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06-29-2015, 02:16 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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File name error
Hello all,
is anyone else receiving an error "the specified file name was to long (maximum length = 64 characters)"?
I have to press OK every time this pops up after killing a mob then I assume has too many characters in their name for the plugin.
How can I fix this?
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05-30-2015, 06:46 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Hello,
As i said to gjpc, i started to translate this plugin in french. Actually i am translating the first part : titles, names and descriptions.
Maybe i will need help to "translate" the second part too. I need exacts log words for each class, each (spécifics) actions, skill...etc
I am not a perfect translator. I am only a guy who want use this plugin in french game version of lotro and who can help as he can.
Then feel free to help me : Spell checking, improvements....etc
Send me a pm
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04-10-2015, 01:32 PM
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The Wary
Forum posts: 4
File comments: 5
Uploads: 0
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Thank you gjpc and everyone else who is helping make this very powerful plugin functional and accessible.
I did notice one thing last time my buddy and I were playing. Our "interrupts" were not being counted. I was playing a Warden and he was on his Champ. He was the first one to point it out, and then I decided to look and also noticed that none of my interrupts were being counted either. Nothing critical, but something fun to know. If you wouldn't mind looking into that when you have chance I would appreciate it. Thanks!
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04-05-2015, 02:13 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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German localization ready
Hey there,
I finished the german localization based on version 4.4.0. I managed to sort the entries like they are sorted in the english localization file to facilitate translation in the future.
I checked every line and made changes as I saw fit.
I did not mess with the lua script sections at this time.
How can I get the file to you?
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04-05-2015, 05:49 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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To give you an update: I'm in the middle of it right now. You can expect a first version tomorrow.
I took the liberty to work through the complete german localization file because I think it needs a bit of love right now.
I'll keep you posted
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04-04-2015, 09:45 AM
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The Indomitable
Forum posts: 11
File comments: 82
Uploads: 4
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Quote:
Something told me to be careful to post here. I should have heeded the warning.
I'll give it a try
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Thanks very much, Ischabux. I am releasing a new version 4.4.1 today. I got the German client running now. Berorning buffs probably will not work until these phrases are translated in de.lua, so you don't have to look at the entire file:
Code:
Line 234
L["DmgTypeEnum"] = {{"Allgemein","Allgemein"},{"Feuer","Feuer"},{"Blitz","Blitz"},{"Frost","Frost"},{"S\195\164ure","S\195\164ure"},{"Schatten","Schatten"},{"Licht","Licht"},
{"Bele","Beleriand"},{"West","Westernis"},{"UZ","Uralte Zwergenart"},{"OC","Orc-craft"},{"FW","Fell-wrought"},{"Kein","Kein"}}
Line 1144
L["ResetCommand"] = "reset";
L["CommandUsage"] = "Verwendung: /ca "..L.Options.." | "..L.SaveCommand.." | "..L.LoadCommand.." | "..L.ToggleCommand.." | "..L.ShowCommand.." | "..L.HideCommand.." | "..L.LockToggleCommand.." | "..L.LockCommand.." | "..L.UnlockCommand.." | "..L.ResetCommand;
Line 1158
L["Beorning"] = {"Beorning","BRN"};
Line 1299
-- 11) Beorning
-- Traits
L["WayofTheHide"] = "Way of the Hide"
L["WayofTheClaw"] = "Way of the Claw"
L["WayofTheRoar"] = "Way of the Roar"
-- Buffs
L["EncouragingRoar"] = "Encouraging Roar";
L["RejuvenatingBellow"] = "Rejuvenating Bellow";
L["BracingRoar"] = "Bracing Roar";
L["Sacrifice"] ="Sacrifice";
L["BearUp"] ="Bear Up";
L["VigilantRoar"] = "Vigilant Roar";
L["AssertiveRoar"] = "Assertive Roar";
L["SluggishStings"] = "Sluggish Stings";
L["EnragingSacrifice"] = "Enraging Sacrifice";
L["DebilitatingBees"] = "Debilitating Bees";
L["EncouragingStrike"] = "Encouraging Strike";
L["ShakeFree"] = "Shake Free";
L["Takedown"] = "Takedown";
L["CripplingStings"] = "Crippling Stings";
L["CripplingRoar"] = "Crippling Roar";
L["ThickenedHide"] ="Thickened Hide";
L["Counter"] = "Counter";
L["CallToWild"] = "Call To Wild";
-- Crowd control
L["GrislyCry"] = "Grisly Cry";
-- Other
L["VagabondsCraft"] = "Vagabond's Craft";
L["StunImmunity"] = "Stun Immunity";
You can just post the translations here or private mail them to me. Thanks for the help
Last edited by gjpc : 04-04-2015 at 10:50 AM.
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04-04-2015, 08:07 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Something told me to be careful to post here. I should have heeded the warning.
I'll give it a try
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04-04-2015, 07:04 AM
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The Indomitable
Forum posts: 11
File comments: 82
Uploads: 4
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Quote:
The version 4.4.0 seems broke in the german version. I went back to 4.3.4
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Could you do some german translation for me? I have no German.
No need to do this
Quote:
Simply open the file Locale/de.lua and the file in Locale/en.lua and add all the missing messages that are in en.lua to the de.lua file.
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Look at the above post!
Thanks!
Last edited by gjpc : 04-04-2015 at 10:58 AM.
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04-04-2015, 06:03 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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The version 4.4.0 seems broke in the german version. I went back to 4.3.4
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04-03-2015, 07:26 PM
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The Indomitable
Forum posts: 11
File comments: 82
Uploads: 4
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Quote:
Thank-you for the update. After I do /ca reset while in-combat it is unable to track stats properly. If I do a Reset Totals from the dropdown menu it is able to track stats again but the timer keeps ticking forever unless I unload and reload the plugin.
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Your very welcome! There will be another update soon; I'll be sure a player can't reset while in combat.
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04-03-2015, 07:07 PM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 1
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Thank-you for the update. After I do /ca reset while in-combat it is unable to track stats properly. If I do a Reset Totals from the dropdown menu it is able to track stats again but the timer keeps ticking forever unless I unload and reload the plugin.
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03-08-2015, 10:37 PM
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The Wary
Forum posts: 4
File comments: 5
Uploads: 0
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Re: Reset Commands
Quote:
OK fellas,
It is clear that the reset commands are wanted.
I'll post when they are ready, please realize "We are not there yet"
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Thanks gjpc! I don't know what's involved in adding that to the code, but I did find a work around for the meantime.
If you have 2 empty quickslots you can do the following:
In the chat window type...
/shortcut <any open quickslot #> /plugins load CombatAnalysis
Then type...
/shortcut <a different open quickslot #> /plugins unload Vitals
You will now have 2 new “skills” that can be moved to other quickslots. Now the whole plugin can be loaded and unloaded with 2 clicks clearing all the data in the process.
I have tested this and it works.
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03-07-2015, 04:27 AM
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The Indomitable
Forum posts: 11
File comments: 82
Uploads: 4
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Reset Commands
OK fellas,
It is clear that the reset commands are wanted.
I'll post when they are ready, please realize "We are not there yet"
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03-06-2015, 11:07 PM
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The Wary
Forum posts: 4
File comments: 5
Uploads: 0
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Re: Re: Re: Re: reset totals via chat window
Quote:
How about commands for
/CA reset_me
/CA reset_mobs
/CA reset Where /CA reset is the one that rules them all
---
Does /CA reset work yet? If you're planning on implementing that then that's a HELL YA from me!
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When I type "/CA reset" I only get the options to:
usage: /ca options | save | load | toggle | show | hide | lock toggle | lock | unlock
Nothing to help reset the mob/encounter data.
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03-06-2015, 08:34 PM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 1
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Re: Re: Re: reset totals via chat window
How about commands for
/CA reset_me
/CA reset_mobs
/CA reset Where /CA reset is the one that rules them all
---
Does /CA reset work yet? If you're planning on implementing that then that's a HELL YA from me!
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