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Category: LotRO Tools & Utilities for DevelopersUnofficial Update 38 Skinning Pack |
Diff files included of changes from previous.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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U37 |
45.31 MB |
lunarwtr |
10-17-2023 06:05 PM |
File Statistics |
User Rating: |
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Downloads: |
4413 |
Views: |
7133 |
Favorites: |
3 |
Uploaded By: |
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Last Modified: |
N/A |
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11-27-2023, 04:53 AM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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Quote:
Added update skin pack for U38. The diff files are there to show what changed from U37
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Awesome !!
This is exactly what i needed, i already put the code you've provided in the diff files to my skin def and it's working like a charm.
Thanks you lunarwtr for this !
Now i have just to work on my tga files.
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11-26-2023, 11:26 PM
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The Undying
Forum posts: 121
File comments: 344
Uploads: 11
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Added update skin pack for U38. The diff files are there to show what changed from U37
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11-26-2023, 05:36 AM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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Quote:
@Varth_Dader
Hi, the code you're looking for is maybe partially already available in the current pack :
open SkinDictionary.txt.diff
The lines beginning with a plus are newly added or some values within it are new.
The lines beginning with a minus have been removed or some values in it have replaced by new values.
As we can see, there are 2 new tabs compared the the previous skinning pack (I dunno if these are those you're looking for) :
Code:
+ <Mapping ArtAssetID="angmar_reborn_instance_adorn" FileName="angmar_reborn_instance_adorn.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_highlight" FileName="angmar_reborn_instance_tab_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_highlight_pressed" FileName="angmar_reborn_instance_tab_highlight_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_normal" FileName="angmar_reborn_instance_tab_normal.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_pressed" FileName="angmar_reborn_instance_tab_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_rollover" FileName="angmar_reborn_instance_tab_rollover.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_rollover_highlight" FileName="angmar_reborn_instance_tab_rollover_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_adorn" FileName="kings_gondor_adorn.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_highlight" FileName="kings_gondor_tab_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_highlight_pressed" FileName="kings_gondor_tab_highlight_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_normal" FileName="kings_gondor_tab_normal.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_pressed" FileName="kings_gondor_tab_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_rollover" FileName="kings_gondor_tab_rollover.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_rollover_highlight" FileName="kings_gondor_tab_rollover_highlight.tga"></Mapping>
If you add this code in your skin, don't forget to remove the "+".
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@Adra
Thanks for the tip mais this two i have already put in my skin definition, the one i'm looking for is the new "Haradwaith" tab and his 3 new child.
I attempt and try some code but i didn't find the good one.
Merci quand même 
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11-24-2023, 08:51 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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@Varth_Dader
Hi, the code you're looking for is maybe partially already available in the current pack :
open SkinDictionary.txt.diff
The lines beginning with a plus are newly added or some values within it are new.
The lines beginning with a minus have been removed or some values in it have replaced by new values.
As we can see, there are 2 new tabs compared the the previous skinning pack (I dunno if these are those you're looking for) :
Code:
+ <Mapping ArtAssetID="angmar_reborn_instance_adorn" FileName="angmar_reborn_instance_adorn.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_highlight" FileName="angmar_reborn_instance_tab_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_highlight_pressed" FileName="angmar_reborn_instance_tab_highlight_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_normal" FileName="angmar_reborn_instance_tab_normal.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_pressed" FileName="angmar_reborn_instance_tab_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_rollover" FileName="angmar_reborn_instance_tab_rollover.tga"></Mapping>
+ <Mapping ArtAssetID="angmar_reborn_instance_tab_rollover_highlight" FileName="angmar_reborn_instance_tab_rollover_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_adorn" FileName="kings_gondor_adorn.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_highlight" FileName="kings_gondor_tab_highlight.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_highlight_pressed" FileName="kings_gondor_tab_highlight_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_normal" FileName="kings_gondor_tab_normal.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_pressed" FileName="kings_gondor_tab_pressed.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_rollover" FileName="kings_gondor_tab_rollover.tga"></Mapping>
+ <Mapping ArtAssetID="kings_gondor_tab_rollover_highlight" FileName="kings_gondor_tab_rollover_highlight.tga"></Mapping>
If you add this code in your skin, don't forget to remove the "+".
Last edited by Adra : 11-25-2023 at 07:53 AM.
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11-08-2023, 03:32 PM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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Hi there !!
First a big thanks for your work on this artpack.
With that i was able to work on my own reskin of the deed panel.
But the U38 today patch added new tab on the deed panel, and it is messing my personnal editing of it (as you can see in the attached pictures).
Are there any chance that we have the U38 SkinningArtPack soon, or is there anybody that can help me finding the code i'm needing to change this.
A last question : is there a tool/way to extract the Skinningartpack from the files games.? Maybe with a few info i can do this myself when i have time.
Thanks for any help !
Last edited by Varth_Dader : 11-08-2023 at 03:48 PM.
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11-07-2023, 03:33 PM
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The Undying
Forum posts: 159
File comments: 174
Uploads: 13
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FInally done!!
It works, i just have now to apply the same colors as the original but not flashy at all
Thank you for the huge help
And RK, hunter and Mariner have the same style of balance in my UI
i will start again a little one, to see if a gran'ma can manage to play this one
WOW yes!!!! that was it!! thank you so much, now i will be able to work on it
to Eili
Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :
Code:
<!-- mariner class miscellaneous elements -->
<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>
<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
<!-- Mariner's balance bar pictures -->
<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>
<!-- Mariner's balance bar panel code -->
<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
</Element>
</Element>
</PanelFile>
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11-06-2023, 04:01 PM
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The Undying
Forum posts: 159
File comments: 174
Uploads: 13
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WOW yes!!!! that was it!! thank you so much, now i will be able to work on it
to Eili
Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :
Code:
<!-- mariner class miscellaneous elements -->
<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>
<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
<!-- Mariner's balance bar pictures -->
<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>
<!-- Mariner's balance bar panel code -->
<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
</Element>
</Element>
</PanelFile>
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11-06-2023, 05:25 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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to Eili
Hi, if I guessed right while reviewing this unofficial skinning pack, these should be the elements you're looking for :
Code:
<!-- mariner class miscellaneous elements -->
<Mapping ArtAssetID="CorsairOne" FileName="CorsairOne.jpg"></Mapping>
<Mapping ArtAssetID="actionPicker_icon_corsairTrainer" FileName="actionPicker_icon_corsairTrainer.tga"></Mapping>
<Mapping ArtAssetID="backgrounds_equippedpage_corsair_panel" FileName="backgrounds_equippedpage_corsair_panel.tga"></Mapping>
<Mapping ArtAssetID="fellowship_corsair_20" FileName="fellowship_corsair_20.tga"></Mapping>
<!-- Mariner's balance bar pictures -->
<Mapping ArtAssetID="balance_Pip_0" FileName="balance_Pip_0.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_01" FileName="balance_Pip_01.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_02" FileName="balance_Pip_02.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_03" FileName="balance_Pip_03.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_04" FileName="balance_Pip_04.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_05" FileName="balance_Pip_05.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_06" FileName="balance_Pip_06.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_07" FileName="balance_Pip_07.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_08" FileName="balance_Pip_08.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_09" FileName="balance_Pip_09.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_10" FileName="balance_Pip_10.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_11" FileName="balance_Pip_11.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_12" FileName="balance_Pip_12.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_13" FileName="balance_Pip_13.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_14" FileName="balance_Pip_14.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_15" FileName="balance_Pip_15.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_16" FileName="balance_Pip_16.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_17" FileName="balance_Pip_17.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_18" FileName="balance_Pip_18.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_19" FileName="balance_Pip_19.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_20" FileName="balance_Pip_20.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_21" FileName="balance_Pip_21.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_22" FileName="balance_Pip_22.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_23" FileName="balance_Pip_23.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_24" FileName="balance_Pip_24.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_25" FileName="balance_Pip_25.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_26" FileName="balance_Pip_26.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_27" FileName="balance_Pip_27.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_28" FileName="balance_Pip_28.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_29" FileName="balance_Pip_29.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_30" FileName="balance_Pip_30.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_31" FileName="balance_Pip_31.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_32" FileName="balance_Pip_32.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_33" FileName="balance_Pip_33.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_34" FileName="balance_Pip_34.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_35" FileName="balance_Pip_35.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_36" FileName="balance_Pip_36.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_37" FileName="balance_Pip_37.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_38" FileName="balance_Pip_38.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_39" FileName="balance_Pip_39.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_40" FileName="balance_Pip_40.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_41" FileName="balance_Pip_41.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_42" FileName="balance_Pip_42.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_43" FileName="balance_Pip_43.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_44" FileName="balance_Pip_44.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_45" FileName="balance_Pip_45.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_46" FileName="balance_Pip_46.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_47" FileName="balance_Pip_47.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_48" FileName="balance_Pip_48.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_49" FileName="balance_Pip_49.tga"></Mapping>
<Mapping ArtAssetID="balance_Pip_50" FileName="balance_Pip_50.tga"></Mapping>
<!-- Mariner's balance bar panel code -->
<PanelFile ID="ID_UISkin_GamePlay_BalanceBar">
<Element ID="GamePlay_BalanceBar" X="753" Y="636" Width="256" Height="105">
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="254" Height="271">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="510" Height="510">
<Element ID="InnerShadow_TopRight" X="503" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="494"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="503" Width="494" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="503" Y="503" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="503" Y="9" Width="9" Height="494"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="511" Width="510" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="511" Y="0" Width="1" Height="512"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="510" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="0" Y="0" Width="254" Height="20"> </Element>
<Element ID="GamePlay_BalancePipDisplay" X="4" Y="17" Width="256" Height="90">
<Element ID="PipDisplay_Balance_Pips" X="0" Y="5" Width="256" Height="87"> </Element>
</Element>
</Element>
</PanelFile>
Last edited by Adra : 11-06-2023 at 05:47 AM.
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11-05-2023, 08:30 PM
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The Undying
Forum posts: 159
File comments: 174
Uploads: 13
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Unfortunatly, without the Skin definition and SKin dictionary, its quite difficult to guess which one is from only Mariner Balance.
It was my hope to continue to play this class, but the huge balance mariner is to large on my screen and so flashy, that i can not play this class at all.
I tried with 2 characters, went to lv 20, and unfortunatly headache was then on me.
Old eyes and sensibility to flashy and lights
THank you anyway
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10-19-2023, 05:07 PM
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The Undying
Forum posts: 159
File comments: 174
Uploads: 13
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wow THANK YOU!!!!
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10-18-2023, 01:22 AM
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The Undying
Forum posts: 47
File comments: 104
Uploads: 1
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Thanks
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11-16-2022, 06:45 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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Thank you 
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