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Category: Maps, coordinates & compassesTerrain Map
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Name: Terrain Map   Popular!
Author:
Date: 08-11-2022 09:50 PM
Size: 23.13 MB
Version: 1.34
Rate File: 5 out of 5 with 12 votes  
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The Search window showing results for "bat cave"
 
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Eriador, Overview - note, the Overview is scaled to fit the display window
 
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Gondor, zoom x16 showing rough art for Eastern Gondor
 
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Breeland at zoom=2 with annotations
 
Description
NEW! TerrainMap is now the basis for a new Google map of Middle Earth. You can view all of the terrain of TerrainMap (without the undeveloped areas) as a contiguous map on any browser that supports Google maps (mobile device response time may be undesirable depending on your connection).
http://lotromap.net/terrainmap/google.html

You can also check out the old MyLotro Google map (without annotations)
http://lotromap.net/terrainmap/turbine.html


now, back to the plugin...

This plugin uses the in-game compass resource images to display a large, scrollable and zoomable terrain map of the game world. The map is broken down by regions - Eriador, Rhovanion, Gondor and Mordor - since there are different coordinate systems in use for the different regions.

Since this uses the in-game tiles, there are a number of locations that are not reachable by players but have been partly built by Turbine so they may show as complete terrain or as rough terrain with artist markups.

Think of this project as a 26 thousand piece jigsaw puzzle where not all pieces are guaranteed to exist, some pieces are covered in crayon and others are duplicates. If you believe I've accidentally placed a tile in the wrong location, let me know the coordinates and I'll double check. Note that some locations have multiple versions with slight differences - in general I use the tile with the highest resource number but sometimes that led to record keeping issues so I occaisonally retained whichever tile I came across first.

The zoom currently supports x1 to x32. Since most maps will be entirely displayed at x32, I do not anticipate providing higher zooms.

TerrainMap supports Annotations in Zoom levels 1 and 2. Unfortunately, due to SSG's constraints on loading data, it is not practical to allow Annotations at higher zoom levels. The built-in annotations are the same as those that are in the MoorMap Default Data files - basically all of the annotations from Turbine's Parchment maps plus a few things like Treasure caches. If multiple annotations overlap each other, you can hover the mouse over them to see a list of the annotations that are overlapped.

I have also implemented a Search window which allows you to enter search text and then search all of the default annotations (the same defaults that are also included in MoorMap), including names and descriptions. The entire search of all annotations on all maps takes about 10 seconds on my slowest computer. Once the results list is displayed, you can click on the name of a search result and an animated 'Ping' will be temporarily added to TerrainMap and the map will center on that location. The search is both case-insensitive and accent-insensitive (you can enter "A" instead of "" and the search will match).

NEW
TerrainMap now supports Custom Annotations! You can add an annotation by simply clicking on the map, selecting "Add Annotation" and filling in the information. Note, any custom annotations added by TerrainMap are automatically shared with MoorMap.

You can also share Custom Annotations with other users via chat! To share a Custom Annotation, click the annotation on the map and click "Share" in the bottom right corner of the annotation. In the sharing window, select a channel - if you select "Tell" you will also have to enter the name of a player. Then click "Share". Note, this is only applicable to Custom Annotations and the recipient must have TerrainMap 1.39 installed AND running.
Recipients of a shared annotation will see an exclamation alert icon on the top of their TerrainMap window. Clicking this icon will display a list of all received annotations awaiting player acceptance/rejection. You can also add players to a white list for known good annotations and any new shares will be automatically added to your map without waiting for approval (all other pending shares from that user will also be instantly added). In addition to a white list, there is a black list for those people who's annotations you wish to permanently ignore - adding an entry to the black list will prevent all future shares from that user being added to your map or the pending list and all entries currently on the pending list from that user will be deleted. You can maintain the white list and black list from the Options Window.

Installation:
Just download and unzip the file to your Plugins folder. There are no dependancies and the file can be safely unzipped over my other plugins.

Usage:
"/plugins load terrainmap" to load
"/terrainmap show" to show the map if you closed it (or just use the icon)

To move the map, grab the top left corner with the mouse and drag to your desired location. You can not drag the map entirely off screen, if you want to hide the map, you can use the Esc key or click the close button (top right). To resize the map, grab the bottom right corner - note, the map will not allow you to size it larger than your current screen size or smaller than 30x30.

You can scroll the map quickly by using the scrollbars or slower by grabbing the map with the mouse and dragging it. There is an overview map of each zone that can be used to quickly view the entire region. The button to the left of the search magnifying glass opens the Overview. If you click on the overview, the map will display with the clicked location in the top left.

To quickly center the map on your current location, click the button to the left of the overview button (the one just to the right of the zoom level selection). An annotation (large red X) is added at your current location - unfortunately this can not be automatically updated due to limitations in the API.

Additionally, there is an Options window which you can open with the "Gears" button near the top left. Currently there are very few options but this does allow you to choose whether to start the plugin minimized, whether to display the icon and whether to use the mini (16x16) compass-ring style icon.

The icon is initially placed in the top left of the screen. You can reposition it by holding the Alt key and then dragging it to the desired location. If another window is blocking the icon, you can alternatively use the Options Window to specify coordinates for the icon Top and Left.

Version History:
Ver 1.34
Added support for the Tales of Yore region which includes maps of Azanulbizar T.A.2799 and Nud-melek T.A. 1981
Note, to support custom annotation integration with MoorMap in the Tales of Yore region, you MUST also upgrade MoorMap to ver 1.51 or higher

Ver 1.33
Update for U32 and U33
Fixed bug in right click menu Show All and Hide All that failed to Show/Hide Auctioneer and Barber icons

Ver 1.32
Update for Gundabad/U31

Ver 1.31
Update for U30

Ver 1.30
Update for U29

Ver 1.29
Added tiles and most annotations for U28 - note, some quest and deed specific item annotations are still missing but all location and npc annotations for Elderslades (not the WoTP specific instance version) should be included.
Fixed a few previously missing tiles as well as a number of tiles that SSG erroneously removed in U28 (the resources were removed from the client and the radar displays the wrong tile if you visit the location)

Ver 1.28
Fix for the /loc changes in EN/FR/DE clients in U27.2

Ver 1.27
Fix for the /loc format change in the EN client in U26.2.2

Ver 1.26
Added map option "Disable Left Mouse Menu" for those that do not use MoorMap or Custom Annotations and don't want the left menu poping up - yeah, I'm lookin' at you Daniel M... 8P
Added U26 tiles and annotations

Ver 1.25
Fixed a couple of errors in labels on the Options panel when switching languages.
Fixed bug with minimized Icon sometimes showing when Option ShowIcon not selected.
Fixed error in strings.lua that caused most of the English text for annotation sharing dialogs to display Russian text

Ver 1.24
Fixed outdated <Descriptor> section of .plugincompendium file reported by Jeremy Stepp
Added left mouse click menu item "Show in MoorMap" - if MoorMap version 1.39 or newer is installed, this will open the clicked location in MoorMap. Note, MoorMap will attempt to determine the best fit map and sometimes the map displayed will not be correct but it is still fairly reliable.
Fixed bug - popUp messages were not being hidden by Esc and F12
Added Custom Annotations - users can now left click on the map and choose "Add Annotation" to add a custom annotation
Added Custom Annotation Sharing - users can now share custom annotations via chat - click on a custom annotation (or the hover menu entry) and select "Share" on the annotation
Added White/Black lists for shared annotations - these lists can be viewed/maintained in Options
When receiving a shared annotation, if the sender is on the Black List, the annotation will be ignored. If the sender is on the White List, the annotation will be automatically added to the map. If the sender is not on the White List or Black List then the annotation will go on the Pending Annotations list and a red exclamation icon will show in the top bar of TerrainMap. Click the red exclamation to display the list of Pending Annotations. Users can Accept or Remove pending annotations as well as White List or Black List the sender (which will immediately apply to all other pending annotation for that sender).
Integrated Custom Annotation maintenance with MoorMap - if MoorMap 1.39 or newer is installed, all custom annotations are synchronized with MoorMap. Note, synchronization is automatically enabled in TerrainMap so TerrainMap will update MoorMap no matter what version of MoorMap is installed but synchronization must be enabled in MoorMap (the user is prompted when first starting MoorMap or they can reenable the prompt in options) otherwise MoorMap will not update TerrainMap. The manual switch in MoorMap is to allow users with a very large number of annotations (many thousands) to delay synchronization until it is convenient (it takes about a second for every thousand annotations).
Fixed few missing prezoomed tiles
Added ability to "Show in MoorMap" - just left click on the map and choose "Show in MoorMap" (MoorMap 1.39 or higher must be installed or you will get a nasty-gram telling you to install it). MoorMap will attempt to determine the "best" fit map based on region and coordinates and will display that map with a "ping" at the location you clicked.
Updated some missing FR/DE and RU translations - note, the RU translations are rough (Google Translate) because I don't know Russian and don't have the russian modified client so I don't know what the location names translate to. Some RU translations were borrowed from those provided by chirick86 for MoorMap and should be accurate but the others, well, they're what the emoticon is for

Ver 1.23
Added U24 tiles and data
Fixed some missing pre-zoomed tiles (some may have noticed that parts of Rhovanion mysteriously disappeared when zoomed greater than x2 in ver 1.22)

Ver 1.22
Added U23 tiles and data
Fixed a bug in annotations that prevented displaying descriptions that included commas

Ver 1.21
Updated tiles for changes made to Breeland, Ered Luin and parts of Great River in U22.2. Note, I did not update the pre-zoomed tiles as theses are very minor changes and mostly unnoticeable when zoomed out greater than x2.

Ver 1.20
I added and then subsequently removed the second age version of Blackroot Vale (from the instance "At the Stone of Erech"). I originally thought it would be good to show where Blackroot Vale was relative to West Rohan until I saw that the world builders hijacked the bottom left corner of Rohan instead of placing it further south and east where it belonged. It made for a very jarring and unrealistic map and clashed significantly with the information we know of the Blackroot Vale from the Gondor map In terms of a "google style" map of middle earth it was unworkable.
I added the ability to load and display custom annotations, unfortunately, the ability to actually create custom annotations did not make it into this build I hope to have time to revisit this for a future version, including the ability to import existing custom annotations from MoorMap - it won't be a bidirectional import/export due to the way annotations are stored for faster loading in TerrainMap (but maybe someday).
added terrain tiles and data from U22
Added missing POI, Anglanthir, reported by Rigantona as well as several other missing POIs in Angmar.
Adjusted Rhovanion region to account for Erebor being moved south and removed the duplicate of Grimbeorn's Cabin (the new version is located on the west side of northern mirkwood, due south of where it used to be)
Recreated the Rhovanion overview image since the region size and positioning of some elements changed.

Ver 1.19
Fixed bug in TMSearch reported by Rhongar

Ver 1.18
Added Zirakzigil
fixed an internationalization issue reported by maddog1169 on lotrointerface
added maps and data for Mordor expansion

Ver 1.17
Fixed search bug reported by maddog1169

Ver 1.16
Added U20 maps and data (The Wastes)
Fixed pre-zoomed tiles for Gondor housing area
Fixed cropping of region 4 pre-zoomed tiles

Ver 1.15
Added region 4, Mordor. Note that Region 4 uses the same overall coordinates as Region 3 but has different bounds which allows the terrain to be displayed contiguously but I chose to keep them seperate due to slight geographical changes, particularly the banks of the river, and overlapping annotation data in the area of pelennor fields due to the Before Battle and After Battle states.
Added default data for U19
Known Issue: The Region radio buttons will cut off the region names as there is not enough space in the control now with four regions. However, in 1024x768 there is not enough space to make the control larger, I will tackle this in a later update, probably by converting to a drop-down control.


Ver 1.14
The map will now load displaying the region/coordinates that were last displayed.
FINALLY! I have implemented full map annotation. While the mechanism may be a bit laggy on slower machines in areas with large densities of annotations such as Bree, it IS functional. Unfortunately, due to the method required to work with Turbine's restrictions, the map uses too many resources when displaying annotations beyond zoom=2 so annotations only display when at zoom level 1 or 2 (on many machines you may not want to scroll through areas with many annotations at zoom=2).
If you find that displaying annotations makes the map no longer viable due to your machine running too slowly (significant hitching when trying to scroll map), you can disable annotations in the settings dialog.
NOTE: using the filters to hide all Annotations will not appreciably clear hitching caused by Annotations since it is the underlying data retrieval, not the display that causes most of the hitching and so you have to uncheck the Show Annotations in the Options dialog.
Added a hover list for Annotations that are displayed on top of each other - hovering over an Annotation will show the list of all Annotations that are overlapped by the Annotation. Clicking on an entry in the list will display the description for that Annotation.
Added tiles for Update 18
With the addition of full map Annotations, clicking on a Search result in the Search window will now place a "Ping" at the location (instead of trying to add a duplicate annotation), similar to the functionality in MoorMap.
Added Default data for U18

Ver 1.13
Fixed a few tiles that Turbine broke in Update 17

Ver 1.12
Added Old Anorien map tiles

Ver 1.11
Added ability to center and zoom-in by double left clicking on map (to zoom out, double right click). If you are already zoomed all the way in, double click will simply center on the mouse.
Changed Zoom to position on center of screen when clicking zoom levels instead of positioning at top left corner (a realllllly old bug that was, well, bugging me)
Added Grimbeorn's Lodge and Erebor map tiles to Rhovanion region
Added East Gondor
Fixed bug in player location icon when zoomed

Ver 1.10
Finally added pre-zoomed tiles to support zoom levels above x2 - zoom now goes to x32
NOTE, this has significantly increased the download size but was necessary for zoomed performance
Changed overview window to display an image of the used tiles instead of the ugly grid
Fixed a number of bugs regarding map positioning when zoomed (previously only affected x2)

Ver 1.09
Added some Eastern Gondor tiles. Note, many of these are concept art but they show what the World Builders have been up to...

Ver 1.08
Bug fix for TMSearch error reported by PBLCelt

Ver 1.07
Fixed bug in Russian language option. Added translations provided by Bleaur.
Added Central Gondor maps and default data.

Ver 1.06
Added Western Gondor maps and Dead Marshes map and default data

Ver 1.05
Added Nan Curunir (flooded) and Entwood maps and default data

Ver 1.04
Fixed missing TMSearch.plugin file
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

1.03
Updated Western Rohan map tiles
Added Western Rohan default data

1.02
Added search data for Wildermore and Forlaw

1.01
Added icon at player location when centering on player
Added Search Window and temporary annotations

1.0 First release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.33
22.41 MB
Garan
05-06-2022 02:56 PM
1.32
21.85 MB
Garan
12-19-2021 07:23 PM
1.31
21.14 MB
Garan
09-01-2021 08:10 PM
1.30
21.22 MB
Garan
03-25-2021 12:18 PM
1.29
21.05 MB
Garan
01-23-2021 12:53 AM
1.28
18.90 MB
Garan
08-21-2020 09:51 AM
1.27
18.90 MB
Garan
06-17-2020 08:40 PM
1.26
18.89 MB
Garan
05-20-2020 08:20 AM
1.25
18.14 MB
Garan
12-17-2019 10:03 AM
1.24
18.14 MB
Garan
12-15-2019 11:55 AM
1.23
18.08 MB
Garan
06-17-2019 12:49 AM
1.22
17.62 MB
Garan
02-01-2019 12:02 PM
1.21
16.39 MB
Garan
06-08-2018 09:11 AM
1.20
16.44 MB
Garan
04-18-2018 08:40 PM
1.19
15.72 MB
Garan
01-16-2018 09:20 PM
1.18
15.72 MB
Garan
10-08-2017 08:54 AM
1.17
15.25 MB
Garan
04-22-2017 03:16 PM
1.16
15.25 MB
Garan
04-05-2017 01:21 PM
1.15
17.46 MB
Garan
12-03-2016 10:40 AM
1.14
13.08 MB
Garan
04-12-2016 01:11 PM
1.13
24.60 MB
Garan
11-19-2015 05:38 PM
1.11
11.39 MB
Garan
06-23-2015 09:32 PM
1.10
11.34 MB
Garan
03-24-2015 12:27 PM
1.09
1.19 MB
Garan
03-11-2015 10:05 PM
1.08
1.18 MB
Garan
03-06-2015 09:28 PM
1.07
1.18 MB
Garan
11-09-2014 09:42 AM
1.06
1.17 MB
Garan
09-16-2014 07:56 PM
1.05
1.14 MB
Garan
04-18-2014 08:29 AM
1.04
1.13 MB
Garan
03-01-2014 10:19 PM
1.03
1.14 MB
Garan
01-20-2014 01:40 AM
1.02
1.11 MB
Garan
08-03-2013 09:51 PM
1.01
1.10 MB
Garan
07-20-2013 10:37 PM
1.00
863.73 Kb
Garan
07-13-2013 11:44 PM
0.99
852.79 Kb
Garan
07-08-2013 10:09 AM
File Statistics
User Rating:
5 out of 5 with 12 votes
Downloads: 243722
Views: 365389
Favorites: 92
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Unread 08-15-2022, 12:25 AM  
Garan
The Undying
 
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Forum posts: 326
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Re: Re: Re: Jump to self button?

Quote:
Originally Posted by avigor
yeah I've been using 1024 because of how tiny all the windows get if I set it 1080 and haven't gotten around to trying the new UI scaling to actually use 1080 yet, starting to do that now since might as well lol
EDIT: 768x1024 vs 1920x1080 lol I'm awake I swear
EDIT 2: whelp, that was a bust, I either wind up with an unusable inventory at 1920x1080 or at 1280x720 the quest list overlaps the minimap... argh here's hoping they either overhaul a lot more or let plugins actually fix those soon...
FWIW, AltInventory allows you to see the inventory bag items at x2 and x4 scale which might help if the issue with inventory is scaling.
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Unread 08-14-2022, 08:21 PM  
avigor
The Wary

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Re: Re: Jump to self button?

Quote:
Originally Posted by garan
The player location button was moved to the right to make room for the additional region, "Tales of Yore". What screen resolution are you using for the game?

After looking at the screen width, I see that it does not accomodate 1024 width anymore - sorry about that, I probably only tested down to 1280. I will look into the screen width and possibly replace the region radio buttons with a dropdown list to save horizontal space.

Meanwhile, you can bind the "/loc" chat command to a quickslot, either a built-in one or one provided by a plugin like sequence bars or bevy-of-bars as a temporary workaround (or you can type it manually but that would get annoying realllllly fast).
yeah I've been using 1024 because of how tiny all the windows get if I set it 1080 and haven't gotten around to trying the new UI scaling to actually use 1080 yet, starting to do that now since might as well lol
EDIT: 768x1024 vs 1920x1080 lol I'm awake I swear
EDIT 2: whelp, that was a bust, I either wind up with an unusable inventory at 1920x1080 or at 1280x720 the quest list overlaps the minimap... argh here's hoping they either overhaul a lot more or let plugins actually fix those soon...

Last edited by avigor : 08-14-2022 at 08:34 PM.
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Unread 08-14-2022, 07:22 PM  
Garan
The Undying
 
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Uploads: 20
Re: Jump to self button?

Quote:
Originally Posted by avigor
Where did this go? It's vanished, and that was basically required for me to actually use this! Is it possible to find an older version that still has that component, or will it be added back, or am I just somehow overlooking it, or what?
Installed and updated via Plugin Compendium, if that makes any difference.
The player location button was moved to the right to make room for the additional region, "Tales of Yore". What screen resolution are you using for the game?

After looking at the screen width, I see that it does not accomodate 1024 width anymore - sorry about that, I probably only tested down to 1280. I will look into the screen width and possibly replace the region radio buttons with a dropdown list to save horizontal space.

Meanwhile, you can bind the "/loc" chat command to a quickslot, either a built-in one or one provided by a plugin like sequence bars or bevy-of-bars as a temporary workaround (or you can type it manually but that would get annoying realllllly fast).

Last edited by Garan : 08-14-2022 at 07:49 PM.
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Unread 08-14-2022, 07:05 PM  
avigor
The Wary

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Jump to self button?

Where did this go? It's vanished, and that was basically required for me to actually use this! Is it possible to find an older version that still has that component, or will it be added back, or am I just somehow overlooking it, or what?
Installed and updated via Plugin Compendium, if that makes any difference.
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Unread 08-11-2022, 09:58 PM  
Garan
The Undying
 
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Ver 1.34

Version 1.34 adds a commonly requested item, the Tales of Yore region with Azanulbizar T.A. 2799 and Nud-melek T.A. 1981

There is a new region radio button at the top for "Tales of Yore" which will display region 14 which includes both of the maps of the earlier era. This is part of a larger project with the intention of adding the Mordor Besieged and other instanced landscape areas, but unfortunately those areas are a slightly harder problem since they exist within actual geographical regions (albeit far, far off the map).

Note, if you wish to add/maintain custom annotations and you have MoorMap installed, it is strongly recommended that you also update MoorMap to version 1.51 or higher otherwise you run the risk of your custom annotations getting out of synch and behaving, well, oddly.
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Unread 05-06-2022, 03:22 PM  
Garan
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Well, I believe this may be the first time that TerrainMap is updated before MoorMap (I'm still getting FR/DE translations for MoorMap). TerrainMap 1.33 has been uploaded and should be available shortly. Unfortunately, I did not determine a reliable way of fixing the custom annotation issue that arose from the expansion of the map for Gundabad/U31. Since annotations that preceded the change are intermixed with those after the change, it created a mess that is not easily and reliably fixed. The only reasonable solution at this point is to simply delete all of the affected annotations from TerrainMap and re-export them from MoorMap - noted, the annotations in MoorMap should be correct (although some may never have been created if their coordinates were off map).
Note, this only affects users that have Custom Annotations in region 2, Rhovanion

To delete the existing custom annotations, go to the folder Documents\The Lord of the Rings Online\PluginData\username\AllServers
where username is your account user name.
Delete all files that start with "TM_Cust_Annot_2"

To re-export the existing custom annotations from MoorMap, launch the game, load and open MoorMap. Click the gear icon (options) in the upper left.
Scroll down to the section titled Custom Annotations and click on the "Prompt" radio button. Click Save. MoorMap will close and present the dialog asking if you want to enable TerrainMap Compatability. Click Yes. MoorMap will re-open and automatically export all of your custom annotations back to TerrainMap.

Last edited by Garan : 05-06-2022 at 03:27 PM.
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Unread 05-04-2022, 03:36 AM  
Edorenel
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Thanks so much for the heads up and info, Garan!
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Unread 04-26-2022, 10:42 AM  
Garan
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Re: Lotro Update 32 & 33

Quote:
Originally Posted by Darold034
Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
Short Answer:
Yes. Yes, there will be.

Long Answer:
OK, in fairness, TerrainMap never got a U32 update, but that was more due to RL issues interfering with plugin development time (yes, sadly, RL does get priority ). So, U33 will include U32 and they are coming along nicely. The update for MoorMap is almost ready (MoorMap always gets updated first due to how the annotation data gets captured and the files created). The map tiles for Yondershire did not change much from what has been in the client (just not included in TerrainMap previously) but I did notice a large chunk of dev markup stuff to the SW of the Angle so I will be including that as well (good chance they will be working on that area next). I am still wrestling with the Custom Annotation glitch caused by the northern expansion to include Gundabad - I may at this point give in and simply provide instructions on how to manually delete them and re-export from MoorMap. So, it will probably be a week or more, but there will definitely be an update.

Last edited by Garan : 04-26-2022 at 10:43 AM.
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Unread 04-25-2022, 06:30 PM  
Darold034
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Lotro Update 32 & 33

Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
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Unread 01-26-2022, 02:34 AM  
Garan
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Significant bug in Rhovanion Custom Annotations

I don't usually look for custom annotations on TerrainMap - I usually add and maintain them from MoorMap - so I did not notice this for quite a while

While mapping ore nodes in Eastern Rohan in MoorMap, I happened to look at the map in TerrainMap and saw to my horror that none of my carefully plotted ore nodes were showing on the map! So, I did a bit of digging and realized that I goofed (big time!) when the map of Rhovanion expanded for Gundabad. The auxillary plugins in MoorMap and TerrainMap that do the work of saving/updating and synchronizing custom annotations never got their grid offsets updated for the change to region 2. Worse yet, I realized there is no way with the current system to automatically adjust the custom annotations in TerrainMap to work with the new grid

I will be working on a way to flag the grid format and automatically update custom annotations whenever a change is detected in a future update. Unfortunately, for now, the only workaround is to perform custom annotation maintenance in MoorMap - once the fix is published, you will be able to delete all of your existing TerrainMap custom annotations and re-export them from MoorMap - it is actually a really easy process, just sounds painful.

Note, this only affects custom annotations in Rhovanion (region 2). All Eriador, Gondor and Mordor custom annotations should work correctly. Annotations created in MoorMap for Rhovanion will not display correctly in MoorMap until MoorMap version 1.49 is published. Annotations created or modified in TerrainMap in Rhovanion will no longer display correctly in TerrainMap and will likely create duplicate annotations in the wrong location in MoorMap.

Last edited by Garan : 01-27-2022 at 10:39 AM.
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Unread 12-22-2021, 11:47 AM  
Garan
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Minor glitch

I just came across a tile I missed in Car Bronach. This will be fixed in the next update, but you can fix your local copy of TerrainMap if you would like. Edit the file Grid.lua in the TerrainMap folder and add the following line to the end of the file:
Grid[2][8][70]={[1]=0x412105a8}

The QA goblin responsible for this has been suitably punished. Proceeds from the sale of his skin will fund the next update...

Last edited by Garan : 12-22-2021 at 11:48 AM.
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Unread 12-19-2021, 09:19 PM  
Garan
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Ver 1.32

Ver 1.32 is now available with the update for Gundabad.

The underground portion of Gundabad is just below Moria on the map - that's the actual location where the Devs put it based on the coordinates.

Being able to see them in close proximity actually helps answer the question, which is bigger, Gundabad or Moria - turns out, if we only compare the playable underground area of each expansion, Moria is still bigger. Although Gundabad is slightly taller North/South, Moria is wider East/West and Moria has a greater percentage of playable space where much of the center of Gundabad is inaccessible.

Since the map had to be expanded to the West to accommodate the positioning of Gundabad, there were a LOT of behind the scenes updates to move all of the tiles and annotations in Rhovanion. I believe I accounted for all of the changes, let me know if anything seems to be behaving oddly or if any tiles or annotations show up in peculiar locations.

For anyone wondering when the Google map will be updated, well, that will be a significantly greater undertaking. Over 2 thousand tiles were added or modified since the last update to the Google map - thankfully most were updated in place in the game client with no work needed on my part for TerrainMap but they need to be mapped, uploaded, and new pre-zoomed tiles generated for the Google map. Additionally, I will have to re-map Gundabad to an unused space which means creating an additional virtual region, new coordinate mappings, etc. That will require some significant changes to the utilities that I use to convert TerrainMap to a Google map as well as changes to the scripts that are actually part of the Google map. I suspect I will not find time to complete this until sometime early next year.

Anyway, Happy Holidays.

Last edited by Garan : 12-19-2021 at 09:20 PM.
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Unread 12-11-2021, 11:13 PM  
Garan
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Quote:
Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
Answered in the MoorMap thread (same question).

Last edited by Garan : 12-11-2021 at 11:14 PM.
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Unread 12-11-2021, 06:59 PM  
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Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
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Unread 10-30-2021, 02:52 AM  
lethevert
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Re: Re: Re: Ver 1.31

Quote:
Originally Posted by Garan
Hi,

Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.

Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.

So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.
Oh, thank you for the detailed response! I must've forgotten it was the same for Mordor Besieged, that's a shame. Nonetheless, thank you for your hard work, I'm a huge fan!
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