 |
04-25-2022, 06:30 PM
|
|
The Wary
Forum posts: 0
File comments: 4
Uploads: 0
|
Lotro Update 32 & 33
Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?
Darold
|
|
|
01-26-2022, 02:34 AM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Significant bug in Rhovanion Custom Annotations
I don't usually look for custom annotations on TerrainMap - I usually add and maintain them from MoorMap - so I did not notice this for quite a while
While mapping ore nodes in Eastern Rohan in MoorMap, I happened to look at the map in TerrainMap and saw to my horror that none of my carefully plotted ore nodes were showing on the map! So, I did a bit of digging and realized that I goofed (big time!) when the map of Rhovanion expanded for Gundabad. The auxillary plugins in MoorMap and TerrainMap that do the work of saving/updating and synchronizing custom annotations never got their grid offsets updated for the change to region 2. Worse yet, I realized there is no way with the current system to automatically adjust the custom annotations in TerrainMap to work with the new grid
I will be working on a way to flag the grid format and automatically update custom annotations whenever a change is detected in a future update. Unfortunately, for now, the only workaround is to perform custom annotation maintenance in MoorMap - once the fix is published, you will be able to delete all of your existing TerrainMap custom annotations and re-export them from MoorMap - it is actually a really easy process, just sounds painful.
Note, this only affects custom annotations in Rhovanion (region 2). All Eriador, Gondor and Mordor custom annotations should work correctly. Annotations created in MoorMap for Rhovanion will not display correctly in MoorMap until MoorMap version 1.49 is published. Annotations created or modified in TerrainMap in Rhovanion will no longer display correctly in TerrainMap and will likely create duplicate annotations in the wrong location in MoorMap.
Last edited by Garan : 01-27-2022 at 10:39 AM.
|
|
|
12-22-2021, 11:47 AM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Minor glitch
I just came across a tile I missed in Car Bronach. This will be fixed in the next update, but you can fix your local copy of TerrainMap if you would like. Edit the file Grid.lua in the TerrainMap folder and add the following line to the end of the file:
Grid[2][8][70]={[1]=0x412105a8}
The QA goblin responsible for this has been suitably punished. Proceeds from the sale of his skin will fund the next update...
Last edited by Garan : 12-22-2021 at 11:48 AM.
|
|
|
12-19-2021, 09:19 PM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Ver 1.32
Ver 1.32 is now available with the update for Gundabad.
The underground portion of Gundabad is just below Moria on the map - that's the actual location where the Devs put it based on the coordinates.
Being able to see them in close proximity actually helps answer the question, which is bigger, Gundabad or Moria - turns out, if we only compare the playable underground area of each expansion, Moria is still bigger. Although Gundabad is slightly taller North/South, Moria is wider East/West and Moria has a greater percentage of playable space where much of the center of Gundabad is inaccessible.
Since the map had to be expanded to the West to accommodate the positioning of Gundabad, there were a LOT of behind the scenes updates to move all of the tiles and annotations in Rhovanion. I believe I accounted for all of the changes, let me know if anything seems to be behaving oddly or if any tiles or annotations show up in peculiar locations.
For anyone wondering when the Google map will be updated, well, that will be a significantly greater undertaking. Over 2 thousand tiles were added or modified since the last update to the Google map - thankfully most were updated in place in the game client with no work needed on my part for TerrainMap but they need to be mapped, uploaded, and new pre-zoomed tiles generated for the Google map. Additionally, I will have to re-map Gundabad to an unused space which means creating an additional virtual region, new coordinate mappings, etc. That will require some significant changes to the utilities that I use to convert TerrainMap to a Google map as well as changes to the scripts that are actually part of the Google map. I suspect I will not find time to complete this until sometime early next year.
Anyway, Happy Holidays.
Last edited by Garan : 12-19-2021 at 09:20 PM.
|
|
|
12-11-2021, 11:13 PM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Quote:
Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
|
Answered in the MoorMap thread (same question).
Last edited by Garan : 12-11-2021 at 11:14 PM.
|
|
|
12-11-2021, 06:59 PM
|
|
The Wary
Forum posts: 1
File comments: 15
Uploads: 0
|
Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
|
|
|
10-30-2021, 02:52 AM
|
|
The Wary
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Re: Ver 1.31
Quote:
Originally Posted by Garan
Hi,
Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.
Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.
So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.
|
Oh, thank you for the detailed response! I must've forgotten it was the same for Mordor Besieged, that's a shame. Nonetheless, thank you for your hard work, I'm a huge fan!
|
|
|
10-29-2021, 05:11 PM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Re: Re: Ver 1.31
Quote:
Originally Posted by lethevert
The map ver 1.31 doesn't seem to be working in Azanulbizar? I get an error trying to locate my current location.
|
Hi,
Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.
Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.
So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.
Last edited by Garan : 10-29-2021 at 07:09 PM.
|
|
|
10-29-2021, 09:04 AM
|
|
The Wary
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Ver 1.31
The map ver 1.31 doesn't seem to be working in Azanulbizar? I get an error trying to locate my current location.
|
|
|
09-01-2021, 08:15 PM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Ver 1.31
Ver 1.31 is available. This version just fixes a few missing tiles due to terrain changes in U30 - notably the area around Dimril Dale (reported by Gotardo), Annuminas and a few pesky tiles around Weathertop that keep getting tweaked.
|
|
|
08-19-2021, 02:01 PM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Re: Missing tiles
Quote:
Originally Posted by Gotardo
The area west of Lothlorien (Dimrill Dale) is currently missing a lot of tiles as the area was revised in the current update to match the new Azanulbizar region.
|
Thanks for reminding me about those. There are also a few in Annuminas that got replaced in a recent client update. I will post an update for these soon.
Last edited by Garan : 08-19-2021 at 02:01 PM.
|
|
|
08-18-2021, 04:53 AM
|
|
The Wary
Forum posts: 0
File comments: 1
Uploads: 0
|
Missing tiles
The area west of Lothlorien (Dimrill Dale) is currently missing a lot of tiles as the area was revised in the current update to match the new Azanulbizar region.
|
|
|
02-07-2021, 06:35 AM
|
|
The Undying
Forum posts: 20
File comments: 146
Uploads: 0
|
ok thank you for the info, I thought it was a mistake since if I remember correctly in the past it worked so I immediately wrote it mainly after your communication regarding POI errors with another user
|
|
|
02-06-2021, 11:10 AM
|
|
The Undying
Forum posts: 327
File comments: 939
Uploads: 20
|
Quote:
Originally Posted by vecny.samotar
since as I read the comments there is a problem with the Terrain Map plugin, so I'm writing to you straight away
I tried to find a place where I could pull Khazâd Skarn ore in a relatively small area, and after a long search on the web, I found such a place. one is about Tumun-ghâr and Fulz-zahar crafting instances in the Redhorn Lodes so I set up a custom POI in the Terrain Map plug-in. checked whether custom POIs created in the Terrain Map plugin will also be in MoorMap. I opened MoorMap and I clicked on the search and I entered the word "khazad ore" into the search bar, but I didn't find anything, so I checked it in the Terrain Map plug-in with the same result, and I see the icon I created.
|
Hi, that is a current limitation of the search functions in both MoorMap and TerrainMap. Since custom annotations are stored separately and in a different file type due to limitations on file usage, the search engine does not currently have access to custom annotations. This is something that has been on the ToDo list as part of revamping custom annotations in MoorMap and implementing them in TerrainMap. They will be included in the global search at some point but that functionality has not yet been implemented. Note, this functionality has been implemented for the local search (currently displayed map) in MoorMap (the silver magnifying glass icon), just not the global search (all maps, gold search icon).
|
|
|
02-06-2021, 09:19 AM
|
|
The Undying
Forum posts: 20
File comments: 146
Uploads: 0
|
since as I read the comments there is a problem with the Terrain Map plugin, so I'm writing to you straight away
I tried to find a place where I could pull Khazâd Skarn ore in a relatively small area, and after a long search on the web, I found such a place. one is about Tumun-ghâr and Fulz-zahar crafting instances in the Redhorn Lodes so I set up a custom POI in the Terrain Map plug-in. checked whether custom POIs created in the Terrain Map plugin will also be in MoorMap. I opened MoorMap and I clicked on the search and I entered the word "khazad ore" into the search bar, but I didn't find anything, so I checked it in the Terrain Map plug-in with the same result, and I see the icon I created.

|
|
|
All times are GMT -5. The time now is 08:26 PM.
|
 |