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09-21-2019, 06:05 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Re: Re: Text Editing
Quote:
1. Yes, it will advance on the left click option
2. Problem persists with target option on and off
3. I tested all the red line skills and found this problem occurs with only Improved Penetrating Shot and Improved Quick Shot.
4. Skill names
No fire oil:
Improved Penetrating Shot
Improved Quick Shot
With fire oil:
Imp. Penetrating Shot: Burn Through
Imp. Quick Shot: Flaming Arrow
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Thanks, that helps. Apparently all I need to do is add those alternate skill names to the chat log parser.
If not for the need to figure out French and German translations, it would be a very quick fix.
Edit: I guess I'll go ahead and add the alternate names for light oil, too. There are probably a lot of other skills whose names change, too. But I don't intend to investigate all of them. Let me know if there are any specific other ones you want to use. Otherwise, if anyone else wants to do the research, I'll add the data to the plugin. This feature is based on the original research done by moebius92 in compiling his SkillData database, which doesn't include such aliases.
Last edited by Thurallor : 09-21-2019 at 07:14 PM.
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09-21-2019, 05:09 PM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 1
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Re: Re: Re: Re: Text Editing
1. Yes, it will advance on the left click option
2. Problem persists with target option on and off
3. I tested all the red line skills and found this problem occurs with only Improved Penetrating Shot and Improved Quick Shot.
4. Skill names
No fire oil:
Improved Penetrating Shot
Improved Quick Shot
With fire oil:
Imp. Penetrating Shot: Burn Through
Imp. Quick Shot: Flaming Arrow
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09-21-2019, 03:20 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Text Editing
Quote:
Thank you very much, I was unaware I could use blank space to break things up. That helps alot when setting up something that context heavy like gambits checking various mastery CD's.
Now I'm having a problem with my hunter....
Fire-oil and improved quick shot seems to be breaking my sequence bar. The bar simply will not advance past quick shot with the oil active. I've checked this with the debugger. (Note: I have all skills set to "Advance when executed" and "Requires Target")
My bar works fine with no oil applied.
Whether or not fire-oil is applied improved quick shot appears to have the same skill id. At least according to the Alerter plugin. Still, I tried adding skills with and without fire-oil. No Luck.
Am I doing something wrong or is this perhaps a bug?
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It's either a bug in the plugin, or in the Lua interface library. Some skills, especially toggle skills and stances, don't generate the correct output and/or event when you click them, so the plugin may not be able to detect them. And for skills whose names can change, I have to do special handling to expect the alternate name(s) in the chat log.
A couple of questions to help isolate the problem: - If you change the "Advance when executed" option to "Advance on left-click", does the problem go away?
- If you uncheck the "requires target" option, does the problem go away?
- Which skill(s) are exhibiting the problem?
- When you click the offending skill, do you see a corresponding message in the chat log (Player Combat channel) containing the skill name?
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09-21-2019, 11:31 AM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 1
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Re: Re: Text Editing
Thank you very much, I was unaware I could use blank space to break things up. That helps alot when setting up something that context heavy like gambits checking various mastery CD's.
Now I'm having a problem with my hunter....
Fire-oil and improved quick shot seems to be breaking my sequence bar. The bar simply will not advance past quick shot with the oil active. I've checked this with the debugger. (Note: I have all skills set to "Advance when executed" and "Requires Target")
My bar works fine with no oil applied.
Whether or not fire-oil is applied improved quick shot appears to have the same skill id. At least according to the Alerter plugin. Still, I tried adding skills with and without fire-oil. No Luck.
Am I doing something wrong or is this perhaps a bug?
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08-31-2019, 02:33 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Text Editing
Quote:
I wanted to modify some sequence bars via a text editor (I consistently mess up my conditionals with the drag and drops).
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Can you be more specific about the difficulty? If it's a problem with the UI, maybe I can improve it.
The important thing is to always make sure there is a corresponding "}" for each "{" in the sequence. (If you accidentally delete one or the other, you can create a new if/then conditional, delete the bracket you don't need, and move the remaining one wherever it is needed.)
You can leave blank slots in the sequence editor without affecting the operation of the sequence. This might make nested conditionals easier to understand. Another way to reduce complexity is by using the "include" feature to encapsulate sequences that are used repeatedly in larger sequences.
Quote:
When I open up the plugin data file I find the data is numbered but not necessarily in any logical order. I'm guessing it is saved in the order it of "last touched/modified."
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The order is unpredictable for hash tables with non-numeric keys. Every table in SequenceBars.plugindata has non-numeric keys, because of a workaround required to support multiple client languages. All numeric keys and values in the file are converted to strings with "#" prefixed at the beginning. (String keys / values have a "$" prefix.)
Quote:
Can I just re-sequence it numerical order? Will that have any impact?
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You can put the items in the file in any order. The keys ("#x") determine the order in which the slots will appear in the bar.
Last edited by Thurallor : 08-31-2019 at 02:53 PM.
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08-31-2019, 06:11 AM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 1
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Text Editing
Hi, plugin question.
I wanted to modify some sequence bars via a text editor (I consistently mess up my conditionals with the drag and drops).
When I open up the plugin data file I find the data is numbered but not necessarily in any logical order. I'm guessing it is saved in the order it of "last touched/modified."
Can I just re-sequence it numerical order? Will that have any impact?
Last edited by Jok : 08-31-2019 at 06:12 AM.
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07-07-2019, 12:09 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Re: Warden Skill issue
Quote:
I hate to be a lazy noob but does anyone have some good profiles for this? I.E. something I can download that will already have everything configured. I get so impatient trying to set things up that I inevitably just give up. :| Thanks!
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I included the import/export feature to make it easier for people to share the "bars" they have configured, but that doesn't seem to have caught on. I linked a warden gambit example below.
What are you trying to use the plugin for? Maybe I or someone else will have some suggestions.
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07-07-2019, 10:47 AM
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The Wary
Forum posts: 2
File comments: 15
Uploads: 0
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Re: Re: Re: Re: Warden Skill issue
Quote:
I hate to be a lazy noob but does anyone have some good profiles for this? I.E. something I can download that will already have everything configured. I get so impatient trying to set things up that I inevitably just give up. :| Thanks!
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Gobsmacked !!!
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07-07-2019, 10:41 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Re: Warden Skill issue
I hate to be a lazy noob but does anyone have some good profiles for this? I.E. something I can download that will already have everything configured. I get so impatient trying to set things up that I inevitably just give up. :| Thanks!
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01-29-2019, 04:18 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Warden Skill issue
Ooops - please ignore this post, I find that if I actually apply the updates before carrying out any testing then the results are better :s
My bad - keep up the good work!
Danglin out!
Last edited by Danglin : 01-29-2019 at 06:06 AM.
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01-28-2019, 11:11 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Warden Skill issue
Danglin,
Thanks for reporting the issues. I'll look into it.
Edit: Both issues are fixed in version 3.35. I am assuming (although you didn't state it explicitly) that you have the "Advance to next slot when skill is executed" option enabled for your "Spear and Shield" skill. If not, then please let me know; there may be another problem I don't know about.
Last edited by Thurallor : 01-28-2019 at 12:51 PM.
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01-28-2019, 02:20 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Warden Skill issue
Firstly, many thanks for one of the best plugins I've ever had the pleasure of using! I have recently upgraded to the latest iteration and am finding that the warden mastery skill Spear - Shield doesn't seem to be working correctly. When I use it in a sequence the skill fires correctly but then rather than moving to the next slot, it stays as the active skill and goes into cooldown, stopping the sequence from advancing.
Thanks again for all your work on the plugin!
Edit: Also finding that the Directory view in the plugin manager is not updating after I move a bar from one group to another. The bar disappears from its old group but is not shown in the destination group.
Last edited by Danglin : 01-28-2019 at 03:47 AM.
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11-08-2018, 06:53 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Bag Space
Quote:
Originally Posted by Akheras
How can I set my preferred bag slots for my Sb?
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So is it possible to set the item location permanently to a different slot?
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You set your preferred bag slots with a special slot: "Set unequip destination".
If you would like to permanently set a specific range of slots as your "unequip" destination and have it remembered for future logins without having to click anything:
- Create a new bar. The name doesn't matter.
- Right-click the new bar, choose "Edit sequence..."
- Right-click the first slot, choose "Create special slot" and "Set unequip destination"
- On the right side, under "Activation", choose "Automatic".
- On the right side under the "Preferred bag slot(s)", you can enter any number of bag slot numbers separated by commas, or ranges in the form "x-y". The plugin will try those slot numbers in the order given when unequipping items. (To unscramble the slot numbers in your bags, you may need to use Inventory Bag ID Descrambler first.)
- Close the sequence editor window.
- Right-click the bar and choose "Hide".
This bar, though invisible, will run each time the plugin is loaded. To edit it in the future, you can access it in the bar directory (go to the Plugin Manager, choose SequenceBars on the left, and click the Options tab on the right).
Note: This feature only works when you unequip items using the "Remove equipment" special slot in a sequence. It doesn't have any effect when you remove an item by equipping something in its place.
Last edited by Thurallor : 11-08-2018 at 06:55 PM.
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11-08-2018, 11:25 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Re: Re: Bag Space
How can I set my preferred bag slots for my Sb? The only options i have are the following :
SequenceBars commands:
/sb options : Opens the main options panel.
/sb event <event> : Triggers the specified user-defined <event>.
/sb events : Lists the currently-defined events (if any).
/sb sort <slots> : Sorts the items in the specified inventory bag slots.
if i use the /sb sort command, it will only change the position of the item in my Bag until its equiped, after that when i unequip that item, it places the item in the old position.
So is it possible to set the item location permanently to a different slot?
Last edited by Akheras : 11-08-2018 at 11:28 AM.
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11-02-2018, 01:07 AM
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The Wary
Forum posts: 0
File comments: 20
Uploads: 2
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Re: Re: Attack Button
Quote:
Originally Posted by ghuff07
Is it possible to emulate the "attack button" from the UI with a command in Sequence Bars?
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I think if you make a special slot with the "/useselection" chat command in it, it might work. Otherwise, no.
Confirming that this works. Thanks!
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