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Category: Raiding & InstancesPrimePlugin
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Name: PrimePlugin   Updated less than 3 days ago!   Popular!
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Date: 07-25-2021 09:31 AM
Size: 7.65 MB
Version: 8.3.1
Rate File: 4 out of 5 with 6 votes  
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Description
PrimePlugin RaidTools

The primeplugins consisting of:
  • Primeplugins
  • Prime Vitals
  • Prime Party Vitals (beta)
  • Prime Bags
  • Prime Parse (beta)
  • Prime Cast
  • Starboy

For the Prime sound player see here.

Contact
For any questions, feedback or bug reports see the discord: https://discord.gg/aW6SmZKB79

The chances that I will read your comments on this site or any other place as the discord are very low!


Feature Tutorials:
Some of these might be outdated
Prime Plugin Features:


Auras
A set of small but very helpful tools in all sorts and sizes to help you on your journey!


Skill Based
  • Skill timers: Tracks cooldowns of major skills of you and your party members. (The green timers)
  • Active Skill Timers: Tracks currently active major skill usages by you and your party members. (The gold timers)
  • Skill tracking: When using a skill it starts a timer of your desired length with the name of your current target. If you click the timer you will target the entity you targetted when using said skill. (The teal timers)
  • Buff bars: Timers that reflect the current effects on you. Possible to swap between buffs/debuffs and no filter/whitelist/blacklist.
  • Skill overlay: Add timers to your skill bars. Also possible to set up your own skill bars with icons and timers in many different combinations.

Data based
  • Loot tracker: Keeps track of your instance/raid locks as well as daily and weekly quests in one clear overview. It tracks per server so you are able to see locks from all your characters on a server from any character.
  • Data tracker: Stores a lot of random data about your character while you adventure.
  • Weapon swaps: Keep track on your weapon swaps with a string or (custom) icon.
  • Dungeon log: Information about dungeons (somewhat outdated and incomplete)


Instance based
  • Mechanic timers: Tracks the cooldown of many mechanics you can run into while running dungeons/raids.
  • Self/Group alerts: Alerts on certain events.

Timer functionality
  • Combat timer: A bigger combat timer to see how long you have been fighting. Has an override for instances so it is easier to track fight duration even if you die/boss phases.
  • Countdown timer: Pull timer (leader can type "countdown x")

Miscellaneous
  • Note window: Your group leader can put notes in here for everyone to see.
  • Plugin manager: Automatically load/unload plugins when loading the primeplugin, entering ettenmoors or entering instances.
  • Target window: See a subset or all effects on a target in timer form. Also possible to see current health and percentage as well as effective dps on your target.
  • TEQ-system: Run cap level dungeons against the clock and be scored on your performance.
  • Class Tools: Some classes have an improved UI based on the needs of the class with sometimes complicated features.
  • Ready check: Improved readycheck workaround so everyone can see the current readycheck state. Also something that can be used when the player uses group vitals replacing plugin.


Options:
Most window size options / enabling or disabling of windows are found in the /plugins manager options tab
The options button from the plugin itself can be found by default in the bottom left (can be moved by holding down the mousebutton). Here you can access other features as well as the master options window where you can add your own alerts.

Important note: if you want to move windows around use either /prime move or options button (bottom left) > move windows

Commands:
Code:
/prime help: Brings up this help message
/prime reload: Reloads the plugin
/prime move: Unlocks all windows
/prime lock: Locks all windows
/prime loot: Opens/Closes the lootlock window
/prime dungeon: Opens/Closes the dungeon log
/prime party: Opens party window
/prime reset: Resets settings to default
/prime clear: Clears the UI
/prime ready: Get the readycheck button
/prime soundtest: plays a soundeffect
/prime noteClear: clear the contents of the note window
/prime time: PRIMETIME BABY
Group Commands: (Useable by the party leader)
Code:
noteAdd <text>: Adds notes to the notewindow of the raid
noteClear: Clears the noteWindow
Force Reload: Reloads every plugin in the raid
Initiate Readycheck: Start the improved readycheck
countdown x: Starts a countdown from x
Changelog
8.3.1
Sabertooth pet aura is now the sabertooth instead of the lynx skill
Removed the stopping of the rez timer when reaching 5 (max) rez count

8.3.0
Alerts options have been reworked to allow all customization in the plugin be available through the options:
- All alert options can be found in the new tab "Alerts/Timers" in the options
* All old alert system tabs are removed
* All old self made alerts are not ported to the new system
* All old window settings can temporarily be found in the "Alerts/timers windows" tab in the options
- Alerts and timers are now stored per account
Various class tools (options) bug fixes

8.2.2
Fixed delay on class tools skill cds timer update
Target window timers should now properly update the tier of the effect applied
Updated prime bags to 1.6
Added options to adjust minimum amount to be its own category
Added currency options
Categories now resort themselves when adding/removing/moving items
If a categoy can be its own (more than miscellaneous amount) it will split from miscellaneous and become its own category

8.2.1
Added shadow zone aura
Fixed various bugs with rez tracker
Added frost pet to lm pet debuff aura
Forced consistent order on lm pet debuff aura
Fixed some bugs with minstrel class tools
Fixed various small bugs with auras and class tools

Older notes:
Code:
8.2.0
Buff bar timers now have less jitters when adding and removing timers
Sound effect string should now be printed first to avoid problems with LOTRO client logging
All timers have options for textures and their opacity and width can be adjusted
Added "Aura" category for simple tools
Moved portents and threshold timers to the aura category
Added load parameters for tools in aura category
Added revive timer to aura category
Added Minstrel class tools
Added Captain class tools
Added sound options, now possible to add your own filenames to the plugin
All class tools now have options to toggle buffs on or off and add your own buffs
Some class tools bugs have been fixed
Implemented some remmorchant timers from old notes (they might be slightly off)
Added captain pet aura
Buff bars now do not share their with settings with the target window anymore
Each buff bar now has a unique width and sorting setting
Added lm bet debuff aura with catmint notification
Added lm air lore tracker and notifier aura
Skill trackers should now properly remove callbacks
Added mark of beorn aura
Added mark of grimbeorn aura
Added Inspiriting presence aura added
Removed inspiritng presence effect alert since it got replace by an aura
Added scropestate aura
Moveboxes look nicer and will show you which one you are moving by changing colours
Most changes in the options will not force reload the plugin instantly anymore but rather when you close the options panel\
Disabled targetboxes till I find a better use for them
Completing non tracked quests will no longer put the character on the loot table

8.01
TEQ timer now properly hides when when disabled in options
Load/Unload buttons should no longer draw themselves when they are outside their visible listbox
Class tools now have support for scaling into the y direction
  • Options now have x-axis priority and y-bar settings
  • Special bars (hunter/beorning stance bar will always put themselves undereath the lowest bar)
  • Possible to have bars start on y = 2+
  • Some of the default bars have been updated, this change is only noticable if you haven't used these tools before
  • I recommend playing around with a better setup yourself
Warden buffs are now above their bleed bar in their class tools Enabled skills for warden tools, they are a mess and will require manual sorting if you want to set them up Removed numbers getting bigger when low cd on skill overlay When killing the last enemy forces needed to complete count the timer will now properly update to 100% Captain blue line's role is now healer instead of tank Deaths of your party members should now properly increase the death penalty in dungeons Target window should now more aggressively release its memory Sound options added for skill overlays Sounds should once again work Width options added for buff bars and skill trackers Added brawler to data Option to only show the combat timer while in combat Now 25% more smug Added puddle alert alert for woe Fixed skill overlays not having correct length, you might need to reposition your bars Added seasons to TEQ, defined everything pre Remmo as season 0 and post as season 1 Only the current season top scores count towards your total TEQ score Skill timers and active timers now have a setting that only makes them visible in instances/raids, it is enabled by default Removed the welcome spam in remmorchant You will be warned when you have the target window enabled and enter an instance since it can impact performance on certain raid bosses Moved roots of fangorn alerts to only load when entering that instances since it contains a lot of recycled effects Class specific effects now load again for the target window Updated Prime Vitals to 1.3 Target effects will now properly hide themselves when they get removed Swapped buff and debuff boxes around to better reflect most relevant situations Changed the target vitals base colour to red Bumped up the base colour background alpha When enabling WoW effect target effects are not in the middle of nowhere anymore Effects now get properly sorted even without text overlay Added brawler class colours 8.00 Dungeon scoring system added:
  • When entering cap dungeons on T2 or higher you can test your skill against a timer
  • To complete the dungeon you need to kill all bosses and a certain amount of trash
  • Deaths give a 5s penalty each
  • The timer starts the moment you enter
  • Leaving mid dungeon will make the timer reset
  • Killing all bosses and enough trash will complete the dungeon and you will be given a TEQ-score
  • Highest scores will be saved and can be found in the TEQ score overview
  • All 130 instances are included
TEQ-score overview window and toggle button added TEQ toggle button default position is top right of the screen, you can drag it around New timers wooohoooooo Sorting of timers first on duration then on name Skill overlays reworked:
  • Scaling per bar
  • Possible to add background to skills
  • Possible shaded background timer
  • Loading bars per traitline or all lines
  • Reloading bars when switching trait lines to avoid missing skills
  • Option for vertical bars
  • Option to hide boxes while the skill is ready to use or on cooldown
  • Option to hide the text countdown
  • Moveable option per bar from the skill overlays menu
  • Move boxes now fit the max size of the created bars
Disabled skill windows since its functionality is now covered with the new skill overlays Removed the block some features had when you entered situation that could potentially have targets with a lot of effects Added timers for skill usage
  • When a skill is used a timer can be started
  • Each timer can have a stack amount so you can track skill used against an enemy
  • Timers can display the name of their target, then the max stack count is calculated based on max stack per skill per target
Fixed instance specific timers not showing up Reworked readycheck window
  • New window UI
  • Will now notify you if everyone is ready or who did not respond within a minute
Reworked settings into profiles
  • Current settings (if they exist) are now saved in the profile for the current character
  • You can load other profiles by selecting them in Options > Settings or the First time setup
Loot window should new refresh properly on new loot There is now a timezone option for the loot reset, it can be found in the first time setup or Settings > Loot Settings Cooldown timers and active skill timers have visible move boxes again Swap data will now update positions upon save to avoid resetting positions while still moving and then reloading Chat commands now work again on creep side Roles (tank/heal/support/dps) are now assigned based on trait line Each role now has their own set of alerts in addition to the default alerts Most instance specific alerts have been moved to only loading when entering their corresponding instance (NOTE: The plugin will only load the alerts if it was loaded before entering the instance) Combat timer is now properly clickthrough Class tools added for guardian blue line (beta): (Enable this in options > class tools)
  • Different UI that is more interactive so it is possible to have all information needed in the middle of the screen
  • Shows fortification stacks in a clear way, no more looking at the your effects
  • Interactively shows opened block parry skills
  • Smashing stab skill updates when its effect changes from default -> bleed or stun -> CJ
  • A clear break ranks availability timer, it will also show in the same spot as block/parry skills when it is useable
  • Shows your own small cooldowns (redirect/stoic/Bring the pain) on the left side of the fortification
  • Shows your big cooldowns (pledge/jugg/wh) on the right side of fortifications
  • Shows timers on skills to have clearer indiciation how long is still left on the cooldown
  • Shows timers on cooldowns applied to you to clearly show how long is left
  • Shows timers on block/parry skills to clearly show how long you can still use them (aka how long the block/parry response is still open)
  • When out of combat shows a timer to show how long it takes for all your buffs (fortification/bolster/smashing stab) to time out
Added chat/effect/timer alerts for some legacy dungeons and raids:
  • Great Barrows
  • Garth Aragwen
  • Fornost
  • Barad Gularan
  • Sammath Gul
  • Helegrod
  • Fil Gashan
  • Grand Stair
  • Forges
  • Sword Halls
  • Dungeons of Dol Guldur
  • Barad Guldur
Added a plugin manager
  • The primeplugin can now load/unload every plugin you have available
  • Options located in options > plugin manager
  • Load options are:
  • - Always (loaded when the prime plugin is loaded)
  • - Instances (loaded when you enter an instance)
  • - Ettenmoors (Loaded when you enter the ettenmoors)
  • Supports all plugins
  • Settings saved per character
Increased the number of instances supported to the current set:
  • Mirkwood
  • * Warg Pens of Dol Guldur
  • * Sammath Gl
  • Moria
  • * Dark Delvings
  • * Fil Gashan
  • * Skumfil
  • * Forges of Khazad-dm
  • * The Grand Stair
  • * The Sixteenth Hall
  • Garth Aragwen
  • * Arboretum
  • * Barrows
  • * Fortress
  • Anvil
  • * The Depths of Kidzul-klah
  • Minas Morgul
  • * The Harrowing of Morgul
  • * Eithel Gwaur, the Filth-well
  • * Gath Daeroval, the Shadow-roost
  • * Gorthad Nr, the Deep-barrow
  • * Br Nrnaeth, the Houses of Lamentation
  • * Ghashan-ktot, the Halls of Black Lore
  • * The Fallen Kings
  • * Shakalush, the Stair Battle
  • * Agoroth, the Narrowdelve
  • * Woe of the Willow
  • * Boss from the Vaults: Naruhel
  • * Bee's Big Business
  • * Askd-mazal, the Chamber of Shadows
  • Raids
  • * Barad Guldur
  • * Remmorchant, the Net of Darkness
  • * Amdn Dammul, the Bloody Threshold
  • * Filikul
  • * The Vile Maw
Added bubble timer for the threshold jewellery set Fixed wrong save order so no data gets missed Deleted swaps for items do not reappear Hiding windows does not produce an error anymore Making a new trait page will now also trigger trait tool reloads (if not minimal or detectable) Sorting of class tools skill now goes per bar first and then per priority Class tools added for Beorning all lines: (Enable this in options > class tools)
  • Different UI that is more interactive so it is possible to have all information needed in the middle of the screen
  • Shows wrath bar above your skills
  • Shows all the beorning buffs you can acquire in a dynamic overview
  • Shows timers on skills to have clearer indiciation how long is still left on the cooldown
  • Shows timers on cooldowns applied to you to clearly show how long is left
  • When out of combat shows a timer to show how long it takes for certain ferocious buffs to fall off
  • Slash bleed tracking possible (enable/disable in options)
  • Ferocious roar free heal tracking possible (enable/disable in options)
  • Skills that apply certain effects or bleeds are tracked in their duration of said effect or bleed
  • Shows marks and forms under your skills
  • Only the active form is shown and switches based on your actions
Class tools added for Hunter all lines: (Enable this in options > class tools)
  • Different UI that is more interactive so it is possible to have all information needed in the middle of the screen
  • Shows power bar above your skills
  • Shows focus above your skills
  • Shows all the hunter buffs you can acquire in a dynamic overview
  • Shows timers on skills to have clearer indiciation how long is still left on the cooldown
  • Shows timers on cooldowns applied to you to clearly show how long is left
  • Skills that apply certain effects or bleeds are tracked in their duration of said effect or bleed
  • Stances shown at the bottom of your skills
New optionsbutton, you can toggle the old one in settings > New options button enabled Class tools added for Warden all lines: (Enable this in options > class tools)
  • Tracks duration, application and removal of all your DoTs as accurate as possible
  • Can add or remove dots in options
  • Option to have more accurate tracking as well as javelin debuff tracking included (may impact performance)
  • Skill overlay disabled for now
Moved T1 instances to daily tab in the loot window Update Prime Bags to 1.4
  • Adding/removing/swapping items will now automatically update the item positions to fit their categories
  • The entire window is now resizable in the lotro UI way
  • Collapsed all empty slots in a single slot to not waste space
  • Sorted the last item categories and added some item categories that are missing from the API default set
Update Prime Vitals to 1.2
  • More customisation options
  • - Added a slimmer style that should fit better if you dont have the screen space
  • - Ability to turn off debuff/buff tracking
  • - More options for placing of text
  • - Number on the resource bar
  • Changed default colours until I can be bothered to build colour options
  • Resolved inaccuracies with resourcebar (fervour/attunement) positioning
  • Changed default settings to reflect a more optimal setting
  • Target vitals now work again
  • Target vitals have their own effect tracking
  • Vitals now turn more red when getting low (can be toggled)
  • Red aura around your screen added when getting low (Can be toggled)
7.10 Added Saving/Loading for EU clients Added sorting methods to skill timers Updated Prime Vitals to V1.1 Updated Prime Party Vitals to V1.1 Updated Prime Bags to V1.3 Updated Prime Parse to V1.4 7.09 Added partyvitals V1.0 Updated Prime Bags to V1.2 Updated Prime Parse to V1.3 7.08 Fix for account settings always being loaded 7.07 Fixed cd popup threshold Fixed cd popup move window not being clickable Fixed fake cd popups Fixed flickering of massive negative cd on skill overlay Fixed skill overlay not skipping gaps in the overlay Improve skill overlay options UI Added Prime Vitals V1.00 Added Prime Bags V1.00 Updated Prime Parse to V1.02 Added possiblity to use account wide settings (this will adopt the settings of the first character enabling it) Changed soundeffects for remmorchant and the new raid Included Turbine files with plugin for dependencies 7.06 Fixed instances locks Added bounties weekly 7.05 Improved sorting of unique timers 7.04 Reset customs effect alerts to avoid errors from old data 7.03 Fixed error on adding chat alerts Changed the chat alert custom alert options around to be easier to understand and use Moved added chat alerts to account wide instead of character wide Fixed wrong timers on reload in buff windows Added more advanced options Added scaling for skill timers, set default to 0.5 Added scaling for weapon swappies Added opton to put text in screen for more clarity Reenabled instance loot locks (woops mb) Only tracked chest openings will trigger loot window entries now Changed the skill timer custom alert options around to be easier to understand and use Added patch note window for ingame Added entries for new instances in the dungeon log Added popups when skill overlay detects a skill is ready to use again. Default threshold is set at 20 Updated adam whatever alerts up to T3 Increased wipe counter accuracies 7.02 Fixed error for player effects on certain tool settings 7.01 Fixed error spam when disabling certain tools 7.00 Daily KB counter now correctly changes appearance on kbs instead of deaths Reworked loot window Added targetbox window Added fight tracker for the new raid Buff window icons are now not off center anymore Clicking on timers should now not bring the background forward Highest multikill should now be saved instantly instead whenever you fail the streak Only timers that need to interact with the mouse are visible to the mouse, others you can click through Skill timers should now sort properly again Added raid mode to the combat timer Moved all options to master options panel Target window now hides itself when you are not targetting anything F12 now hides all plugin UI Changed options UI Completely revamped swap system 6.49 PvMP multi kills now track properly and are now not 1 kill off Added controls for pvp timers and skill alerts Fixed pvmp timers errors Fixed chat errors Increased possible length of alerts Added more salt Added missing help commands Multikills > Kill streaks?! 6.48 Raid assist targets can now issue commands to the raid Added first time setup Fixed permanent timers not having background Alerts are now always one line Changed dps tracking on the target window around to be more robust 6.47 Split up moving windows since there are too many windows now 6.46 Fixed stat errors Fixed error on nil value on reset time 6.45 Fixed daily kb reset 6.44 Actually implemented the tracking stat Fixed errors on saving stats 6.43 No more welcome message spam Added more pvp stats Added more pvp functionality 6.42 Updated loot locks to work with changed remmorchant chests (SSG please just pick one format AND STICK WITH IT) Added more stats Updated some effect alerts Daily pvmp deaths should now only track inside the ettenmoors You can now open the kb/death window through the options button if it fails to load when entering ettenmoors or just because you feel like it 6.41 Added kill messages Movebox have lowered opacity for ease of use 6.40 KB tracker now renables on reload for freeps 6.39 Fixed readycheck errors Fixed error on skillwindow when skill was on cooldown 6.38 Fix for death error 6.37 Changed wonkiness with countdowns on small alerts Circle > Square? Go make some pvmp KBs Added KB/death counter to freep side Disabled temporary say commands Updated stat window with new pvp stats and misadventure stat Updated the options menu to make it less cluttered 6.36 Added daily KB and Death counter for the ettenmoors 6.35 Countdown workaround for unavailable chat server 6.34 Code structure change 6.33 Added sortingmethods for buff tracker Clicking on effects on the buff tracker and adding them to filters will now reload with the newly updated filters Added timers for shelob If the note window has content in between (re)loads it will now also put a notification how to remove it in chat when it reloads instead of only loading 6.32 Removed big decimal number at start of cooldown on the skill overlays Added a scale option to the skill overlay options where you can set your skillbar scaling Skill overlays and skill window now supports multiple cd items per skill Added roost and harrowing to the dungeon log 6.31 Fixed null value for effects applied before loading the plugin Fixed showing filters for buff tracker 6.30 Added buff bars because I was bored Timer management is better now 6.24 Fix for broken timers Fix for ready check errors 6.23 Fixed skill overlays Fixed reloading issue for instances Fixed some issues with timers in certain situations Removed some leftover debug print 6.22 Reduced updating load of timers and alerts Changed GC behaviour of the targetwindow Changed some colours because I felt like changing colours somewhere Changed global variable calls to local calls wherever possible Added option to show all effects on targetwindow 6.21 Further performance changes to the targetwindow Targetwindow options now work, who would have thought mindlessly copying code was bad huh Optionsbutton now contains options to clear skill timers and clear the countdown Readycheck window now does not show scrope status since it does not work anyway Fixed errors when adding effects to the target window Alerts are now sorted by duration and will resort themselves when one expires or gets added If more than 15 (default) alerts are present the 15 alerts with lowest duration will be shown all others will be on on top of eachother at the top of the list Fixed a ton of memory leaks Group metadata is now handled more data friendly Fixed combat timer showing too many decimals in its memory New default values for the boss cd window Skill timers now show their current values in options again Changing the size of the alerts window will now scale correctly Added alerts position to options so you can find it incase changing the height made it go off screen Resorting of boss CDs should now be more efficient and use correct sizes Sorting of timers on targetwindow should now be more robust Sorting skilltimers is now done more efficiently Moved shadow king alert to a timer and gave the chat message an alert and timer too (This can lead to double timers but will always catch the aoe cd) Added The Rift of Nrz Ghshu alerts and timers Added alerts to Dr Narbugud The plugin now detects if enter a handful of raids, functionality to be extended in the future Seperate skill reminders now have better cd visualisation 6.20 Combat effect tracking now works again /prime reset now works again Performance changes to the target window Performance & UI changes to timers Countdowns persist through reloads 6.10 Removed tracking damage dealt and healing so it plays nice when you have CA up and running too 6.00 Recording some basic stats Added options to Skill timers, Effect alerts, Chat alerts and loot locks to customise your own alerts, timers and chests 5.30 If targetwindow is enbaled it will now auto disable when you enter a group bigger than 3 Added action skill bar cooldowns bar with options naming blablabla Can now move windows if the target window is disabled 5.20 Option to disable effect tracking on the target window (It is now disabled by default) Performance updates on effect tracking of the target window 5.11 Timer for shadowed king aoe Target window now shows inc damage debuff and inc damage buff on the shadowed king fight 5.10 Better tracking of buffs without durations Added enabling/disabling of target window to target window options Added changing of height and width of target window to target window options Added shadowed king's T3+ chest to loot tracking since SSG changed their naming scheme again :) Further performance tweaks to the target window 5.00 T3 loot is not mistakenly labelled as T2 loot Small changes to a number of effect alerts Effect alerts can now use their own effect icon in addition to no icon or standard icon Some broken test options buttons now work again Auto reload on adding/removing swappies Changed skill window around Performance upgrades for effect alerts Performance upgrades for the ready check window and button Performance upgrades for any object that was updated Moved toggle enabling disabling windows to its own menu within the options menu Added target effect tracker that will track a certain set of debuffs (so you dont have to turn effects on), it will also track the target's % morale and dps on your target. Last 6 combats are saved (longer than 10 seconds and more than 10k DPS) and can be viewed by clicking on the targetwindow Target options window to add/remove effects from tracking. Can be found options button > toggle menu > Target window options Currently tracked effects of the target window: -- Raid effects Pained Determination -- Shelob Impenetrable Webs -- Shelob (with stack count) Blood-Infused - -- Rukhor (with stack count) Penetrated Shell -- Thossulun +50% inc damage Elusive -- Sideboss -- Freep effects Ancient Craft Oathbreaker's Shame Oaths fulfilled Knives out SoD Last Stand Fates -- Incoming healing debuffs Grievous Wounds Blight Festering Wound -- VT inc heal debuff Subtle Stab -- CC immunities Daze and Stun Immunity Root Immunity Fear Immunity Immunity Temporary State Immunity Continuous Blood Rage Juggernaut Tactically Sound -- Creep effects Moving Target Steadfast Barrage (moving only) Blight Currently tracked class effects: (These will only show if you are on a specific class) Beorning: Armour Crush Debilitating Bees Captain Armour Rend -- Pet debuff Loremaster: Fire-lore Frost-lore Shatter Arms Ranged Critical Chance Nature's Light Benediction of the Raven Charged Air -- Air lore Runekeeper: Writ of Lightning Do Not Fall Today Warden: Low Bleed - Quick Sweep Medium Bleed - Quick Sweep Marked Target Diminished Target Hampering Javelin BlackArrow: Hindering Shot 4.00 Added swap warner, add your swap names to get an alert if you have your swap weapon equipped New commands: (Remember to use them type: /prime <command>) * AddSwap <name> - Adds the name of a swap item to the plugin * RemoveSwap <name> - Removes the name of a swap item to the plugin * ListEquipment - Lists the names of all your currently equipped gear * ListSwaps - Lists all swap names currently in the plugin 3.81 Combat Timer now does not reset if you are out of combat for less than 3 seconds Added relentless maul to skill popups Changed loot lock data to work server wide instead of account wide Countdown timer reworked, you should not notice anything Disabled spammy pvmp alerts Added Remmorchant to dungeon log 3.8 Everyone who can use raid commands can now use the buttons in the options menu Added Inspiritng presence as timer and effect Added Ancient craft as alert (Creeps) Esc no longer hides the ready check window Ready and not ready buttons should no longer disappear after dragging Buttons behind the icons are now better hidden on the ready check window (Notify if they are now too hard to click) T1 remmorchant locks should now reset properly Moved tier of remmorchant to the front for sorting purposes Added more spacing inbetween loot locks in the loot window for readability Cleaned up adding notes to the note window, should now work properly in all cases Cleaned up images Changed go sound Amazing 3.74 Fixes for note window reload data 3.73 Fixes for fellowship/raid commands 3.72 Thickened hide timer now uses the abbreviation TH instead of TK :) Banner timers now have "Banner" as text instead of nothing Prime officers can now also use raid commands in addition to the raid leader Contents of the note window are not deleted upon restart but now prompt you with a message in chat if you want to remove its contents (if not a reload) Other miscellaneous changes 3.71 Fixed nil value on some self buffs Fixed nil icons for group cooldowns Fixed broken tracking of identical skills Swapped in better icon for rk aoe bubble 3.7 Split player skill timers into cooldowns and actives Improved UI from player skill timers Changed naming scheme from counters 3.6 Fixed settings issues for effect alerts Removed sticky webs alert from shelob Made necrotic ooze alert so it can track only one buff 3.5 Fixed import error 3.43 Fixed settings for alerts. This should allow everyone to move all windows again Fixed settings on dnf tracking Added a force reload so party leader can force a party wide reload Combat timer does not save combats of < 3s 3.4 Added loot tracking for remmorchant 3.31 Fixed double skill timer alerts 3.3 Plugin now reloads upon changes to the raid When reloading the plugin it will remember the text in the note window and the applied dnfs Fixed a lot of remmorchant alerts Added duration to banners 3.2 Added soundeffects Added black lore purple and green eye Bug fix: WH alert doesn't throw an error anymore Bug fix: Dungeon log loot doesn't throw an error anymore Initial remmorchant alerts have been added 3.1 Added frontal attacks of manozgar (armour form) and skorgrim to alerts Added morloths chest Skillwindow works correctly when starting the plugin when the skill is already on cd Added dnf tracker that will give an alert if someone dies with a dnf Added readycheck 2.0 since ssg sucks If you had the message window disabled in a previous version you should now be able to get full use of the alert window again Some group wide cds can now independently be tracked as long as they are not used at the same time (or in case with effects that have duration with 1s distance) 3.0 Special effect alerts now actually work :] Added missing agath-kali alert Added some nazgul alerts Chat and dangerous effect on others alerts are now able to be shown simultaneous Clear button for the timers added to the menu Added close button for the menu Newer version will try to retain your settings as much as possible Countdown timer now starts with the correct colour Reload button now appears on top of other UI Effect window now saves position between uses Added dungeon log with mechanics and loot from the new 6 mans 2.71 Skillwindow positions now get saved between uses Loot window now populates alpabetically Fixes for chest names of KK and Lamentation Some effects on players now broadcast it to the group with an alert House of Lamentation alerts have been adjusted 2.7 The loot window now refreshes upon receiving a new lock Updated the UI of the loot window to be a lot nicer Changed fates timer to 90s instead of a wrong 60s Getting a new loot log now does not throw errors anymore when trying to load the already loaded loot lock data Chest lock name does not include the word Mithril anymore Alignment of locks and names is now much nicer Initial effect triggers should now work more reliably when initially loading the plugin Chest names that begin with Mithril now have a name (looking at you KK with your stupid naming scheme) A lot of other frequently run instances are now distinguished by instance name instead of chest name to make it clearer Added active timers to certain player skill (Guardian & Cappy survivals / Fates / Bear cds) Improved UI for timers When adding/removing member to a party won't break skill alerts Changing the leader of a party should now be reliably tracked Added an AlertIcon to help some alerts get more noticeable Enabled markup for alerts to increase options and because more colours is always better Removed move button, this functionality can now be found in the popup menu when clicking the button "Options" (Renamed from toggle windows) The "Options" button can now be moved anywhere on the screen and will be saved in between uses Added a black outline to all text alers and timers to improve readability Renamed Combat timer move string to Combat Timer to better distinguish between the counters The countdown is more aggressively set on top of the other UI also while counting down Changed the colour of the skill timers movebox to better distinguish between the two timer windows Added a background to the options to more easily distinguish which options belong to a certain window The loot and leader windows now also closes when pressing the ESC button Removed ST rk bubble alert to remove confusion Added an option to the optionmenu to reload the plugin Alerts with variable duration now work correctly Added nurzum (black lore) and final boss fire puddle Added thuringwaith boss alerts Lootwindow now appears on top of other UI Skill reminders for DNF, Banners and SI to be reminded to use them Active skill timers now have a slightly different colour scheme to differentiate better Timers are now smooth 2.6 Changing the timer font in options now actually changes the timer font in options Rk alerts now dont duplicate Fixed error when changing anything in your group and breaking some alerts Fixed alerts from 1st boss Roost Collapsed toggle buttons into one popup menu Fixed timer 2nd boss Roost Added loot tracking of weekly T3 chests on all characters (Resets thu 3am) Settings now reset to defualt when they are out of date Width/Height from skill alerts now change correctly when changed in the options Added captain rez to effect alerts 2.5 Added option panel with options for sizes and disabling/enabling certain features Added skill timers for important skills used by fellowship/raidmembers (Suggested for support classes) 2.4 Added simple combat timer with 5 combat memory Fixed icons issue Hooked up Hrimil chat alerts Fixed Vethug timers and chat alerts 2.3 Saying "clear" in say chat will now clear all timers and alerts currently displayed Fix for targets with special characters in their name Fixed incorrect size for log window height 2.2 Added anvil alerts (untested) Added log window for (de)buffs and say chat (Debug) Note window now always becomes invisible after locking all windows in place 2.1 Added more icons Added better phrases Added text to each window so you know what you are moving Changed alert timers Added timers for effects applied to player 2.0 Added saving of positions on windows Added encounter skill cooldowns Added effect alerts Added chat alerts 1.3 Added toggle button that enables the countdown box to be moved The note window is not moveable by default anymore but only with the new button Always puts countdown on top of your other UI for visiblity 1.2 Fixed parsing issues, should now reliably read countdowns and notes Fixed problems with changing groups while the plugin is open 1.1 Fixed crashes when setting rat 1.0 Initial version
Prime Sub Plugins

Prime Vitals:

A more modern way to display vitals with multiple customization options. As well as the option to split up buffs and debuffs for visability. The screen position of buffs can also be changed to the top right corner.

Code:
1.3
Target effects will now properly hide themselves when they get removed
Swapped buff and debuff boxes around to better reflect most relevant situations
Changed the target vitals base colour to red
Bumped up the base colour background alpha
When enabling WoW effect target effects are not in the middle of nowhere anymore
Effects now get properly sorted even without text overlay
Added brawler class colours

1.2
More customisation options
Added a slimmer style that should fit better if you dont have the screen space
  • Ability to turn off debuff/buff tracking
  • More options for placing of text
  • Number on the resource bar
Changed default colours until I can be bothered to build colour options Resolved inaccuracies with resourcebar (fervour/attunement) positioning Changed default settings to reflect a more optimal setting Target vitals now work again Target vitals have their own effect tracking Vitals now turn more red when getting low (can be toggled) Red aura around your screen added when getting low (Can be toggled) Changed default colours until I can be bothered to build colour options Resolved inaccuracies with resourcebar (fervour/attunement) positioning Changed default settings to reflect a more optimal setting Target frame completely reworked 1.1 Added loading for EU clients 1.0 Initial version
Prime Bags:
Sorts items in your bag by category for improved visability. Also shows the key endgame currencies at the bottom.

Code:
1.6
Added options to adjust minimum amount to be its own category
Added currency options
Categories now resort themselves when adding/removing/moving items
If a categoy can be its own (more than miscellaneous amount) it will split from miscellaneous and become its own category

1.5
Added more missing categories

1.4
Adding/removing/swapping items will now automatically update the item positions to fit their categories
The entire window is now resizable in the lotro UI way
Collapsed all empty slots in a single slot to not waste space
Sorted the last item categories

1.3
Added loading for EU clients

1.2
No more phantom items on equipping
Categories are now sorted by itemcount

1.1
Fix for full bags
Does not open itself when getting loaded

1.0
Initial version
Prime Parse: (Beta)

Overview: Sets your dps and skill/item usage out against the time to better analyse a parse.

Code:
1.4
Added loading for EU clients
Added share/input buttons and fields

1.3
Added chatOutput for parses in the overview window

1.2
Fixed item icons not moving
Gave highlight to skill icons when hovered over their timestamp in the dps graph
Fixed chat output

1.1
Fixed swapping errors

1.0
Initial version
Prime Party Vitals:

Replacement for party vitals that can show effects on your group more clearly. Has pre sets for minimalistic display to save space, or a more modern horizontal or vertical display.

Code:
1.1
Frames will be updated only when neccesary
Frames will only be updated one at a time
Effect icons will only be updated when necessary
Small layout now does not set their icons on the row below Initial
Decreased size of effect icons
More effecient use of space on big frames
Added loading for EU clients
Slowed down update time to about 2-3x per second for frames and effects

1.0
Initial version
Prime Cast:

UI to cast 6v6 pvp matches, tracking kills and deaths per team.

Code:
1.0
Initial version
Star Boy:

Are you feeling special?
Code:
1.1
Positions now get saved properly

1.0
Initial version
Archive List (Old Versions)
File Name
Version
Size
Author
Date
8.2.0
7.59 MB
Rolo
06-07-2021 03:24 PM
8.01
6.38 MB
Rolo
04-02-2021 05:08 PM
8.00
6.36 MB
Rolo
03-17-2021 10:25 AM
7.09
6.26 MB
Rolo
12-02-2020 03:44 PM
7.08
6.22 MB
Rolo
11-17-2020 07:19 PM
7.07
6.22 MB
Rolo
11-17-2020 03:54 PM
7.06
5.55 MB
Rolo
11-05-2020 07:07 PM
7.05
5.54 MB
Rolo
11-03-2020 06:36 PM
7.04
5.53 MB
Rolo
10-29-2020 09:34 AM
7.03
5.53 MB
Rolo
10-28-2020 02:09 PM
7.02
5.52 MB
Rolo
10-21-2020 10:46 AM
7.01
5.52 MB
Rolo
10-21-2020 08:27 AM
7.00
5.52 MB
Rolo
10-19-2020 07:45 PM
6.46
5.46 MB
Rolo
08-15-2020 07:03 PM
6.45
5.45 MB
Rolo
08-11-2020 01:01 PM
6.23
5.31 MB
Rolo
06-30-2020 07:24 PM
6.22
5.31 MB
Rolo
06-26-2020 06:07 PM
File Statistics
User Rating:
4 out of 5 with 6 votes
Downloads: 55312
Views: 56016
Favorites: 12
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Last Modified: N/A

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Unread 06-08-2021, 05:19 AM  
Hyoss
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 117
File comments: 239
Uploads: 3
Quote:
had some1 a workout how i can track with prime only the loremaster pet buffs like Shatter Arms?

target window works but very delayed and so in raids it is useless.
so other options?

also i dont get fire lore und frost lore working on skill tracker.
but this will only will be the half way i think. because it will not check resset timer when useing windlore on it also.
You could try joining the Prime Plugin Discord and asking there.
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Unread 05-24-2021, 05:54 PM  
Olos
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Forum posts: 0
File comments: 5
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had some1 a workout how i can track with prime only the loremaster pet buffs like Shatter Arms?

target window works but very delayed and so in raids it is useless.
so other options?

also i dont get fire lore und frost lore working on skill tracker.
but this will only will be the half way i think. because it will not check resset timer when useing windlore on it also.

Last edited by Olos : 05-24-2021 at 05:57 PM.
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Unread 05-07-2021, 08:12 AM  
Mirar
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
brutal maul can't be tracked

I'm trying to set a skill tracker for brutal maul, since the cooldown timer is broken in the lotro client. But the skill is not available in the list, only relentless maul (trait is changing it). So it can't be tracked. Can this be bugfixed? (I'm not sure what the proper fix would be, adding the skill or duct-taping the parsing to mean the same?)
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Unread 04-15-2021, 11:40 AM  
Myrthian
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Forum posts: 3
File comments: 31
Uploads: 0
As I'm only interested in the bags plugin:
- Based on what are the groups and the items within each group sorted by? It's not alphabetical
- Is there an easy way to expand the plugin so that I can manually decide which items goes into which group or even create new groups? E.g. right now Ithil Leather + Ingots are in the miscellaneous group when they should be in the crafting group
- I'd like the option to disable the bottom toolbar with all those currencies, gold and durability
- I'd also like the option to display the currencies that I want
- A search functionality would also be nice

Last edited by Myrthian : 04-15-2021 at 11:46 AM.
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Unread 04-11-2021, 12:46 PM  
lord_magister
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Forum posts: 0
File comments: 3
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Hi!

Amazing plugin! I just want to ask one question: is it possible to disable the basic vitals panel by default? Everytime when I log in the game both PrimePlugin and basic vitals are visible (as on linked image). I have to enter the Prime options and change something (I can revert it immediately, it doesnT matter, just have to click on something) there on every login to work properly.

https://ibb.co/bLDhh0L

What could be the solution?

Thanks in advance for your help!

Last edited by lord_magister : 04-11-2021 at 12:47 PM.
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Unread 04-07-2021, 12:05 PM  
jaybees
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Forum posts: 0
File comments: 1
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Big thanks for this plugin, it's probably the only one I can't live without

Any chance you could add a visibility toggle for the skill tracker window so it's active whilst in combat and hidden when out of combat?
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Unread 03-30-2021, 08:08 PM  
tanlis
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Forum posts: 0
File comments: 9
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The Dungeon Timer setting does not seem to work with actually turning it off.

I even try reloading the plugin after changing that setting and it still shows the timer.
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Unread 03-17-2021, 12:13 PM  
Rind
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File comments: 1
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Thumbs up Thanks!

Just want to say thanks for your effort and keeping this upto date. Love the plugin
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Unread 03-08-2021, 07:28 AM  
delete
The Undefeated

Forum posts: 5
File comments: 1
Uploads: 0
Problem PrimePlugin

Hi!

I get this error message after log in when trying to load Prime Plugin:

...ings Online/PluginData/******/AllServers/PrimeLoadSettings.plugindata:3: ']' expected near ','
...s Online\Plugins\PrimePlugins\RaidTools\Settings.lua :1: Unable to parse file!
...s Online\Plugins\PrimePlugins\RaidTools\__init__.lua :5: Failed to import package "PrimePlugins.RaidTools.Settings".
...Rings Online\Plugins\PrimePlugins\RaidTools\Main.lua:2: Failed to import package "PrimePlugins.RaidTools".


Any idea how could i solve it?

Thanks in advance for the help
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Unread 03-01-2021, 03:15 PM  
Jethpriel
The Wary

Forum posts: 0
File comments: 59
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Buff Bar

Heya
I just found out how to use Buff Bar which is great.

One question though.
Is it possible to change the text color for filtered buffs/debuffs?

Right now the color is black and very difficult to read on dark grey background.
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Unread 01-25-2021, 11:00 AM  
Jethpriel
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File comments: 59
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Prime Bag - unlock items

Heya
How do I unlock locked items in Prime Bag?
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Unread 01-23-2021, 12:44 PM  
Azkarath
The Wary

Forum posts: 0
File comments: 10
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Prime Bag issues

Hi there
Love your plugin! Really amazing job.

I am having trouble with the Prime Bags plugin, it is not sorting correctly, I see in one of your videos that you have a lot of sort groups. I dont see those even though I have some of the same items you have in your sorted Prime Bags.

Also is there an option panel where you can setup the sorting option of move the groups around in the Prime Bag window?
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Unread 01-23-2021, 10:31 AM  
Fr8Train62
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Forum posts: 0
File comments: 2
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Problem solved

Thank you Drono! Deleting the troublesome file fixed the problem; Prime now loads properly.
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Unread 01-22-2021, 10:30 AM  
Drono
The Undying
Interface Author - Click to view interfaces

Forum posts: 22
File comments: 85
Uploads: 1
Code:
.../PluginData/Gr8Dane/Crickhollow/AllCharacters/PrimeReloadData.plugindata:1: unexpected symbol
The first error suggest you got your plugin data corrupted. Deleting that file should fix the load issue tho you might lose some settings. I dont know what is saved there but i guess as it is called PrimeReloadData it is actually nothing important.

The PluginData folder is in same folder as Plugins.
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Unread 01-21-2021, 09:01 PM  
Fr8Train62
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Help in loading PrimePlugin

I am having a problem in loading PrimePlugin. PrimeBags, PrimeParse, Prime Party Vitals, and Prime Vitals all load properly using the Manage Plugins button on the character load screen.

This is the folder where PrimePlugin is installed:
-Documents
-The Lord of the Rings Online
-Plugins
-PrimePlugins
-Turbine
(The 'Turbine' folder Not installed in PrimePlugins folder. It is separate under Plugins folder).

Just the PrimePlugin will not load. This is the error message that I receive upon trying to load PrimePlugin:

Reset custom chat alerts due to versioning
Reset custom specific effect alerts due to versioning
Reset custom all effect alerts due to versioning
.../PluginData/Gr8Dane/Crickhollow/AllCharacters/PrimeReloadData.plugindata:1: unexpected symbol
...ine\Plugins\PrimePlugins\RaidTools\WindowManage r.lua:5: Unable to parse file!
...Rings Online\Plugins\PrimePlugins\RaidTools\Main.lua:21: Failed to import package "PrimePlugins.RaidTools.WindowManager".


Thinking the .zip file might be corrupted, I have downloaded it three times. I have then deleted the original folders and unzipped them into new folders under the -Plugins folder as stated above.

Thoughts on how to resolve this issue are most welcome. Thank you in advance for your assistance!

Last edited by Fr8Train62 : 01-21-2021 at 09:10 PM.
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