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Unread 02-05-2021, 10:34 PM  
Wintermute
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How to report map problems to SSG

I just happend on two false tiles surrounding weathertop, as can be seen in https://i.imgur.com/7TO0duZ.png. In the gamemap it seems as if the tile where terrain map has the empty space is repeated below, on both sides of the mountain.

How is the best way to report something like this to SSG? Under "New Ticket" there is nothing which seems appropriate.
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Unread 02-06-2021, 12:51 AM  
Garan
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Re: How to report map problems to SSG

Quote:
Originally Posted by Wintermute
I just happend on two false tiles surrounding weathertop, as can be seen in https://i.imgur.com/7TO0duZ.png. In the gamemap it seems as if the tile where terrain map has the empty space is repeated below, on both sides of the mountain.

How is the best way to report something like this to SSG? Under "New Ticket" there is nothing which seems appropriate.
Hi, those are indeed invalid tiles, however, you are using an outdated version of TerrainMap. Those two issues (and a dozen or so similar tiles scattered about Eriador and Mordor) are addressed in ver 1.29 and were already reported to SSG so there is no need to report them again. Once you update to ver 1.29, if you do run across any other oddities, please report them here. By reporting them here, I can not only fix TerrainMap but I also visit the location in-game to verify that the in-game resource is incorrect/duplicated and then I report it to SSG with the resource ID that is missing as well as which resource seems to have been duplicated so that they can track it down and fix it at their end.

Last edited by Garan : 02-06-2021 at 12:51 AM.
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Unread 02-06-2021, 01:01 AM  
Garan
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Re: Re: Re: Annotations gone!

Quote:
Originally Posted by Darold034
1: I do not have MoorMap, but I might get it in the future, um, for future references.
2: I used Corel Paintshop to look at the tga's. They look fine albeit very tiny. ha
3: I panned around the map quite a bit, no errors (it's enabled in the chat tab).
4: Based on #3, I was (pleasantly?) surprised to see that in Mordor, and a few POIs I had acknowledged in Gondor, had my personal flags still showing up! I had not done a lot of posting in Eriador/Rhovani as I was focusing mostly on Elderslade/Ered Mithrin territories. Maybe the updated tiles with actual terrain caused my annotations to not show up some how? That's where I had been putting quite a bit of my attention to since my "main" four characters do not like to revisit a chest or cache.

So, I suppose my characters will just have to revisit and re-annotate. Unless I can somehow get the plugindata to pop in. Just must have been something I did. <shrug>
Since you are able to see some of your prior custom POIs, the icon is not the issue. It seems that something went wrong with the .pluginData files. It may still be worth pursuing this a bit further in case whatever happen could happen again. I will send you more detailed instructions in a private message.
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Unread 02-06-2021, 09:19 AM  
vecny.samotar
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since as I read the comments there is a problem with the Terrain Map plugin, so I'm writing to you straight away

I tried to find a place where I could pull Khazâd Skarn ore in a relatively small area, and after a long search on the web, I found such a place. one is about Tumun-ghâr and Fulz-zahar crafting instances in the Redhorn Lodes so I set up a custom POI in the Terrain Map plug-in. checked whether custom POIs created in the Terrain Map plugin will also be in MoorMap. I opened MoorMap and I clicked on the search and I entered the word "khazad ore" into the search bar, but I didn't find anything, so I checked it in the Terrain Map plug-in with the same result, and I see the icon I created.

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Unread 02-06-2021, 11:10 AM  
Garan
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Quote:
Originally Posted by vecny.samotar
since as I read the comments there is a problem with the Terrain Map plugin, so I'm writing to you straight away

I tried to find a place where I could pull Khazâd Skarn ore in a relatively small area, and after a long search on the web, I found such a place. one is about Tumun-ghâr and Fulz-zahar crafting instances in the Redhorn Lodes so I set up a custom POI in the Terrain Map plug-in. checked whether custom POIs created in the Terrain Map plugin will also be in MoorMap. I opened MoorMap and I clicked on the search and I entered the word "khazad ore" into the search bar, but I didn't find anything, so I checked it in the Terrain Map plug-in with the same result, and I see the icon I created.
Hi, that is a current limitation of the search functions in both MoorMap and TerrainMap. Since custom annotations are stored separately and in a different file type due to limitations on file usage, the search engine does not currently have access to custom annotations. This is something that has been on the ToDo list as part of revamping custom annotations in MoorMap and implementing them in TerrainMap. They will be included in the global search at some point but that functionality has not yet been implemented. Note, this functionality has been implemented for the local search (currently displayed map) in MoorMap (the silver magnifying glass icon), just not the global search (all maps, gold search icon).
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Unread 02-07-2021, 06:35 AM  
vecny.samotar
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ok thank you for the info, I thought it was a mistake since if I remember correctly in the past it worked so I immediately wrote it mainly after your communication regarding POI errors with another user
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Unread 08-18-2021, 04:53 AM  
Gotardo
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Missing tiles

The area west of Lothlorien (Dimrill Dale) is currently missing a lot of tiles as the area was revised in the current update to match the new Azanulbizar region.
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Unread 08-19-2021, 02:01 PM  
Garan
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Re: Missing tiles

Quote:
Originally Posted by Gotardo
The area west of Lothlorien (Dimrill Dale) is currently missing a lot of tiles as the area was revised in the current update to match the new Azanulbizar region.
Thanks for reminding me about those. There are also a few in Annuminas that got replaced in a recent client update. I will post an update for these soon.

Last edited by Garan : 08-19-2021 at 02:01 PM.
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Unread 09-01-2021, 08:15 PM  
Garan
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Ver 1.31

Ver 1.31 is available. This version just fixes a few missing tiles due to terrain changes in U30 - notably the area around Dimril Dale (reported by Gotardo), Annuminas and a few pesky tiles around Weathertop that keep getting tweaked.
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Unread 10-29-2021, 09:04 AM  
lethevert
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Re: Ver 1.31

The map ver 1.31 doesn't seem to be working in Azanulbizar? I get an error trying to locate my current location.
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Unread 10-29-2021, 05:11 PM  
Garan
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Re: Re: Ver 1.31

Quote:
Originally Posted by lethevert
The map ver 1.31 doesn't seem to be working in Azanulbizar? I get an error trying to locate my current location.
Hi,

Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.

Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.

So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.

Last edited by Garan : 10-29-2021 at 07:09 PM.
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Unread 10-30-2021, 02:52 AM  
lethevert
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Re: Re: Re: Ver 1.31

Quote:
Originally Posted by Garan
Hi,

Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.

Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.

So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.
Oh, thank you for the detailed response! I must've forgotten it was the same for Mordor Besieged, that's a shame. Nonetheless, thank you for your hard work, I'm a huge fan!
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Unread 12-11-2021, 06:59 PM  
JLPicard
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Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
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Unread 12-11-2021, 11:13 PM  
Garan
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Quote:
Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
Answered in the MoorMap thread (same question).

Last edited by Garan : 12-11-2021 at 11:14 PM.
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Unread 12-19-2021, 09:19 PM  
Garan
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Ver 1.32

Ver 1.32 is now available with the update for Gundabad.

The underground portion of Gundabad is just below Moria on the map - that's the actual location where the Devs put it based on the coordinates.

Being able to see them in close proximity actually helps answer the question, which is bigger, Gundabad or Moria - turns out, if we only compare the playable underground area of each expansion, Moria is still bigger. Although Gundabad is slightly taller North/South, Moria is wider East/West and Moria has a greater percentage of playable space where much of the center of Gundabad is inaccessible.

Since the map had to be expanded to the West to accommodate the positioning of Gundabad, there were a LOT of behind the scenes updates to move all of the tiles and annotations in Rhovanion. I believe I accounted for all of the changes, let me know if anything seems to be behaving oddly or if any tiles or annotations show up in peculiar locations.

For anyone wondering when the Google map will be updated, well, that will be a significantly greater undertaking. Over 2 thousand tiles were added or modified since the last update to the Google map - thankfully most were updated in place in the game client with no work needed on my part for TerrainMap but they need to be mapped, uploaded, and new pre-zoomed tiles generated for the Google map. Additionally, I will have to re-map Gundabad to an unused space which means creating an additional virtual region, new coordinate mappings, etc. That will require some significant changes to the utilities that I use to convert TerrainMap to a Google map as well as changes to the scripts that are actually part of the Google map. I suspect I will not find time to complete this until sometime early next year.

Anyway, Happy Holidays.

Last edited by Garan : 12-19-2021 at 09:20 PM.
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