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Category: Maps, coordinates & compassesTerrain Map
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Name: Terrain Map   Popular!
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Date: 06-08-2018 09:11 AM
Size: 16.39 MB
Version: 1.21
Rate File: 5 out of 5 with 8 votes  
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The Search window showing results for "bat cave"
 
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Eriador, Overview - note, the Overview is scaled to fit the display window
 
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Gondor, zoom x16 showing rough art for Eastern Gondor
 
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Breeland at zoom=2 with annotations
 
Description
NEW! TerrainMap is now the basis for a new Google map of Middle Earth. You can view all of the terrain of TerrainMap (without the undeveloped areas) as a contiguous map on any browser that supports Google maps (mobile device response time may be undesirable depending on your connection).
http://lotromap.net/terrainmap/google.html

You can also check out the old MyLotro Google map (without annotations)
http://lotromap.net/terrainmap/turbine.html


now, back to the plugin...

This plugin uses the in-game compass resource images to display a large, scrollable and zoomable terrain map of the game world. The map is broken down by regions - Eriador, Rhovanion, Gondor and Mordor - since there are different coordinate systems in use for the different regions.

Since this uses the in-game tiles, there are a number of locations that are not reachable by players but have been partly built by Turbine so they may show as complete terrain or as rough terrain with artist markups.

Think of this project as a 26 thousand piece jigsaw puzzle where not all pieces are guaranteed to exist, some pieces are covered in crayon and others are duplicates. If you believe I've accidentally placed a tile in the wrong location, let me know the coordinates and I'll double check. Note that some locations have multiple versions with slight differences - in general I use the tile with the highest resource number but sometimes that led to record keeping issues so I occaisonally retained whichever tile I came across first.

The zoom currently supports x1 to x32. Since most maps will be entirely displayed at x32, I do not anticipate providing higher zooms.

TerrainMap now supports Annotations in Zoom levels 1 and 2. Unfortunately, due to Turbine's constraints on loading data, it is not practical to allow Annotations at higher zoom levels. I have not (yet) implemented Custom Annotations, so the only annotations are those that are in the MoorMap Default Data files - basically all of the annotations from Turbine's Parchment maps plus a few things like Treasure caches. If multiple annotations overlap each other, you can hover the mouse over them to see a list of the annotations that are overlapped.

I have also implemented a Search window which allows you to enter search text and then search all of the default annotations (the same defaults that are also included in MoorMap), including names and descriptions. The entire search of all annotations on all maps takes about 10 seconds on my slowest computer. Once the results list is displayed, you can click on the name of a search result and an animated 'Ping' will be temporarily added to TerrainMap and the map will center on that location. The search is both case-insensitive and accent-insensitive (you can enter "A" instead of "" and the search will match).


Installation:
Just download and unzip the file to your Plugins folder. There are no dependancies and the file can be safely unzipped over my other plugins.

Usage:
"/plugins load terrainmap" to load
"/terrainmap show" to show the map if you closed it (or just use the icon)

To move the map, grab the top left corner with the mouse and drag to your desired location. You can not drag the map entirely off screen, if you want to hide the map, you can use the Esc key or click the close button (top right). To resize the map, grab the bottom right corner - note, the map will not allow you to size it larger than your current screen size or smaller than 30x30.

You can scroll the map quickly by using the scrollbars or slower by grabbing the map with the mouse and dragging it. There is an overview map of each zone that can be used to quickly view the entire region. The button to the left of the search magnifying glass opens the Overview. If you click on the overview, the map will display with the clicked location in the top left.

To quickly center the map on your current location, click the button to the left of the overview button (the one just to the right of the zoom level selection). An annotation (large red X) is added at your current location - unfortunately this can not be automatically updated due to limitations in the API.

Additionally, there is an Options window which you can open with the "Gears" button near the top left. Currently there are very few options but this does allow you to choose whether to start the plugin minimized, whether to display the icon and whether to use the mini (16x16) compass-ring style icon.

The icon is initially placed in the top left of the screen. You can reposition it by holding the Ctrl key and then dragging it to the desired location. If another window is blocking the icon, you can alternatively use the Options Window to specify coordinates for the icon Top and Left.

Version History:
Ver 1.21
Updated tiles for changes made to Breeland, Ered Luin and parts of Great River in U22.2. Note, I did not update the pre-zoomed tiles as theses are very minor changes and mostly unnoticeable when zoomed out greater than x2.

Ver 1.20
I added and then subsequently removed the second age version of Blackroot Vale (from the instance "At the Stone of Erech"). I originally thought it would be good to show where Blackroot Vale was relative to West Rohan until I saw that the world builders hijacked the bottom left corner of Rohan instead of placing it further south and east where it belonged. It made for a very jarring and unrealistic map and clashed significantly with the information we know of the Blackroot Vale from the Gondor map In terms of a "google style" map of middle earth it was unworkable.
I added the ability to load and display custom annotations, unfortunately, the ability to actually create custom annotations did not make it into this build I hope to have time to revisit this for a future version, including the ability to import existing custom annotations from MoorMap - it won't be a bidirectional import/export due to the way annotations are stored for faster loading in TerrainMap (but maybe someday).
added terrain tiles and data from U22
Added missing POI, Anglanthir, reported by Rigantona as well as several other missing POIs in Angmar.
Adjusted Rhovanion region to account for Erebor being moved south and removed the duplicate of Grimbeorn's Cabin (the new version is located on the west side of northern mirkwood, due south of where it used to be)
Recreated the Rhovanion overview image since the region size and positioning of some elements changed.

Ver 1.19
Fixed bug in TMSearch reported by Rhongar

Ver 1.18
Added Zirakzigil
fixed an internationalization issue reported by maddog1169 on lotrointerface
added maps and data for Mordor expansion

Ver 1.17
Fixed search bug reported by maddog1169

Ver 1.16
Added U20 maps and data (The Wastes)
Fixed pre-zoomed tiles for Gondor housing area
Fixed cropping of region 4 pre-zoomed tiles

Ver 1.15
Added region 4, Mordor. Note that Region 4 uses the same overall coordinates as Region 3 but has different bounds which allows the terrain to be displayed contiguously but I chose to keep them seperate due to slight geographical changes, particularly the banks of the river, and overlapping annotation data in the area of pelennor fields due to the Before Battle and After Battle states.
Added default data for U19
Known Issue: The Region radio buttons will cut off the region names as there is not enough space in the control now with four regions. However, in 1024x768 there is not enough space to make the control larger, I will tackle this in a later update, probably by converting to a drop-down control.


Ver 1.14
The map will now load displaying the region/coordinates that were last displayed.
FINALLY! I have implemented full map annotation. While the mechanism may be a bit laggy on slower machines in areas with large densities of annotations such as Bree, it IS functional. Unfortunately, due to the method required to work with Turbine's restrictions, the map uses too many resources when displaying annotations beyond zoom=2 so annotations only display when at zoom level 1 or 2 (on many machines you may not want to scroll through areas with many annotations at zoom=2).
If you find that displaying annotations makes the map no longer viable due to your machine running too slowly (significant hitching when trying to scroll map), you can disable annotations in the settings dialog.
NOTE: using the filters to hide all Annotations will not appreciably clear hitching caused by Annotations since it is the underlying data retrieval, not the display that causes most of the hitching and so you have to uncheck the Show Annotations in the Options dialog.
Added a hover list for Annotations that are displayed on top of each other - hovering over an Annotation will show the list of all Annotations that are overlapped by the Annotation. Clicking on an entry in the list will display the description for that Annotation.
Added tiles for Update 18
With the addition of full map Annotations, clicking on a Search result in the Search window will now place a "Ping" at the location (instead of trying to add a duplicate annotation), similar to the functionality in MoorMap.
Added Default data for U18

Ver 1.13
Fixed a few tiles that Turbine broke in Update 17

Ver 1.12
Added Old Anorien map tiles

Ver 1.11
Added ability to center and zoom-in by double left clicking on map (to zoom out, double right click). If you are already zoomed all the way in, double click will simply center on the mouse.
Changed Zoom to position on center of screen when clicking zoom levels instead of positioning at top left corner (a realllllly old bug that was, well, bugging me)
Added Grimbeorn's Lodge and Erebor map tiles to Rhovanion region
Added East Gondor
Fixed bug in player location icon when zoomed

Ver 1.10
Finally added pre-zoomed tiles to support zoom levels above x2 - zoom now goes to x32
NOTE, this has significantly increased the download size but was necessary for zoomed performance
Changed overview window to display an image of the used tiles instead of the ugly grid
Fixed a number of bugs regarding map positioning when zoomed (previously only affected x2)

Ver 1.09
Added some Eastern Gondor tiles. Note, many of these are concept art but they show what the World Builders have been up to...

Ver 1.08
Bug fix for TMSearch error reported by PBLCelt

Ver 1.07
Fixed bug in Russian language option. Added translations provided by Bleaur.
Added Central Gondor maps and default data.

Ver 1.06
Added Western Gondor maps and Dead Marshes map and default data

Ver 1.05
Added Nan Curunir (flooded) and Entwood maps and default data

Ver 1.04
Fixed missing TMSearch.plugin file
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

1.03
Updated Western Rohan map tiles
Added Western Rohan default data

1.02
Added search data for Wildermore and Forlaw

1.01
Added icon at player location when centering on player
Added Search Window and temporary annotations

1.0 First release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.20
16.44 MB
Garan
04-18-2018 08:40 PM
1.19
15.72 MB
Garan
01-16-2018 09:20 PM
1.18
15.72 MB
Garan
10-08-2017 08:54 AM
1.17
15.25 MB
Garan
04-22-2017 03:16 PM
1.16
15.25 MB
Garan
04-05-2017 01:21 PM
1.15
17.46 MB
Garan
12-03-2016 10:40 AM
1.14
13.08 MB
Garan
04-12-2016 01:11 PM
1.13
24.60 MB
Garan
11-19-2015 05:38 PM
1.11
11.39 MB
Garan
06-23-2015 09:32 PM
1.10
11.34 MB
Garan
03-24-2015 12:27 PM
1.09
1.19 MB
Garan
03-11-2015 10:05 PM
1.08
1.18 MB
Garan
03-06-2015 09:28 PM
1.07
1.18 MB
Garan
11-09-2014 09:42 AM
1.06
1.17 MB
Garan
09-16-2014 07:56 PM
1.05
1.14 MB
Garan
04-18-2014 08:29 AM
1.04
1.13 MB
Garan
03-01-2014 10:19 PM
1.03
1.14 MB
Garan
01-20-2014 01:40 AM
1.02
1.11 MB
Garan
08-03-2013 09:51 PM
1.01
1.10 MB
Garan
07-20-2013 10:37 PM
1.00
863.73 Kb
Garan
07-13-2013 11:44 PM
0.99
852.79 Kb
Garan
07-08-2013 10:09 AM
File Statistics
User Rating:
5 out of 5 with 8 votes
Downloads: 69390
Views: 174349
Favorites: 48
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Last Modified: 06-08-2018 08:54 PM by Garan    

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Unread 12-03-2018, 01:06 PM  
cipher_nemo
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I've been using this since I posted. Works great. I put a macro on my mouse for doing /loc so that I can update my current position whenever I want. I keep it open all the time and usually at 2x zoom out, but sometimes 4x for general without icons.

The only issue I've noticed is that resizing the window is clunky when it's not on 1x zoom out level. Otherwise everything is smooth.

Other than the new areas, the only regular map area it didn't show during my gameplay was the road/path area leading up to Thorin's Gate (the path that goes North-South).

Last edited by cipher_nemo : 12-03-2018 at 01:07 PM.
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Unread 11-27-2018, 05:33 PM  
Garan
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Re: Thank you!

Quote:
Originally Posted by cipher_nemo
Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
You're Welcome. Truthfully, I've been a bit lazy (ok, not totally lazy, but otherwise occupied) and haven't included updates for U23 yet. IIRC when I left off, the map stuff was all complete, I just have to run around and grab the annotation data. Hopefully I'll find time to do it before the holidays set in, otherwise it will have to wait 'til after New Years. Anyway, glad you enjoy it.
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Unread 11-27-2018, 11:13 AM  
cipher_nemo
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Thumbs up Thank you!

Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
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Unread 10-30-2018, 02:51 PM  
Garan
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Quote:
Originally Posted by ENDrain
This is an outstanding job on your part! Thank you so much! I'm going to add the link to your map on my kin's page.

I notice that you only use lower-scale tiles. Is this WIP, or is it a part of your agreement with SSG?

By the way, I can give you some tiles of the old official dynamic map. Those are pretty rare, I had to do some (legal) magic to obtain them.
Thanks. Not sure what you mean by 'lower-scale' tiles. The fully zoomed in tiles are the actual in-game assets for the game compass (200x200 pixel images, the same images used by TerrainMap). As you zoom out, a set of pre-zoomed tiles are used - that is how the Google Map API works.

The old MyLotro map used the same Google Map API but the tiles were just pre-scaled to 256x256 pixels. The original tiles aren't actually rare, Turbine still has all of the tiles for their old google map as it was last displayed from MyLotro, it's just that most people don't know how to access them any more. As it happens, the 'classic' version (see link at top of plugin description above) is actually using those very tiles still hosted by Turbine (with permission).

EDIT: Note, you'll notice a discrepancy between the 'classic' map positioning of Moria and Lothlorien to the version I'm currently hosting. That's because Rhovanion wasn't connected to Eriador via Isengard and the Gap of Rhohan so whoever positioned it for the map didn't bother lining it up based on shared world coordinates. The current map had to resolve the positioning based on the actual in-game positions of locations that exist on both maps such as Isengard so the positions on the current map are actually the correct positions - at least based on Turbine's game world - the whole thing doesn't quite line up with any of Tolkien's maps but that's another topic entirely :P

Also, FWIW, TerrainMap, MoorMap and the LotRO Google Map are all due for a U23 update. The plugin map parts are already done, I just need to get motivated to get back in game and capture all of the annotations and then I need to find my notes on how to convert TerrainMap images and annotation files for the Google map. So, sometime before Christmas

Last edited by Garan : 10-30-2018 at 08:45 PM.
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Unread 10-30-2018, 01:15 PM  
ENDrain
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Quote:
Originally Posted by Garan
Did you know TerrainMap is also now a browser based google map?
This is an outstanding job on your part! Thank you so much! I'm going to add the link to your map on my kin's page.

I notice that you only use lower-scale tiles. Is this WIP, or is it a part of your agreement with SSG?

By the way, I can give you some tiles of the old official dynamic map. Those are pretty rare, I had to do some (legal) magic to obtain them.

Last edited by ENDrain : 10-30-2018 at 01:16 PM.
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Unread 06-08-2018, 08:29 PM  
Garan
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Quote:
Originally Posted by omrsax
I download and installed the new V1.21 map and it now works fine.
Very useful plugin.
Thanks
You're welcome.

Did you know TerrainMap is also now a browser based google map?
http://lotromap.net/terrainmap/google.html

Last edited by Garan : 06-08-2018 at 08:29 PM.
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Unread 06-08-2018, 05:33 PM  
omrsax
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I download and installed the new V1.21 map and it now works fine.
Very useful plugin.
Thanks
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Unread 06-08-2018, 01:16 PM  
Garan
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Re: Grey lined blocks on map

Quote:
Parts of the map have grey blocks with a white lined grid pattern.
I have reinstalled the 'GaranStuff' folder into the plugins folder but this did not help. I would attach a screenshot if I could. Can anyone help?
Thanks
The grey grid indicates missing images. Are you using the latest update (TerrainMap was updated today for changes made in U22.2)? If so, what region are you displaying and roughly what area or is it happening in all regions/areas?
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Unread 06-08-2018, 09:50 AM  
omrsax
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Grey lined blocks on map

Parts of the map have grey blocks with a white lined grid pattern.
I have reinstalled the 'GaranStuff' folder into the plugins folder but this did not help. I would attach a screenshot if I could. Can anyone help?
Thanks
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Unread 04-19-2018, 10:01 AM  
Garan
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Re: Many thanks.

Quote:
Originally Posted by magill
It is a Herculean effort no doubt. And now Severlin is talking about . . .

A new interview was released by MMOCentral with Severlin that says U23 will be the Grey Mountains, which are to the north of Erebor and Mirkwood. It will possibly include Mount Gundabad, which in lore is a major orc stronghold, but was once an important Dwarven site. The mountains were also home to many dragons. It will come with some instances.
You're welcome and thanks for the comment.

I read the interview a couple days ago, just after I finished cropping off the dead space north of Erebor . It has some interesting implications for TerrainMap especially depending on how far West they place Gundabad on the map (assuming they go that far) - the world is significantly compressed, so it's quite possible they would place Gundabad in Rhovanion due north of where they placed Zirak Zigil.
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Unread 04-19-2018, 09:29 AM  
magill
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Many thanks.

It is a Herculean effort no doubt. And now Severlin is talking about . . .

A new interview was released by MMOCentral with Severlin that says U23 will be the Grey Mountains, which are to the north of Erebor and Mirkwood. It will possibly include Mount Gundabad, which in lore is a major orc stronghold, but was once an important Dwarven site. The mountains were also home to many dragons. It will come with some instances.
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Unread 04-18-2018, 08:55 PM  
Garan
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Ver 1.20

Ver 1.20 has been uploaded. Ver 1.20 contains the new Northern Mirkwood area in Rhovanion as well as a few internal changes in preparation for some future functionality.

If anyone sees anything odd in Rhovanion, particularly at zoom levels greater than 2, please report the issue. All of the pre-zoomed tiles had to be replaced as a result of the region being more compact (Erebor is now closer to southern mirkwood than it was when it was just an instance). I believe I eliminated all of the ghost images left by the shifting of the pre-zoomed tiles but if I missed anything, let me know.

I apologize for the really, really late release of this update, I got sidetracked by a number of RL issues but better late than never.

For anyone that stumbles on the notes about Custom Annotations, they are not currently implemented, but ... soon...

Last edited by Garan : 04-18-2018 at 08:57 PM.
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Unread 03-30-2018, 02:04 PM  
Garan
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Re: Playing with the Rhovanian display

Quote:
Originally Posted by magill
If you zoom out to X32, it appears that yu didplay two almost identical maps.

ONe has a hole in the middle and one is filled in.
Rhovanion is a weird region. Before U22 it consists of a large area starting with Lothlorien and Mirkwood, south through all of Rhohan plus a medium sized are that is Moria to the west of Lothlorien. It additionally has several small, disconnected areas that are Zirakzigil (just north of Moria), Beorn's cabin (north east of Zirakzigil) and finally the Dale area in the far north east from some of the instances. U22 fills in part of the area north of Mirkwood toward Dale - Beorn's cabin actually got moved slightly to make room for it. I'm still piecing together the forested areas of U22 - all those trees look the same! so it will be awhile yet.
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Unread 03-30-2018, 01:46 PM  
magill
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Playing with the Rhovanian display

If you zoom out to X32, it appears that yu didplay two almost identical maps.

ONe has a hole in the middle and one is filled in.
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Unread 02-16-2018, 09:58 AM  
Garan
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Re: North Mirkwood?

Quote:
Originally Posted by Maurycy
when North Mirkwood will be added?
Patience is a virtue (and once upon a time a Community Manager). U22 (North Mirkwood) is still in Beta. North Mirkwood won't be added to TerrainMap for a couple of weeks after the terrain hits the live servers (it takes time to identify and piece together the terrain, create the pre-zoomed tiles, locate and add the annotations etc.) which is likely still several weeks away.

Last edited by Garan : 02-16-2018 at 10:07 AM.
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