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Category: Outdated LotRO InterfacesPredict In Game Time
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Name: Predict In Game Time   Popular!
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Date: 11-20-2011 12:55 PM
Size: 11.90 Kb
Version: v2.2
Rate File: 5 out of 5 with 4 votes  
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Predict In Game Time
 
Description
Version 2.2 (November 20, 2011)

New in v2.2
* Added Alarm Reset button! woot! Now, you can quickly reset the alarm to run again with only one click!!!
* Fixed a small bug due to daylight savings turning on


Purpose:
This is a tool for people (especially role-players) to be able to schedule an event/party that relies on the time-of-day in-game. Users can also use it to help with in-game time dependent quests.

What it does:
It’s best just to show you…
http://www.axiomfiles.com/Files/2692..._jpg_small.jpg
The first section (green area) displays the current real-life time and the current in-game time.

The second section (yellow area) displays all occurrences of your desired in-game time (in this case, Dawn) during your desired day (today, day=0). You can change your desired in-game time to Gloaming or Midnight or whatever by clicking the red/gold button. You can change your desired real-life day by changing the green text to 1 (tomorrow), 2 (the day after), etc. The output (2:19am, 5:25am, etc) adjusts for your timezone as well as daylight savings time. Also in this section is the Alarm button (set to "None" in the screenshot). You can change the alarm to 60, 30, 15, 10, 5, or 1 minutes before the start of your desired in-game time (in this case, Dawn). Or, you can change the alarm to 5, 10, 15, 30, or 60 minutes from now. To change the alarm, just click on the red/gold Alarm button. A window will pop-up in the middle of your screen when the alarm is triggered.

The third section (purple area) shows what the in-game time will be at the user-specified real-life time. Just change the green text to find out what the in-game time will be.

By clicking the "Min" button at the top right (red circle), the Minimal display appears, showing the current real-life time (3:57pm), the current in-game time (Afternoon), the upcoming in-game time (Dusk), and the approx amount of minutes (11min) until the next in-game time. The Minimal display is originally displayed at the top left of your screen, but you can move it to anywhere on the screen (like next to the minimap) by CTRL+\ and dragging. The location of Minimal display is remembered for the next time your character loads PigT. To hide the Minimal display, just click the "Min" button again.

Cool little feature: all elements of PigT will disappear along with the rest of your UI when you press the F12 button.

If ever the plugin is not functioning correctly, just click the "Help" button at the bottom left.

Other Tools:
* Move the Minimal display with CTRL+\
* Click the Minimal Display (or type /pigt) to show/hide the main window
* Options menu (not pictured) at the bottom right of plugin:
- show/hide main window on startup
- 24hr clock option
- customizable timezone
* Alarms menu (not pictured) at bottom center of plugin:
- top of alarm menu shows alarm info from main PigT window (yellow area in the picture)
- bottom of alarm menu shows the user defined alarm. Set days, hours, minutes, and alarm message and click SAVE.
- To quickly reset the alarm, simply click the Alarm Reset button.



How to download:
You want to extract the files to C:\Program Files\The Lord of the Rings Online \Plugins
If you don’t have a Plugins folder, you will need to create it.
In your chat window, type: /plugins load predictingametime
To open/close the main window, click the Minimal display or type: /pigt

Features:
Simple design allows for ease of use.
Accurate to within 1 RL minute due to rounding error.
Accepts negative numbers in case you wanted to know what time it was in-game, say, 3 RL weeks ago.

Disclaimers:
(1) Previous versions of PigT required users to update the plugin after every server downtime. With v2.0, the plugin updates itself. In the unfortunate event that the plugin is not accurate, users can find and update to the latest and most accurate information by clicking the "Help" button at the bottom left of the plugin and going to http://my.lotro.com/scrappythegreat/...-time-updater/
(2) Version 2.1 allows user customizable time zones. Programming that was a monumental task, and I might have missed a bug or two. All of my testing shows that it works, but if you see any bugs please be sure to let me know!


Thanks for using my plugin.

-ScrappyTheGreat
Archive List (Old Versions)
File Name
Version
Size
Author
Date
v2.1
11.80 Kb
scrappy
05-24-2011 09:30 PM
v2.0.2
12.01 Kb
scrappy
01-26-2011 05:14 PM
v2.0.1
11.64 Kb
scrappy
01-25-2011 08:49 PM
v2.0
11.14 Kb
scrappy
01-17-2011 06:46 PM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 24461
Views: 117896
Favorites: 26
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Last Modified: N/A

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Unread 10-10-2010, 02:25 AM  
Kaisoul
The Indomitable
 
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Forum posts: 11
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before i even try this plugin i need to know will it be able to tell me the real time in zones other then central. since i live in eastern would be a slight pain to shift the info from central to eastern time zone.
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Unread 12-12-2010, 10:21 AM  
scrappy
The Undefeated
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sry for the delayed feedback...

I tested this with a friend in Mountain Time Zone and everything was correct for him. So, yes, this plugin knows your timezone and should work for those of you on the east or west coasts. Note, if you're not in east, central, mountain, or pacific time zones, then the plugin will give you your time +/- GMT

New to version 1.3, this plugin recognizes Daylight Savings and makes proper adjustments.

Last edited by scrappy : 12-12-2010 at 02:17 PM.
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Unread 12-23-2010, 03:43 AM  
Ignotus
The Wary
 
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Go here http://my.lotro.com/user-511668/pred...-time-updater/ to get the latest update figure for the server downtime on 12/20/10. It's the author's my.lotro page. I didn't see that link or url in the description above. If it's not giving correct predictions on your server, you might try posting in this thread: http://forums.lotro.com/showthread.p...t-In-Game-Time.
I've been posting there and the author has been very responsive. It appears that Nimrodel is requiring a different update figure than the one that Firefoot uses. Other servers may be the same way, I don't know. It's not very difficult to figure it out and get it updated. Once you get the update figure plugged in, you're good until the next server reboot/downtime afaik.

This plugin is useful for certain quests like the one where you scold the drunk revelers in the Lothlorien vineyard/dock area, which can only be done at night, and the quest in the Shire where you need to confront the hobbit dressed as the black rider at night. I'm sure there are other quests or situations where knowing the time of day in advance would come in handy.
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Unread 01-01-2011, 06:15 PM  
scrappy
The Undefeated
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Forum posts: 6
File comments: 15
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Alrighty, I spent this past week creating some tools for me to use so that the process of finding the Updater numbers for each server could go quickly. Today, after 4 hours of work using my new tools, I finally got all of the Updater times for each of the 15 servers. whew! I pasted those numbers below. Also, to celebrate finally completing my 4 hour "marathon", I created a PigT website... in case you need to know what time it is in-game when you aren't actually in-game.
http://scrappyscripting.blogspot.com/

As always, if PredictInGameTime is not functioning correctly, follow these directions...
http://my.lotro.com/user-511668/pred...-time-updater/
If you're still having trouble, please post!

Last but not least, keep an eye out for PigT version 2.0 coming soon. It should have a lot of goodies, including an alarm system to alert you when your desired in-game time is about to occur. Please let me know if there are other features that you'd like to see in v2.0

New Updater numbers as of January 1, 2011
* Arkenstone: …… 1293914333
* Brandywine: ….. 1293907275
* Crickhollow: ….. 1293909384
* Dwarrowdelf: …. 1293904664
* Elendilmir: ……... 1293912063
* Firefoot: ……….. 1293891574
* Gladden: ……….. 1293905211
* Imladris: ……….. 1293906093
* Landroval: …….. 1293901595
* Meneldor: ……… 1293909022
* Nimrodel: ………. 1293903557
* Riddermark: ….. 1293900654
* Silverlode: …….. 1293901744
* Vilya: …………….. 1293902158
* Windfola: ………. 1293899784

Last edited by scrappy : 01-04-2011 at 11:59 AM.
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Unread 01-14-2011, 06:42 PM  
scrappy
The Undefeated
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Forum posts: 6
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The servers went down on Monday which messed up the plugin. Plz click the Update button at the bottom left of the plugin and enter in your server's 10digit code below.

* Arkenstone: …… 1295018461
* Brandywine: ….. 1295011363
* Crickhollow: ….. 1295013525
* Dwarrowdelf: …. 1295019947
* Elendilmir: ……... 1295016509
* Firefoot: ……….. 1295018014
* Gladden: ……….. 1295020785
* Imladris: ……….. 1295032537
* Landroval: …….. 1295028066
* Meneldor: ……… 1295035773
* Nimrodel: ………. 1295030005
* Riddermark: ….. 1295038249
* Silverlode: …….. 1295039369
* Vilya: …………….. 1295040045
* Windfola: ………. 1295037667
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Unread 01-18-2011, 02:18 AM  
SomeGuy
The Wary

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I do not actually need the in-game time so much, but a display of the current RL time in another (configurable) time zone would be very nice for me. Would you consider this as a future feature?
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Unread 01-18-2011, 01:55 PM  
scrappy
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To be clear, the plugin already adjusts to your timezone. If you're not in eastern, central, mountain, or pacific time zones, then it will display your time +/- GMT

I agree that letting the user configure the time zone would be a nice feature. I'll put it on the list of things to do for v2.1.

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Unread 01-23-2011, 10:38 AM  
SomeGuy
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Aye, I'm strictly talking about "other" time zones. I.e., I am 1 hour off the official "raiding" time zone of my kin, but only half of the year (daylight savings), and confusion sometimes happens.
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Unread 01-23-2011, 11:01 AM  
scrappy
The Undefeated
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Quote:
Aye, I'm strictly talking about "other" time zones. I.e., I am 1 hour off the official "raiding" time zone of my kin, but only half of the year (daylight savings), and confusion sometimes happens.
ahh, i see your dilemma. Customizable timezone is a bit of a "sticky wicket" on the "programming" end, but i'll work through that in due course. It'll be there in v2.1

However, the "interface" needed for Customizable timezone is simpler. In fact, you will see the foundations for that interface released on Monday or Tuesday with v2.0.1 With 2.0.1, you will have an Options menu where you can pick to show/hide PigT main window on startup. Also, the Mini-display becomes a button for you to toggle the main window.

Cool things coming for this plugin... just hope my programming logic holds firm through the server downtime on Monday /crosses_fingers
.
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Unread 01-26-2011, 04:57 PM  
Setharnas
The Wary

Forum posts: 1
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Just in case someone else stumbles over this: the 2.0.1 version misses the top-level folder "plugins\ScrappyScripting\Predict...". Without that, the game will throw a 'cannot resolve package'.
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Unread 01-26-2011, 05:25 PM  
scrappy
The Undefeated
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Quote:
Just in case someone else stumbles over this: the 2.0.1 version misses the top-level folder "plugins\ScrappyScripting\Predict...". Without that, the game will throw a 'cannot resolve package'.
Thanks for the catch, Setharnas.

Fixed the file folder structure with v2.0.2 ... the .zip should work now

Last edited by scrappy : 01-26-2011 at 05:26 PM.
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Unread 01-27-2011, 08:35 AM  
Setharnas
The Wary

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Now, *that* was a quick response. If only everybody here would react like that to my comments...

Besides that, I failed to mention how much I like your plugin, so please consider me a fan of it.
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Unread 01-27-2011, 11:32 AM  
scrappy
The Undefeated
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Known bug: with the "/plugins list" and "/plugins refresh" commands, v2.0.2 actually reads as v2.0.1 whoops! it's the little things that get me sometimes.

Made a lot of headway on v2.1 which will include user-configurable timezone option as well as more options for the mini-display. v2.1 should be released sometime next week or the week after


Quote:
Now, *that* was a quick response. If only everybody here would react like that to my comments...

Besides that, I failed to mention how much I like your plugin, so please consider me a fan of it.
COOL, i've been "fanned" !! (pun intended)
thx for the support, let me know what features you'd like to see.

Last edited by scrappy : 01-27-2011 at 03:28 PM.
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Unread 04-05-2011, 02:23 PM  
JonatanRaven
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Would it be possible to get an option to use 24 hour time instead of the am/pm?

EDIT: Oh and another neat function would be to be able to see how long it is to the next switch instead of just how long it is to the next occurrence of the selected time. For example instead of showing every occurrence of morning, it would list how long until dawn, then morning, then noon etc etc..

Last edited by JonatanRaven : 04-07-2011 at 11:54 PM.
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Unread 05-14-2011, 12:20 PM  
Modnar
The Unscathed

Forum posts: 16
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Just wondering how v2.1 is coming along?

JonatanRaven: Unless I mis-understood, you can see how many minutes until the next named time period (for example in the 2nd line of text PIGT shows, "(17 min) Gloaming"). No listing of all time periods and the time remaining until that period exists though.

Personally the function I would like to see is an alarm clock function so that you can set PIGT to ring, flash, pop up a window - something - so that you know an Auction is in it's last hour. If I'm getting the whole hog here, both automatic alarm settings from the Auction Panel, and user established settings would be good. This way if someone only has an hour to play, or they have a curfew, have to get ready for work, whatever. (Could also be handy for timed events during Festivals.)
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