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02-28-2015, 03:42 AM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Some translation suggestions:
L["NXP"] = "LevelUp bei";
L["Offence"] = "Angriff";
L["Defence"] = "Verteidigung";
L["Wrath"] = "Zorn";
L["Orc"] = "Ork-Waffen";
L["Fell"] = "Hass";
L["Melee"] = "Nahkampf";
L["Ranged"] = "Fernkampf";
L["CritHit"] = "Kritisch";
L["DevHit"] = "Verw\195\188stet";
L["CritDef"] = "Krit. Vert.";
L["Partial"] = "Teilweise";
L["Capped"] = "Werte in GELB sind am CAP.";
---------
-- Central Gondor Silver Piece control
L["MCGSP"] = "Zentralgondorisches Silberst\195\188ck";
L["CGSPh"] = "Deine Zentralgondorischen Silberst\195\188cke";
-- Gift giver's Brand control
L["MGGB"] = "Zeichen des Schenkenden";
L["GGBh"] = "Deine Zeichen des Schenkenden";
---------
But there seems to be a problem with the 2 new controls. If I don't translate the names in the de.lua file they won't show on TitanBar. With translated names they show, but are always 0. What am I doing wrong?
EDIT: Reinstalled the plugin, now they show on TitanBar / in WalletMenu in english, but are still shown as 0.
Last edited by DaBear78 : 02-28-2015 at 03:58 AM.
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02-28-2015, 07:52 AM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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Thanks for the new translations DaBear.
The reason the controls show up as 0 is because I have to add translations elsewhere in the code. This was very confusing for me too the first time.
If you are interested it's in settings.lua at the top. Change the first mention of pw<itemname> = "<itemname>" (like pwGiftgiversBrand). The name in quotationmarks is the thing you should change.
I fixed it in V1.27.01
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02-28-2015, 10:39 AM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Almost working now
There seems to be a typo in the settings.lua file:
pwGiftgiversBrand = "Zeiche des Schenkenden"
should be
pwGiftgiversBrand = "Zeiche n des Schenkenden"
for the control to work
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02-28-2015, 02:23 PM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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I changed it in my code and will be added with the next release.
I thought I debugged it, but I guess I was wrong .
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03-02-2015, 08:19 PM
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The Wary
Forum posts: 0
File comments: 38
Uploads: 0
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a bug
after the latest update when I click on more options it errors out and I get a rather long sentence in the chat window which I believe is an error. I switch form the top to the bottom depending on if I am on full screen or windowed.
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03-09-2015, 10:09 AM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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Question for all users. Does anyone use/want any of the following features of TitanBar:
- Profiles
- Change background color of controls
- Equipment info
If not, I'll delete them in the next version.
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03-10-2015, 06:04 PM
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The Wary
Forum posts: 0
File comments: 37
Uploads: 0
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Answer to questions and a problem
I do not use any of them ( the Equipment Info does not work for me, so I will not miss it LOL ).
The problem I am having is when I use font Verdana18 or larger the text is cut off at the bottom. I have the height set to 100. Even when I drag any of the items that have text the text is still cut off.
This is a wonderful plugin, My only complaint is that I did not find it sooner, only been using it about 2 months now.
Keep up the good work. With so many plugin authors leaving, a lot of good plugins are no longer being updated.
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03-11-2015, 05:09 PM
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The Wary
Forum posts: 0
File comments: 37
Uploads: 0
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Just D/L new update and the fonts work. Thanks again for the speedy reply to the problem.
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03-11-2015, 07:31 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Hello,
i use Profiles to make edit TitanBars for all my Chars. The Option is good
I have a little Problem, my Amroth Silver Pices was everytime 0 at all Chars. This Option does Work by me. Everyone have the same Problem ? I use Titan Bars in German client.
Sorry for my bad english, i hope you understand my Problem.
mfg Red
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03-12-2015, 06:31 AM
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The Unscathed
Forum posts: 16
File comments: 30
Uploads: 0
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- Thank you for taking over and continuing to update this plugin. I use it constantly.
- Just wanted to point out that on Habna's version of this mod there is no link to your version of the plugin. So there is a decreased chance to find this patch/variant of the original plugin.
- Also, there were some feature requests made which were pending under the original plugin version (one request is mine). Are you considering adding those features to your version? (I realize you've stated you have limited skill with LUA, just wondering if you're considering adding them if/when possible.)
- While using the most current English version, I came across a few minor layout issues in the PlayerInfo:
- First three entries (Level, Race & Class) should be right aligned to match columnar layout of the rest of the window; they are currently left aligned.
- Experience includes a numeric value and a percentage. All similar fields show the percentage within parenthesis, like this: (87.3%), except for this field. It should be displayed consistently through out. (Other fields, just showing a percentage, are not in parenthesis. They're fine because they are already consistent to themselves.)
- Under Statistics, the field names for Agility and Vitality are misspelled. They're missing the ending "y", probably for column width reasons since Finesse is included in this group and sets max column width. However, this is an error; Finesse is not a Statistic, it is an Offense and should be moved accordingly.
Although somewhat counter-intuitive, you might want to consider aligning the columns based on the ": " between a field name and it's data. It's not a popular view because it is ragged left & right and people prefer a straight edge, but it does keep field name and data more closely associated together. Effectively, field names are right aligned, data is left aligned.
Lastly a minor request with regards to the Money pop-up window. Would you consider highlighting the coins as well as the character name? Right now only the character name is highlighted and, with a lot of Alts on an account, its easy to accidental go up/down a line.
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03-12-2015, 02:30 PM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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- No problem. I use it a lot too.
- I have no access to the original page. So I cannot change this.
- I haven't given it much thought. But I'm not planning on implementing the following, because there are already good plugins for them: mail notification, various locations, mount list. I have no current timetable for the rest, but if the API allows i will implement them eventually. I'm new to lua, but I'm a fast learner .
- Fixed in new release. However I really like the current layout for PlayerInfo. So I created a checkbox in the More Options window to enable your layout suggestion. It isn't completely finished yet (headers), but useable.
And I also added highlighting to the Money pop-up.
Last edited by Thorondor : 03-12-2015 at 02:47 PM.
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03-13-2015, 05:06 PM
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The Wary
Forum posts: 0
File comments: 37
Uploads: 0
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Now that the Equipped List and wear list (can't think of name) work I like them both, I hope that you keep them. One thing that I noticed was that a couple of the items were mislabeled, I think it was that the left earing was showing the chest armour.
Just one question in the Equipped List what do the numbers mean to the right?
Again thanks for taking over this plugin and keep up the great work and the speedy response time.
edit:
Wallet: Add Grand Feast of Ethuilwereth (Wesfold Cook Recipe)
Equipment Durability: I am not sure if this is a error, on my Universal Craft Tool the bar shows 97%, the popup shows 50%, on the character panel shows 9/45.
I am not sure if these are errors. Thanks again
Last edited by hagermanjw : 03-14-2015 at 11:11 AM.
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03-14-2015, 04:58 PM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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Now that I have seen the new controls, I like them too. They are staying.
Most of the errors are most likely because Habna wrote these a long time ago. Turbine released multiple updates since and these caused conflicts. But I really haven't looked at the code. Expect an update next week.
And the numbers are a homemade way of telling how good an item is based on item Quality & Toughness. Before Turbine changed item levels to visible stats.
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03-18-2015, 03:43 PM
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The Unscathed
Forum posts: 16
File comments: 30
Uploads: 0
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Thorondor,
Thank you for the unexpectedly quick response. I thought it would take at least several more days, thus my delay and silence. I checked in here first, so I haven't logged into the game and had a chance to check out the new goodies just yet!
Regarding #2: Adding a message to the original TitanBar plugin by Habna. You responded: "I have no access to the original page. So I cannot change this."
I was suggesting that you add a normal comment, providing the link to this patch page. Heck, you could just edit your 01-03-2015 post over there to include the necessary link. I always check the most recent page of comments on any plugin to look for such things.
Regarding #3: Where you stated "I'm not planning on implementing the following, because there are already good plugins for them: [...] various locations [...]
I'm sorry but I don't understood what you meant. The only place I mention Locations is in the feature request for User-defined Control Sizes. In that request, re-sizability was the most important part. The rest, about the incorrect Location display, was simply meant as an explanation why I thought it might be useful. For my purposes the text displayed in the LocationInfo is fine "as is". Still requesting re-sizable controls, of course.
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03-19-2015, 01:16 PM
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The Wary
Forum posts: 3
File comments: 28
Uploads: 2
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2. This was a real facepalm moment for me. I completely forgot that I can post a reply on that page. Moving quickly on ... I'll update my latest post on the original plugin page soon.
3. I apologize. I based my statement on the "Future Enhancements" section on the original plugin page. I just found out today about this site's feature list section. I'll now answer your query correctly.
Real time alarm: I thinks it's possible to implement. I'm not sure about a sound alert, but a visual alert should be possible. <- added to ToDo list
In-game Time Period Alarm: I think it's possible. Again likely visual only. <- added to ToDo list
Dreadmeter: Unfortunately I think it's very difficult if not impossible to implement it. Dread/Hope are not available in the API. I found a old plugin which guesses the level, but it looks very unreliable. <- not added to ToDo
User-defined Control Sizes: It's a good idea, but difficult. Some controls auto adjust their width. I think it's possible, but requires a lot of rewriting. So don't expect it soon. <- added to ToDo
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