapping>
+	<Mapping ArtAssetID="kings_gondor_tab_rollover_highlight" FileName="kings_gondor_tab_rollover_highlight.tga"></Mapping>
If you add this code in your skin, don't forget to remove the "+".
@Adra
Thanks for the tip mais this two i have already put in my skin definition, the one i'm looking for is the new "Haradwaith" tab and his 3 new child.

I attempt and try some code but i didn't find the good one.

Merci quand même
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Unread 11-26-2023, 11:26 PM  
lunarwtr
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File comments: 344
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Added update skin pack for U38. The diff files are there to show what changed from U37
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Unread 11-27-2023, 04:53 AM  
Varth_Dader
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File comments: 3
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Quote:
Added update skin pack for U38. The diff files are there to show what changed from U37
Awesome !!

This is exactly what i needed, i already put the code you've provided in the diff files to my skin def and it's working like a charm.
Thanks you lunarwtr for this !

Now i have just to work on my tga files.
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