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Unread 12-22-2021, 11:47 AM  
Garan
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Minor glitch

I just came across a tile I missed in Car Bronach. This will be fixed in the next update, but you can fix your local copy of TerrainMap if you would like. Edit the file Grid.lua in the TerrainMap folder and add the following line to the end of the file:
Grid[2][8][70]={[1]=0x412105a8}

The QA goblin responsible for this has been suitably punished. Proceeds from the sale of his skin will fund the next update...

Last edited by Garan : 12-22-2021 at 11:48 AM.
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Unread 01-26-2022, 02:34 AM  
Garan
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Significant bug in Rhovanion Custom Annotations

I don't usually look for custom annotations on TerrainMap - I usually add and maintain them from MoorMap - so I did not notice this for quite a while

While mapping ore nodes in Eastern Rohan in MoorMap, I happened to look at the map in TerrainMap and saw to my horror that none of my carefully plotted ore nodes were showing on the map! So, I did a bit of digging and realized that I goofed (big time!) when the map of Rhovanion expanded for Gundabad. The auxillary plugins in MoorMap and TerrainMap that do the work of saving/updating and synchronizing custom annotations never got their grid offsets updated for the change to region 2. Worse yet, I realized there is no way with the current system to automatically adjust the custom annotations in TerrainMap to work with the new grid

I will be working on a way to flag the grid format and automatically update custom annotations whenever a change is detected in a future update. Unfortunately, for now, the only workaround is to perform custom annotation maintenance in MoorMap - once the fix is published, you will be able to delete all of your existing TerrainMap custom annotations and re-export them from MoorMap - it is actually a really easy process, just sounds painful.

Note, this only affects custom annotations in Rhovanion (region 2). All Eriador, Gondor and Mordor custom annotations should work correctly. Annotations created in MoorMap for Rhovanion will not display correctly in MoorMap until MoorMap version 1.49 is published. Annotations created or modified in TerrainMap in Rhovanion will no longer display correctly in TerrainMap and will likely create duplicate annotations in the wrong location in MoorMap.

Last edited by Garan : 01-27-2022 at 10:39 AM.
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Unread 04-25-2022, 06:30 PM  
Darold034
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Lotro Update 32 & 33

Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
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Unread 04-26-2022, 10:42 AM  
Garan
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Re: Lotro Update 32 & 33

Quote:
Originally Posted by Darold034
Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
Short Answer:
Yes. Yes, there will be.

Long Answer:
OK, in fairness, TerrainMap never got a U32 update, but that was more due to RL issues interfering with plugin development time (yes, sadly, RL does get priority ). So, U33 will include U32 and they are coming along nicely. The update for MoorMap is almost ready (MoorMap always gets updated first due to how the annotation data gets captured and the files created). The map tiles for Yondershire did not change much from what has been in the client (just not included in TerrainMap previously) but I did notice a large chunk of dev markup stuff to the SW of the Angle so I will be including that as well (good chance they will be working on that area next). I am still wrestling with the Custom Annotation glitch caused by the northern expansion to include Gundabad - I may at this point give in and simply provide instructions on how to manually delete them and re-export from MoorMap. So, it will probably be a week or more, but there will definitely be an update.

Last edited by Garan : 04-26-2022 at 10:43 AM.
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Unread 05-04-2022, 03:36 AM  
Edorenel
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Thanks so much for the heads up and info, Garan!
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Unread 05-06-2022, 03:22 PM  
Garan
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Well, I believe this may be the first time that TerrainMap is updated before MoorMap (I'm still getting FR/DE translations for MoorMap). TerrainMap 1.33 has been uploaded and should be available shortly. Unfortunately, I did not determine a reliable way of fixing the custom annotation issue that arose from the expansion of the map for Gundabad/U31. Since annotations that preceded the change are intermixed with those after the change, it created a mess that is not easily and reliably fixed. The only reasonable solution at this point is to simply delete all of the affected annotations from TerrainMap and re-export them from MoorMap - noted, the annotations in MoorMap should be correct (although some may never have been created if their coordinates were off map).
Note, this only affects users that have Custom Annotations in region 2, Rhovanion

To delete the existing custom annotations, go to the folder Documents\The Lord of the Rings Online\PluginData\username\AllServers
where username is your account user name.
Delete all files that start with "TM_Cust_Annot_2"

To re-export the existing custom annotations from MoorMap, launch the game, load and open MoorMap. Click the gear icon (options) in the upper left.
Scroll down to the section titled Custom Annotations and click on the "Prompt" radio button. Click Save. MoorMap will close and present the dialog asking if you want to enable TerrainMap Compatability. Click Yes. MoorMap will re-open and automatically export all of your custom annotations back to TerrainMap.

Last edited by Garan : 05-06-2022 at 03:27 PM.
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