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10-29-2018, 03:38 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Attack Button
Quote:
Originally Posted by ghuff07
Is it possible to emulate the "attack button" from the UI with a command in Sequence Bars?
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I think if you make a special slot with the "/useselection" chat command in it, it might work. Otherwise, no.
Last edited by Thurallor : 10-29-2018 at 03:42 PM.
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10-28-2018, 10:22 PM
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The Wary
Forum posts: 0
File comments: 20
Uploads: 2
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Attack Button
Is it possible to emulate the "attack button" from the UI with a command in Sequence Bars?
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09-29-2018, 11:55 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Thank you
Grawpy's issue is fixed in version 3.33.
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09-19-2018, 10:15 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Thank you
Thanks for replying so quickly.
I did originally try to use the set unequip destination.
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09-19-2018, 12:08 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Bag space
Hey grawpy,
Quote:
Originally Posted by grawpy
I am new with these plugins, but I have been playing for some time. I saw how valuable and useful this plugin would be for me, so I downloaded it. I am trying to use it as a fast gear swapping mechanism, but when I change equip an item the chat shows a message of "SequenceBars: Your bags (slots 90) are full." I see in my bags that the space it is referring to is full, but I have many other slots empty. Is there a setting I need to use, that I do not know about.
Currently my gear swapping is only using the "remove equipment" special slot. Like I said, I am new at this. Thanks anyway.
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Thanks for reporting the issue. It does seem to be not working the way I intended. I assume you are using the "Set unequip destination" special slot, and you have specified 90 for your "preferred bag slot(s)." The plugin should look for other empty bag slots if slot 90 is full, but apparently it's not doing that.
As a workaround, you can change your "preferred bag slot(s)" to the following: "90...135;1...89". I'll fix this in the next version.
(Also, please note that if you have ever used the built-in sort function in your inventory bags, you will need to use Inventory Bag ID Descrambler to fix the slot numbering. Otherwise, SequenceBars will put the items in apparently random locations in your bags.)
Last edited by Thurallor : 09-19-2018 at 12:15 PM.
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09-19-2018, 01:29 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Bag space
Hello,
I am new with these plugins, but I have been playing for some time. I saw how valuable and useful this plugin would be for me, so I downloaded it. I am trying to use it as a fast gear swapping mechanism, but when I change equip an item the chat shows a message of "SequenceBars: Your bags (slots 90) are full." I see in my bags that the space it is referring to is full, but I have many other slots empty. Is there a setting I need to use, that I do not know about.
Currently my gear swapping is only using the "remove equipment" special slot. Like I said, I am new at this. Thanks anyway.
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08-16-2018, 03:01 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Hi Swendi,
The plugin cannot simulate keypresses. That is an intended limitation by SSG.
Every skill execution must be accomplished by either clicking with the mouse, or pressing a hotkey. All the plugin can do is move the quickslot under your mouse cursor, to make clicking easier.
However, the plugin can do some things in response to a hotkey, if you configure it correctly: reset a sequence; show/hide a sequence; move the sequence under the mouse cursor; etc.
If you tell me exactly what you would like to do, I might be able to give more specific information: whether it's possible, and if so, how to do it.
Best regards,
Thurallor
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08-16-2018, 01:33 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hello,
I'm an avid user of your SequenceBars tool. Thank you for sacrificing your time to make Lotro even more beautiful. I have a question, and I do not know if I am right or not.
When I create a new sequence (skill set), I put the individual skills into the template and they are then used either automatically or by clicking each other. (very simply)
As far as I understood that too.
But what do I do if I am eg. put a function on a letter.
In my case, it's the in-game mailbox. I put this on the P key.
Can I somehow incorporate the letter P into my sequence? I've been looking for a long time to implement such a "function" somehow.
Please excuse me for the certainly bumpy translation. Google is just not perfect. (OK, maybe I could have been a little better at school): p
Thanks in advance for the answer.
Greetings from Germany
Swen
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07-06-2018, 12:24 AM
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The Wary
Forum posts: 2
File comments: 12
Uploads: 0
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Re: Add a Shortcut to squences
I do that by creating an alias shortcut activating a user event.
For example:
/alias ;sb1 /sb event SBUE1
creates an alias to activate the user event SBUE1
/alias shortcut ;sb1 37
puts the alias shortcut in the first slot in Bar 3 so that
hotkey Shift-1 triggers user event SBUE1.
Take it from there - hope it helps.
(Note: This works with user event names which include spaces so event names can still be reasonably descriptive.)
Amazing piece of work as always Thurallor - THANKS!
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05-14-2018, 05:17 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Add a Shortcut to squences
lasse1993,
Sorry, no, that is generally not possible. Turbine designed the Lua interface in a way to specifically prevent that from being possible, because they didn't want macros playing the game instead of people.
If you have a sequence that doesn't contain any skill slots (only automatic slots, such as conditionals and user events) then it is possible, but I won't bother explaining how since I don't think that's what you're talking about.
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05-14-2018, 04:18 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Add a Shortcut to squences
Would it be possible to have instead clicking the bar with your mouse cursor make it work with a hotkey?
Either with chat commands/shortcut like '/sb hotkey1 "execute sequence1"' or with just any assign key?
That would be the best improvement to the addon!
You did a great job to the rest!
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03-14-2018, 06:09 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Well, it was fixed in today's release, thank goodness. So no further action is needed by you or me.
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03-14-2018, 12:22 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Ah, sorry, didn't see it up there. Probably just automatically glanced over it since I always go for the comments first
Thanks.
Last edited by Paradoxic : 03-14-2018 at 12:23 PM.
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03-13-2018, 10:23 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Paradoxic,
Please refer to the notice in bright red text at the top of the page. If the problem isn't fixed in tomorrow's SSG release, I'll release an update with a workaround.
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03-13-2018, 08:30 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Hey,
just want to report a Bug. Don't know if this was introduced with the update recently but the standard English translation is Russian now (all English is Russian text) and if you click the Russian translation it's also in Russian. German works fine. So basically, I can't get the English translation to work.
I am not sure if this has something to do with me using the German client but I want to mention that I use it, just in case.
Last edited by Paradoxic : 03-13-2018 at 08:30 PM.
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