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Category: Outdated LotRO InterfacesShae Onyx
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Name: Shae Onyx   Popular!
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Date: 07-08-2007 05:19 PM
Size: 1.30 MB
Version: 3.0
Rate File: 4 out of 5 with 8 votes  
Patch & Add-on List
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Date
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1.0
18.41 Kb
07-08-2007 02:24 PM
Addon
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Shae Onyx - NFP (No Fervour/Focus Pips) v3.0
 
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Shae Onyx v3.0 Optional Bars (Onyx and Magma)
 
Description
Updated: Shae Onyx v3.0!

Due to a restructuring of the way I am developing my ui skins, I've decided to divide up the various "versions" that were originally all encompassed under "Shae Onyx". This will help with organization of the skin versions, as well as be a bit more easily dealt with for everyone when a change takes place. Alterations to, say, just Shae Onyx, or just Magma II, until now, required a redownload for you (and a reupload for me) of the complete package. This will allow alterations to one skin package to no longer require this...just a redownload of the skin set for which the changes apply.

Thank you for all the support! This should, hopefully, make things not only easier, but show me where people's desires most lay so that I can concentrate my efforts for them. I also wish to thank everyone for their understanding during the "growing pains" of the early development of my ui's. You all deserve a round of applause!

As always,

Enjoy!

(Oh, and if you find any problems, please let me know. Sometimes a restructure like this causes something to get missed.)

--------------------------------------------------------------------------------------

Solid, clean, and stark lines; the body mainly black with silver and obsidian style edgings and raised frame. Finer points of the panels are done in red with gold highlights.

Other options for mainbar include "Magma" red highlights.

This package includes versions of the mainbars both with and without Fervour/Focus pips. I did this to take the guesswork and trudgery of logging in and out to get the combat indicators centered and aligned out of setting up the bars. NFP is for those classes that don't use Fervour/Focus.

Nearly every game graphic that can be skinned has been skinned in this ui.

As always, if you find any bugs or problems, please let me know.

Enjoy!

To modify the position of the chosen bar, first open up the SkinDefinition.xml file in the directory containing the skin you have chosen to use.

Look for a line near the beginning of the file that reads similar to this:

Code:
<Element ID="ToolbarField" X="0" Y="910" Width="1280" Height="114" Detach="1">
Note the word "ToolbarField" in the line...this is the only element you will need to adjust.

The X= and Y= pair of numbers set the vertical and horizontal position of the top left corner of the mainbar on your screen.

In order to change the position of the bar to, for example, the lower right corner of your screen, you would subtract the width= number from the horizontal resolution of your display. This will give you the value of X= to use. Then subtract the height= value from your vertical resolution to give you the Y= value.

Save the file, then log in, load up the ui in the Custom UI section of options, then log completely out of the game and back in. Your bar should be at the right position for your screen. There are many options for bar placement, so an explanation for all possibilities is too lengthy for this area.

If you have any questions, feel free to ask me and I'll do what I can to help.

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Version History:

~Shae Onyx 2.5 - More Magma optional bars!~

With v2.5, I've released another pair of bars, both with and without pips. There's a pure Magma partial width bar that will hold 4 total hotbars, and a "Mini Magma" for those who like the style but are looking for a more minimalistic bar.

As always, just unzip the whole package into your Lord of the Rings Online folder inside MyDocuments to install the whole package right over your existing one.

~Shae Onyx 2.0 - Now with Onyx Magma optional bars!~

I've finally completed a pair of optional bars, both normal and "NFP" versions. This is a complete package, so just overwrite your existing ShaeOnyx installs. If you've edited your SkinDefinition.xml "ToolbarField" Line, You should save it out. so that you'll have a starting point for the new bars, or so you'll have that line if you decide to stick with the 1.0b bars.

New in 2.0 for the Magma Bars:
  • Magma and Magma NFP Bar graphics
  • Combat indicator moved to the far left, leaving interface buttons nearer "the action"
  • Added Bag buttons under menu buttons
  • Shorter "footprint" to help reduce screen clutter

I hope you all Enjoy the update!

~Shae Onyx v1.0b~

Made some image repairs, esp missing vendor repair and stablemaster highlight images. So much for tonight's playtime! lol

If you've made no edits to the SkinDefinition.xml file, you should be able to unzip this right over your existing install without problems. If you've made edits to your SkinDefinition.xml file, you might want to port out the edits to replace in the new SkinDefinition.xml(s) before unzipping v1.0b into your LotRO documents folder.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.5
2.85 MB
Khanon
07-06-2007 09:12 PM
2.0
1.31 MB
Khanon
07-04-2007 07:20 PM
1.0b
702.60 Kb
Khanon
07-04-2007 01:44 AM
1.0
698.92 Kb
Khanon
07-03-2007 05:49 AM
File Statistics
User Rating:
4 out of 5 with 8 votes
Downloads: 6874
Views: 35606
Favorites: 2
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Unread 07-21-2007, 02:45 AM  
Khanon
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No, not at this stage of things, anyway. Bars dock and are grouped by amounts/shapes via elements we don't have any control over at this time. When/if those abilities are ever put in, that will make for a greater variety of bars for all authors to create. It's one of the many things we're hoping for in the near future.
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Unread 07-19-2007, 06:15 PM  
Thanatos
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I arrived at a point where I just put bar 4 there and rekeymap everything.

*******

That's what I ended up doing as well - at first I thought it was something to do with the skin in that area, but I tried other bars in that area and they didn't get hidden, so I just swapped it with 4.

Is there a way to control where docked bars (besides bar 0) appear? Can bars be rearranged, such as making two rows of 6 buttons each, instead of one row with 12?
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Unread 07-19-2007, 02:11 PM  
Khanon
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TBH, I've no idea why it does that. I've had it happen with every skin I've ever downloaded and used that has room to cover more bars. I've tried everything from redocking and undocking, unchecking and rechecking always show...

We can't change the layer order the elements reside in, and we can't change anything about the movable bars. Because of this, I've reached the conclusion that it's a server side issue of some sort that causes it to hide behind all elements when the bar loses "focus" (when it isn't the last thing used). It's the only bar that seems to do this.

I arrived at a point where I just put bar 4 there and rekeymap everything. I did this with the first ui I downloaded. *shrugs* Hopefully Frosty knows this happens and can figure something out.

Perhaps when Book 10 comes out and there's more we can do with the elements, I can figure out what causes it...
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Unread 07-18-2007, 12:39 AM  
Thanatos
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Question Odd Issue with Shae Onyx

Hey, I have an odd issue... in the main bar area of Shae Onyx, I have the default bar 0, and bars 1-3 lined up over the skin background. Bars 0-2 are fine, but each time I log in bar 3 appears behind the skin instead of in front of it. I have the bars set up like so...

111111111111 333333333333
000000000000 222222222222

I can fix it each time by unlocking the UI elements and dragging it back on top, but if there is some way to stop it from happening anymore I'd like to fix it.
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Unread 07-09-2007, 04:08 AM  
Khanon
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LOL Actually, the new design is called "Nightshade". It should be done some time this week.
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Unread 07-09-2007, 03:25 AM  
Thanatos
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I think I can manage to do a semi-transparent mainbar add-on for you that's a simple graphics replacement, if you like.

How do you feel about deep purple and black chrome?

*******

Maybe call it Amethyst instead of Onyx... since it's transparent and purple.
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Unread 07-08-2007, 02:26 PM  
Khanon
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Magma II Series Semi-Transparent Mainbar

EB64,

I've uploaded, as an add-on, the semi-transparent version of the Magma II mainbar, suitable for either the regular or NFP version (or both, if you like, of course). As soon as it's approved, you should find it in the add-on's section. I decided that, instead of modifying the whole of Shae Onyx for this request, that an add-on was the better course of action.

I hope it's what you were looking for.
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Unread 07-07-2007, 08:31 PM  
EB64
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Ooo!
Sounds awesome.

/emote waits patiently.
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Unread 07-07-2007, 07:09 PM  
Khanon
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I think I can manage to do a semi-transparent mainbar add-on for you that's a simple graphics replacement, if you like.

How do you feel about deep purple and black chrome? I'm working on a new UI based on Magma II in a semi transparent black chrome and deep purple color scheme. Look for it soon.

Edit: Though it's unfinished yet, it's my favorite to date and I'm test driving it in its unfinished state.

Last edited by Khanon : 07-07-2007 at 07:10 PM.
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Unread 07-06-2007, 10:58 PM  
EB64
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Thumbs up Awesome! (small request)

It's really awesome you keep updating this wonderful UI!

Can I make a request?
I'd love to see a version where the graphics behind the hotkeys are a bit more transparent.
The Magma 2 is the one I'd love to see it for.

Doesn't have to be completely transparent, maybe just 60-70% opaque or so.

Keep up the great work!
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Unread 07-05-2007, 02:50 PM  
Khanon
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Thank you very much, Grandelf.

Okay, for your resolution with Shae Onyx, find this line near the top of SkinDefinition.xml

Code:
<Element ID="ToolbarField" X="0" Y="910" Width="1280" Height="114" Detach="1">
To push it to the bottom right corner, replace it with this:

Code:
<Element ID="ToolbarField" X="80" Y="654" Width="1280" Height="114" Detach="1">
If you are using Onyx Magma:

Code:
<Element ID="ToolbarField" X="80" Y="665" Width="1280" Height="114" Detach="1">
This will leave an 80-pixel gap on the left side. You can't really "stretch" the image without distorting the look, unfortunately.

I'm going to be looking into doing non full width bars in the near future to go along with this package so that more interests are covered. I'm seriously into full width bars, though...that's why I've spent so much time working them. If it didn't make the main bar's graphic so obscenely large, I'd actually "wrap" the chat window frames in the ui, too. My very first one...before my beta attempt...was like this. However, the file was 1.15mb and caused a huge amount of screen lag...

Last edited by Khanon : 07-05-2007 at 02:51 PM.
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Unread 07-05-2007, 01:08 PM  
Grandelf
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Thumbs up Re: This UI is for 1280x resolutions.

I forgot to mention that in the main body...It was 4am when I finally got it all done and uploaded. lol I was tired.

Please don't forget to rate this UI if you like it, as well as comment. I'd like to hear what people think.

Thank you.


Well thiis UI is just fantastic very fine work mate. Is it possible to utilise this UI at my wide-screen LCD resolution of 1360 X 768. Tried to work it out myself but could not get it right. Any help you can give me would be fantastic. Keep up the great work...Take Care and best wishes with your future UI designs.

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Unread 07-05-2007, 11:08 AM  
Khanon
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Ok, thanks. Looking forward to the additions. Now, do I change all the .xml fiiles or just the one for Shae Onyx?

For any of them that you are going to use at that resolution.
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Unread 07-05-2007, 10:29 AM  
Skald
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Ok, thanks. Looking forward to the additions. Now, do I change all the .xml fiiles or just the one for Shae Onyx?
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Unread 07-05-2007, 05:04 AM  
Malagorn
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yay

thanks alot that worked out wonderfully and awesome job on the skin again cant wait to see what else you put out or add to this one.


Keep up the good work
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