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Unread 03-08-2018, 02:26 PM  
Trinno
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Thanks
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Unread 03-07-2018, 12:17 AM  
Thurallor
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Quote:
Before update 22 i was using version 3.08, never bothered to check for patches. I downloaded the patch to fix the language issue after upgrading to 3.28. Now on my bars the name of each bar is hidden until i hover over it. For me i would prefer to see the text constantly as i have like 11 builds for captain. I have had a brief look through the settings and cannot find an option to make text constantly visible. Is this a bug or a new feature that can be adjusted somewhere that i missed?
That's a new feature that was added a while back. To turn it on/off, go to the bar's right-click menu, and choose Settings -> Caption -> Visible -> Always.

The old behavior should be the default, though. Not sure how it got enabled in your settings. I guess updating the settings file when you installed the new version wasn't completely seamless.
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Unread 03-06-2018, 11:18 PM  
Trinno
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Hey mate, love the plugin. It has helped me a lot with all my builds on my toons. Thanks a lot for all the effort that has gone into this.

Before update 22 i was using version 3.08, never bothered to check for patches. I downloaded the patch to fix the language issue after upgrading to 3.28. Now on my bars the name of each bar is hidden until i hover over it. For me i would prefer to see the text constantly as i have like 11 builds for captain. I have had a brief look through the settings and cannot find an option to make text constantly visible. Is this a bug or a new feature that can be adjusted somewhere that i missed?
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Unread 02-04-2018, 06:16 AM  
Durremdys
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Quote:
Thanks for reporting the problem, Durremdys. I am looking into it.

Edit: Please try version 3.25 and let me know if it works.
It works, thanks a lot!
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Unread 02-03-2018, 05:44 PM  
Thurallor
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Thanks for reporting the problem, Durremdys. I am looking into it.

Edit: Please try version 3.25 and let me know if it works.

Last edited by Thurallor : 02-03-2018 at 06:41 PM.
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Unread 02-02-2018, 06:34 PM  
Durremdys
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Can't choose color - please help

I can't modify the colors of the bars. I can click the color button and see the color map panel, and when I pick a color the correct code like C1D2E3 is shown. But the color of the bar doesn't update even when I've clicked OK. And there is no error message.

I have tried moving all the files in PluginData folder to somewhere else and tried creating a new character, but I still can't choose color.

I'm Chinese, and my PC system language is Chinese. But I've also tried on a Mac with English as the system language, and still can't choose the color. I don't know if this matters or not.

Please help fix this, thank you!

P.S. The color picker of Reminders works fine for me.

Last edited by Durremdys : 02-02-2018 at 07:25 PM.
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Unread 02-01-2018, 09:03 AM  
Thurallor
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I just left the "specific" area blank and now the only thing I see is the small coloured highlighted square around the skill, which doesn't bother me, while the skill in itself is empty if it is on CD
By the way, you can disable that, too: Settings -> Cursor -> Style -> Disabled.
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Unread 02-01-2018, 08:59 AM  
Thurallor
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Haha, thanks, but I don't accept donations. I will keep doing it while it amuses me.

Teach someone else to use SequenceBars, that's your donation.
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Unread 02-01-2018, 08:49 AM  
Paradoxic
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Dude, seriously, you are an absolute Rockstar. I just left the "specific" area blank and now the only thing I see is the small coloured highlighted square around the skill, which doesn't bother me, while the skill in itself is empty if it is on CD

Seriously, if you had a donation link, I'd toss in some money to thank your for maintaining one of the most complex addons in Lotro.

Thank you, Thurallor.

Last edited by Paradoxic : 02-01-2018 at 08:54 AM.
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Unread 02-01-2018, 08:39 AM  
Thurallor
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Quote:
Originally Posted by Paradoxic
Just one thing, is it possible to hide the green arrow that shows up when only 1 icon is on the sequence bar and it is on cooldown?
Yes, you can do the following. In your "Skills Display" bar, add a slot at the end that does nothing (for example, a Delay slot with time = 0). Then change the icon of the slot to hide its appearance.
  1. Open the sequence editor for "Skills Display".
  2. Right-click on slot 6; choose Insert special slot -> Delay.
    • For the period, choose 0 seconds. (This doesn't really matter, but might give a minuscule efficiency improvement.)
    • Under "Activation", choose "With left-click" (not automatic).
    • Expand the "Appearance" section. Under Icon, choose "Specific" and enter an asset ID. I suggest one of the following: 0x41007E2F, 0x41000068, 0x41001570, 0x4100013C. Or, you can use AssetBrowser to find the ID of any other image in the game.
  3. In the right-click menu for "Skills Display", choose Settings -> Width/Height -> 1 slot.

Quote:
Because what I want to avoid is the "bumping" of the skills that occur when multiple skills come of cooldown at a similar time which is why I want to use 1 skill per sequencebar, so that the icon stays at the same spot.
If you use many separate "Skill Display" bars, you should put them in a group, and attach a single event behaviour to the group (Reset group when user event occurs: Tick / Gruppe zurücksetzen bei Eintreten eines benutzerdefinierten Ereignisses: Tick). This is easier and slightly more efficient than having a bar-specific event behaviour for each bar.
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Unread 02-01-2018, 05:45 AM  
Paradoxic
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Sorry for the double post.

I now tried it and everything works perfectly Just one thing, is it possible to hide the green arrow that shows up when only 1 icon is on the sequence bar and it is on cooldown?

Because what I want to avoid is the "bumping" of the skills that occur when multiple skills come of cooldown at a similar time which is why I want to use 1 skill per sequencebar, so that the icon stays at the same spot.

Problem is, that the green arrow appears to show me, that the bar is empty but I want the bar to become invisible completely until the 1 skill on the bar comes off cooldown. Any way to hide it or do you have a workaround to hide it?

Thank you

Last edited by Paradoxic : 02-01-2018 at 05:53 AM.
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Unread 01-31-2018, 05:44 PM  
Paradoxic
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I can't thank you enough, Thurallor. Thanks for taking the time and typing that all out
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Unread 01-31-2018, 04:16 PM  
Thurallor
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Let's assume you already have a bar called "Skills Display", which shows your skills when they are off cooldown. (See the right side of the image below.) It has the following slots:
  1. Conditional: "If effect is not present: Defiant Challenge"
  2. Conditional: "If skill is ready: Defiant Challenge"
  3. Skill: Defiant Challenge
  4. End of conditional
  5. End of conditional
So, the "Defiant Challenge" icon will only appear when the "Defiant Challenge" effect is absent, and the "Defiant Challenge" skill is ready (i.e. off cooldown).



The only problem is, the conditionals are only evaluated when you click on the skill. Instead, you can force the conditionals to be evaluated continuously. To do so, you need the bar to reset continuously. Here's how to make it happen:
  1. Create a new bar, called "Ticker". (See the left side of the image above.)
  2. Add a special slot to it: Generate User Event.
    • Set the event name to "Tick".
    • Under "Activation", choose "Automatic".
  3. In the right-click menu for the "Ticker" bar:
    • Choose Settings -> Run continuously.
    • Choose Event Behaviours -> Enable.
    • Choose Event Behaviours -> Add behaviour -> Start executing -> at startup.
  4. Start executing the "Ticker" by clicking the gear icon.
  5. Right-click "Ticker", choose "Hide".
Now, you are generating a continuous stream of "Tick" events. Next, you need to make the "Skills Display" bar respond to the "Tick" event:
  • In the right-click menu for the "Skills Display" bar:
    • Choose Event Behaviours -> Enable.
    • Choose Event Behaviours -> Add behavior -> Reset bar -> When user event occurs -> Tick.
    • (Optional, but recommended) Choose Settings -> Animation -> Instantaneous

Last edited by Thurallor : 01-31-2018 at 04:23 PM.
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Unread 01-31-2018, 01:30 PM  
Paradoxic
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I didn't know that was possible, thank you so much. And thanks for the offer with the screencaps, that would most definitely help me. And I will also take a deep look at the video once the game is up.

Hearing that it's possible makes me really happy

Last edited by Paradoxic : 01-31-2018 at 01:32 PM.
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Unread 01-31-2018, 01:26 PM  
Thurallor
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Thanks for the translation, but my response is the same. ;-)

You can do what you are requesting, by using a continuously-executing bar that is generating a constant stream of "tick" events. The other bar uses that "tick" event to reset itself and reevaluate its conditionals.

The game is down right now, but later I will login and make some example screencaps.
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