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Category: LotRO Complete SetsIsil.8a no button
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Name: Isil.8a no button   Popular!
Author:
Date: 10-17-2012 04:00 PM
Size: 4.79 MB
Version: 8a
Rate File: 5 out of 5 with 9 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
6a
24.19 Kb
04-18-2012 04:07 AM
Patch
Pictures
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Size: 243.09 Kb
Dimensions: 1680 x 1050
 
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Size: 7.54 Kb
Dimensions: 723 x 70
Minimap
 
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Size: 11.44 Kb
Dimensions: 1024 x 200
Toolbar
 
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Size: 10.65 Kb
Dimensions: 604 x 114
Attunement - Fervor difference from Isil3small
 
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Size: 35.47 Kb
Dimensions: 379 x 549
Instance Finder
 
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Size: 44.84 Kb
Dimensions: 617 x 408
Lotro Plugin Manager
 
Description
I AM LEAVING ....

Unfortunatly, loging in Middle-Earth was too much heart breaking for me, i left. I tried as much as i could to stay because of friends, but i can not anymore.
If you still like Isil, feel free to replace what i have done to whatever you want. Just remember to give credits as i did to all those who helped me in the building of this UI.
For now, remember that you will be stuck as i was by the differents missing assets and coding. I wish you good luck

*****







As announced previously i worked on the Mounted panel to give it the same look as the UI, BUT given the missing codes, errors panels graphics and missing panels graphics we have in the last art assets pack released, I am not able to finish or advance on it.

I will keep it until we get some more delivery from Turbine for the UI.

You can see below the advancement i made on it, but it can be at this step released:








*****



NEWS! 1st Update for Rohan.



Considering the numerous work to update the UI, i will do it in several times.
For now i did the ones that were the most important.

IMPORTANT NOTICE!

Rohan introduced a bug preventing the skills to be used (push) if you set your UI TOOLBAR scale at 1.
To bypass this bug, you the workaround is to setup your Toolbar Scale above or below 1 : ex: 0.99 or 1.01


*****

- Loot windows : (There is a tiny something but after 8 hours trying to correct it, i will try another time)


- MountedCombatvitals:


- Quest Popup :


- Target vital with tapping:

As the tapping is only for Rohan, i choose to add a simplified version aka only the icone of tapping. This allow me to keep every target colored border made in Isil).

- Legendary panel done

Thank you

*****

- I am actually working on the whole design panel for the CombatMount (stats, appearance and trait. That is a lot to do, so i play and pause to do this. Give me some more days please!)

Thank you
*****


---------------------------------------------------------------------

Isil for plugins
I dont use much plugins but i like those to match the UI i have, so with the agreement of CHIRAN for Lotropad and Songbook, and D.H1cks for Travel, i have developped (hubby in fact did it) a little tool doing automatically the changes i made for any users.
You can see these ADDONS in the section LotRO Tools & Utilities for Users
http://www.lotrointerface.com/downlo...ndow-Isil.html
http://www.lotrointerface.com/downlo...opad-Isil.html
http://www.lotrointerface.com/downlo...book-Isil.html

Bevy O' Bars: Thank you for MrJackdaw, author of this plugin
Quote:
23/10/11 Skinnable Version Isil: Changed a few lines to allow better skinning. Many thanks to Eili for the work they have done. If you move the file "isil.lua" from the Isil folder to the Bevy2 folder then the hiderbar will be recoloured to better fit the isil scheme. Eili also re-coloured all the skins, so I have uploaded all their work here too...
-------------------------------------------------------------------------

you can use this UI, modify it to your wish, and release it under the express condition that you contact the authors named in my CREDIT page (Isil Folder) and concerned by the part i did not created : Eclipse (Class Icons) and Zhu Hanuku (reworked part of Black Vellum with his authorization)
-------------------------------------------------------------------------
Isil.5 : New Milestone panel : (Thanks to Brygard2007 for the Code).
Graphic made by Isil.

Little coding corrections
-------------------------------------------------------------------------
Isil.4: January 18, 2012 : upload of the same version correcting an error in the folder structure.
Isil4 - Transparency panels bordered light gold
Added two new panels
- Instance Finder
- Lotro Plugin Manager
-------------------------------------------------------------------------
Isil3 - Transparency panels bordered light gold
This version include the following changes:

- Radar : thank you to Brygard2007.
I reworked slightly his minimap with his agreement to include it in my UI.
- Toolbar :
1 - i corrected the menu button which was not showing and working as intended.
2 - i resized the toolbar container for the 4 quickslots bars and lightened the aspect of the border.
-------------------------------------------------------------------------
[b]Version 2a[/B] : cleaning folder, and giving more accurate credit to Authors
Version 2 : rework complete of the Vitals, and correction of the progress bar.
New icones for Assist, and Readycheck
Version Isil 1a : Patch to remove the new Conjuntions buttons (see comments below)
Version Isil 1 : Release

-------------------------------------------------------------------------

TO DO
- finish the Moor version (half way done)
- check Analyse (LM) and Lootbox

-------------------------------------------------------------------------


Particular modifications made to the Default UI:

- Vitals


1 - this is a little invisible square. Right click on it open the vital menu


2 - Right click on the level of the target open the menu to interact with




Radar Minimap and Quest tracker icones



The Avatar icone is yellow - The Quest tracker icone is red as in the radar


3 - Bottom bar, Attack button, Menu

All buttons are invisible, i choose to use the keybinding to open my differents panels, and if i need more i use the main menu.



4- Beside 2 panels : Group Raid - Traits Race
All others panels are transparent (in fact this is not a pure transparency but more a very light grey one)

5 - I am bad -as in very bad- to calculate panels size and such. So if you want some modifications concerning the size of the panels, you will have to calculate those. Then if you want i adapt the graphics with your new size, i can do it.

--------------------------------------------------------
If you download this skin, you will see a Credit give to numerous author/creators. Without them i would not have been inspired or helped.

If you like this UI, thank you.

Would you need some information, details, or help, if i am not on game as Moranae or Loranae or Malenthel (Landroval), just post here and i will make sur to answer as fast as i can.

File Statistics
User Rating:
5 out of 5 with 9 votes
Downloads: 32465
Views: 176476
Favorites: 15
Uploaded By:
 
Last Modified: 03-18-2014 01:47 AM by Eili    

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Unread 10-13-2011, 05:23 AM  
Wimbrent
The Wary

Forum posts: 1
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good job
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Unread 10-13-2011, 11:04 AM  
Eili
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Nothing really updated, just corrected a picture link in the description of the UI.
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Unread 10-14-2011, 07:22 AM  
Eili
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Boutons conjonction

I was working on some new buttons conjonctions, and let them slip in Isil.1.

They are now finished but due to a missing code only a part of the new buttons can be applied.



When we will get the missing part, i will continue this project.

But for now i will release a patched version of the UI without any modifications concerning the conjunctions so none of you could be ennoyed during a fight: version isil.1a

ATTENTION: if you dont want to reinstall the UI and prefer to remove the part of the code, then just search for
Code:
<!-- FELLOWSHIP MANOEUVRES WINDOW ...................................... -->
	<Mapping ArtAssetID="button_conjunction_highlight" FileName="panel_misc/button_conjunction_highlight.tga"></Mapping>
	<Mapping ArtAssetID="button_conjunction_normal" FileName="panel_misc/button_conjunction_normal.tga"></Mapping>
	<Mapping ArtAssetID="button_conjunction_pressed" FileName="panel_misc/button_conjunction_pressed.tga"></Mapping>
	<Mapping ArtAssetID="conj_button_ghosted" FileName="panel_misc/conj_button_ghosted.tga"></Mapping>
	<Mapping ArtAssetID="conj_button_ghosted_overlay" FileName="panel_misc/conj_button_ghosted_overlay.tga"></Mapping>
	<Mapping ArtAssetID="conj_button_outofrange_overlay" FileName="panel_misc/conj_button_outofrange_overlay.tga"></Mapping>
	<Mapping ArtAssetID="conjuction_background_single" FileName="panel_misc/conjuction_background_single.tga"></Mapping>
	<Mapping ArtAssetID="conjuction_background_single_contribute" FileName="panel_misc/conjuction_background_single_contribute.tga"></Mapping>
	<Mapping ArtAssetID="conjunction_ring_back" FileName="panel_misc/conjunction_ring_back.tga"></Mapping>
This will clean the portions of the code and give you access to the original buttons.

Sorry about this
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Unread 10-14-2011, 05:12 PM  
cantossit
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File comments: 9
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Liking your UI, couple of minor issues I noticed though. The font inside the morale and power vitals boxes do not scale in size with the size of the vitals box. They appear cut-off. I noticed you have the cur/max or percentage disabled in your screenshot so maybe you overlooked this. Secondly, the progress bar graphic is a little off on the right side of the progress bar. Otherwise nice UI, thanks.
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Unread 10-14-2011, 11:48 PM  
Eili
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Quote:
Liking your UI, couple of minor issues I noticed though. The font inside the morale and power vitals boxes do not scale in size with the size of the vitals box. They appear cut-off. I noticed you have the cur/max or percentage disabled in your screenshot so maybe you overlooked this. Secondly, the progress bar graphic is a little off on the right side of the progress bar. Otherwise nice UI, thanks.
Yes, i play without any vitals text so probably why i did not encounter the problem.

If you can give me 2 days (may be less) i will come out with the same style of frames but allowing the text vitals to show up correctly.

As for the progress bar i will correct the little glitch.

Working on the frame at the time i write now.
Thank you for trying my UI


UPDATE : half way through the work i am now in the Moors to check if the Vitals are correct.
Happily Moranae has a very little ranking so i can check that too

Last edited by Eili : 10-15-2011 at 04:09 PM.
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Unread 10-15-2011, 05:17 PM  
cantossit
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I'm happy with your UI even with the little bugs I mentioned, but thanks for the prompt reply! Thanks in advance for your work.
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Unread 10-15-2011, 08:49 PM  
Eili
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Quote:
I'm happy with your UI even with the little bugs I mentioned, but thanks for the prompt reply! Thanks in advance for your work.
Thank you! but if i put an UI here i feel like i have to get it as near as well done as i can: Almost done!

In fact i took this opportunity to check all the little icones going on the Vitals
and reworked some of those for the good as i noticed that some were not fitting in size or place.

I am not still happy with the look of the pvp ranking ... (never looked at it until now)

So i am now on the testing in the Moors with all the Vitals (Freep side only).

Once everything is done as intended i will update the UI here.

Last edited by Eili : 10-15-2011 at 08:50 PM.
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Unread 10-15-2011, 11:09 PM  
Eili
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Quote:
Liking your UI, couple of minor issues I noticed though. The font inside the morale and power vitals boxes do not scale in size with the size of the vitals box. They appear cut-off. I noticed you have the cur/max or percentage disabled in your screenshot so maybe you overlooked this. Secondly, the progress bar graphic is a little off on the right side of the progress bar. Otherwise nice UI, thanks.

Work done. I hope this will be good for you too. If you encounter any little glitch dont hesitate to post here again




All those are at 1.00 scale (1024x768 - 4/3)

I did also work on the Progress bar, let me know if it is good now, it seems my eyes have some little problem to catch those little spaces.
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Unread 10-17-2011, 05:30 PM  
dreamingxashley
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Very nice, I am glad you decided to share this.
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Unread 10-21-2011, 04:21 AM  
Eili
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Requested by Lucky2

I tried to work with the small bar. You can see below the results.

bars and their position on screen
1024X768 windowed scale ui 1

Scale UI 0.9


1680x1050 scale UI 1


This is the best i can do unfortunatly.

If this does not fit with the idea you had in mind, dont worry, and dont feel obliged to take those.
The main problem i encounter is to fit exactly the quickslots in the pre drawed slots. There is always a tiny difference.
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Unread 11-04-2011, 08:24 AM  
nugget1770
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How do i change the small square to the left of the player vitals to cover the whole player vital panel?
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Unread 11-06-2011, 10:38 PM  
Eili
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Quote:
How do i change the small square to the left of the player vitals to cover the whole player vital panel?
I am not sur i understand perfectly the question sorry

So you would like that the square containing the level of the target cover all the panel ?

OR

If you mean the Self vital (Player not target), then i am not sur it is doable.

Before answering, as i wanted to be sur it was not a bug i created, i logged into the game with the orignal Turbine UI: you can only right click on the portrait or big class icone on the left but never on the vital bars.

So if you want to be able to right click on the vital bars, i will ask on the forums to see if this is possible before i start to mess with this part of Isil UI :P


Last edited by Eili : 11-07-2011 at 04:10 AM.
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Unread 11-09-2011, 05:49 AM  
nugget1770
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When i want to select myself you have to click to the right of your vital bar. Is it possible to make it so you just have to click the actual user vital bar to select myself?
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Unread 11-09-2011, 10:02 AM  
Eili
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Quote:
When i want to select myself you have to click to the right of your vital bar. Is it possible to make it so you just have to click the actual user vital bar to select myself?
I am asking on the forum if this is possible.If yes then i will see if i can manage to do it.

But so far the actual way it is working is the way it works on the original basic UI.
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Unread 11-09-2011, 11:22 AM  
Eili
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New minimap - Thank you Brygard2007

Until now the actual minimap in Isil was not the one i wanted.

i was working on it but had some difficulty to avoid some pixel difference between the border and the map itself.

Since the last release of Brygard2007 UI (great one as usual), i reworked the map with his help, using his own map as model.
So with his agreement, here is the new map that will be soon incorporated into Isil.

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