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Unread 08-14-2022, 08:21 PM  
avigor
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Re: Re: Jump to self button?

Quote:
Originally Posted by garan
The player location button was moved to the right to make room for the additional region, "Tales of Yore". What screen resolution are you using for the game?

After looking at the screen width, I see that it does not accomodate 1024 width anymore - sorry about that, I probably only tested down to 1280. I will look into the screen width and possibly replace the region radio buttons with a dropdown list to save horizontal space.

Meanwhile, you can bind the "/loc" chat command to a quickslot, either a built-in one or one provided by a plugin like sequence bars or bevy-of-bars as a temporary workaround (or you can type it manually but that would get annoying realllllly fast).
yeah I've been using 1024 because of how tiny all the windows get if I set it 1080 and haven't gotten around to trying the new UI scaling to actually use 1080 yet, starting to do that now since might as well lol
EDIT: 768x1024 vs 1920x1080 lol I'm awake I swear
EDIT 2: whelp, that was a bust, I either wind up with an unusable inventory at 1920x1080 or at 1280x720 the quest list overlaps the minimap... argh here's hoping they either overhaul a lot more or let plugins actually fix those soon...

Last edited by avigor : 08-14-2022 at 08:34 PM.
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Unread 08-14-2022, 07:22 PM  
Garan
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Re: Jump to self button?

Quote:
Originally Posted by avigor
Where did this go? It's vanished, and that was basically required for me to actually use this! Is it possible to find an older version that still has that component, or will it be added back, or am I just somehow overlooking it, or what?
Installed and updated via Plugin Compendium, if that makes any difference.
The player location button was moved to the right to make room for the additional region, "Tales of Yore". What screen resolution are you using for the game?

After looking at the screen width, I see that it does not accomodate 1024 width anymore - sorry about that, I probably only tested down to 1280. I will look into the screen width and possibly replace the region radio buttons with a dropdown list to save horizontal space.

Meanwhile, you can bind the "/loc" chat command to a quickslot, either a built-in one or one provided by a plugin like sequence bars or bevy-of-bars as a temporary workaround (or you can type it manually but that would get annoying realllllly fast).

Last edited by Garan : 08-14-2022 at 07:49 PM.
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Unread 08-14-2022, 07:05 PM  
avigor
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Jump to self button?

Where did this go? It's vanished, and that was basically required for me to actually use this! Is it possible to find an older version that still has that component, or will it be added back, or am I just somehow overlooking it, or what?
Installed and updated via Plugin Compendium, if that makes any difference.
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Unread 08-11-2022, 09:58 PM  
Garan
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Ver 1.34

Version 1.34 adds a commonly requested item, the Tales of Yore region with Azanulbizar T.A. 2799 and Nud-melek T.A. 1981

There is a new region radio button at the top for "Tales of Yore" which will display region 14 which includes both of the maps of the earlier era. This is part of a larger project with the intention of adding the Mordor Besieged and other instanced landscape areas, but unfortunately those areas are a slightly harder problem since they exist within actual geographical regions (albeit far, far off the map).

Note, if you wish to add/maintain custom annotations and you have MoorMap installed, it is strongly recommended that you also update MoorMap to version 1.51 or higher otherwise you run the risk of your custom annotations getting out of synch and behaving, well, oddly.
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Unread 05-06-2022, 03:22 PM  
Garan
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Well, I believe this may be the first time that TerrainMap is updated before MoorMap (I'm still getting FR/DE translations for MoorMap). TerrainMap 1.33 has been uploaded and should be available shortly. Unfortunately, I did not determine a reliable way of fixing the custom annotation issue that arose from the expansion of the map for Gundabad/U31. Since annotations that preceded the change are intermixed with those after the change, it created a mess that is not easily and reliably fixed. The only reasonable solution at this point is to simply delete all of the affected annotations from TerrainMap and re-export them from MoorMap - noted, the annotations in MoorMap should be correct (although some may never have been created if their coordinates were off map).
Note, this only affects users that have Custom Annotations in region 2, Rhovanion

To delete the existing custom annotations, go to the folder Documents\The Lord of the Rings Online\PluginData\username\AllServers
where username is your account user name.
Delete all files that start with "TM_Cust_Annot_2"

To re-export the existing custom annotations from MoorMap, launch the game, load and open MoorMap. Click the gear icon (options) in the upper left.
Scroll down to the section titled Custom Annotations and click on the "Prompt" radio button. Click Save. MoorMap will close and present the dialog asking if you want to enable TerrainMap Compatability. Click Yes. MoorMap will re-open and automatically export all of your custom annotations back to TerrainMap.

Last edited by Garan : 05-06-2022 at 03:27 PM.
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Unread 05-04-2022, 03:36 AM  
Edorenel
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Thanks so much for the heads up and info, Garan!
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Unread 04-26-2022, 10:42 AM  
Garan
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Re: Lotro Update 32 & 33

Quote:
Originally Posted by Darold034
Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
Short Answer:
Yes. Yes, there will be.

Long Answer:
OK, in fairness, TerrainMap never got a U32 update, but that was more due to RL issues interfering with plugin development time (yes, sadly, RL does get priority ). So, U33 will include U32 and they are coming along nicely. The update for MoorMap is almost ready (MoorMap always gets updated first due to how the annotation data gets captured and the files created). The map tiles for Yondershire did not change much from what has been in the client (just not included in TerrainMap previously) but I did notice a large chunk of dev markup stuff to the SW of the Angle so I will be including that as well (good chance they will be working on that area next). I am still wrestling with the Custom Annotation glitch caused by the northern expansion to include Gundabad - I may at this point give in and simply provide instructions on how to manually delete them and re-export from MoorMap. So, it will probably be a week or more, but there will definitely be an update.

Last edited by Garan : 04-26-2022 at 10:43 AM.
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Unread 04-25-2022, 06:30 PM  
Darold034
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Lotro Update 32 & 33

Hi. Will there be any updates for "Rangers and Ruin" and/or "Yondershire"?

Darold
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Unread 01-26-2022, 02:34 AM  
Garan
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Significant bug in Rhovanion Custom Annotations

I don't usually look for custom annotations on TerrainMap - I usually add and maintain them from MoorMap - so I did not notice this for quite a while

While mapping ore nodes in Eastern Rohan in MoorMap, I happened to look at the map in TerrainMap and saw to my horror that none of my carefully plotted ore nodes were showing on the map! So, I did a bit of digging and realized that I goofed (big time!) when the map of Rhovanion expanded for Gundabad. The auxillary plugins in MoorMap and TerrainMap that do the work of saving/updating and synchronizing custom annotations never got their grid offsets updated for the change to region 2. Worse yet, I realized there is no way with the current system to automatically adjust the custom annotations in TerrainMap to work with the new grid

I will be working on a way to flag the grid format and automatically update custom annotations whenever a change is detected in a future update. Unfortunately, for now, the only workaround is to perform custom annotation maintenance in MoorMap - once the fix is published, you will be able to delete all of your existing TerrainMap custom annotations and re-export them from MoorMap - it is actually a really easy process, just sounds painful.

Note, this only affects custom annotations in Rhovanion (region 2). All Eriador, Gondor and Mordor custom annotations should work correctly. Annotations created in MoorMap for Rhovanion will not display correctly in MoorMap until MoorMap version 1.49 is published. Annotations created or modified in TerrainMap in Rhovanion will no longer display correctly in TerrainMap and will likely create duplicate annotations in the wrong location in MoorMap.

Last edited by Garan : 01-27-2022 at 10:39 AM.
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Unread 12-22-2021, 11:47 AM  
Garan
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Minor glitch

I just came across a tile I missed in Car Bronach. This will be fixed in the next update, but you can fix your local copy of TerrainMap if you would like. Edit the file Grid.lua in the TerrainMap folder and add the following line to the end of the file:
Grid[2][8][70]={[1]=0x412105a8}

The QA goblin responsible for this has been suitably punished. Proceeds from the sale of his skin will fund the next update...

Last edited by Garan : 12-22-2021 at 11:48 AM.
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Unread 12-19-2021, 09:19 PM  
Garan
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Ver 1.32

Ver 1.32 is now available with the update for Gundabad.

The underground portion of Gundabad is just below Moria on the map - that's the actual location where the Devs put it based on the coordinates.

Being able to see them in close proximity actually helps answer the question, which is bigger, Gundabad or Moria - turns out, if we only compare the playable underground area of each expansion, Moria is still bigger. Although Gundabad is slightly taller North/South, Moria is wider East/West and Moria has a greater percentage of playable space where much of the center of Gundabad is inaccessible.

Since the map had to be expanded to the West to accommodate the positioning of Gundabad, there were a LOT of behind the scenes updates to move all of the tiles and annotations in Rhovanion. I believe I accounted for all of the changes, let me know if anything seems to be behaving oddly or if any tiles or annotations show up in peculiar locations.

For anyone wondering when the Google map will be updated, well, that will be a significantly greater undertaking. Over 2 thousand tiles were added or modified since the last update to the Google map - thankfully most were updated in place in the game client with no work needed on my part for TerrainMap but they need to be mapped, uploaded, and new pre-zoomed tiles generated for the Google map. Additionally, I will have to re-map Gundabad to an unused space which means creating an additional virtual region, new coordinate mappings, etc. That will require some significant changes to the utilities that I use to convert TerrainMap to a Google map as well as changes to the scripts that are actually part of the Google map. I suspect I will not find time to complete this until sometime early next year.

Anyway, Happy Holidays.

Last edited by Garan : 12-19-2021 at 09:20 PM.
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Unread 12-11-2021, 11:13 PM  
Garan
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Quote:
Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
Answered in the MoorMap thread (same question).

Last edited by Garan : 12-11-2021 at 11:14 PM.
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Unread 12-11-2021, 06:59 PM  
JLPicard
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Hi there are breadcrumbs still working? I can lay them down and see them, but they aren't there once I log/relog.
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Unread 10-30-2021, 02:52 AM  
lethevert
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Re: Re: Re: Ver 1.31

Quote:
Originally Posted by Garan
Hi,

Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.

Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.

So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.
Oh, thank you for the detailed response! I must've forgotten it was the same for Mordor Besieged, that's a shame. Nonetheless, thank you for your hard work, I'm a huge fan!
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Unread 10-29-2021, 05:11 PM  
Garan
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Re: Re: Ver 1.31

Quote:
Originally Posted by lethevert
The map ver 1.31 doesn't seem to be working in Azanulbizar? I get an error trying to locate my current location.
Hi,

Short answer:
That is because Azanulbizar is not part of the regular game world. The error message is actually a bug and will be corrected in a future version to say something like 'You are currently in an instanced area and can not be displayed in TerrainMap' or some such message.

Long anser:
Azanulbizar would overlay Dimrill Dale which already exists in the actual game world in Rhovanion (region 2). In order to have a separate instance of the terrain exist, the devs typically locate it at coordinates that are far outside the bounds of the region it is in. You can usually see this by looking at the N/S and E/W coordinates of a point in the regular game world and the instanced area. For instance, Mordor Besieged which represents Mordor in the Second Age is placed far, far to the west of where the corresponding terrain actually exists in Mordor. In the case of Azanulbizar, they actually went a step further, they created a whole new region, 14. The regular regions are 1=Eriador, 2=Rhovanion, 3=Gondor and 4=Mordor (when you execute the /loc command the 'r' portion of the response will indicate the region, r1=region 1, etc.). Region 14 represents the new map category, Tales of Yore and includes Azanulbizar T.A. 2799 and Nud-melek 1981.

So, while areas like Mordor Besieged will never be represented in TerrainMap, nor in the Google map, because they don't fit in the contiguous game world of their respective regions, it is theoretically possible to include the Tales of Yore terrain as a distinct tab in TerrainMap since it is a distinct region in game coordinates. Unfortunately, that is a HUUUUGE undertaking so while it is on the ToDo list, it is pretty far down and honestly may never see the light of day.

Last edited by Garan : 10-29-2021 at 07:09 PM.
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