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Unread 04-08-2013, 12:25 AM  
nelladh
The Wary

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hey,

first of all, thanks for this awesome and pretty useful LUA. i really enjoy it and use it quite often (yeah altaholic problem..)

i have a few suggestions/questions about it.

i have had the problem that, when i delete a char (or even transfer to other server) the known recipes of this character are still shown. is there any option to delete the "old" characters? i hope so

and next question: is there any chance to implement the stats of crafted items to be shown? like when i hover the item in my bag it shows them. do you have to implement them all manually? or can you load them from any other content (lotro wiki / other plugins / ...)?
thanks alot for your work again!!

[edit: and maybe add the items that are needed to crit too? like resin, brimstone, journals, etc.]

Last edited by nelladh : 04-09-2013 at 07:24 AM.
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Unread 04-14-2013, 03:03 AM  
Igorina
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Quote:
i have had the problem that, when i delete a char (or even transfer to other server) the known recipes of this character are still shown. is there any option to delete the "old" characters? i hope so
Under Documents\The Lord of the Rings Online\PluginData there should be a subfolder for all your accounts. Under that, subfolders for all servers you have characters on. And under that, subfolders per character. Deleting the ex-characters folder should remove the saved recipes/inventory/...

Quote:
and next question: is there any chance to implement the stats of crafted items to be shown? like when i hover the item in my bag it shows them. do you have to implement them all manually? or can you load them from any other content (lotro wiki / other plugins / ...)?
As I understand it, this is a limitation in the LOTRO interface - the item description popup only works for recipes your active character knows (or can learn, not entirely sure).
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Unread 05-07-2013, 05:47 AM  
nelladh
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is there a chance to implement all the items needed for crit succes? such as journals, flax fibres, resin, rocksalt...?
would be great, ty in advance
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Unread 08-05-2014, 03:36 AM  
liftedplane
The Undying
 
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so while playing and updating my UI I ran across this plugin and thought I'd add in the westemnet crafting for myself, it shows the recipes BUT it doesn't show the level

I added it into the globals.lua file and when I got to load it I get this error

...ine\Plugins\ScarlimPlugins\RecipeTracker\Global s.lua:105: table index is nil

what exactly am I doing wrong?

Last edited by liftedplane : 08-05-2014 at 03:36 AM.
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Unread 12-03-2014, 03:36 PM  
Reeder
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Deleted Alt won't go away

Hello:

I had the same problem listed below. I deleted an alt and couldn't get rid of them in Recipetracker.

I did this:
Under Documents\The Lord of the Rings Online\PluginData there should be a subfolder for all your accounts. Under that, subfolders for all servers you have characters on. And under that, subfolders per character. Deleting the ex-characters folder should remove the saved recipes/inventory/...

Then deleted Recipetracker and re-installed. My deleted alt is still showing-up.

Any suggestions?

Thanks!
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Unread 06-12-2015, 04:29 PM  
Earthsuit
The Wary

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Quote:
Quote:
I have had the problem that, when i delete a char (or even transfer to other server) the known recipes of this character are still shown. is there any option to delete the "old" characters? i hope so
Under Documents\The Lord of the Rings Online\PluginData there should be a subfolder for all your accounts. Under that, subfolders for all servers you have characters on. And under that, subfolders per character. Deleting the ex-characters folder should remove the saved recipes/inventory/...
Howdy, I really like this plugin, but I am having this same problem. Not meaning to be a bother, I know interest in old projects tends to lag, but will you be addressing this? The problem with this solution is that the per character subfolders do not exist with the latest versions of LOTRO.

If this cannot/will not be addressed, it is no big deal really. It is still useable and can be worked with.

Again....Nice plugin. Thanks for writing it.
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Unread 09-18-2015, 03:09 PM  
Bushidoo
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Windows 10 lotro windowed fullscreen bug

Hello,
always when I'm getting startet lotro and join ingame from the charachters page in windowed fullscreen, I always have an uncoordinated icon of the songbook.
Look here, it is the icon on the bottom left side. Sorry for all the drawings but I used the pic also for other comments. Maybe someone can help and fix the bug.

Bye bye
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Unread 09-18-2015, 06:03 PM  
Garan
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Re: Windows 10 lotro windowed fullscreen bug

Quote:
Originally Posted by Bushidoo
Hello,
always when I'm getting startet lotro and join ingame from the charachters page in windowed fullscreen, I always have an uncoordinated icon of the songbook.
Look here, it is the icon on the bottom left side. Sorry for all the drawings but I used the pic also for other comments. Maybe someone can help and fix the bug.

Bye bye
see my reply to your post in the songbook thread
http://www.lotrointerface.com/downlo...=380#cmnt17166
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Unread 12-08-2017, 06:52 AM  
Earthsuit
The Wary

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File Updating

I've been having a problem with an invalid index error involving recipetracker_characterlist. I've deleted several characters, but the file has not been updated. I had to go in and manually revise it and reassign indexes.
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Unread 11-26-2019, 07:41 AM  
vecny.samotar
The Undying
 
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great plugin just a little reminder, think?
I do not know whether it is feasible within the limits and which exist in the game.
the idea is whether it would not be possible for the plugin to write directly into the recipe which characters know and which not without the user (gamer) have to manually open the plugin window and search for a recipe and then find out which characters already know and which characters do not know recipe.
it would be good if the user controls the auction or merchant and has more characters where he has the same craft profession
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Unread 11-26-2019, 08:44 AM  
Drono
The Undying
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Quote:
Originally Posted by vecny.samotar
great plugin just a little reminder, think?
I do not know whether it is feasible within the limits and which exist in the game.
the idea is whether it would not be possible for the plugin to write directly into the recipe which characters know and which not without the user (gamer) have to manually open the plugin window and search for a recipe and then find out which characters already know and which characters do not know recipe.
it would be good if the user controls the auction or merchant and has more characters where he has the same craft profession
Hello,
i see you post good ideas for several plugins, however most of them have same problem.
We can not alter any part of the game. Period.
Most of the plugins work on combination of
1) requesting all possible data we can request from the game
2) adding own data libraries for data we cannot request from the game

after manipulating with this data the plugin developers cannot inject the data back into game, they need to build theyr own UI to present the results in.

Last edited by Drono : 11-26-2019 at 08:45 AM.
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Unread 07-11-2020, 05:40 PM  
jbusnengo
The Wary

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Quote:
Limitations:
  • The quickslot search is a bit primitive since it is based only on the recipe name. Let me know if it fails on any recipes and I'll patch it. Also there's no way in the API to tell for what profession a recipe is intended, so the list of characters just says 'All characters' when an unknown recipe is found.
I don't know if this is still being maintained or not, but the expert jeweler recipe "Rune of Vanquishing Recipe" doesn't work in the search, presumably because once learned, it's called a "Vanquishing Rune" instead.

Thanks for putting this together for us!
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Unread 11-08-2020, 01:47 PM  
bsmorgan
The Undefeated

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It would be fantastic if someone added the newer crafting tiers to this.
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Unread 01-02-2021, 11:03 AM  
vecny.samotar
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Quote:
after manipulating with this data the plugin developers cannot inject the data back into game, they need to build theyr own UI to present the results in.
therefore, I asked myself whether it could be done at all
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