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Unread 08-30-2019, 12:22 PM  
Jethpriel
The Wary

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Results sent to chat randomly

Randomly the plugin is putting results to chat.
Anyone knows why and how to avoid/fix this?
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Unread 04-28-2019, 08:52 PM  
Tioz
The Wary

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Hey guys, i have a little problem with the enemy debuff tracking. I use Combat Analysis and Buffbars. I want to track Barbed Arrow and it does work, but everytime it does one tick, the timer just resets and starts again. does anyone know what i am doing wrong?^^ EDIT: if i set it to "Conflicts with barbed arrow" it does not reset anymore, but now it does not refresh when i reapply the dot. :/ EDIT2: The weird thing is. barbed arrow gets automatically added in the "Removes" category. when i remove the skill from that category, it gets automatically added to the category "Conflicts with". why does it do that? i just want to track barbed arrow on the target.^^

Last edited by Tioz : 04-28-2019 at 09:31 PM.
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Unread 03-23-2019, 03:14 PM  
gjpc
The Indomitable
 
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Many thanks Thurallor! I'll gen up V 4.7.2 and test and release.

Last edited by gjpc : 03-24-2019 at 08:32 AM.
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Unread 03-22-2019, 08:52 PM  
Thurallor
The Undying
 
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Looking through the combat log parsing code, I found a couple of minor bugs, apparently introduced in 4.4.1 when Fell-wrought and Orc-craft damage types were added, or earlier.

The dmgType value representing "none/unspecified" was increased to 13. Corrections:
  • en.lua, line 562 is currently
    dmgType = 12;
    but should be
    dmgType = 13;
  • en.lua, line 681 is currently
    return 1,initiatorName,targetName,skillName,0,avoidType,1 ,10;
    but should be
    return 1,initiatorName,targetName,skillName,0,avoidType,1 ,13;
  • en.lua, line 707 is currently
    dmgType == "Ancient Dwarf-make " and 10 or 11;
    but should be
    dmgType == "Ancient Dwarf-make " and 10 or
    dmgType == "Orc-craft " and 11 or
    dmgType == "Fell-wrought " and 12 or 13;

Similar bugs appear in de.lua (lines 568, 664, 676) and fr.lua (lines 587, 685, 695, 720).

I doubt any of these bugs are significantly affecting the statistics reported.

Last edited by Thurallor : 03-22-2019 at 09:09 PM.
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Unread 05-06-2018, 09:55 AM  
gjpc
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Re: Failed to Load

Quote:
I am getting this message when I login to a toon I created after I installed Combat Analysis: Online\Plugins\CombatAnalysis\Utils\Misc.lua:487: attempt to index field '?' (a nil value)

I reset and it seems to work fine. For my other toons I do not have this issue. As I said, the toon where it fails to load was created after I installed the plugin.
Hmmm, do you have to reset every time or just had to once?
If it happens every time, what type of toon did you create?
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Unread 05-06-2018, 09:48 AM  
Aarfon
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Failed to Load

I am getting this message when I login to a toon I created after I installed Combat Analysis: Online\Plugins\CombatAnalysis\Utils\Misc.lua:487: attempt to index field '?' (a nil value)

I reset and it seems to work fine. For my other toons I do not have this issue. As I said, the toon where it fails to load was created after I installed the plugin.

Thoughts?

Thanks!
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Unread 09-14-2016, 08:49 AM  
gjpc
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Quote:
Not get the "send to chat" button anywhere on the interface as per the pics above... any ideas?
Press the chat baloon next to the send text button and select "say".
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Unread 09-14-2016, 08:22 AM  
Radicus
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Not get the "send to chat" button anywhere on the interface as per the pics above... any ideas?
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Unread 08-09-2016, 10:27 AM  
gjpc
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Re: Resist & Full/Partial BPE damage reduction

Quote:
Correct me if I'm wrong, but CA stores hits as records, where you have cumulative damage (by damage type) as well as counters for different attack results (full hit, partial avoid, resist). From this information, it is possible to estimate the effectiveness of full avoids, right? You compute the average damage per strike, and multiply it with fully avoided attacks:
More stats on avoidance sounds terrifically useful. I placed the code into Github so we are all free to work on CA as a team. This way great ideas like yours won't have users choosing which flavor of CA they use. Please make yourself a free Github account and fork CA here.

If you never used Github before, there are a wide range of tutorials and videos for every OS. Forking and pushing your changes is not all that complicated and worth the learning curve, honest!

I suggest you study the 4.4.7 updates that added the damage categories to CA. I'll study this a bit more but for now I feel the data work is mostly in the Data/SummaryData/StandardSummaryData.lua.

Once we have the data sorted out, we can modify the panels the best way we see fit.
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Unread 08-09-2016, 09:43 AM  
MaKo
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Resist & Full/Partial BPE damage reduction

Hi!

For quite long time, I have been wishing to get approximations of how much damage was avoided by BPE and resist. I have planned to implement it to CA, as well as considering to write my own version of CA to support this.

Correct me if I'm wrong, but CA stores hits as records, where you have cumulative damage (by damage type) as well as counters for different attack results (full hit, partial avoid, resist). From this information, it is possible to estimate the effectiveness of full avoids, right? You compute the average damage per strike, and multiply it with fully avoided attacks:

AvgStrikeDmg = TotDamageSum / FullHitCount
AvoidedDamage = AvgStrikeDmg * (FullBPECount + FullResist)
But partials are different story. Now, as long as I know, CA does not store the information about damage received from partials. Would it be possible to add partial damage sum to CA record, for each partial types (block/parry/evade)? This way you could estimate the effectiveness of your partials:

AvgStrikeDmg = TotDamageSum / FullHitCount
AvgPartialDmg = PartialDamageSum / PartialCounter
AvoidedDamage = (AvgStrikeDmg - AvgPartialDmg) * PartialCounter
Of course, adding partial damage sum to record would affect to equations. You would need to compute average damage of full hits, and then use it to estimate avoided damage:

AvgFullDmg = (TotalDamageSum - PartialDamageSum) / FullHitCount
AvgPartialDmg = PartialDamageSum / PartialCounter
FullAvoidedDmg = AvgFullDmg * (BPECounter + ResistCounter)
PartialAvoidedDmg = (AvgFullDmg - AvgPartialDmg) * PartialCounter
This would be very useful especially for tanks to evaluate their BPE & resist effectiveness, but it would be good for other classes, too. For example, Hunters might be able to analyze if ranged BPE debuff legacies would be good when seeing the total loss of DPS due partials. Another example is the discussion about BPE on healing Minstrel:

https://www.lotro.com/forums/showthr...66#post7640566

Last edited by MaKo : 08-09-2016 at 09:57 AM.
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Unread 06-10-2016, 11:30 AM  
gjpc
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Quote:
Unload the plugin, delete your .plugindata files, and reload it. Then you'll see the error.
Many thanks Thurallor!

The bug fix is in 4.7.1 now released. LUA certainly has many chicken & eggs!

Last edited by gjpc : 06-10-2016 at 12:26 PM.
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Unread 06-09-2016, 11:20 PM  
Thurallor
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Unload the plugin, delete your .plugindata files, and reload it. Then you'll see the error.
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Unread 06-09-2016, 12:41 PM  
gjpc
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Re: Re: Won't load after updating to 4.7.0

Fade2gray & God of creation.

I cannot duplicate this crash.

Please give me more details.

Anyone else seeing this problem?

Just finished checking on an OSX client works fine on there too.

Last edited by gjpc : 06-09-2016 at 01:34 PM.
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Unread 06-09-2016, 12:19 PM  
gjpc
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Re: Won't load after updating to 4.7.0

Quote:
Getting the following errors:
Code:
...ine\Plugins\CombatAnalysis\Menu\GeneralMenuPanel.lua:155: attempt to index field 'settings' (a nil value)
...ings Online\Plugins\CombatAnalysis\Menu\__init__.lua:41: Failed to import package "CombatAnalysis.Menu.Menu".
... of the Rings Online\Plugins\CombatAnalysis\Main.lua:39: Failed to import package "CombatAnalysis.Menu".
I can't duplicate this crash.

Last edited by gjpc : 06-09-2016 at 12:57 PM.
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Unread 06-09-2016, 10:11 AM  
fade2gray
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Won't load after updating to 4.7.0

Getting the following errors:
Code:
...ine\Plugins\CombatAnalysis\Menu\GeneralMenuPanel.lua:155: attempt to index field 'settings' (a nil value)
...ings Online\Plugins\CombatAnalysis\Menu\__init__.lua:41: Failed to import package "CombatAnalysis.Menu.Menu".
... of the Rings Online\Plugins\CombatAnalysis\Main.lua:39: Failed to import package "CombatAnalysis.Menu".
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